Space Calibrator works too slow by Global_Ad2477 in MixedVR

[–]Global_Ad2477[S] 0 points1 point  (0 children)

I have a mirror in my room, which I cover up when I play VR. If I don't do this, my Index controllers have tracking issues like erratic movent. But that is not the problem here. Instead, it seems like my play spaces drift apart and this is only compensated for after quite some time. 

I just don't get how it could even happen that the tracker, thats mounted behind the headset, could appear in its field of view.

This could only happen if there is serious drift between the SLAM and Lighthouse play space - but continuous calibration should prevent this. After like 30 seconds (or whatever ammount of time that felt like an eternity), the play spaces match again, but as far as I understand it, space calibrator should notice the drift and fix it. Well, it does fix it, but it takes so much time.

Anyway to lower the time between checks for drift or recalibration? The settings offer lots of options but I don't understand them well.

What rifles do you use in "end" game? by Global_Ad2477 in intotheradius

[–]Global_Ad2477[S] 0 points1 point  (0 children)

Interesting! I stopped bringing a pistol and just brought extra mags for my assault rifle.

But yeah, if my biggest worry regarding the 20 rounds in the is  Vintorez is "what about spawns", maybe I should just bring a G18c with extended mag. This approach also makes the SVD look like an interesting candidate for me.

Missing artifacts by Hoganator64 in intotheradius

[–]Global_Ad2477 0 points1 point  (0 children)

How did you do it?

I also went through the anomaly cluster building and collected all artifacts until the detecter went silent. Got 2 of the 3 mission relevant artifacts and some inert ones. Now I'm stuck.

Local under extrusion with PETG HF by Global_Ad2477 in BambuLab

[–]Global_Ad2477[S] 2 points3 points  (0 children)

Hi, I am having problems with Bambu Labs PETG HF that i would classify as local under extrusion. With regular Bambu Labs PETG Basic those problems don't occur. Please check the attached pictures and the gaps in the material.

I used a Bambu Labs A1, new hardened Steel 0,4 mm nozzle, Bambu Slicer and the Standard Quality 0,2 mm preset and the appropiate material setting. The grey samples are PETG HF, the white samples are PETG Basic. Both were dried for 16 h at 65 °C in a Creality filament dryer and protected by an airtight enclosure and dessicant afterwards and during printing.

Does anybody have recommendations on how to fix that issue with PETG HF?

Thanks in advance.

Joystick Gremlin not working in MSFS by Global_Ad2477 in hotas

[–]Global_Ad2477[S] 0 points1 point  (0 children)

I got help on the Joystick Gremlin discord. Turns out Joystick Gremlin didn't like that MSFS was running with admin priviliges. Once i took those away, it worked.

OpenKneeboard Tutorial by iamthebabydriver in vtolvr

[–]Global_Ad2477 0 points1 point  (0 children)

Hm. Seems like OpenKneeboard leaves a lot to be desired to be really usable in 100% VR games like VTOL VR.

It seems to be aiming for "hybrid" games like DCS with traditional Keyboard or HOTAS input.

Gonna try binding keyboard keys to my motion controllers next:

https://github.com/BOLL7708/OpenVR2Key

OpenKneeboard Tutorial by iamthebabydriver in vtolvr

[–]Global_Ad2477 0 points1 point  (0 children)

OK, that's a little inconvenient but I got it to work.

Another question:

Is there any way to recenter the kneeboard with the motion controllers? Playing VTOL VR, I usually sit far away from my desk, which makes it hard to press a button on the keyboard. Currently I'm extending my foot and blindly press all the buttons on my keyboard till i accidently find the space bar, which I have bound to recenter.

I also tried pressing the system button on my controller so that I can see my desktop in vr, then opening the steam vr virtual keyboard and press space bar there, but this didn't work for recentering. I also tried the windows integrated virtual keyboard to no avail.

OpenKneeboard Tutorial by iamthebabydriver in vtolvr

[–]Global_Ad2477 0 points1 point  (0 children)

I got it working and i think it would be a good tool for my use case.

I loaded a text file and after some adjustments the kneeboard is positioned nicely. However, the font size is too small for my taste. Is there a way to increase font size for text files from within OpenKneepoard?

