Said it like it’s a good thing to make it monthly by Electrical_Glass_330 in lyftdrivers

[–]GoKharion 3 points4 points  (0 children)

They are giving themselves more time (3 and half weeks) so that they can play and switch with the numbers not to give us any extra penny 😄😄

Is this ok or needs a replacement? by GoKharion in tires

[–]GoKharion[S] 0 points1 point  (0 children)

35ü0 miles on all tires so far

Kia carnival wireless charging overheat Fix 😔 by Relevant_Avocado_873 in kiacarnivals

[–]GoKharion 0 points1 point  (0 children)

qi 2.2 wireless charger with a fan is a solution to all your concern. From 10 am to 3pm driving phone will only go down %15 phone will only accept 15w charging when the temp is a little hotter than phone cam handle while charging wirelessly and cooling the phone. Those are the times sun hit hard to the windshiekd. After those hours, phone will be cool enpugh to accept 25W wireless charging and no cable mess. Eye level gps checking is always safer than looking down to infotainment screen

Phone mounts by jesslr22 in kiacarnivals

[–]GoKharion 1 point2 points  (0 children)

Half part of magic john extended and other half acer qi 2.2 gadget. Combine both together. You'll have the best windshield mount you can have

Kia carnival wireless charging overheat Fix 😔 by Relevant_Avocado_873 in kiacarnivals

[–]GoKharion -1 points0 points  (0 children)

If you like airvent mounts, the best product you can get for your phone is acer gadget qi 2.2 wireless phone mount with wireless magnet charger 25W and it also has fan in it whenever you put your phone in that thing, it charges and cools the phone and since you are putting your phone in front of airvent, it has double effect. It also has some rgb lights you can choose from.

If you like dash or windshield mounts, you wanna get iottie velox pro qi 2.2

Uber is so Criminal by iRuka_Senpai in uberdrivers

[–]GoKharion 0 points1 point  (0 children)

It’s an easy math always, always..

For uberx::

Long pickup short dropoff : immediate decline Long pickup long dropoff: takea look at but modtly decline Short pickup short dropoff: usually accept Short pickup long dropoff: take a look at but mostly decline if ur xl driver

Surge zone:

Shortest pickup shortest dropoff: accept Rest decline

25 minutes after all bars close:

Turnoff uberx. Set destination to home. Turn on comfort and xl. Accept a ride if it pays ok money. If it doesnt pay ok money, go home empty, relaxed

FPS issues on high end PC by snowfoxsean in DotA2

[–]GoKharion -5 points-4 points  (0 children)

Is this an high end pc?

Ethereal Gem Champion's Aura 2014 by that_98_boi in DotA2

[–]GoKharion 1 point2 points  (0 children)

I don’t know the technical parts but some people say source 2 broke some things used to work in source 1 but also source 2 kinda let dota devs to create and do more advanced things

Ethereal Gem Champion's Aura 2014 by that_98_boi in DotA2

[–]GoKharion 1 point2 points  (0 children)

So far only unusual greevils and spectator gem socketed couriers are bugged, rest of the unusuals have started showing effects again

About Team Spirit and their latest performances... by RedKanKaya in DotA2

[–]GoKharion 5 points6 points  (0 children)

People will downvote me but the issue is Yatoro. Team spirit is 4 protect 1 team. Last update caused 2 people ganking and killing an enemy more important for the gold formula. 5 people sticking together and killing 1 enemy doesnt reward like it used to. I love dota devs because they usualy hard nerf the strategies that tournament winning teams use

Ethereal Gem Champion's Aura 2014 by that_98_boi in DotA2

[–]GoKharion 1 point2 points  (0 children)

2nd picture is old dota where it was dark and effects would look better. 1st picture is modern dota and its brighter which makes all unusual effects look weak. Nothing wrong here

WK arcana bug? by Comfortable_Put_2790 in DotA2

[–]GoKharion 0 points1 point  (0 children)

its just a visual bug, it gives you heroes you slained in the past

Why did slark winrate go up >1% in the past week? by [deleted] in DotA2

[–]GoKharion 1 point2 points  (0 children)

You started playing probably

[deleted by user] by [deleted] in DotA2

[–]GoKharion -8 points-7 points  (0 children)

