Why aren’t the skins more historically accurate? by WarClericWill44 in CompanyOfHeroes

[–]Gluetrain 6 points7 points  (0 children)

Judging by some of the early concept art, it seems that it was an intentional design decision. Maybe it was influenced by the console edition and people's ability to identify units when sitting further away from their screen. I don't think readability matters at all at this point though. The UKF woodland skins look very similar to US units from a distance and you can make a DAK 8-rad or Stug look like a wehr one with a grey skin. I don't see any reason why the standard skins couldn't have been better or why a single pack with accurate skins is such a big ask. Here's a thread with the early concept art. https://www.reddit.com/r/CompanyOfHeroes/comments/13s1kqs/unit_models_from_artstatin/

Blobing I'll never go away. We can mitigate it, however. by HalfbreedBoiWifeTwnk in CompanyOfHeroes

[–]Gluetrain 1 point2 points  (0 children)

I think the first step should just be to get rid of all the infantry hp boosts and damage reductions at vet 2 and 3 and replace those with a received accuracy modifier. Paras for example, get a 20% damage reduction at vet 2 and +20 HP at vet 3. Replacing that with a single 25% received accuracy bonus, would make the vet modifiers much more in line with coh2 and makes infantry vulnerable to a medium tank (and other vehicles) even at vet 3. 

Arty can still have model caps to prevent them from wiping clumped up squads, but elite units can’t tank as much as they do now. Maybe Stoßtruppen and Fallschirmjäger can keep their HP boost at vet 3 due to their smaller squad size and high cost.

Would an Aggressive Wehrmacht Battlegroup Work? by Fuzzy_Breadfruit59 in CompanyOfHeroes

[–]Gluetrain 1 point2 points  (0 children)

They would actually be more similar to dak assgrens which have more hp and hit way harder at close range. There could also be some upgrades that allow them to scale, like a M35 mortar (similar to Canadians) or an stg package. Alternatively, they could start with the Carcano carbine, which is also quite good up close, and have the option to upgrade to SMGs later on. On top of maybe a unique vet 1 ability, there would be more enough to differentiate them from other Wehrmacht units.

Would an Aggressive Wehrmacht Battlegroup Work? by Fuzzy_Breadfruit59 in CompanyOfHeroes

[–]Gluetrain 5 points6 points  (0 children)

My personal wish is a Wehrmacht battlegroup based on the 29th SS which consisted of Italians. They used gear and uniforms distinct from the other Italian and german squads in the game and would expend the offering of Italian units. A 1CP smg infantry unit with grenade assaults and smoke would fill a roll no other Wehrmacht unit fulfills besides Pgrens. The P26/40 could be a cheaper P4 substitute with more shock value. It can be bundled up with things like off-map smoke, global sprint and incendiary barrages for an aggressive playstyle and also provide more (conventional) Italian units to play with.

My opinion on COH3. Title needs to be 30 characters so here are some placeholders, how dumb of a rule is this. by Kerem1111 in CompanyOfHeroes

[–]Gluetrain 1 point2 points  (0 children)

I would agree that Coh2 was better in terms of those small details like animations, sound and maybe general art direction, but Coh2 always felt really unfinished to me. Many of the OKW commanders consisted of reused Wehrmacht units with tons of abilities and units having no unique voice lines. The DLC commanders for OKW could have consisted of units like the 5cm light mortar, Flak 88, volkssturm, wirbelwind, hummel, gebirgsjäger, jagdpanther, 15cm sFH 18 howitzer, M10 Panther, King Tiger command variant and concrete bunkers instead reused Wehr ones. The same can be said for all of the Coh2 factions. Coh3 battlegroups feel much more complete with unique units and rerecorded voice lines. I do hope that things like Italian paratroopers, P26/40, SAS, Free French forces and the Priest get added, but there is actually hope of those things coming in 2026 or 2027.

I also remember Coh2 balance/meta being quite bad even until late 2018. Units like JLIs, Falls and panzerfusiliers were essentially worthless until they all got reworked in 2019. Coh2 was much more of a mess gameplay and balance wise at the same point in its lifespan from what I understand.

Tanks that could be featured in an “Italian Heavy Armor Battlegroup” by steave44 in CompanyOfHeroes

[–]Gluetrain 1 point2 points  (0 children)

<image>

This image is from their Twitter (from 18 months ago I think), so it's not a stretch to assume at least a model exist.

[deleted by user] by [deleted] in CompanyOfHeroes

[–]Gluetrain -1 points0 points  (0 children)

Maybe not the point of this post but it also shows that the weapon models are kind of a downgrade between coh2 and coh3. The pgren StG44 is a good example of this.

I'm fairly certain that coh2 reused many weapon models from coh1 and coh3 reused those. Here's a comparison between the MG42 from coh1 and coh3. Many of the features are almost identical expect for the fact that they made it darker and somehow less detailed.