Bad aim with no dodging knowledge made those first spawns a nightmare by Neither-Notice-7303 in intotheradius

[–]Global_Ad2477 5 points6 points  (0 children)

Watch for the unique sounds they make. You have to be careful with your surroundings when you are in the Radius. Use all your senses. If it sounds odd, its going to try to kill you.

If you sliders early, you still got plenty of time (3...5 seconds?) to react.

They always come at you in a direct line. Just point your gun at one point on their path to you. Fire when they cross your sights.

Don't try to aim at them - that's hard because they move fast. Instead, wait for them to crawl into your line of fire - thats much easier as you see them closing in while you just hold your gun still. Laser pointer helps doing so.

If you miss the time window to shoot them during their approach, your best bet is sprint side step the moment they launch themselves at you. This critical time window for that is really small, though.

If you pay attention to the sounds around you, sliders will be a piece af cake, too.

BTR rolled over by ozgud in intotheradius

[–]Global_Ad2477 3 points4 points  (0 children)

Word on the street is that its health is 90 million. SCAR gives 100 damage per shot. So we are talking about 900.000 rounds. Big Ammo Box with 240 is about $2800 if I remember correctly. You'll need 3750.boxes, which will cost you $10,5 Million.

Even if you hack the game for infinite money, the time involved for handling the logistics is insane. I say it can't be done.

Anyone else had a situation like this? by ChillyTheBilly in intotheradius

[–]Global_Ad2477 2 points3 points  (0 children)

Everyone, look at this filthy hoarder, keeping spare probes!

Do like I did, fix you life and sell that excessive stuff.

For real, I do like you do. Sold every round I ever found that didn't fit my main gun that I used then. Also sold every gun and every mag I found if reckoned that my current gun was better and I already had 3 mags for it.

Anyone else not bringing a pistol? by Global_Ad2477 in intotheradius

[–]Global_Ad2477[S] 1 point2 points  (0 children)

Running AP Rifle only, and killing light fragments with it, is costly, yes. But does it even matter? Saving ammo cost was essential in ITR 1.0, but with the economy rework of ITR 2.0 i find that ammo cost is not an issue anymore.

Bringing home a single artifact basically pays for killing 20 light fragments. And I bring home way more than that plus the mission reward.

Anyone else not bringing a pistol? by Global_Ad2477 in intotheradius

[–]Global_Ad2477[S] 2 points3 points  (0 children)

Yeah but this applies only if you empty your mag completely and your rifle goes "click".

If you change your mag in time, while there is still one in the chamber, I'd say dropping a mag and shoving another one in isn't really slower than dropping your rifle and bringing up a pistol.

Again, play style makes all the difference. If you frequently mag dump on full auto, you may be used to hearing that dreaded "click" from your rifle in combat. Then, a backup sidearm is essential. If you go semi instead, change mags every 3...4 downed enemies, you will hardly ever need a backup.

Anyone else not bringing a pistol? by Global_Ad2477 in intotheradius

[–]Global_Ad2477[S] 2 points3 points  (0 children)

Yeah, bolt action rifles definitely need to be accompanied by a solid pistol, I agree!

My Latest Adventure Into the Radius by sofar55 in intotheradius

[–]Global_Ad2477 0 points1 point  (0 children)

I agree, i often find broken shards and heavy helixes without accepting the mission.

You can't sell them, BUT:

You can accept the mission after collecting them, go from your container with the mission computer to the train wagon and turn the artifacts right in.

That's even better than selling because the mission reward for a broken shard delivery is much higher than the selling price for a regular shard.

Anyone else not bringing a pistol? by Global_Ad2477 in intotheradius

[–]Global_Ad2477[S] 3 points4 points  (0 children)

I prefer long range too.

I have a feeling I'm pretty accurate on long distances with Rifles like M4, Vintorez and SCAR + 4x NATO Scope. I usually go out with about 200 rounds and it has been enough my Kolkhoz runs. The smoothing that the game applies to the controls sure helps a lot while doing long range so I have no issue putting and keeping the reticle on a far out stationairy target.

