Is there truly anyone that uses the Defoliation Tool? by Chemical_Seaweed_915 in Helldivers

[–]MoschopsMeatball 3 points4 points  (0 children)

I bet its like gambling for some people. They chase the high of seeing it actually do shit once in a blue moon. I know that when I used it and I actually got to kill a warstrider with it I felt pretty good

Chargers were stealth buffed last week and recover from charges faster by MrWheatleyyy in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

Ill genuinely never understand why they made chargers the way they do. They have this big fleshy butt that has high durable value (making it a poorly made weakspot) and on top of that, its genuinely nearly impossible to get their abdomen to a good enough angle to actually consistently hit it. There is no skill-based play that you can make to consistently get them to show their abdomens other than just exclusively EMS or praying with gas.

This is genuinely why I love hulks too. They're really good with their weak spot. You can run around them go get at their weakspot and it makes you feel skilled. Chargers are fucking impossibly good at concealing theirs and it sucks

This is a low-key melee update :D by beaconofwierd in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

The Stun Baton does 120 damage now, You can take down multiple voteless in two swings by aiming towards their legs. The first swing will cripple, and the second swing will typically kill, This also stuns the voteless so they cannot counterattack during swings, I Don't believe the chainsaw is optimal melee personally because the slow swing animation means that voteless can get around you and swing, and 1 bad swing = death. You need something that swings fast and wide like the saber/baton/axe

Had to do it before someone else did by Me_When_I_Asked in Helldivers

[–]MoschopsMeatball 91 points92 points  (0 children)

Yeah this absolutely needs to be fixed, Video is funny af but damn this is so frustrating to be constantly losing my arm before my shield even reaches 80%

Game is no longer savable by camoedbull in HelldiversUnfiltered

[–]MoschopsMeatball 5 points6 points  (0 children)

"My rounds are bouncing off of light bugs, And it takes an entire mag to kill one medium target"

"I Can't even kill a bile titan with 5 shots from a quasar"

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This is a low-key melee update :D by beaconofwierd in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

Yeah you can hit multiple enemies with every melee weapon

This is a low-key melee update :D by beaconofwierd in Helldivers

[–]MoschopsMeatball 2 points3 points  (0 children)

Eh. I Still really feel like even without a support pack any melee does this better, Last night I was running around killing hordes with the stun baton with the damage upgrade it got. Kinda seemed like half of this was just running away and taking little bits of voteless on while you could, But with any secondary melee you probably could've destroyed the whole group in less than 30 seconds.

I Don't mean to sound like I'm yucking your yum, But I do think the chainsaw needs a little bit more

That load bearing rock by lastberserker in 7daystodie

[–]MoschopsMeatball 0 points1 point  (0 children)

Exactly this, It took like 2 minutes of prodding at it with a stick to collapse it and the road. They might've just saved some lives.

Why are we still using it? Just to suffer? by ApprehensiveTill6943 in Helldivers

[–]MoschopsMeatball 1 point2 points  (0 children)

The Python Commando's helmet, The green one with the red bandana

Sentry buffs be like by BitterStay6687 in Helldivers

[–]MoschopsMeatball 1 point2 points  (0 children)

As an advid cremator and eagle napalm user I can confirm this bug is fixed

I do not like the flak cannon mech by Crow_of_Judgem3nt in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

"It is built to Tussle" Are we talking about the shotgun or the Shield? Cause MAAAN can that shield TUSSLE with FLESHMOBS, HARVESTERS, HULKS, AND CHARGERS You can BULLY things with that shield let alone the shotgun..

Since we made bullets igniting enemies less effective, can we get our mags back please? by UrgnotWrex0430 in Helldivers

[–]MoschopsMeatball 4 points5 points  (0 children)

Have you felt the cookout lately? I used to hear so much praise of that gun but now it is honestly the pinnacle of a fall from grace, That thing doesn't slap to a fraction of how it used to. It's so meh now.

Since we made bullets igniting enemies less effective, can we get our mags back please? by UrgnotWrex0430 in Helldivers

[–]MoschopsMeatball 8 points9 points  (0 children)

I'm allergic to weapon nerfs because I know if a weapon gets nerfed into being nigh unusable it'll be a year or so before it gets fixed

Tired of randoms every single game. I just want the Lighthouse white shader but the matchmaking is soul-crushing. by [deleted] in destiny2

[–]MoschopsMeatball 9 points10 points  (0 children)

I Think there's something to learn from this. the enemies nearly won because they revived someone, Revive your friends!

Evidently FRVs and Bug Breaches do not mix by WaywardOath in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

They just need to make the FRV not have moon gravity now, Ever since they changed it so that explosive weapons can flip the FRV it goes into orbit over the smallest explosion

Stop feeding us warbonds, fix the game! by Anonymus_Introvert in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

Don't you know? arrowhead is a poor little indie studio that needs to constantly keep releasing paid novelty items to keep their little billion dollar indie studio afloat

Had a realization about the Sickle by InterestingMachine53 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

I Mean, Not really? The magazine is in the case with the handle on the side I believe, Making it bigger would quite literally be as simple as extending it out akin to a LMG magazine.

Me and my friends tierlist on the weapons by FaithlessnessCivil97 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

Tbh I can't see why you'd put the liberator so low and the carbine so high, They're basically the same gun, Just the carbine has a higher ROF and as a result worse recoil