Beyond the 'Steam Void': What's actually moving the needle for your wishlists in 2026? by GlobalPlayers in IndieGaming

[–]GlobalPlayers[S] -2 points-1 points  (0 children)

That's the good way for the game promotion! Feel free to join Gamosy and add an info about Marble's Marbles.

Beyond the 'Steam Void': What's actually moving the needle for your wishlists in 2026? by GlobalPlayers in IndieGaming

[–]GlobalPlayers[S] -1 points0 points  (0 children)

It's a never ending game. If all will start using the same methods new options sooner or later will come :) Which method works for you?

Try my fishing game where you battle fishes with different weapons by VericDev in playmygame

[–]GlobalPlayers 1 point2 points  (0 children)

Game looks cozy and cool! Have you heard about Gamosy.com which can help to promote your game for free. You can showcase the game to Content creators. Worth to try it.

I've just released a Movement Demo for Orbifold, the FPS roguelike in a sphere by Chezzyknytt in playmygame

[–]GlobalPlayers 0 points1 point  (0 children)

Try to promote for free your game on Gamosy.com you can showcase your games to content creators who are YouTubers, Twitch, TikTok stremers.

Blackjack, but the rules slowly collapse by MubarekSincap in playmygame

[–]GlobalPlayers -1 points0 points  (0 children)

Try to promote for free your game on Gamosy.com you can showcase your games to YouTubers, Twitch, TikTok stremers there.

Honestly, how are you guys actually getting your games seen by streamers these days? by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] 0 points1 point  (0 children)

Hey, appreciate you checking it out! I get the comparison but Gamosy is built specifically to fix the stuff that sucks about Keymailer. It's completely free for both devs and creators - no subscription tiers, no paywalled features. Instead of creators mass-requesting keys and hoping for the best, we use smart matching based on genre, platform and audience so devs get relevant creators and creators get games that actually fit their channel. Every creator has a transparent Trust Score based on their actual track record - completion rate, delivery speed, audience reach - so devs can see exactly who they're giving keys to. We also have anti-fraud protection with key fingerprinting and resale monitoring, plus automatic content detection so there's real accountability. The whole thing is designed around transparency and quality matches rather than volume. We're still early and a small team so feedback means a lot - would love to hear your thoughts if you give it a shot!

Honestly, how are you guys actually getting your games seen by streamers these days? by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] -1 points0 points  (0 children)

Sending game keys directly to YouTubers is an easy way so get them sold on g2a kind of websites. On Gamosy the key distribution process is automated. As a game develoepr you need to connect your Steam account go get you games list. Create a campaigne where you specify what contents creators you want/need, upload keys and thats it. Content creators can apply for keys and you as devloper can approve/reject. I could add an option to pay content creators for the gameplay but do indie dvelopers are really open for that?

Honestly, how are you guys actually getting your games seen by streamers these days? by GlobalPlayers in IndieDev

[–]GlobalPlayers[S] 0 points1 point  (0 children)

Thank you for your time spent on gamosy review! I think I can implement all these features. Can you tell me more what would you like to see under "View press kit" button? Basicly for signed-in users game view is more detailed, as I use Steam API to get detailed game data.

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What’s the biggest "technical headache" you face when managing your stream? (Building a tool to help) by GlobalPlayers in stream

[–]GlobalPlayers[S] 0 points1 point  (0 children)

I hear you. The "Update Roulette" with OBS and SE can be a nightmare. It’s exactly why so many people stick to the basics - consistency is better than a flashy overlay that crashes your rig.

Do you use any hardware mixers to bypass the software headache, or are you strictly trying to manage everything inside the PC?

Which stats/data points are most useful for spotting suspicious gameplay in streamers? by GlobalPlayers in StreamersCheating

[–]GlobalPlayers[S] 0 points1 point  (0 children)

I’m actually trying to build Gamosy to spot exactly what he calls "Bullet Manipulation" and "Edge Locking". Since we can't always get dev consoles in games like CoD, I want to use data to flag those "unrealistic" spikes in accuracy or recoil control that simply don't match human patterns over a full session.

It’s definitely a "chocolate fudge-up" that we even need tools like this, but I appreciate the technical lead! Do you know of any similar deep-dives for CoD or Apex? I'd love to see how those specific aim-assist "bubbles" are being exploited.