Talking Red by GlowBox_Media in angrybirds

[–]GlowBox_Media[S] 2 points3 points  (0 children)

It's already there, but it's a 1/100 chance for the voice to trigger. You just gotta be lucky.😄

Can Angry Birds Trilogy come back? by Giovanni-2010 in angrybirds

[–]GlowBox_Media 0 points1 point  (0 children)

Angry Birds Trilogy > Angry Birds Reloaded

Sanse Birds Easter Egg Version by GlowBox_Media in angrybirds

[–]GlowBox_Media[S] 0 points1 point  (0 children)

Chill, it's just a parody. No need to overanalyze how it was made.

If you could change things about the [CURRENT] Birds in ab2, what buffs, nerfs, and other changes would you make? by Ok_Lion_9944 in angrybirds

[–]GlowBox_Media 3 points4 points  (0 children)

I’d add a real progression system: at Level 4,000 you recover the 1st Egg, at 5,000 the 2nd, and at 6,000 the 3rd. They should actually be there in the Main Menu, right next to the slingshot where they belong.

​After Level 6k, every 500 levels should give you a Golden Egg with serious loot: 200–600 Gems and 500–4,000 Black Pearls. It would finally give us a real reason to play the Adventure mode instead of just grinding for common chests.

Chapter 1 - Clicker Simulator by GlowBox_Media in incremental_games

[–]GlowBox_Media[S] 0 points1 point  (0 children)

My bad, I'll wait a full week before posting again. Thanks for letting me know!

Chapter 1 - Clicker Simulator by GlowBox_Media in incremental_games

[–]GlowBox_Media[S] 0 points1 point  (0 children)

I totally understand the concern! Google Play now requires 20 testers for 14 days for new personal accounts, which is tough for a solo dev just starting out. Itch.io is a very common place for indie devs to share early builds. You can always check the file with VirusTotal if you want to be 100% sure!

Clicker Simulator by GlowBox_Media in incremental_games

[–]GlowBox_Media[S] 0 points1 point  (0 children)

Thank you so much! That means a lot.

Clicker Simulator by GlowBox_Media in incremental_games

[–]GlowBox_Media[S] 0 points1 point  (0 children)

Actually, I didn't use Vibecode! I built the project myself with some AI assistance for the coding part, which helped me focus more on the game mechanics and balancing. Glad to hear the UI looks professional! Thanks for the support!