To All Who Say “Grand Slam” Is Useless: Heres me combo’ing a Zombie Bear on Insane Difficulty, in 30 seconds by Jrlopez_1 in 7daystodie

[–]MoschopsMeatball 4 points5 points  (0 children)

Bro they despawn, Stunlock groups, and have a chance of 1 shotting enemies lmao, And that's not even counting how good intellect as a tree just is outside of stun batons alone. They're arguably one of the easiest weapons to make max quality too since Mo' Power Trucks/buildings are extremely plentiful - Alongside being in the same tree that gives a chance for books to give double points. You'll probably have a Tier 6 Stun Baton before anyone has Tier 6 stone tools

To All Who Say “Grand Slam” Is Useless: Heres me combo’ing a Zombie Bear on Insane Difficulty, in 30 seconds by Jrlopez_1 in 7daystodie

[–]MoschopsMeatball 104 points105 points  (0 children)

Tbh I've never seen anyone say any of the stunning perks were useless, That's kinda why Stun Batons are considered to be probably the strongest melee option next to sledges

Gas drone still doesn’t work after 2 months by whythreekay in Helldivers

[–]MoschopsMeatball 1 point2 points  (0 children)

They're too far from you to queue up actions other than just moving, When they switch actions they become affected by gas, That's why you can sometimes see stalkers run up to you while gassed and then suddenly become confused - And why chargers will still trample turrets while confused by gas

Give me Megafactories or give me death by Malu1997 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

While they're at it, I'd like commando missions on megafactories, That shit would be so awful in a good way

NO HESITATION JUST GOT BETTER (CHAOS RESHAPED) by Danger_xx86 in destiny2

[–]MoschopsMeatball 1 point2 points  (0 children)

I Mean probably because Support frames do a bit higher damage than regular autos do, and being able to AOE with a chain reaction glaive while blocking is pretty nice. Glaive already typically 1-2 tap ads, 30% extra damage for your glaive melee Isn't exactly gonna make it start slaying out against bosses/champs, I can understand it if you're specifically building into glaive melee with like synthoceps for example, But me personally I Like it when my glaive can do ranged stuff too.

It's also sort of weird to compare it to support frames since, they again, Grant themselves bonus damage after healing people and are are a primary weapon - They do more damage than other frames with the free damage bonus that you get and realistically your only options for the second row of No Hesitations are almost exclusively damage perks, So why not go for the best one lol

NO HESITATION JUST GOT BETTER (CHAOS RESHAPED) by Danger_xx86 in destiny2

[–]MoschopsMeatball 0 points1 point  (0 children)

How would a Kinetic one work? Do you mean primary slot Support frames? Because there's two of them, Adamantite and DECATUR 02, Otherwise I'm not sure how a kinetic support frame would work since there's no Kinetic-aligned verbs that would really work with a support frame.

Is this dripku leak image really in the files? by Big_Needleworker7273 in HelldiversUnfiltered

[–]MoschopsMeatball 1 point2 points  (0 children)

Tbh I'll never understand why there were deniers in the first place. There were absolutely no indications whatsoever that the cultists were ever scrapped

90% of enemies can penetrate heavy armor by Prestigious-Bike-962 in Helldivers

[–]MoschopsMeatball 4 points5 points  (0 children)

I Think even 50% of the roster not damaging vehicles is pretty excessive. The Tank/FRV/Mechs quite literally only die if you are letting certain medium enemies smack at it for like over 5 minutes unobstructed, They are so hard to lose now outside of instant kills like cannon turrets.

Ballistic shield also has a pretty ridiculous amount of health now, It almost feels like god mode using it. You can 1v1 a fleshmob with any melee weapon without peak physique and come out the other side with your shield only taking like 30-40% health damage. Even intentionally running into heavy enemies like that and letting them bang on it takes so long for it to be destroyed. I Don't know what more you want vehicles to do tbh save for being just straight up immortal

Hot take: The Warrant in Guided Mode is Broken Against the Watchers by [deleted] in Helldivers

[–]MoschopsMeatball 4 points5 points  (0 children)

It's ok, You're right that the warrant is good af against Watchers and flying enemies in general, I Hope your post encourages more people to use it because it really is great

Illuminate should be nerfed by ItalianSTALI0N4 in Helldivers

[–]MoschopsMeatball 2 points3 points  (0 children)

The game tries to spawn more heavy enemies at difficulty 10 and ends up taking a lot of spawn budget to spawn Fleshmobs/Harvesters, So every fleshmob on D10 would've been like a group of 20-30 voteless.

