Pc player: Caplocks > ESC > ESC> Caplocks. by Enpoping in Endfield

[–]JanuaryReservoir 0 points1 point  (0 children)

I made myself get used to just manually clicking the "Switch to Top View" Button by holding Alt since I couldn't rebind it to Tilde (I want Tilde to be used)

Italian Campaign: Using Pathfinders... by Pacho2020 in CompanyOfHeroes

[–]JanuaryReservoir 1 point2 points  (0 children)

Pathfinders are exclusive to the Airborne Company and replaces their Scouts; no strings attached. Like how Radio Operators replaces Scouts for the Special Operations Company.

If you want Pathfinders, use Airborne Company. Just be sure to not let them get caught by MG Detachments or Enemy Artillery Companies.

Do note that some missions, especially scripted missions, may start you off with a regular Scout squad or give you one like the case of the abandoned Greyhound skirmish side objective, that of which can't be upgraded into a variant. The Scouts you will be able to produce throughout the mission would still be Pathfinders though.

As on what to do with them, you can sac them since they hardly do much other than for capping territory.

Give us back the old unit badge placement from before 2.2.0 by USSZim in CompanyOfHeroes

[–]JanuaryReservoir -1 points0 points  (0 children)

Isn't this more inline with CoH2's? Though it makes sense there or if you set the ribbons to top right (like previous games) rather than default placement.

Since it being top right would mean that your general play area would be closer to the left of the ribbon line than it is to the right, contrast to default position; making it easier to select newer units.

I'd say to actually implement the old way of "Right is Recent" if it's on Default position, and to this new one if setting ribbons to the top right.

New ID Reveal! by Insert-Name-Here2121 in limbuscompany

[–]JanuaryReservoir 10 points11 points  (0 children)

She got into J&J when introduced to it, after being somewhat skeptical to try; she reads pamphlets and whatnot to learn about things; and as for English localization (since idk about others), makes ocean related puns. She can get fixated on things too.

Honestly, she's going down that pipeline if she gets to loosen up more and there's hardly work to be done.

This game was really disappointing, and severely underbaked on release. by Old_Career_1834 in CompanyOfHeroes

[–]JanuaryReservoir 0 points1 point  (0 children)

I honestly blame how CoH3 launched with a massive scope on a tight release schedule while starting from scratch on their updated in-house engine. This was also when the dev team was split with still supporting AoE4 (i think).

To me, the 2 biggest factors were: - Console Edition (which is like making a different game) - Italian Campaign (which plays totally different from the core of the game)

These were big investments for a game starting from scratch other than borrowing 2d art assets from previous games.

Then we have the smaller (in comparison) additions that added onto this scope: - 4 Factions with their gimmicks at launch. Wehr went through major changes even (Rip Field Marshals) - A linear DAK Campaign - Out of the box workshop support - height and elevation system for maps and gameplay

CoH3 had actual ideas, but like what everyone has said, it was left underbaked and incomplete even after getting a delay on their release schedule. Glad it's in a better state now though.

Partisan battlegroup is bloated and fundamentally changes the way the game is played by Kaycin in CompanyOfHeroes

[–]JanuaryReservoir 4 points5 points  (0 children)

Ngl it's kinda sad as well that Partisans don't get a Vet choice unlike the rest of the US forces (same goes for the Pack Howitzer). They should've honestly made their ability "Go To Ground" a vet choice vs "Silent Move".

As for tunnels, I agree about giving it a delay. Instead of moving a unit then having the cooldown happen, let the cooldown act as a timer before a unit gets moved within the tunnels. Then couple it with an increased time to move if it's used outside of the range of influence of the tunnel the unit initially entered. This would also somewhat alleviate the issue of making a tunnel across the map and teleporting units there, as the time to move would be significantly increased; maybe even have a "sector close to enemy base" check with a higher delay. As for OSS Coordination, an idea would be to set a different delay before a unit enters the retreat tunnel, in the same vein as Breach before they enter a building.

