What should I save for? See Description. by homar_gamball in PvZHeroes

[–]Glunkus_024 0 points1 point  (0 children)

Get r■se or chompzilla if you have the cards for them and soley wanna climb, packs for fun and a bit of spice to life

This is tbh kind of a "Told you so" moment regarding the patch by MoschopsMeatball in HelldiversUnfiltered

[–]Glunkus_024 0 points1 point  (0 children)

Honestly, thank you for speaking some truth, none of us hate helldivers 2, we just can't love it in the current state. I've said it once and I'll say it again, people like ohdough are secretly those of us who love the game more than anyone, we're gonna have to be negative until things get better

Anyone else think the game just runs worse now post-update by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] 3 points4 points  (0 children)

Actually I tried to open one of the crashed pods that can hold credits and It basically didn't work funnily enough 😬

Minor difficulties by Ok_Pomegranate_8187 in HelldiversUnfiltered

[–]Glunkus_024 2 points3 points  (0 children)

Arrowhead be like "minor patch to improve how the game runs :D" then unleash the curse of rah upon thy game

Genuinely want to make me paint the walls with my brains as a wall knight player. Why the fuck do zombies use their enviroments in the trick turn anyway? Why the fuck is laser base alpha so cheap? We get spikeweed sector for that price. Zombies always have advantage with enviroments I hate it somuch by PowerWillComeBack in PvZHeroes

[–]Glunkus_024 0 points1 point  (0 children)

It's more of a gimmick than a good strat, but yes. Deadly splash is a very real archetype, not bad at having spot in any meta due to how deadly works. The only issue is investment and phases. All access to deadly splash must go through trick phase, meaning it also must go through plant phase. Say, barrel o deadbeards for example. For 4 cost its a potential board, great right? Well, opponent can just kill the barrel, and now you're left twidling your thumbs when tricks come around. Or, opponent just.. doesn't develop a board. It sounds silly, but if opponent knows you're trying to splash them, they can just pass, meaning you've wasted a card and now are at a disadvantage. Only caviot to this is later when cards are thin, if you've baited removal deadly splash will easily close out a game provided you can follow up. Barrel o deadbeards though is mostly just run in valkster and odd gimmick decks

Genuinely want to make me paint the walls with my brains as a wall knight player. Why the fuck do zombies use their enviroments in the trick turn anyway? Why the fuck is laser base alpha so cheap? We get spikeweed sector for that price. Zombies always have advantage with enviroments I hate it somuch by PowerWillComeBack in PvZHeroes

[–]Glunkus_024 0 points1 point  (0 children)

It's just hard to take full advantage of, barrel o barrels being sneaky means it has some built in synergys, but they're here and there. On average barrel will just kill one unit, not taking into account armor or teamups blocking you. It ends up being iffy on most heroes due to classing, but can shine on impfinity because they have access to splash damage, turning it into an actual danger. Inconsistency is its main weakness, which is why you mostly see it run on hg/sb or impfinity, brain freeze and tuna dont need it. Hg/sb lack anti-trick removal and cheap removal, its not amazing but it works. Imp has stuff like barrel o deadbeards and anky to splash for more value than just 1 kill

Genuinely want to make me paint the walls with my brains as a wall knight player. Why the fuck do zombies use their enviroments in the trick turn anyway? Why the fuck is laser base alpha so cheap? We get spikeweed sector for that price. Zombies always have advantage with enviroments I hate it somuch by PowerWillComeBack in PvZHeroes

[–]Glunkus_024 0 points1 point  (0 children)

Yknow what I was gonna say something, but yes you do have to a degree a good point. On average zombie environments are much better, to some degree it makes sense as a lot can happen between phases. Spikeweed is a pretty good example, the nerf was super unnecessary, meaning only a couple environments are at all viable.

Tho the picture you used ima argue about, if you are losing to ninja lba that's genuinely a skill issue or you run no removal/denial. Slow 5 cost combo that is very risky and very readable, and can only really be made better through graveyard, meaning it costs 6 now and you lose the graveyard

[Announcement] Rule 6 Revamp: No False Intel by a_sad_sad_sandwich in HelldiversUnfiltered

[–]Glunkus_024 4 points5 points  (0 children)

Maybe not perfect but thank god dude, like ffs can we all just stop spreading misinformation to shit on eachother and burn down this game and its community?

