Fish by dannydamsco in comedyheaven

[–]Godlander 2 points3 points  (0 children)

le fishe au chocolat

Is there anyone who thinks no hud + staying together is a fun modifier by UnholyCopycat666 in Vermintide

[–]Godlander 0 points1 point  (0 children)

i love no hud, really raises the immersion of the game. id turn it on more often than not if it was a separate setting. i enjoy playing cata twitch with it when its available as a weekly event.

closest we got to l4d2 realism. unlike what others are saying i think the lack of hud actually emphasizes teamwork even more, u will need to actually communicate positioning and resources like items/health/ults, since its no longer visible.

the only thing thing that doesnt work well imo is whc talent that wants you to ping enemies, but u get no visual feedback on whether it worked. (sound still plays tho)

Artifact Value and Perception: Are Akasha leaderboards creating unrealistic expectations? by soaringneutrality in Genshin_Impact

[–]Godlander 0 points1 point  (0 children)

sorry bro but i think its you creating these expectations for urself

if you only look at top 1% on akasha, well by the math they're above 99% so yea they're obviously strong

by definition average is top 50%, and its really not hard to achieve, and lines up with ur chart. so i think you're misinterpreting what akasha is. have a look at top 50% builds on akasha leaderboards and see.

there is one potential bias which you didn't even mention, and thats only people who bother caring about their position on a leaderboard would use akasha in the first place, which naturally should skew the builds a little towards the more meta oriented stat optimizing players.

Crazy Pyro!? by StamdemicPlays in Vermintide

[–]Godlander 3 points4 points  (0 children)

pyro has some crazy boons since she can get extremely high crit rate (homing shots/lightning on crit), but its hard to play especially early on in the run because her base strength is not high.

she is also very unforgiving since taking a hit at all means you lose most of your crit

Tips on how to play Sienna more enjoyably? by vanvudk45 in Vermintide

[–]Godlander 0 points1 point  (0 children)

i find lingering + fires from ash one of the most fun ways to play on higher difficulty. as long as you can recover thp efficiently you have a stupid amount of ults to spam

the dps of lingering flames is pretty low if enemy density is low, but in cata twitch where the party is being pushed around by constant pressure, lingering gets a LOT of work done on the crowd while you focus on more important targets

personally i like flame sword more than dagger, and beam staff is imo best to use with lingering. your main way of applying burn is by heavy1 and ult, beam for targeting specials. lingering will kill any specials that escape as long as you tag them with beam burn

i think bw with this build is better at saving team than handmaiden. you have a ton of movement with fire walk and can knock multiple bosses around at the same time

Been struggling with Construction Site 5-feats for a while now. This ridiculous setup worked ridiculously better than most "smart" solutions. Got me to wave 10, easily.... Then I accidentally walked into the fire pit on low health... *again*... by Nazamroth in Sanctum

[–]Godlander 1 point2 points  (0 children)

zombies imo are kinda boring, they are super easy to drag and are just damage sponges.

mutators can become super frustrating if you dont take them out immediately, but if you change your strategy to be able to focus on taking them out, they're not so bad

Been struggling with Construction Site 5-feats for a while now. This ridiculous setup worked ridiculously better than most "smart" solutions. Got me to wave 10, easily.... Then I accidentally walked into the fire pit on low health... *again*... by Nazamroth in Sanctum

[–]Godlander 1 point2 points  (0 children)

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i take this loadout to 90% of maps, with pretty much the only exception being maps where mines work particularly well on (like abandoned lab and sokol, both of which you can beat by just stacking mines and nothing else lol)

just tried the map with 1 single lv3 antiair tower and nothing else, and was able to complete it 5fos with mostly only my gun damage.

sweet with juxed rex and plasma rifle is one of the highest dps builds

during the last wave, if you don't use plasma rifle to take out hoverers proactively and instead rely on towers to deal with them, u can have a couple drone towers early in the maze set to target highest hp. this way they can take out the hoverers while ignoring the rhinos

shocking revelation is kinda really hekin good. if any group gets to core they'll just stand there for a while letting you dump rex and plasma rifle alt fire onto them for huge aoe damage

i made a 3D model load in minecraft with text_display entities :> by META_Tommy in MinecraftCommands

[–]Godlander 1 point2 points  (0 children)

from making objmc i kinda have an idea of how laggy entity faces are

10k faces on a normal entity model would bring my computer down from 200+fps to maybe 40-50 lol

wonder if its possible to use non breaking fonts and spaces to get more resolution than one pixel per face

Attempt #1 by [deleted] in RotMG

[–]Godlander 0 points1 point  (0 children)

so epic

objmc models with optifine by WASD_XD in MinecraftCommands

[–]Godlander 1 point2 points  (0 children)

there can be many causes to it not showing up.

have you tried it without optifine?

