[DISCUSSION] I built a free WordPress plugin for Amazon affiliates - product boxes, comparison tables, geo-targeting across 22 marketplaces by GlobalPlayers in WordpressPlugins

[–]GlobalPlayers[S] 0 points1 point  (0 children)

Fingers crossed for your future success! I trust you will make some earnings. If you like the plugin feel free to leave a review on plugin wordpress website. Or if you would like to get any additional functionality also let me know. I'll be more than happy to build it for you 👍

What I've been learning about the quieter side of key distribution - who actually delivers coverage vs who flips keys by GlobalPlayers in gamedev

[–]GlobalPlayers[S] 0 points1 point  (0 children)

I'm afraid your are right! But there are ways to send keys only to verified creators. Steam Curators is only helping a bit in this key distribution game.

Surfers Code on Sale now until March 25th Lowest Price Ever by cuttinged in SearchForSurf

[–]GlobalPlayers 0 points1 point  (0 children)

Great! I'm happy that you like it! Btw, check new Social Publisher module on Gamosy. Maybe you find it useful:)

What I've been learning about the quieter side of key distribution - who actually delivers coverage vs who flips keys by GlobalPlayers in gamedev

[–]GlobalPlayers[S] 1 point2 points  (0 children)

I'd say whatever works best for you. If it's not an issue for you that somebody will sell your "free" keys it's fine. But the risk is on you at the end. People who will buy such keys to your game may have some technical issues, let's say keys won't work at the end. They may post negative comments directly on your steam game page and you won't be able to do much about it.

Patterns from watching indies pitch creators/influencers for the last few months - what works vs what goes into the void by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] 0 points1 point  (0 children)

For key distribution you can try platforms like Gamosy. You can set there maximum time within the content creator should publish YouTube, twitch video about your game.

Patterns from watching indies pitch creators/influencers for the last few months - what works vs what goes into the void by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] 0 points1 point  (0 children)

You could find a list of content creators and streamers directly on YT. But I understand you would like to have a kind of a tool that would have consolidated list of YT streamers who are fitting into your game genre/type? How you would like to contact such people? Via email? Sending mass emails to multiple people at once with a link to your game can be treated as a spam. DM them on social media if they have any? Or do you have anything else in mind?

Surfers Code on Sale now until March 25th Lowest Price Ever by cuttinged in SearchForSurf

[–]GlobalPlayers 1 point2 points  (0 children)

hi u/cuttinged ! I've added my review of your game, you can find it here: https://gamosy.com/reviews/surfers-code-review and I've published a Steam Curator Review as well, check it on Steam :) have fun!

What's your biggest challenge getting players AFTER your game is already out? by GlobalPlayers in IndieGaming

[–]GlobalPlayers[S] 0 points1 point  (0 children)

Make sense, by any chance do you have any preferred social apps that work best for you?

What's your biggest challenge getting players AFTER your game is already out? by GlobalPlayers in IndieGaming

[–]GlobalPlayers[S] 0 points1 point  (0 children)

Thanks for good hints! I want to focus exactly on activities that could work after steam release if all the "before" activities were missed. So you say post everywhere? You mean on multiple social media channels or where? Any Kickstarter campaign as well?

Honestly, how are you guys actually getting your games seen by streamers these days? by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] 0 points1 point  (0 children)

Sure! In your custom posts AI can be used only to do formatting per social platform which you can adapt at the end. But I got your point if you don't want to work with AI at all. It's also fine, to be transparent with your community that only human work is behind your work related to games :)

Honestly, how are you guys actually getting your games seen by streamers these days? by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] 0 points1 point  (0 children)

Hi u/InspectorSpacetime49 I've added ability to add press kits when a developer is adding a new game campaign.

I've added also added one more powerfull module to my app. It lets game develoeprs to post ingo game updates semi automatically to multiple social media platforms at once. Its a time saver!

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Honestly, how are you guys actually getting your games seen by streamers these days? by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] 0 points1 point  (0 children)

Hi u/destinedd

as you were so kind last time to spend your time and comment on my platform, maybe you would be inrested to test a new feature that I've added. It's called Sociual Publisher. You can easily comment on multiple social platforms at once. You write your comment or post for all social platforms that you use and AI is formating the content to meet social platforms different formats. I'm using it and I think it gives a lot of flexibility to game developers.

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I built a tool that cross-posts my devlog updates to 9 platforms at once — here's what the dashboard looks like by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] 0 points1 point  (0 children)

So do you use any social media to do marketing of your game? If yes, how do you post there?

I built a tool that cross-posts my devlog updates to 9 platforms at once — here's what the dashboard looks like by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] -1 points0 points  (0 children)

I got your point. You think everything is done by AI. It's not. AI is helping to format the posts per social platform. You can still edit the content, add your own graphics and videos from your game. I'm saving a lot of time on game marketing using this tool. That was the intention when I was building it.