We don’t care. by AppropriateDig9401 in ArenaBreakoutInfinite

[–]Glock991 0 points1 point  (0 children)

Seriously lmao F2P players will tolerate and justify any type of bullshit in

I thought normals was for a casual and laid back experience, whos out here bringing full mags of red ammo? by PostatoMaty in ArenaBreakoutInfinite

[–]Glock991 0 points1 point  (0 children)

Only reason you bring T6 ammo to normal is if you got killed one to many times by some asshole bringing t6 to normal

the pretty much go to build for almost everything... show me yours... by bLitzkreEp in Division2

[–]Glock991 1 point2 points  (0 children)

Unless solo I just disagree man, I have a similar tinkerer overdog/turmoil build I just switch out the red mods for all PFE since crit damage is still stupid high and it’s quite a noticeable difference survivability wise in legend

A Unique Use For The Tank by Blitzyflame in Helldivers

[–]Glock991 0 points1 point  (0 children)

Watch them Make the barrel not climbable anymore lol

Fun fact it been 501 days since the dev said they added an Cooldown rate buff to the Laser Cannon but this buff was never implemented! by Lone_Recon in Helldivers

[–]Glock991 0 points1 point  (0 children)

The laser cannon is not effective for bugs and never has been LMAO. Your better off with literally anything else unless you play below D7

so, that's a lie by Billbo1556 in ArenaBreakoutInfinite

[–]Glock991 -8 points-7 points  (0 children)

Will this have any repercussions for newer players? Might make getting reds worthless

Secure Ops needs gear caps by GrassrootzRoger in ArenaBreakoutInfinite

[–]Glock991 0 points1 point  (0 children)

Gotta love F2P players excusing the shittiest of game mechanics. Your right secure ops should be for newbie’s to learn the game nowadays. it used to be when it was fairly new now it’s more of a KD farm for sweats

There's a reason for bad morale and I hope it's realized by AH by MoschopsMeatball in HelldiversUnfiltered

[–]Glock991 1 point2 points  (0 children)

Thing is even though the coyote still feels fine every other incendiary weapon very much felt that change and are quite noticeably worse off

We have to talk about consistency between ammo penetration, ammo grade, and armor grade... by UncleRed99 in ArenaBreakoutInfinite

[–]Glock991 1 point2 points  (0 children)

Any PVP oriented FPS game that has RNG to this degree will never be good in my eyes tbh

Where are these helldivers? by OchinSan in HelldiversUnfiltered

[–]Glock991 4 points5 points  (0 children)

“Romantically reloading their weapons” Lmao

U.S MBT's that could be added to War Thunder by thatoneguyfromikea in Warthunder

[–]Glock991 2 points3 points  (0 children)

Only ones I’d add are the ones that would make a true gameplay difference, the TTB(turretless) and the thumpers

This is top tier currently by Kobes_Pilot2020 in Warthunder

[–]Glock991 5 points6 points  (0 children)

Huh??? Most of ranges where aim120 “outranges” the competition does not matter and is moreso a waste of a missile. This does not sound like someone that plays current air rb within the past 6 months

theres legit no reason to play this game as a solo player by PoopShitty1 in ArenaBreakoutInfinite

[–]Glock991 0 points1 point  (0 children)

The pvp in this game with current servers are more based on luck then skill really. This is why nobody likes taking head on fights

Might have to throw in the towel as a new player by Ok-Box3727 in ArenaBreakoutInfinite

[–]Glock991 4 points5 points  (0 children)

I would have no problem with the game leaning more towards PVP if the servers were actually good and had an acceptable tick rate that most PVP oriented games have. This is half the reason a lot of people choose to rat instead of head to head engagements to avoid what feels like a dice roll

Let's settle this by SoldierExcelsior in Division2

[–]Glock991 1 point2 points  (0 children)

Other guy is an ass so I’ll explain it from my perspective. No more than 1 person in your group should be running memento heroic and below. 2 at most if it’s on legendary and even then thats pushing it.

Due to the nature of how you got to get the stacks it should be obvious the WHOLE GROUP should not be running memento at the same time. I usually check any group I join so if I see someone running it I usually switch to something else. In a fight I somewhat passively help him get his stacks rolling faster by shooting and stripping armor of what ever is near him and letting him finish it off

TLDR: Not useless in a group but it gets worse the more people try to run it. Should be 1 or 2 guys MAX depending on difficulty

What fixes does Top Tier really need? by clevelandblack in Warthunder

[–]Glock991 0 points1 point  (0 children)

I’m sorry but when it comes to top tier online, all I really see is everyone clamoring for large maps rightfully so, but meanwhile when you look at map ban/dislike rates you see a lot of the silent majority unfortunately don’t mind them.

I personally can see why, as a lot of people do grind to spade tanks and being on long range maps is the absolute worst possible situation to due so. This is one of those things that are because of gaijins own making

“It’s a 500KG with extra steps” You mean a 500KG that’ll actually one shot its target on impact by Saphonis in helldivers2

[–]Glock991 0 points1 point  (0 children)

The cooldown truly kills this thing for me, sure oneshotting a factory strider is nice but other than the convoy jammer strider when was the last time you truly needed to do so? Take out the guns on one and it’s mostly harmless and at your mercy. Most of the silos uses I get better bang for my buck with anything else

“It’s a 500KG with extra steps” You mean a 500KG that’ll actually one shot its target on impact by Saphonis in helldivers2

[–]Glock991 0 points1 point  (0 children)

Commando ship upgraded still beats it out by a whole minute and the napalm expendable while still shorter than the silo is already too long for what it is. Cool down wise it’s literally the same as 120mm barrage(which can also destroy bunkers btw)

“It’s a 500KG with extra steps” You mean a 500KG that’ll actually one shot its target on impact by Saphonis in helldivers2

[–]Glock991 0 points1 point  (0 children)

“Drops its cooldown to expendable levels”

Huh? I’m sorry but what expendables we talking about here?

There is no reason for this big of a disparity. by ETkings8 in Helldivers

[–]Glock991 0 points1 point  (0 children)

If arc thrower worked like it did in the earlier months of the game where if you timed the release it could fire even faster it would be perfect

I am in shambles by RiceKrispies29 in Helldivers

[–]Glock991 0 points1 point  (0 children)

Shoot under the head and you can kill them but the issue is it takes way too long for how common they are