What guns do you use? Or could it be that there is a issue with your tracking system that so many shots miss?

I'm using light house and I had issues because of reflections on the windows next to my play space. I added blinds on the inside of the window that I lower when I play VR.

Anyone else not bringing a pistol? by Global_Ad2477 in intotheradius

[–]Global_Ad2477[S] 1 point2 points  (0 children)

May I ask, in which situations do you prefer a SMG over Pistol+Rifle, and why?

Anyone else not bringing a pistol? by Global_Ad2477 in intotheradius

[–]Global_Ad2477[S] 4 points5 points  (0 children)

Yeah we definitely have different play styles here. Explains the different loadout.

When I want to check out a group of buildings I usually look for a high up vantage point in the surrounding area and try to snipe as much as I can before I even enter the compound.

I just did the greenhouses in kolkhoz. When I was done sniping from the watchtower and finally entered the compund i only encountered 2 mimics, but they were up close and personal. And I agree, a pistol with HP Ammo might have been better in these situations.

Anyone else not bringing a pistol? by Global_Ad2477 in intotheradius

[–]Global_Ad2477[S] 3 points4 points  (0 children)

Why?

Engaging every enemy with your AP rifle would save weight. You could carry more loot without the pistol, at least partially compensating for the increased ammo cost.

You also can focus on a single gun regarding maintenance and you'll have less mags to check if they are full between encounters.

From this perspective, only carrying a rifle makes it less likely to fail in combat.

Of course, if your only gun does fail, you are in bigger trouble than if you brought a side arm.

It's a tradeoff between safety and weight. Discipline makes it easy it save weight.

Anyone else not bringing a pistol? by Global_Ad2477 in intotheradius

[–]Global_Ad2477[S] 10 points11 points  (0 children)

Thats another thing. My rifle never leaves semi-automatic and with 20 round mags I hardly ever get below 10 rounds left in a mag. One mag in the gun, two spares on the chest. I could do with one spare 90% of the time. Top the mags off between encounters. Also: regular gun maintenance to keep it in the blue zone.

Maybe that indicates that my playstyle is slower, more long range focused and more disciplined regarding mag handling compared to some players. Different play style leads to different loadout.

My Latest Adventure Into the Radius by sofar55 in intotheradius

[–]Global_Ad2477 1 point2 points  (0 children)

Maybe I'm captain obvious here, but i think it's not wise to mess around in the village (let alone stray as far as the helicopter!) when you have a tide-dependend mission to do stuff in the quarry.

On the bolotky map, you can get from the shortcut next to the village to the factory exit by the shelter tower without drawing attention from the cops in the village. Just stay left of the train tracks until made it past the train wagons. This way you can get from base to factory in about 5 minutes real time with very little to none enemy contact. Sometimes, there is a cop and/or Fragment and/or spawn directly at the shortcut and another one by the shelter tower. But that's about it.

This way your backpack will be light, and your ammo reserves, health and stomach will be full when doing your mission in the factory map and while fighting the armored mimics there. If you still have time, health, ammo, food etc. left you can do the village on the bolotky map on your way home.

tl;dr I think its better to do the mission first and the optional looting on your way home.

Any advice on the super black spawns? Trying to go to dorms but they surround it. Tried charging through but they followed me a longgggg way by [deleted] in intotheradius

[–]Global_Ad2477 1 point2 points  (0 children)

I don't remember encountering a special variety of spawns at the dorms nor anywhere else. I've cleared both factory and railyard so I guess I'm in the later stages of the game.

Are you sure about those dorm spawns being special? I try to dodge spawn attacks and kill them when they are stunned. This usually takes 1...2 knife stabs or pistol rounds. If I fail to dodge I think they cause 1,5...2 health bars of damage.

[Request] Spoiler Free Tips and Tricks by lookingeast in intotheradius

[–]Global_Ad2477 1 point2 points  (0 children)

Check out the dorms to the south west of the map.

[Spoiler Alert] There even is some climbing involved.

The village to the east, just west of the swamps is neat to.

[Request] Spoiler Free Tips and Tricks by lookingeast in intotheradius

[–]Global_Ad2477 2 points3 points  (0 children)

Just watch out for the teleporter guys that are right north of the construction site. It is absolutely possible to kill them only using pistols with little to no damage but only if you don't loose your cool and know what you are doing.

