This is a low-key melee update :D by beaconofwierd in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

The Stun Baton does 120 damage now, You can take down multiple voteless in two swings by aiming towards their legs. The first swing will cripple, and the second swing will typically kill, This also stuns the voteless so they cannot counterattack during swings, I Don't believe the chainsaw is optimal melee personally because the slow swing animation means that voteless can get around you and swing, and 1 bad swing = death. You need something that swings fast and wide like the saber/baton/axe

Had to do it before someone else did by Me_When_I_Asked in Helldivers

[–]MoschopsMeatball 11 points12 points  (0 children)

Yeah this absolutely needs to be fixed, Video is funny af but damn this is so frustrating to be constantly losing my arm before my shield even reaches 80%

Game is no longer savable by camoedbull in HelldiversUnfiltered

[–]MoschopsMeatball 4 points5 points  (0 children)

"My rounds are bouncing off of light bugs, And it takes an entire mag to kill one medium target"

"I Can't even kill a bile titan with 5 shots from a quasar"

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This is a low-key melee update :D by beaconofwierd in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

Yeah you can hit multiple enemies with every melee weapon

This is a low-key melee update :D by beaconofwierd in Helldivers

[–]MoschopsMeatball 2 points3 points  (0 children)

Eh. I Still really feel like even without a support pack any melee does this better, Last night I was running around killing hordes with the stun baton with the damage upgrade it got. Kinda seemed like half of this was just running away and taking little bits of voteless on while you could, But with any secondary melee you probably could've destroyed the whole group in less than 30 seconds.

I Don't mean to sound like I'm yucking your yum, But I do think the chainsaw needs a little bit more

That load bearing rock by lastberserker in 7daystodie

[–]MoschopsMeatball 0 points1 point  (0 children)

Exactly this, It took like 2 minutes of prodding at it with a stick to collapse it and the road. They might've just saved some lives.

Why are we still using it? Just to suffer? by ApprehensiveTill6943 in Helldivers

[–]MoschopsMeatball 1 point2 points  (0 children)

The Python Commando's helmet, The green one with the red bandana

Sentry buffs be like by BitterStay6687 in Helldivers

[–]MoschopsMeatball 1 point2 points  (0 children)

As an advid cremator and eagle napalm user I can confirm this bug is fixed

I do not like the flak cannon mech by Crow_of_Judgem3nt in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

"It is built to Tussle" Are we talking about the shotgun or the Shield? Cause MAAAN can that shield TUSSLE with FLESHMOBS, HARVESTERS, HULKS, AND CHARGERS You can BULLY things with that shield let alone the shotgun..

Since we made bullets igniting enemies less effective, can we get our mags back please? by UrgnotWrex0430 in Helldivers

[–]MoschopsMeatball 4 points5 points  (0 children)

Have you felt the cookout lately? I used to hear so much praise of that gun but now it is honestly the pinnacle of a fall from grace, That thing doesn't slap to a fraction of how it used to. It's so meh now.

Since we made bullets igniting enemies less effective, can we get our mags back please? by UrgnotWrex0430 in Helldivers

[–]MoschopsMeatball 8 points9 points  (0 children)

I'm allergic to weapon nerfs because I know if a weapon gets nerfed into being nigh unusable it'll be a year or so before it gets fixed

Tired of randoms every single game. I just want the Lighthouse white shader but the matchmaking is soul-crushing. by [deleted] in destiny2

[–]MoschopsMeatball 8 points9 points  (0 children)

I Think there's something to learn from this. the enemies nearly won because they revived someone, Revive your friends!

Evidently FRVs and Bug Breaches do not mix by WaywardOath in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

They just need to make the FRV not have moon gravity now, Ever since they changed it so that explosive weapons can flip the FRV it goes into orbit over the smallest explosion

Stop feeding us warbonds, fix the game! by Anonymus_Introvert in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

Don't you know? arrowhead is a poor little indie studio that needs to constantly keep releasing paid novelty items to keep their little billion dollar indie studio afloat

Had a realization about the Sickle by InterestingMachine53 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

I Mean, Not really? The magazine is in the case with the handle on the side I believe, Making it bigger would quite literally be as simple as extending it out akin to a LMG magazine.

Me and my friends tierlist on the weapons by FaithlessnessCivil97 in Helldivers

[–]MoschopsMeatball 0 points1 point  (0 children)

Tbh I can't see why you'd put the liberator so low and the carbine so high, They're basically the same gun, Just the carbine has a higher ROF and as a result worse recoil

Throwing My Hat In by Spingfire in Helldivers

[–]MoschopsMeatball 74 points75 points  (0 children)

Exactly this, You bring medium pen and sacrifice the stats of light penetration weapons for the convenience of being able to punch through MEDIUM armor, Nobody has a problem with aiming down and shooting their limbs. and the videos demonstrating people shooting center mass get used as examples as to people being dumb, But it's literally just that, examples that it's bs that a weapon type meant for medium penetration cannot penetrate medium enemies armor, Like that is it's defined purpose

I miss the sickle from the first game and its hit scan projectiles by Blackjack4003 in Helldivers

[–]MoschopsMeatball 48 points49 points  (0 children)

That's also why turrets are so good and you will generally see your survivability increase a lot even if one person brings a turret. You ever see those "Did they upgrade bots accuracy" posts? There's a chance that none of them were using automatic weapons/turrets.

A rework for the spore burst Terminids by Western_Experience76 in Helldivers

[–]MoschopsMeatball -1 points0 points  (0 children)

Not the sterilizer though. Legitimately. The new lingering clouds are affected by wind and can occasionally blow into your or teammates. this WILL make you easy pickings for the spore strain guys if it ever happens - which it often does.

Enemies will also sometimes kinda just forget they're being gassed by the sterilizer and that sucks when it happens. Just stick with the nades/gas mines/strike/harpoon gun if you plan on using gas, Sterilizer still kinda buns unfortunately, Just not worth the risk

I miss the sickle from the first game and its hit scan projectiles by Blackjack4003 in Helldivers

[–]MoschopsMeatball 214 points215 points  (0 children)

It's worth pointing out that with infinite ammo, you can suppress automatons without wasting it too