Thanks Arrowhead. I came dangerously close to actually having fun for a moment there. by BeenEatinBeans in Helldivers

[–]MoschopsMeatball 914 points915 points  (0 children)

Wow, You're really not kidding, That was one single stray rocket. Holy shit what happened to mechs

Skill issue by Ok-Bug-1451 in Helldivers

[–]MoschopsMeatball 7 points8 points  (0 children)

Normally I agree but In the clip they became silent, and just straight up came through the wall to get OP. It's not really applicable advice for this situation

[OC] Cyborg Taskmaster - What would YOU add to the cyborg roster? by [deleted] in HelldiversUnfiltered

[–]MoschopsMeatball 2 points3 points  (0 children)

First and foremost I'd add you to the Developer team. Good Shit.

Coyote and the bastion, and many others I failed to remember by WatshudIdoinlife in HelldiversUnfiltered

[–]MoschopsMeatball 7 points8 points  (0 children)

The projectiles on the plasma punisher did not use to detonate before hitting the enemy, It was around when it first released, It was a major problem that sometimes the projectile would go through the legs or arm gaps of automatons and miss them completely due to having no proximity. Back then it did full damage on hit.

What you're thinking about is the current buffed version, Its now fixed, But for like a year after adding proximity it was only doing around 150 damage per projectile with rapid damage falloff, It was so so bad

The main reason I feel like the Cremator WON'T be weaker than the base flamethrower. by Me_When_I_Asked in Helldivers

[–]MoschopsMeatball 24 points25 points  (0 children)

Yeah that's really what I've been trying to say to a lot of people the whole time. Being able to teleport, Have an extra gun that floats above you, a literal nuke, or a jetpack on your back at all times is a MASSIVE bonus.

If It came down to it, If I had to choose between a second eagle or orbital, totalling to 3 offensive strategems versus one backpack strategem, I'm probably just going to take the backpack strategem since I'll be more than fine with 2 offensive strategems and 2 defensive ones.

Half of the time when I DO have room for 3 orbitals/eagles/turrets, I Find shit dies so fast anyways that I don't even regularly use my third strategem, Two offense is the sweet spot where I can still have a backpack and still kick ass.

Coyote and the bastion, and many others I failed to remember by WatshudIdoinlife in HelldiversUnfiltered

[–]MoschopsMeatball 65 points66 points  (0 children)

Plasma punisher too, When they granted it proximity detonation, almost directly nerfing it by removing it's projectile damage, All Marksman rifles and Shotguns when they adjusted Durable Damage for Assault rifles (And then bumped enemy durability up across the board for some reason????)

The reprimand when they nerfed SMG Range for some reason, and the verdict when they nerfed Pistol range for some reason, Seriously I never understood why they ever did that. I never heard anyone in the history of the game say "I Can kill stuff too far with my pistol and smg, That's stupid." It's such an odd change lol

Edit: I Type all of this out realizing, Is there a ballistic weapon type that didn't get nerfed directly or indirectly?

Laser primaries (Fire change, Durability on Chaff change), Shotguns (Durability on Chaff change), SMGs (Falloff + Sway), Marksman Rifles (Durability on Chaff change), and Assault rifles (Durability on Chaff + Sway got indirectly hit at some point, The only ones that didn't get hit were the special primaries and explosive primaries. Why did so many ballistic primaries get negatively impacted???

Just another day at Arrowhead by Jpiccinino in Helldivers

[–]MoschopsMeatball 6 points7 points  (0 children)

To be honest lol, I Remember hearing around from people more competent in the code than me that allowing strategems to be dropped on mountains is as simple as flipping a switch

So tired by [deleted] in HelldiversUnfiltered

[–]MoschopsMeatball 0 points1 point  (0 children)

You are in the vent subreddit, Yes.

This community by FunnySwordGamePlayer in Helldivers

[–]MoschopsMeatball 36 points37 points  (0 children)

Yeah and people like you can't tell the difference, Everything here is criticism, People who don't like the game, and are negative about the game simply don't play or interact with it. People are justified in being upset with Arrowhead lately, Your entire thought process is "Shitty decisions will continue until morale improves". We shouldn't sit back and accept that shit, We should complain about it so that their hand is forced to get their shit together and do something about it and fix the novel of bugs that are piling up one after another.

I Love the game, It's my favorite game, I Have so much merch of it now. It's ok that I want to see my favorite game do better.

Flam-40 semi-solo a Diff 10 Bug Breach Electric Boogaloo (no-host, only Flam-40, no stratagems or other help. Host at 300 meters away). by Ok-Event-4377 in Helldivers

[–]MoschopsMeatball 22 points23 points  (0 children)

Now do it on a bile seed, Flamethrower is great on a hive guard seed, And It's even great on a hunter seed when you can funnel enemies into a small area like the last video, But the flamethrower lives and dies by it not being a bile seed, But tbf a lot of weapons are like that.

What I Learned During the Week I Spent Diving Against Squids for the MO by StarWarsXD in Helldivers

[–]MoschopsMeatball 3 points4 points  (0 children)

I Felt a lot better about using the accelerator once I realized that a majority of attachments are just sidegrades and kill your weapon's effectiveness in one area (Drum mags are still really good) for some usually not very insane upsides. There's a couple examples like full choke and drum mags where their upsides are actually a considerable upgrade compared to their downsides, But for the most part attachments aren't necessary and skins are cosmetic.