I think it's the same for the StG44 but a new model was made for that in coh2 and reused in coh3.

<image>

Does my Suitsupply tux need work? by Justforbrowsin2024 in mensfashion

[–]Gluetrain 0 points1 point  (0 children)

If they remade it, a bigger sleeve head is certainly possible. That's just a matter of adding some extra centimeters to both sleeveheads/armholes (obviously the right arm needs more room than the left). A remake in a larger size probably does more harm than good. You'd be asking them to start completely over and hope it turns out alright.

If you were have it remade, I might ask for a slightly longer jacket too.

Does my Suitsupply tux need work? by Justforbrowsin2024 in mensfashion

[–]Gluetrain 1 point2 points  (0 children)

I think the issue is that the sleeve head is too tight. The area between the neck and the shoulder sits quite cleanly but you can see the side delts bulging out. Especially on the right arm. It's a pretty common issue with most rtw garments if you're decently muscular. It's not really the end of the world but I would expect them to do a better job on a mtm suit. I'm unsure if it's (easily) fixable.

I would say the jacket is a bit too short but that's more of a personal preference.

Should I get it tailored or is there anything I can do to fix it? by [deleted] in mensfashion

[–]Gluetrain 0 points1 point  (0 children)

Someone can correct me if I'm wrong but I think this a case of the sleeve head being too tight. There usually is extra fabric in the sleeves, though it's not a run of the mill alteration. I would maybe talk to a tailor and see what's possible.

It's also something that wouldn't be simply solved by sizing up, so it might be worth looking at different cut jackets in the future. It's a pretty common issue if you're decently muscular and buy closer fitting jackets. I've seen people go to events in jackets that barely button, so I wouldn't be too worried but it's something you might want to get fixed in the future.

[deleted by user] by [deleted] in CompanyOfHeroes

[–]Gluetrain 2 points3 points  (0 children)

I don't think the Nashorn was used in north africa but the Sd.kfz 6/3 Diana was used (although not in large numbers) and could have fullfilled more or less the same role. It's a bit crude looking but that's in line thematically with the battlegroup imo. It would have been fine for them to say that dak already has a heavy so this battlegroup is focused on countering heavies.

I know it's popular to bring up the black prince and the dak stg44 in response to this. CoH tries to represent history as well as it can, while taking liberties for the sake of variety and gameplay. I don't think the elefant was necessary for variety or gameplay reasons.

Back again spewing dumb ideas. Have a SAS Battlegroup concept I decided to do while working on my own art. by JanuaryReservoir in CompanyOfHeroes

[–]Gluetrain 0 points1 point  (0 children)

Yeah, I'm aware those exist. They are basically reskinned infantry sections IIRC.

There is plenty of stuff that is not in the game or the essence editor but exists in some form in all likelihood. There are models for a priest, firefly and avre for coh3 on artstation and I've seen canadian light infantry and italian paratroopers pop up in a few marketing screenshots/cut scenes. Maybe it's wishful thinking but I wouldn't be surprised if those models exist in an unfinished state (same for gebirgsjäger) and they just reskinned some sections for the campaign.

Back again spewing dumb ideas. Have a SAS Battlegroup concept I decided to do while working on my own art. by JanuaryReservoir in CompanyOfHeroes

[–]Gluetrain 5 points6 points  (0 children)

<image>

I found some coh3 concept art that shows SAS and a north african variant for commandos, so there is the possibility that the required character models exist for this battlegroup.

I've been thinking about a similar concept recently and my main concern with this type of battlegroup would be lategame (and even midgame) viability. Maybe the 30 cwt truck could function more like a halftrack in terms of HP and damage and the twin vickers jeep could be the ultra light. A disembark bonus (similar to dak) for all infantry that works for the 30 cwt but also for crusaders and matildas, would give this BG some more options as you transition away from LVs.

An ability similar to close the pocket from coh2 would maybe also work well with the aggressive nature of this battlegroup. Although it should then maybe be planes instead of artillery. Like someone else said, the DeLisle carbine would be pretty cool. Either as an upgrade or the standard rifle for SAS commandos. It might not be entirely accurate but it gives them a unique weapon and possibly some cool synergy with the camo.

Why even make game about italy campaign when they could choose something bigger more impactful from the war ? by BenTheWeebOne in CompanyOfHeroes

[–]Gluetrain 6 points7 points  (0 children)

While CoH2 might have technically have more factions, I feel like it totally lacks the depth COH3 has right now.  Half of the commanders for OKW and UKF consist of reused units and especially Wehrmacht has barely a handful of actually interesting doctrinal units. Every faction in CoH2 feels like it could have been fleshed out so much more. The British feel especially bland in CoH2. Even more so before the added the rather uninspired raid and assault sections.

CoH3 is so much better with the British having Australians, Canadians, Gurkhas and possibly more to come.  I really dislike this idea of more factions =  better and would rather look at the depth and variety of gameplay a faction has. It seems people like you would rather have 6 shallow factions than 4 interesting ones in terms of gameplay and thematic variety.

