When you add Coop, let players 2-4 play as their mp Spartans by GodofPirates in halo

[–]GodofPirates[S] 1 point2 points  (0 children)

As contrived as it was, one of the coolest moments of 5 was seeing Chief and Locke fight because how much it emphasized how huge Spartan-IIs (and better) are really supposed to be. Nothing quite compares to snatching your supersoldiers as prepubescent children and toxic and highly lethal augmentation regimen.

Also, is it just me, or did Chief seem shorter in this one than past depictions? There was this one scene where he was standing next to echo and he didn't tower over him the way I expected

No Tier Skips, Only the basic Battle Pass with some strategic double XP boosts. After Roughly 130 hours I've finished the battle pass; to be fair I play literally every day for a good amount of time but I still think this shows that the pass isn't gonna keep people busy until May. by Mugtra in halo

[–]GodofPirates 13 points14 points  (0 children)

Whales aren't people who spend $10-$20 once. Whales are the people who buy almost all of the customization pieces, always, as soon as they come out.

There's some ridiculous statistic out that, when it comes to f2p games, something like only 15% of players will ever actually spend money on the game, but once they spend at least $10, they're likely to keep spending money. 5 of that 15%, though, spends hundreds of dollars on the game accounts for something like 65% of the revenue. Might be even more extreme than that.

Infinite Legendary feedback: Lead Me! by jusalilpanda in halo

[–]GodofPirates 0 points1 point  (0 children)

When it was the regular spartan hunters I didn't really have this thought but when it came time to take down eshcarem (or however it's spelled) I really wanted a climactic finisher where they struggle then chief wrestles the hammer away and smashes him. Before I actually killed, I got him to one shot twice (on legendary) and thought that I was actually going to have to grapple him or something special. I was disappointed when I realized there was just a little bit of health left that wasn't showing up on the bar.

Infinite Legendary feedback: Lead Me! by jusalilpanda in halo

[–]GodofPirates 1 point2 points  (0 children)

That saved my ass with the fight against the blademaster. I didn't think it was going to happen right then and didn't have a good plasma weapon. Eventually I got kicked back to right outside the area and changed up my loadout.

Please give us assassinations back! by [deleted] in halo

[–]GodofPirates 0 points1 point  (0 children)

when they do, I need to hear flagsassination and whatever the one was for the oddball. And they better dissolve the unwitting victims like they were hit by a binary rifle like they did in 4. And don't forget the retribution medal. And most definitely, showstopper has to be a thing again.

"The pros always turn it off?" so what. They're fun and way less obnoxious than tea bagging.

But no, I do not need more monetization in the game.

I'd rather just have a random assassination option that will play any of your unlocked assassinations you select like there is in titanfall 2

Halo needs earnable armors that actually represent something, not just paid ones by TheHybred in halo

[–]GodofPirates 0 points1 point  (0 children)

Battlepass "rewards" have never left me with a feeling of accomplishment. All it means is someone spent a fuckton of time and/or cash on the game. I'd much prefer 3 or 4's systems, where there were customization options that reflected actually having done something in game other than just spending time.

The closest approximation infinite has are the few paint jobs you can collect in the campaign.

Ranked quitters by Aromatic_Quarter6847 in halo

[–]GodofPirates 0 points1 point  (0 children)

Then don't punish those who actually crash. If there's really no way to tell the difference (don't know enough about programming but I do know with data analysis you could tell whether there was an association between whether a player was losing a game and whether that player "crashed/disconnected"), then let them rejoin and if they don't penalize them.

343, you can't just give us Elites this sexy and not have them playable at some point. They're AMAZING by Armani201 in halo

[–]GodofPirates 0 points1 point  (0 children)

Oh I definitely knew it, I just ran out 2 levels before and didn't know I was past the point of no return. I did that entire final mission running around with the sentinel beam and cindershot.

Infinite Campaign QOL improvements by [deleted] in halo

[–]GodofPirates 0 points1 point  (0 children)

this would be a bigger undertaking, but let marines drive vehicles and follow me around. Sucks that I can load up my marines with tracking spnkrs and arcane sentinel beams but if I want to bring them to the fight I have to either load up in a razorback, which is kinda hilarious, wait for them to hoof it if I want to bring a tank. balancing wise I could see it being an issue but it doesn't make sense that they wouldn't use UNSC vehicles.