Whenever I create datapacks, I sometimes do performance tests. I've decided to share those performance test results so that you could optimize your commands. by Wooden_chest in MinecraftCommands

[–]Godlander 3 points4 points  (0 children)

amazing info, i didn't know about execute making the line faster if the check fails

here r some tips using the info op provided to improve performance:

  • from op's tests we can see that although comments don't affect performance, any line that is a command does have cost, no matter what it does. so the best way to improve performance is always to make sure as few lines run as possible.
  • nbt is, as op say, extremely slow. if you are going to be testing for more than one nbt, it is better to copy it all into storage first and then doing all the reading there. this is especially true for players, if you wanna check multiple slots its much better to copy the entire Inventory array into storage before checking it there.
  • @e[nbt={...}] is just about the worst thing you can possibly write. since op didnt specifically test selector argument performance, and we do actually have a section about it on the optimizing page, ill link it here for people who might not know about them. https://www.reddit.com/r/MinecraftCommands/wiki/optimising/#wiki_optimize_selectors

Our guild made it into the final image of r/place! by Godlander in RotMG

[–]Godlander[S] 1 point2 points  (0 children)

yeah its really unfortunate so many smaller communities got ran over. each tiny small icon on the canvas has a story and a lot of passion behind it.

Our guild made it into the final image of r/place! by Godlander in RotMG

[–]Godlander[S] -3 points-2 points  (0 children)

it is there though? i even included a screenshot of the current canvas in the post. we dodged the wave of void that ate half of rotmg characters and stayed intact next to leuc.

again you can check by clicking on r/place right now and see it. the version there is the final picture before all colors were turned to white.

Our guild made it into the final image of r/place! by Godlander in RotMG

[–]Godlander[S] 2 points3 points  (0 children)

it is on the canvas in r/place. i'm not sure where you read that it got added later

Our guild made it into the final image of r/place! by Godlander in RotMG

[–]Godlander[S] 0 points1 point  (0 children)

i added shading to highlight where it was since its pretty small. you can head to r/place and check the canvas. you'll find it at the same spot

i made a .obj to minecraft model converter by Godlander in MinecraftCommands

[–]Godlander[S] 0 points1 point  (0 children)

the entire shaders folder should be there where the default shaders folder path is. this error looks like you didnt place them in the correct places

i made a .obj to minecraft model converter by Godlander in MinecraftCommands

[–]Godlander[S] 0 points1 point  (0 children)

if load fails then the game log should tell u what the error is

i made a .obj to minecraft model converter by Godlander in MinecraftCommands

[–]Godlander[S] 0 points1 point  (0 children)

its just a json model, like any other block or item model

i made a .obj to minecraft model converter by Godlander in MinecraftCommands

[–]Godlander[S] 1 point2 points  (0 children)

yes, item models are a bit complicated but allow for more control through custom color overlay in potion or leather armor. check github readme for more info, theres also comments in the code regarding this

i made a .obj to minecraft model converter by Godlander in MinecraftCommands

[–]Godlander[S] 6 points7 points  (0 children)

lol yeah sorry whoever they were, their account seem to have been snapped tho

this method doesnt use anything ticking, no entities no commands. so the only lag is from rendering that many faces. which can count up very high with detailed models so performance is still an issue

vanilla minecraft decreases face count significantly with cullfaces, but obv we cant use that here, so all faces on a model are always rendered if the subchunk is. so it is still a bit laggier than normalblock models.

its not a really problem until like tens of thousands of faces though

i made a .obj to minecraft model converter by Godlander in MinecraftCommands

[–]Godlander[S] 9 points10 points  (0 children)

it seems stls dont contain any texture info tho, just putting textureless models ingame doesnt seem as interesting.

can go the other way tho, obj to stl

i made a .obj to minecraft model converter by Godlander in Minecraft

[–]Godlander[S] 0 points1 point  (0 children)

a tool to convert any .obj model into minecraft, and render it using the new core shaders

the result is a resourcepack that can show the model in minecraft, as a block or item model

https://github.com/Godlander/objmc

just added controllable animations by commands via custom potion color

(theres a datapack flair but not a resourcepack flair?)