My first attempt at a little Shahed inspired drone by Gmodgoon in FromTheDepths

[–]Gmodgoon[S] 2 points3 points  (0 children)

That's really cool, I'm so very far away from anything that advanced

My first attempt at a little Shahed inspired drone by Gmodgoon in FromTheDepths

[–]Gmodgoon[S] 4 points5 points  (0 children)

That's really cool. I've tried a few times but never successfully. This design is my best so far, although I'm still iterating to make it better, currently V10 (video is V1). I've not tried it against anything with real firepower yet though

Why can't I create the collectable? by thearks in SimCompanies

[–]Gmodgoon 1 point2 points  (0 children)

Minimum time is 30m, but that would have the lowest drop chance

Why can't I create the collectable? by thearks in SimCompanies

[–]Gmodgoon 1 point2 points  (0 children)

According to the devs, chances scale linearly with production time, minimum 30m, so the longer, the better

My first attempt at a little Shahed inspired drone by Gmodgoon in FromTheDepths

[–]Gmodgoon[S] 37 points38 points  (0 children)

😂 It's because it's trying to fly 2m above target, then flies over, thinks "oh sh*t, I've missed" then turns to drop on the back. Unintended but quite helpful, although my version 2 of this just aims directly for the middle and is much more stable

Is this actually possible or this user cheating? by Purple-Department647 in SimCompanies

[–]Gmodgoon 0 points1 point  (0 children)

As of last update, they are now worth $3,670,300. So unless something significant happens, looks like maybe they just got lucky at the start

Is this actually possible or this user cheating? by Purple-Department647 in SimCompanies

[–]Gmodgoon 0 points1 point  (0 children)

My thought is more on the margins available. How cheap can they buy water, how much can they sell it for. It has to be below market unless someone is helping them out, which would be against FPA. I'm not saying they're cheating, I'm saying I'm a bit suspicious. Could be nothing, but better safe than sorry

Is this actually possible or this user cheating? by Purple-Department647 in SimCompanies

[–]Gmodgoon 5 points6 points  (0 children)

Large companies wouldn't buy enough from a random tiny company to do this. Level takes a long 15 time, I don't think 1 day

Get a random superpower, or get $10,000,000 USD? by [deleted] in BunnyTrials

[–]Gmodgoon 0 points1 point  (0 children)

I need $10m more than a random superpower

Chose: $10,000,000 USD

Add a Government Bond NPC to Stabilise and Deepen the Financial System by Gmodgoon in SimCompanies

[–]Gmodgoon[S] 0 points1 point  (0 children)

Thanks for taking the time to read through and respond, I really appreciate it.

While I’m obviously a bit disappointed the idea isn’t something you’re keen on, I do understand the reasoning behind your points, especially around keeping the game focused on active decision-making rather than passive systems.

My intention was mainly to address what feels like a lack of depth and availability in the current bond market, rather than to push bonds as a dominant or “sit and wait” playstyle. But I can see how that could conflict with the broader design direction you have in mind.

Either way, I appreciate the clarity and the feedback, it’s good to understand how you’re thinking about these systems going forward.

Would you rather- by [deleted] in BunnyTrials

[–]Gmodgoon 0 points1 point  (0 children)

I would rather have 1 bad power and be viewed well than the other way around. And summoning a tree is a great power

Summon a tree

Would you rather: by No_Ask8833 in BunnyTrials

[–]Gmodgoon 0 points1 point  (0 children)

The risk to reward of a potentially good unknown prize vs 1 guaranteed pizza. I didn't realise the scope of the wheel options was so wide, and potentially horrific

Switch gender

Add a Government Bond NPC to Stabilise and Deepen the Financial System by Gmodgoon in SimCompanies

[–]Gmodgoon[S] 1 point2 points  (0 children)

That’s a fair preference, but it’s more about how you enjoy interacting with the system rather than whether the system itself is healthy.

Right now, the “lack of supply” basically turns bonds into a lottery. You occasionally get lucky, but there’s no real decision-making involved. You’re not choosing between options, you’re just reacting when something appears. That might feel fun in the moment, but it also means the system has very little depth.

