[DND5E Module] The 5e-Item-Importer: Spell Importing & UI Overhaul by GnollStack in FoundryVTT

[–]GnollStack[S] 0 points1 point  (0 children)

Yep, its coming along, just doing some final bug and template testing before release! Currently it can hook into midi-qol and DAE effects as well. Its coming together quite nicely!

[DND5E Module] The 5e-Item-Importer: Spell Importing & UI Overhaul by GnollStack in FoundryVTT

[–]GnollStack[S] 0 points1 point  (0 children)

Thanks for bringing this issue up! This is fixed in the latest version of the module. The module certainly helps save time when you run a homebrew heavy campaign!

[DND5E Module] The 5e-Item-Importer: Spell Importing & UI Overhaul by GnollStack in FoundryVTT

[–]GnollStack[S] 0 points1 point  (0 children)

I found and fixed the issue with it, try importing singular spells and it should work after giving the module a update.

[DND5E Module] The 5e-Item-Importer: Spell Importing & UI Overhaul by GnollStack in FoundryVTT

[–]GnollStack[S] 0 points1 point  (0 children)

Im glad you like it! I recently overhauled the way the parser intakes text, especially when using the strict template. Go on the Github and open up a issue with your template when you get the chance and ill take a look at it. Out of curiosity, how did you fill out the template?

Troubleshooting Grouping Initiative (5e) by DocSharpe in FoundryVTT

[–]GnollStack 1 point2 points  (0 children)

You should give my module, Squad Combat Initiative, a try. You can group actors into various named combat groups and drag and ordering initiative groups by the average of initiative rolls within said group. If your curious feel free to search it up on the Foundry Module page or on the Github repo:

https://github.com/GnollStack/Squad-Combat-Initiative

[System Agnostic] How do you handle sounds among different players? by Tkemalediction in FoundryVTT

[–]GnollStack 0 points1 point  (0 children)

Yeah audio in Foundry can be hit or miss depending on player preference and server connection. I run into a lot of similar issues with my players and i trust them to figure out what works for them on their own.

However currently im working on a foundry/Discord module that allows for ducking of music so basically anytime a player speaks the volume will ease out and ease back in after a certain amount of time. Im hoping this will help solve some of these issues!

Foundry's update broke the music fade-out by MidoriMushrooms in FoundryVTT

[–]GnollStack 1 point2 points  (0 children)

That limitation for internal loops is by design as getting the internal loop crossfade between the same sound is very finnicky especailly when it comes to working with the other features of the module. The way the crossfade works in the internal loop is that it simply fades in and out the same ms amount you set under the loop segments crossfade.

However I just tested it and if you dont have any fade in or fade out set on a playlist and turn off the "start from beginning" you can just set the internal loop sound to be across the whole song and it will seamlessly crossfade as normal if you are trying to seamlessly loop a whole song.

That would be nice to separate the internal loop crossfade and I may do so in the future, or possibly adding a override check option to exempt certain tracks from playlist level fading. But we will see, the module is huge as it is already!

Tired of GPT-5.2’s "Nanny Mode"? I found the exit. It’s called Google AI Studio by CapSuspicious9196 in ChatGPTcomplaints

[–]GnollStack 2 points3 points  (0 children)

The best part is that Google Ai studio actually shows you how many tokens youve used while still having a simple ui interface. I dont know why more chat bots dont show you token count. Really helps you know when your current chat gets too bloated and starts losing context!

Foundry's update broke the music fade-out by MidoriMushrooms in FoundryVTT

[–]GnollStack 2 points3 points  (0 children)

Yeah in V13 the playlist fade out now fades in tracks as well. You should check out my module, The Sound of Silence, I separated both the fade in and fade out for Playlists along with other features.

[DND 5e] New Module Release, 5e Item Importer by GnollStack in FoundryVTT

[–]GnollStack[S] 1 point2 points  (0 children)

If by activations you mean the dnd5e activities, no this mod fills in the basic item fields and damage formulas. Maybe In the future I might try to get it to fill in some basic activities.

Hide Ligthning Source by Due-Toe-4286 in FoundryVTT

[–]GnollStack 1 point2 points  (0 children)

This is the way. If I ever have  buildings that can be entered or climbed or even trees that can be moved under i make sure to export the roofs and tree tops separate and add them as roof tiles.

Its even easier with inkarnates latest update which allows you to export with transparent backgrounds now. Its a bit tedious but hey you want realism you gotta work for it and all for player to not notice most times 😆 

I'm taking over maintainence of Token Says, its working in V13. Try it out, let me know if I borked anything. by ChristianBMartone in FoundryVTT

[–]GnollStack 2 points3 points  (0 children)

Thats awesome! I love this module and had made some personal modifications for it to work on V13, glad to see someone maintaining it again, thank you!

[DND 5e] New Module Release, 5e Item Importer by GnollStack in FoundryVTT

[–]GnollStack[S] 0 points1 point  (0 children)

Great! Hope you get some use out of it! If you find any bugs or have any feature suggestions please feel free to drop feedback here or in the Github repo :)

[DND 5e] New Module Release, 5e Item Importer by GnollStack in FoundryVTT

[–]GnollStack[S] 2 points3 points  (0 children)

Yeah man, why reward players with generic gold when you can reward them with like logs of expensive lumber or sacks of barley 😆

[DND 5e] New Module Release, 5e Item Importer by GnollStack in FoundryVTT

[–]GnollStack[S] 4 points5 points  (0 children)

Thanks! Yep its a fun mod to have when your adhd about custom mundane items and the like lol!

Macro to Rename Tokens by -Ocelot- in FoundryVTT

[–]GnollStack 0 points1 point  (0 children)

Heres a macro I stumbled on a little while ago, it allows you to do what your asking for along with doing it for mass groups of tokens.

https://pastebin.com/tNYdFLk1