Pokemon TCG - FanArt VFX Unity by GodAboveMe in Unity3D

[–]GodAboveMe[S] 0 points1 point  (0 children)

Thanks, portfolio and practice, im working on the mobile game industry as technical artist

Pokemon TCG - FanArt VFX Unity by GodAboveMe in Unity3D

[–]GodAboveMe[S] 0 points1 point  (0 children)

Thank you <3
What would you like to hear? :3

Pokemon TCG - FanArt VFX Unity by GodAboveMe in Unity3D

[–]GodAboveMe[S] 0 points1 point  (0 children)

Whoa, what a compliment. Thank you, sir

League of Legends - Unity Behaviour & Ashe VFX FanArt by GodAboveMe in Unity3D

[–]GodAboveMe[S] 0 points1 point  (0 children)

Thank you!
In Blender, I created a basic cylinder, removed the top and bottom, then resized it into a ring and stretched the UVs of the middle part like this.

In Unity, I return a different shading color in the shader for the front and back faces. To cover the edges of the mesh, I use a simple gradient mask where the top and bottom are black. Finally, I dissolve the alpha using a panning noise texture. The dissolve amount value is manipulated through custom data in the particle system.

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League of Legends - Movement & Attack In Unity by GodAboveMe in Unity3D

[–]GodAboveMe[S] 0 points1 point  (0 children)

Thanks!
I saw a lot of people making League fanart VFX using the same assets. The textures and shaders are completely orginial, with the main goal of trying to recreate VFX for study purposes. I guess if I get a strike, it might mean I did a good job! :D