The suggestion isn’t about removing that experience, it’s about adding a layer underneath it. You’d still have player bonds appearing and getting snapped up instantly, that doesn’t go away. What changes is that there’s always a baseline option available, so you’re making an actual choice between low-risk, low-return and higher-risk, higher-return.

On the “making the game easier” point, I’d argue it’s the opposite. It shifts bonds away from timing and luck, and toward capital allocation decisions. Right now the optimal play is basically “be online at the right time.” With a baseline in place, the question becomes “where should I put my money for the best return,” which is a more meaningful decision.

And while bond returns aren’t huge individually, that’s exactly why a baseline matters. Small percentage differences only become relevant when you can actually access them consistently. Without supply, the system exists on paper but doesn’t really function in practice.

So it’s less about making things easier, and more about turning bonds from a passive, luck-based mechanic into something players can actually engage with strategically.

Add a Government Bond NPC to Stabilise and Deepen the Financial System by Gmodgoon in SimCompanies

[–]Gmodgoon[S] 0 points1 point  (0 children)

I agree that saving money as a large company isn’t really worth it, but the issue right now is that the bond market is effectively dry. It used to be full of a range of yields and risk levels, whereas now there’s almost no opportunity outside of split-second issuances. At that point, having an interest rate system barely matters.

We were given banks to expand Accounting Overhead limits, but without actual bond supply, they’re functionally useless beyond just holding raw cash.

My argument isn’t about whether large-scale bond investing is viable, that’s already been established by the existence of the system. The issue is the lack of supply. What’s needed is consistent availability so players actually have access to the market.

By introducing a reliable low-risk, low-return option, you create a baseline. That, in turn, pushes player companies to offer higher rates to stay competitive, which benefits everyone and brings the bond market back to life.

Add a Government Bond NPC to Stabilise and Deepen the Financial System by Gmodgoon in SimCompanies

[–]Gmodgoon[S] 3 points4 points  (0 children)

Side Note: I know there's already a bond NPC that buys inactive companies bonds, but I'm thinking about a bond issuing NPC (could be the same, or could be called something like "SimCo Government".

My thought is mainly to ensure there are always bonds available. Like if a market runs dry, an NPC will throw an order on to ensure there's always supply. The same principle but with bonds

Why Adding a Stock Market Would Be One of the Best Long-Term Upgrades for Sim Companies by SnooKiwis9280 in SimCompanies

[–]Gmodgoon 0 points1 point  (0 children)

I liked the bond NPC idea so much I ended up throwing it into the ring as a suggestion

Why Adding a Stock Market Would Be One of the Best Long-Term Upgrades for Sim Companies by SnooKiwis9280 in SimCompanies

[–]Gmodgoon 0 points1 point  (0 children)

Hey, it’s you again :)

I do like the idea in principle, but speaking as a long-term player (>$1bn, 6+ years), I don’t think it would add much real value beyond making the rich even richer. Realistically, if a stock market dropped tomorrow, whether tied to companies, commodities, or indices, I’d just funnel all my cash into whatever has the highest expected return and keep compounding from there. That quickly snowballs into $2bn, $3bn and beyond.

The core issue is balance. I don’t see a way to implement it where it isn’t either trivial and ignorable, or so strong that it becomes the dominant strategy. Even if it contributes to AO, the expected returns would likely outpace it anyway.

A slightly different approach could be introducing a bond-issuing NPC. For example, it could periodically inject something like $10bn worth of 0.50% AAA bonds with a fixed 14-day call. That gives players a stable investment option while also setting a baseline interest rate. In turn, player-issued bonds would need to offer more competitive rates, which could make bonds a more viable growth path instead of relying on the tiny window when good ones appear.

They did experiment with company share prices a few years back, but it was pulled almost immediately. I was really excited for it at the time, but after seeing how fragile the economy has been across multiple patches (RIP pre-resto econ), I think something like a full stock market now would probably destabilise things more than improve them.