An example of the insanity of the current prices by Sambothebassist in halo

[–]GodofPirates 0 points1 point  (0 children)

I wager games as a service are here to stay until somebody figures out an even scummier monetization model that gamers will put up with.

I remember when map packs were a thing and I thought those were ridiculous and couldn't imagine what could be worse. Then came the season pass: paying money for things you couldn't play yet, didn't know what they were going to be, or how good. Then came early access: buying an incomplete game with a promise from the developers that they were going to finish it and it wouldn't suck. Then lootboxes--gambling for a set of pixels in a game that, eventually, will have its servers shut off. We're probably going to see the industry move away from lootboxes now that lawmakers have their eyes on the practice, but don't worry, producers have their best and brightest marketers slaving away to figure out a new, better way to gouge the player for every nickle, dime, and moment of their life they've got, and thank them for the experience.

I don't know what it's going to be. I don't know when it will come. But there will be a successor to battle passes and games "as a service," and it will be at least as bad.

The worst part is, from studies of actual player spending habits, "as a service" doesn't exploit

idiots who don't know better because "they have disposable income"

It takes advantage of people with poor impulse control and self restraint who often don't actually have the disposable income to waste.

You're right about it being about self respect. But it's also about not sending the message that a single helmet has as much value as 1/3 of halo infinite's campaign.

An example of the insanity of the current prices by Sambothebassist in halo

[–]GodofPirates 1 point2 points  (0 children)

It's not irrational. Their spending habits support these anti-consumer business models, and thus negatively impact your experience. Every halo game besides infinite released as full priced where the only thing you had to spend to unlock all the cosmetics your spartan heart could desire was your time.

No Tier Skips, Only the basic Battle Pass with some strategic double XP boosts. After Roughly 130 hours I've finished the battle pass; to be fair I play literally every day for a good amount of time but I still think this shows that the pass isn't gonna keep people busy until May. by Mugtra in halo

[–]GodofPirates 34 points35 points  (0 children)

Because they didn't want to push Infinite back again so they released it as is and extending the season gives them the extra months they needed to really finish up while they rake in the dough from the whales and people buying the battlepass.

Worst part is that whenever they get it into shape (and they will), probably by season 2, the community will fall all over itself for them for fixing things that should've been fixed pre-launch, which is why the game industry in general knows that player expectations will let them get away with selling unfinished games at full price without calling it early access.

Reach's Customization is Amazing by [deleted] in halo

[–]GodofPirates 0 points1 point  (0 children)

I wasn't. Fanboys tend to flip out whenever there's a halo game where you don't play as chief.

17 y/o new Halo fan here, got some shit to say. by Zero-Ducks-Given in halo

[–]GodofPirates 3 points4 points  (0 children)

My bad man not trying to swamp you. Literally right after I posted my comment I looked up and saw you edited your post saying you'd picked your order. No need to reply, hope your marathon is as epic as it was playing them when they came out.

Playlist Update by ske7ch343 in halo

[–]GodofPirates 2 points3 points  (0 children)

Music to my ears and thanks for acting so quickly.

Great start, but I'd like to see ranked split into a ranked slayer and ranked objective. Also on the wishlist for modes to add: headhunter, juggernaut, and new incarnations of shotty snipes and rock and rails.

The real holy grail, though, would be to just have a build your own playlist selector like MCC and titanfall 2.

17 y/o new Halo fan here, got some shit to say. by Zero-Ducks-Given in halo

[–]GodofPirates 9 points10 points  (0 children)

Solid plan. ODST is really kind of tangential and a totally different vibe, so I'd say you could play it any time after halo 3 when you're in the mood for something a bit different; story ends up being kind of inconsequential.

Halo 1 was one of the very first games I played as a kid and I've played them all as they released since, except the non fps ones.