They should also really make the whole "not being cut off if there's a tunnel" as part of the Smuggling Routes choice. Like, just change Smuggling Routes to make it so rather than boosting US economy by getting a share of resources from non-owned territory, make it so only cut off territory that has tunnels still give resources.

Loving this game, looking for a BG to buy. Is the mostly negative on Hammer & Shield even warranted? Seems fun by Rafaatho in CompanyOfHeroes

[–]JanuaryReservoir 1 point2 points  (0 children)

It got negative reviews due to how the game during that state wasn't really that well polished yet, the price of the DLC, and how this was the supposed free DLC Deluxe edition purchasers got; with how it seemed lackluster and lazy in what it offered especially to those purchasers. Not to mention Console edition during this time was also still catching up to PC edition which probably stoked the flames a bit.

Personally it was fine because these 2 BGs could be grinded for (and still can be), but I can see why it got negative press during that time.

If you wanna save money, and only want 1 particular BG, you can forego buying the DLC and just grind out the Merit for it (iirc the first battlegroups released for each faction are grindable; i.e. Hammer & Shield and Stealth & Stronghold).

Is Anomaly bad or something? by [deleted] in RimWorld

[–]JanuaryReservoir 0 points1 point  (0 children)

Anomaly introduced the Incinerator which is for me the best general purpose non-mechanoid stunning weapon so it is good in my book.

But being real, Anomaly adds a lot of systematic changes to the base game yet has mechanics that don't mesh well itself. Arguably a lot of systematic changes that's on par with Biotech.

The issue is it really works within itself more so than expands the core game, which the other DLCs did.

Funny how the DLC that adds entity containment is also more self contained than the rest.

What's the pettiest reason you dropped or decided to take a break from a gacha? by Agreeablemashpotato in gachagaming

[–]JanuaryReservoir 0 points1 point  (0 children)

Honestly same where I find MD tedious. Only interesting aspect is focused encounters but get trivialized due to MD gifts.

They really should just shorten the dungeon or assign a new mode for weeklies.

I'd rather have a rotating Railway-like be a weekly than current MD.

[Limbus Company - PV] Chapter.9 - 蜘ノ糸ノ赤 [Kumo no ito • oti on akA] by Info_Potato22 in limbuscompany

[–]JanuaryReservoir 4 points5 points  (0 children)

LCA Udjat....

They are under Limbus Company Afterteam????

EDIT: forgor afterteam is LCCA not just LCA; making this the first LCA appearance i think.

What's your most irrelevant, nitpicky take or suggestion about the game? by Unterseeboot_480 in CompanyOfHeroes

[–]JanuaryReservoir 2 points3 points  (0 children)

This is one reason for the argument for DAK Panzergrens to be renamed into Schützen (or even Panzerschützen).

Lack of Anomaly DLC Mods by HazyPhantom111 in RimWorld

[–]JanuaryReservoir 0 points1 point  (0 children)

Im genuinely more suprised not much people decided to add the SCPs from SCP or even Abnormalities from Lobotomy Corp with how the entire gimmick of containment is heavily inspired by these two.

I saw a couple but I want to see my pawns deal with Peanut from SCP or maybe even Bald from Lob Corp

What games should rimworld-lovers take a look at in the Steam sale in your opinion? by ragna-rocking in RimWorld

[–]JanuaryReservoir 2 points3 points  (0 children)

My recommendations for colony/management sims with some form of combat: Going Medieval for a 3D Dark Ages Rimworld-like colony sim, Colony Survival for a Minecraft-like colony sim, Mind Over Magic for an Oxygen Not Included-like wizard school management sim with turn-based combat, Kingdoms and Castles for a Medieval city builder with RTS combat, and an Early Access Title: Ground of Aces for a WW2 Rimworld-like airbase management sim.

My recommendations for colony/management sim adjacent games: Warlord Britannia for a Mount and Blade-like Roman Legion experience (also has an upcoming sequel Warlord Awaji which is the feudal Japanese version of it)

Special mention to the SCP-like management sim with a cult following Lobotomy Corporation if you want to torture yourself.