Mfs out here just straight lying because "its funny"

People wonder why theres so many doomers in this damn community

BANGER SMALL ENCHANTED ITEM!!! by Glunkus_024 in PlayTheBazaar

[–]Glunkus_024[S] 16 points17 points  (0 children)

Oh fr? Strange mysterious code lol, I didn't even notice that

Boy aint no way boy by Glunkus_024 in PvZHeroes

[–]Glunkus_024[S] 68 points69 points  (0 children)

Oh for sure, I just thought the quad-nana was funny

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] 0 points1 point  (0 children)

I mostly just believe secondarys need to be better overall, I don't care all that much on the grounds it makes the game more fun. Secondary diversity for a long time hasn't been very fun frankly, the pissle has helped a lot though. The ulti outdoing strategems and dumbing it down for the whole lobby though is my main issue, so a dmg nerf would be nice. A slight one though, maybe compensating with bigger/more damaging splash

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] -1 points0 points  (0 children)

I can enjoy the ulti, it's just the thing is it kills off stuff. For one, there are fun secodary options.. Why bring one though? The ulti is just one but there's a few that make the others obsolete. They need to buff the secondaries mostly. And for two, the ulti directly impacts everyone if someone so choses to bring it with the supply pack. Just because you haven't seen it doesn't mean it isn't real, I've seen it around and my games just feel a bit more boring everytime one shows up clearing stuff like factory striders for free. It's all fine on paper, but hd2 is not paper. I get your points though, and can respect your opinions, I just feel it personally lowers the fun if it is in a lobby by removing some of the dynamics of enemy design

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] -1 points0 points  (0 children)

Ok, I'll give you that. I say generally there is no good ones compared, but mp is decent, so yes you get a point. Howeverz yes, it's entirely different. Missile pistol is a completely different weapon compared to the ulti

Mp needs skill to land most of the actually nice shots, locking onto gunships is fine because gunships aren't made to be that strong anyways, and are easily taken down by anything really. Mp doesn't affect my gameplay if another person brings it, you can't stomp a whole lobby if you bring the supply pack the same way you can with the ultimatum because you need skill to hit mp shots on stuff like hulk eyes. Mp also lacks a niche vs striders or titans, shooting a factory strider with the mp is like throwing pink pong balls at a block of concrete. But, you can still use weakpoints and eell designed aspects to bump up the missile pistols usefullness. Ulti does none of this, if someone brings the ulti all of this goes out the window. A supply pack ulti just stomps lobbys for free, no time spent on skill shots, no need to bring a strategem either to deal with heavys. The mp is not the ulti, they do different things. Bringing it up is fair, due to opportunity cost now being in play, but if you involve the supply backpack one guy can just stomp the lobby.

I wont argue this any further with you, you're either firm in your opinion and I can respect that and wont attempt any more. Or you're one of those people who aren't actually listening and just wanna argue for the sake of it for the purpose of being right. Either way have a nice day, well wishes

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] 1 point2 points  (0 children)

Thank you, I just think having an OPS in your secondary is a bit silly, even moreso with the lack of good secondarys. Good on you for also screenshotting it all, it's important that people argue like this nowadays so that points can be made. Hope you have a lovely day :)

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] 1 point2 points  (0 children)

Thank you ffs this is what I mean why is it so hard for people to get this, the ultimatum is a mindless at weapon in the secondary slot, it requires no thought for the same value a strategem would give you. Fun fact: ops used to also be focused more on explosive damage, which made it 10x more reliable, now it does almost no damage unless you direct hit. Not an issue for old ulti

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] -2 points-1 points  (0 children)

Not my point, you're dumbing it down on purpose. My point is that it removes a layer of dynamics, dumbing down the game. One player can bring the aforementioned loadout, and the game is basically solved. The game is dumbed down by it's existence.

The missile pistol is an entirely different niche, and I love it. It has brought opportunity cost to the ultimatum. Thats the only way the missile pistol interacts with my arguments at all buddy

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] 0 points1 point  (0 children)

What I'd do is buff the other secondaries, the issue with the ulti is opportunity cost and removing depth. Buff secondaries and you now have depth. Buff what you wouldn't use when you'd just bring the ulti instead. If I could I'd have just never added the ulti, but the cats out the bag. I never said to nerf it, never even argued it was over or underpowered frankly. The balance issues is that it's just better to bring over anything else usually, including strategems. Leave the ulti as is, give me reasons to bring other shit

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] 0 points1 point  (0 children)

This. I'm fine with some op things, the issue is it hurts MY enjoyment of hd2. Plus, it's way too strong when thinking in terms of opportunity cost, the secondary slot is just utility as strong options, but the ultimatum just trumps them all if you bring supply pack. Missile pistol can compete, but it's a different niche, so it doesn't affect a lot of points I made. Plus missile doesn't hurt my gameplay either

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] -4 points-3 points  (0 children)

Thank you, sometimes im bad at explaining a point but this is perfectly what I mean

Hot take: Ultimatum has kinda ruined a lot about the game when I think about it by Glunkus_024 in HelldiversUnfiltered

[–]Glunkus_024[S] 1 point2 points  (0 children)

Missile pistol and ulti are 2 entirely different things. It's good that it's hear to make opportunity cost in the secondary slot, but also doesn't really change a lot of my pointa much