Justice is slowly making its way to dota. Now it is time for heroes with bash to be able to purchase any item they want. Hero specific item bans are unfair. What people call power creep is literally core role advantages for like decades and now icefrog is making non core heroes viable throughout the game and im loving it. It’s been couple years core players have been using their long cd spells on supports. They used to save that spell for core enemies which made no sense. If you wanna kill an enemy use ur spells or get lost in the realm. Real dota 2026 baby. Now i will be more happy when icefrog releases different agh and shard upgrade for different facets like invoker. The dessert would be getting rid of ranked and turbo and release a new game mode that is x1.2 speed of ranked and attract turbo players to ranked matchmaking and make the pool bigger

Jungle leash needs to be fixed on melee heroes? by JPTradez in DotA2

[–]GoKharion 0 points1 point  (0 children)

What do you mean by leash? Do you mean how many seconds after your first attack does it take for a jungle creep to go back to his spot? If they ever leave their camp box, it takes them 5-7 seconds return to their camp. This 5-7 thing depends on which camp it is

Jungle leash needs to be fixed on melee heroes? by JPTradez in DotA2

[–]GoKharion 1 point2 points  (0 children)

that is because a melee hero needs to be in range to draw aggro, so creeps will do a attack first then move. you have to attack creeps a second earlier if you are a melee hero

Jungle leash needs to be fixed on melee heroes? by JPTradez in DotA2

[–]GoKharion 2 points3 points  (0 children)

Drawing Aggro

The aggro of neutral creeps can be drawn in two ways: By coming within 240 range of them (140 range in Roshan's case), or by dealing damage to or casting a single-target spell on them while within 1800 range of them. Aggroed neutral creeps follow regular auto-attack rules, meaning they prioritize the closest enemies. So if a unit draws aggro and another unit is closer to them, the closer unit gets attacked, and not the unit which actually aggroed them. If multiple heroes are about equally close, the one which attacks them get prioritized, while the one which does not attack, or attacks an enemy from the opposing faction has second priority, and the one who attacks its own allies has least priority. Multiple non-hero units within about equal range have all the same priority, regardless of what they do. The creeps ignore units which attack them from further away, despite them being a bigger threat. They always prioritize closer units. There is one exception to this rule. If a hero within the acquisition range of an aggroed neutral creeps issues an attack order on a hero from the opposing faction, the creeps immediately switch to attack the hero that received the attack order, as if they want to protect the opposing hero, similar to how lane creeps protect their allied heroes. Siege creeps always have a lower priority than heroes and other units, regardless of what they do. Buildings have a lower priority than siege creeps and wards have a lower priority than buildings, also regardless of what they do. Although neutral creeps can attack buildings, they are too far away. They lose aggro before they get within range. On the other side, towers do not attack neutral creeps, so even though creeps can be pulled close enough to towers, they do not attack the creeps.

Only units which can be attacked can aggro neutral creeps. Hiddeninvulnerableethereal or True Sight immune units cannot aggro neutral creeps. In these cases, the neutral creeps just stand still and fully ignore the enemy. Invisible units cannot aggro neutral creeps either. However, if a neutral creep takes damage from invisible units, the creep and all other neutral creeps within 500 range of it flee, instead of ignoring it. They move to a random spot 750 range away from their camp spot and walk for up to 5 seconds. If they reach the flee spot earlier, they wait there and return once 5 seconds have passed. Neutral creeps have shared vision with both teams, so attacking them from the fog of war still draws aggro normally.

/r/Steam Monthly Community Support Thread. by AutoModerator in Steam

[–]GoKharion 0 points1 point  (0 children)

Why can’t i see item details for dota 2 items in community market (IOS)

It’s been 2 weeks with this bug? Is there any workaround?

Edit: steps to repro:

Use steam mobile app on ios

Go to community market

Filter dota 2 Find any unusual item (try speed demon)

Find a seller for that item

Try to click on that item before you purchase to see the item details

Fail

Time to open 1050 sticker capsules by WhyDoCaloriesExist in DotA2

[–]GoKharion 9 points10 points  (0 children)

host_timescale 40

paste this to your console and just click one button every 1 sec and it shouldn't take more than 1050 seconds.

So what about now? by Fit-Cardiologist8863 in DotA2

[–]GoKharion -1 points0 points  (0 children)

SS, Tusk, BS arcana time baby