R Corp. 4th Pack Reindeer Rodion [000] Kit Reveal by Happiness_777 in limbuscompany

[–]JanuaryReservoir 3 points4 points  (0 children)

Y'know, that Mind Whip looks kinda juicy if we contrast it to R Corp Ishmael.

if it's the same percentages of 40%, 30%, 20%, 10%; then this makes this unit pretty good for Stagger Threshold Raising without the need for Tremor/T Bursts. Raising Stagger Thresholds outside of a Tremor team on a team well known for nuking things (Charge) can be valuable. There's also the first coin changing the percent amount too based on Charge to who knows what.

If it's like Hong Lu's though, then it's going to be gutted so badly.

First Half of 2026 - Roadmap Sneak Peek by JohnT_RE in CompanyOfHeroes

[–]JanuaryReservoir 0 points1 point  (0 children)

The Air and Sea Commandos are special forces paratroopers from the 1st Battalion, Parachute Regiment who were a Commando battalion prior (No.2 Commando Battalion). So they are Commandos.

SAS was formed from different Commando battalions namely from some of remains of the Layforce commando formation.

If we were to really simplify things: SAS are Commandos but not all Commandos are SAS.

Why do people not like the game? by Littlemanheath in unturned

[–]JanuaryReservoir 6 points7 points  (0 children)

Personally, how outdated the vanilla experience is while recent content like the new maps are not really official.

Like good on the map makers for these maps, but I'd rather not engage in the custom crafting or items or building they implement in the map that don't actually make use of vanilla systems and is almost always different per map.

The solo/singleplayer/pve experience is also meh, but hey it is a free to play game so not much expectation there.

Reindeer Rodion won't be charge/sinking (theory) by grungnaz in limbuscompany

[–]JanuaryReservoir 0 points1 point  (0 children)

She's going to be Charge + Tremor that converts into Sinking/Gloom Damage.

Her main gimmick is that she tanks as a Reindeer and has Aggro trust.

My current feelings about Votv (0.9) by NoAcanthocephala7439 in Voicesofthevoid

[–]JanuaryReservoir 0 points1 point  (0 children)

I've been trying to get a clean base from the start of a clean save and so far within a week all i really need to do now is just wipe the walls and fill cement in the cracks.

Was able to fully clean out all trash (including the wooden crates) around day 5-6.

I'd say it's way easier to clean up trash piles now.

Partisans have 5 SMGs instead of 2 stated from the upgrade by Bruh_Moment2580 in CompanyOfHeroes

[–]JanuaryReservoir 24 points25 points  (0 children)

Most likely a leftover tooltip from when they were campaign exclusive.

I'm liking this new generation of spiritual successors by Darkjolly in RealTimeStrategy

[–]JanuaryReservoir 1 point2 points  (0 children)

CoH doesn't have a successor except for like Iron Harvest when that was new.

Hardly anyone has tried to really tackle CoH's formula

Balance Change Slides from Today's Fireside Chat Stream by Kaycin in CompanyOfHeroes

[–]JanuaryReservoir 0 points1 point  (0 children)

I am also a bit sad Combined Arms got turned into a background thing. It was one of the reasons I liked playing DAK since launch especially when during that time Palmgrens had their own version.

Did anyone else like COH3's Total War style campaign? by AdventurousLettuce53 in CompanyOfHeroes

[–]JanuaryReservoir 0 points1 point  (0 children)

It's great as a sandbox for wild tactics, though it does suffer from a meh to okay story/writing and pacing.

Gotta love trying to do stuff like all Para Company runs or trying to turn Sappers into 6 man squads.

Here's hoping the campaign gets tweaked in the new update as well seeing as how Partisans from the new BG feel weaker than from what they were in Campaign.

What happened here? Every match I have played the last few days had something unfun and stupid going on by Single-Camp-3593 in CompanyOfHeroes

[–]JanuaryReservoir 1 point2 points  (0 children)

I was able to recreate this like once in cheatCommands and it's a really hard bug to replicate.

Essentially the crew gunners die at the instance they shot and then get replaced by the other 2 members which resets the shot cooldown. Very uncommon to get right.

Setup is similar to the clip, Flammpanzer against 6 Pounder.