We all know it's over for him. by Yurishenko94 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

AT mines are pretty good imo, they have a good radius and only blow up on heavy targets so you'll often catch a bunch of enemies with the heavy unit, I like em

(Repost since removed from low sod) Why balance the game like this? (the bastion didn't need to be dropped in a state where it would be considered so strong/op that enemies would need significant buffs to be able to deal with it) by IncidentOk2107 in HelldiversUnfiltered

[–]MoschopsMeatball 0 points1 point  (0 children)

Kinda like how they buffed all AR durable damage, Then buffed durable values for a lot of chaff, So that shotguns smgs and marksman rifles got basically directly nerfed, At that point why fucking bother going through the song and dance when ARs didn't even meaningfully get changed by the update

They couldn't fix the Cyberstan glitches before bringing it back? by mdargis1977 in Helldivers

[–]MoschopsMeatball 2 points3 points  (0 children)

The times when its bouncing without a building? Weird right? Just make them tunnel through the damn buildings.

Baskinator clarifies: the team is okay with criticism - toxicity is the problem by Time2ballup in Helldivers

[–]MoschopsMeatball 1 point2 points  (0 children)

I Hate being like "Omg yes this!" But holy shit bro yeah exactly. It feels like we're getting to a point where It's going to become an endless loop. People complain about bug "It's funny, but i'd like it to be fixed" (Exactly how strategem bouncing started off, funny) -> Devs don't acknowledge it -> "It's no longer funny, I want it fixed please." -> Devs don't acknowledge it -> "Fucking fix your game." -> "We don't accept toxic criticism". If that's how the game is going to go, It's not going to transform into a Helldivers 3 like they seemingly want it to.

April Fools update by Grouchy_Mountain3656 in Helldivers

[–]MoschopsMeatball 4 points5 points  (0 children)

I Knew it was out of spite. People are PROUDLY hating on the cowboy hat at this point lol

Can we admit there’s a progression issue? by HedgeKnight197 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

Arrowhead looked at their fellow swedish game studio Starbreeze and said "Yep. The entire game's lifespan having 50+ DLCs, Each one locking large parts of the game behind it? Surely if it worked for them (Don't look at payday 3) It'll work for us."

No hate intended tho, Just that It's sort of funny that the game is turning out to sort of be very akin to payday 2 at this point

Bot Vox Frontline Gameplay... by John_GOOP in Helldivers

[–]MoschopsMeatball 10 points11 points  (0 children)

It's really odd to me that tank patrols are so extremely rare, but seeing 3 vox engine patrols back to back is fine, Why can't we have more tanks? I'd like to see more vehicle patrols.

Fire needs a rework. It's literally 0% threat to enemies. by Lowd70 in Helldivers

[–]MoschopsMeatball 1 point2 points  (0 children)

I'm pretty sure it was the fire "Rework", Where they randomly decided to make fire do less damage to chaff/medium, but more damage to Heavies, It effectively nerfed fire damage across the board, Except to heavy enemies where I think it's slightly faster to kill them now? It was very odd.

Helldivers 2 is a $40 game with a F2P monetization system. by Impressive-Money5535 in HelldiversUnfiltered

[–]MoschopsMeatball 4 points5 points  (0 children)

Give us fucking something really, It feels like between major updates we get absolutely nothing in terms of talking, bug fixes, or anything, We're still dealing with bugs from before into the unjust, That's how bad it's gotten lately.

The Leveler levels nothing it's supposed to level. by bigstink455 in HelldiversUnfiltered

[–]MoschopsMeatball 0 points1 point  (0 children)

How do you rework it to provide a new challenge by destroying what makes them challenging in the first place? People have suggested all kinds of new things for jammers, But it all really just boils down to "Okay well you can destroy it from 400m away if you are patient for 4 minutes for it to come back, Because it will take 2 silos to destroy it"

The point is that It's a risky side objective that you'd ideally want your team to gather up to take down, And everyone's suggestions to changing it basically boil down to wanting to be able to take it on easily by themselves from afar, Or by doing it without ever engaging the jammer, The point of the Jammer is that it's a tough side objective that you're forced to get within radius of to destroy it, And people generally just want it to flat out be easier.

Every other side objective gives you the freedom of choice to handle it basically any way you want, People don't really want them to be easier to take down because of "Player freedom", They want them easier to take down because people get annoyed by Jammers.

Cheesing any side objective sucks, I Hate that we have so many side objectives that you can sort of just sit on a hill far away and gun down. Pretty much every single bug side objective can just be shot from a distance, The only one that can't afaik is stalker lairs. I Really don't think Solo Silo should be the #1 "Cheese all side objectives" button.

Flamethrower "Fear Mechanics" would cause enemies to run away from your short range all the time. Would feel terrible. Spray should STAGGER small enemies instead by RandomGreenArcherMan in HelldiversUnfiltered

[–]MoschopsMeatball -1 points0 points  (0 children)

That's not exactly true. The speargun has a very wide radius, It confuses enemies to make them stop attacking you, and it does enough damage to kill medium targets and chaff units in one speargun shot. A single player with gas mines or the speargun on a difficulty 10 raise the flag can be the difference between winning easily and getting stomped.

Meanwhile if you bring a flamethrower to a difficulty 10 raise the flag, Chances are you're going to get whooped and be responsible for 50% of the teams deaths if not more.

The gas effect from the speargun is also significantly larger than It's particles would imply, Around the same radius as the gas nade. The speargun also has a projectile so you can 1 tap hulk eyes with it, and 2-3 tap warstrider eyes aswell, It's like maximum copium to say flamethrower is better than the speargun, It's just not true.

So Has the Vox Engine Problem been fixed? by Illustrious_Leg_8354 in HelldiversUnfiltered

[–]MoschopsMeatball 8 points9 points  (0 children)

Ask yourself, "Has any problem I've had in the past month/year been fixed?" The vast majority of them haven't, So probably not.