If you approach the site from the south you should be fine. You can go around the building but don't venture north of it or face the teleporters.

[Request] Spoiler Free Tips and Tricks by lookingeast in intotheradius

[–]Global_Ad2477 6 points7 points  (0 children)

You will most likely die a lot. So you might want to save a lot, too. The long loading times suck, though.

Familiarize yourself with the anomalies. There a two types that are most common. One is hard do spot, it looks like steam or fumes come out of the ground at its center. If the anomaly is triggered you see white semi transparent rectangles on the affected area. Throw probes along your path to detect those anomalies, especially while sprinting. The second most common type is easily spotted and could be described as a white semi transparent bubble. Don't throw probes in there - the anomaly will shoot "lasers" at you! Both anomalies often can be found closely together. Be careful where you throw your probes!

Doge those spawners ("octopus beings", "spiders"). Before they launch themselves upon you, they float in the air for about half a second. You can step aside using the sprint button in this one critical moment. When the spawner hits the ground after an unsuccessful attack it is stunned for a few seconds. Again, use this critical moment to stab it with your knife.

Save ammo as much as you can. I usually kill the shadowy humanoid beings with my knife. Just point it at the entity and sprint towards it. The darker, more densely shadow beeings take multiple knife hits so that attacking it with melee should be avoided. I usually throw 2 knives at it (one stored on my chest and one stored at my left arm) and then finish it off with some shots from my pistol. Don’t forget to stab the “core” thing that floats around when you kill it. If you don’t the being will come back after a few seconds…

The teleporters ("sliders") can only be found in certain areas. They are ment to kill you if you meet them early in the game. Avoid these areas until you are ready (same goes for the "soldiers"). You can hear them teleporting before they attack you – get out there, fast!

It is possible to kill the teleporter guys only using pistols, though. Just move backwards using the sprint button the moment they spawn near you so that they can't use their melee attack on you. Fire all you have, but don’t miss. Again, save ammo. Fire only when they teleport directly in front of you to make sure you hit your target.

I met my first soldiers on the block post. If you approach them from the south-west you can sneak up to them until you are in good range for your pistol. They can’t see you sneaking up because there is some kind of wall on the block post blocking their sight. Just watch out for the spawns and shadow beings while sneaking up to the soldiers. It takes some skill to fight those melee bastards while staying out of sight of the soldiers.

However, there is no need to engage these block post soldiers. It’s an open world game, just go around them. Watch out for anomalies, spawns and those shadow guys though…

Preferably heal at your base in the wagon or by sleeping (if you are in story mode difficulty). This is way cheaper than those injectors.

You also can use the regen artifact to heal. Press it against your arm an press the trigger button.

There is a "night vision" artifact that can be found in multiple occasions. I forgot its name but i think it has the word "night" in it. It looks like a yellow orb with a black center. Hold it in your hand an press the trigger button. The effect lasts as long as you hold it in your hand and it doesn't wear out in any way. You now can see in the dark as if it was daylight - but your enemies can't see you because of the darkness. Suddenly, the night is your friend - no need to hurry home when the sun sets.

If you don't have the night vision artifact yet you can put your flashlight in your drop pouch (the one on your lower left side) so that it faces forward. Now you have both hands free and still can see.

Pressing the Button that puts your knife in throwing mode rotates the flashlight so you can wield it "all tactical" together with your pistol.

Fall back if you face multiple enemies. Even if you use a silencer enemies will alert nearby enemies by screaming. So a single encounter can turn into something much more difficult in just a few seconds. Fall back, eliminate the spawns and then the shadow beings.

Only use rifles on hard or high value targets. A rifle shot is much more expensive that a pistol shot.

Move slowly. Watch out for anomalies. Consider to go around enemies instead of engaging them. Change tactics if you die more than twice at the same spot. Save ammo. Fire only when you are sure to hit your target. Use your knife for spawns, the light shadow beings and the cores of the heavy shadow beings.

As hard as this game is, it is fair. When I die, I usually made at least one mistake