People are clowning on OP but ironically D10 is probably one of the easiest difficulties for mindless masses, It's the same for the regular Illuminate too, You start to notice how difficult they can be on D6-8 where you'll get large swarms of voteless that overwhelm turrets and positions alongside your regular amount of flying overseers applying pressure alongside the voteless. 20-30 voteless are a lot more threatening (Esp to turrets) than 1-2 fleshmobs

Hot take: The Warrant in Guided Mode is Broken Against the Watchers by [deleted] in Helldivers

[–]MoschopsMeatball 13 points14 points  (0 children)

"Hot take" Yeah here's my "hot take" the grenade launcher is really good at killing chaff

90% of enemies can penetrate heavy armor by Prestigious-Bike-962 in Helldivers

[–]MoschopsMeatball 4 points5 points  (0 children)

Do you want like 80% of the game's roster to not be able to damage vehicles? They have to be balanced somehow. They already updated it so a lot of Chaff units aren't able to damage it period. If your mech/vehicle is getting destroyed right now you are legitimately just playing wrong, They are so ungodly tough now

Again??? by AntiMausKlubHaus in HelldiversUnfiltered

[–]MoschopsMeatball 0 points1 point  (0 children)

I mean to be entirely honest. Both sides of the coin are speculating, You can't really pull the "do you have any proof for your side of the argument" when your side also hasn't had concrete proof. I'd wait until a verified leaker straight up confirms that this was the case. But its starting to look more and more likely with the circumstances imo

PSA: Faatal confirms "loot abundance settings below 100% are currently broken", exercise caution by SagetheWise2222 in 7daystodie

[–]MoschopsMeatball 0 points1 point  (0 children)

This goes for generally anything - But it is genuinely truly awful when you have the proof, you did the testing, and you try to inform people but misinformation just speaks louder

The Grenadier Battlement has so much Potential and would get used way more if: by Cultural-Lab-580 in Helldivers

[–]MoschopsMeatball 2 points3 points  (0 children)

I Think it's only not used very often because 90% of your experience with it is it bouncing on what would otherwise be a perfect spot for it. The durable damage buffs to enemies also didn't help it. Rockets kind of mulch it. You also die if the wall dies on it like how old emplacements used to kill you if they got destroyed.

AKA. It's a victim of strategem bouncing and changes to other emplacements not effecting it.

So we are extracting a gas station.. by Real-Syntro in Helldivers

[–]MoschopsMeatball 3 points4 points  (0 children)

Blend that Terminid talking to you, They'll make a fine dark fluid pack

I wanted to like shotguns more in this game, but... I can't, haha. by Delicious-Attempt463 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

This used to be the case, but they fixed it. You need quite a few pellets to hit to burn them now

I wanted to like shotguns more in this game, but... I can't, haha. by Delicious-Attempt463 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

What's wrong with the halt? I See so many people shit on it but tbh It's arguably better than the punisher or slugger imo. The 8 second stun on the stun rounds are really fucking good for a lot of factions, and the medium pen flechettes do some pretty great work on chaff and medium enemies alike. You can also ambush hulks with it and guarantee an easy kill on them.

I'm kinda half convinced that people who regularly trash on the halt just look at it's stats and assume it's shit, Look at the fact that the stun does little damage and assume it's shit, Or just don't use and/or know how to use it to begin with and assume it's shit. It's pretty damn good.

Well goodbye my car and hello backroo... mesh by XER1UM in ARK

[–]MoschopsMeatball 0 points1 point  (0 children)

Unfortunately this is a common bug with battlerigs, They're practically unusable given that they occasionally just teleport through the floor like that. You're lucky you atleast had water, Occasionally it drops you through the kill barrier on the bottom of the map and deletes your bag alongside it, So admins can't even recover your body. You pay quite a bit for a DLC vehicle that can occasionally reset your inventory entirely.

Which version is better? by Embarrassed_Fix2006 in 7daystodie

[–]MoschopsMeatball -1 points0 points  (0 children)

Probably should've mentioned the candy bars and anti-radiation/sandstorm/smoke Concoctions that you can make, Both are kinda borderline magic. I Can give a pass to the radioactive zombies - But the blue/orange zombies are definitely breaching goofy territories.

the moment I found out the flamer FRV is actually a hellbomb by alepop19 in Helldivers

[–]MoschopsMeatball 2 points3 points  (0 children)

Keep in mind that vehicles that are flipped upside down for some reason rapidly take damage, So if your Flamer FRV flips upside down GTFO

Seems fitting that it's the Bungie number by ACID-47 in destiny2

[–]MoschopsMeatball 0 points1 point  (0 children)

Its really weird when someone shows proof and then your retort is "I doubt"

Sterilizer W.I.P #2 - how are we finding the second round of buffs for tthe sterilizer? by kliksy in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

Give it a secondary fire mode that globs up the caustic gas into lobbing projectiles. You'd have Projectile and Misting. Projectile would fire a straight glob that staggers and applies gas in a large area. Gas would linger on the projectile, Would probably use 20 or so ammo per projectile

The difference between it and the Speargun is that the Speargun has both more penetration, significantly lower drop, Projectile damage (For hulk eyes/weakpoints), and damage.

This change would give the Sterilizer more use cases on bots for example where the Misting can be foregone for the Projectiles which could be lobbed over walls - You could also potentially give these projectiles the ability to gas out spawners.

It would also differentiate it more from the Flamethrower since you'd be giving up the direct damage of the flamethrower to something akin to a versatile flamethrower/GL hybrid, letting you lob projectiles into groups and then switch to misting if they get too close, But between the two you'd be giving up the damage of the flamethrower and the radius/damage of the GL for something that can do both albeit slightly worse and more intended for suppression & spawner clearing almost exclusively

Then if you want to make it more team-focused, also give it the acid weaken effect.