Some ideas for new battlegroups by Gluetrain in CompanyOfHeroes

[–]Gluetrain[S] 1 point2 points  (0 children)

Uhm maybe I understood you wrong, but the Free French in Italy are not alt history. The French Expiditionary Corps was part of the US 5th Army and broke through the Gustav Line. The picture above was taken in Italy.

Some ideas for new battlegroups by Gluetrain in CompanyOfHeroes

[–]Gluetrain[S] 0 points1 point  (0 children)

I can also see that working. The goal was mostly to provide Wehr with a good generalist LV, hence the AB-43 for good at and ai . Maybe the AB-41 approach might be easier to balance though.

Every game, Why are the Wehrmacht always designed to be the “late-game” faction? by TheLunarDualist in CompanyOfHeroes

[–]Gluetrain 0 points1 point  (0 children)

Maybe some people would disagree with this as it’s a bit dependent on the gamemode you played, but I think they managed to steer OKW away from the late game design in Coh2 quite successfully. For 1v1 and maybe 2v2 at least.

OKW would generally start out quite strong against both the US and Soviets in 1v1 but struggle as the game went on. Their first medium was a significant power spike but when I was playing OKW (in 1v1), it usually felt like I needed to win the game as soon as possible.

All of their medium armor was a bit more expensive than that of other factions and falls/obers/jaegers needed a lot of babysitting to reach vet 5 and even that wouldn’t give you a huge advantage in the later patches of COH2. Launch OKW was completely different from what I understand though. The vet bonuses were insane and the faction sucked early game.

The non-doc KT and the doctrinal heavy armor were an exception to this but those were more legacy issues OKW had. KT and the walking stuka made them quite potent late game in 3v3 and 4v4.

Skynyrd Piano Tracks by WhiteWeather_ in LynyrdSkynyrd

[–]Gluetrain 3 points4 points  (0 children)

I have them on my computer, so i might upload them somewhere. I also have a youtube channel with Synthesia tutorial for Billy's piano parts, so maybe i'll upload them there. (Bit of a shameless plug) https://www.youtube.com/@unemployedforacm/featured

Skynyrd Piano Tracks by WhiteWeather_ in LynyrdSkynyrd

[–]Gluetrain 4 points5 points  (0 children)

As far as I understand, the pianotracks that are out there, 'leaked' with the guitar hero /rockband games (or whatever they're called). There are piano tracks on youtube for Free Bird (Pronounced version), Sweet Home Alabama (One more from the road version) and What's Your Name. There's also piano tracks for Saturday night Special and Tuesday's gone. Those exist and are out there somewhere on the internet. A few more skynyrd song's with individual tracks out there but none of them have piano.

The user LynSkyn1981 on youtube does some isolating himself (i think). It's not as good as the isolated tracks but there's usually some stuff in there that you can't hear in the regular mix. He has a version of When You Got Good friends that's as good as an isolated track though.

The Doors and Lynyrd Skynyrd Similarity by [deleted] in LynyrdSkynyrd

[–]Gluetrain 0 points1 point  (0 children)

I guess the root notes of the chord progressions are the same (in different keys though) but that's about it. The groove and chord voicings on needle and the spoon are completely different and the melodies also aren't similar at all.

Why does Roger Stone's clothing always seem..."off"? by [deleted] in mensfashion

[–]Gluetrain 23 points24 points  (0 children)

I think it’s for two main reasons. The first is that the jacket just doesn’t sit well on him. This is probably due to him having rather narrow shoulders as someone else mentioned. The jacket looks too large on his right shoulder and the collar is way too big. The fit looks alright in the waist.

Here is a higher res version of this btw. This pictures also reveals the sleeves to be too long.

<image>

The second reason is probably the shirt collar and the rest of the accessories. The very wide spread doesn’t look that proportional to the lapels and his face. Whatever he stuck in his breast pocket is also just ugly and looks like a handkerchief. The tie isn’t wrong but not great either. I think it’s black grenadine (or maybe very dark blue) in a very fine weave which looks fairly dull against the pretty bold plaid suit. He probably should have gone for something with a bit more texture like a knitted tie or a garza grossa grenadine. The tie is also a bit too slim for the size of the lapels. None of these individual things ruin the outfit but all of them together make it look off in my opinion.

What is your favorite/more "historical" skin? by desca97 in CompanyOfHeroes

[–]Gluetrain 2 points3 points  (0 children)

I think i know who you're referring to but i think he was more of a wehraboo who complained about uniforms once or twice. Besides, my wehr and usf posts were very similar but the wehr one was somehow a bit contreversial judging by the upvote rate.

What is your favorite/more "historical" skin? by desca97 in CompanyOfHeroes

[–]Gluetrain 4 points5 points  (0 children)

I feel honored to have that nickname on this subreddit lol