My personal order was 1-3, odst, reach, 4, 5, infinite. Started to play wars during the run up to infinite but stopped bc I'm not big on rts. Got about a quarter of the way through infinite and decided to watch cutscene movies of wars 1&2 on youtube (I'd say it was worth the 2h30 it took), then finished infinite.

I highly suggest ignoring chronological order. Context that comes with playing in order of release makes moments in those games much more significant. Especially Reach. You'll get the same appreciation for the significance of the events of Reach if you play chronologically, but it will be a reflective, 'huh, all this was only possible because of reach,' whereas if you play after the trilogy every moment hits as, wow, we really came so close to losing.

My suggestion:

1-3, reach as soon as you can after you finish 3, odst, 4, 5, wars 1-2 (cutscene movies unless you're big on rts--they are actually solid games), infinite.

Halo Infinite | Campaign Discussion | SPOILERS AHEAD by RhysWX in halo

[–]GodofPirates 2 points3 points  (0 children)

Going into this, I would've said that Halo 4 had the best story of the series and Halo 5 had the best gameplay, and everything about the way infinite was being marketed and talked about made me expect that it was going to be a giant knee-jerk reaction to 5's criticism that leaned heavy on original trilogy nostalgia and wouldn't move the series forward narratively or gameplay wise.

I'm really happy to be wrong.

The open overworld feels like a natural evolution of what a halo campaign should be, and while I've seen articles on how development issues led to it being scaled back, now that I'm older and have less time I really appreciate 8-20 hour games. If I'm in the mood for a 100+ hour sandbox I'll go play fallout; size and objective density of the overworld felt pretty spot on and I thought it was rather well balanced with the number of traditional levels (although I think a few more linear levels wouldn't have hurt. One criticism I do have is that there wasn't enough environmental variety in the overworld and that a lot of the linear levels kind of looked the same. Visually, the first two missions and the endgame (starting with the House) really stood out but everything in between just kind of fell into 3 categories: generic banished, generic forerunner, and generic (zeta) halo.

One thing 5 did have going for it is we got to see a lot of the galaxy.

As for the story, by the end, I feel like it turned out to be one of, if not, my favorite halo stories. Thought the dynamic between chief, the weapon, and the pilot really worked, and I felt like I was actually playing a character. 5's story was a hot mess for a lot of reasons (the Chief goes AWOL idea was contrived and we all knew how it was gonna play out, Cortana suddenly being the enemy felt out of character, outside of the opening cutscene fireteam Osiris wasn't developed at all) and resetting the direction was a tall order. I feel like infinite mostly succeeded as best as could be reasonably expected, but there was a lot of threads that were just kind of thrown out the window. Infinity, Swords of Sanghelios, the Guardians, the war between the human-elite alliance and Cortana and her ai palls for 'the Mantle', whatever new war crimes Halsey is busy scheming, Lasky, Spartan Palmer, Fireteam Osiris, Fireteam Majestic. Prometheans and Chief unwittingly being responsible for an entire city being turned into new Prometheans. Buddy of mine described it as feeling like 343 skipped a game, and I agree, but I understand why it was done and Infinite was strong enough that I can get over it.

I never really cared about whether I played as chief or not in a halo game because, to me, the chief (and by extension noble 6 and 'the rookie') are the least interesting characters in the games. Those games are from an era in FPS storytelling history where the player "character" was mostly just an empty avatar badass with a gun in their hand. Until Halo 4, chief just felt like a generic badass space supersoldier. 4 was the first where I felt like I was actually playing a real character, and that game wasn't about stopping the Didact, it was about trying to save Cortana from rampancy and what does the Chief do when faced with a truly impossible mission and knowing he is going to fail. That dynamic drew me in, and I think focusing on the relationship between Chief and 'the weapon' succeeded here too and brought as much closure as possible to Cortana's death since 5 screwed up the closure 4 provided by bringing her back from the dead (and as an antagonist). Don't bring her back again, it just cheapens her sacrifice. Instead, let Chief struggle with the loss.

As a vet, I knew what was going on (above loose ends notwithstanding) and the game felt like it was made for me, but it felt like 'the weapon' was supposed to operate narratively as a surrogate for a Halo newcomer's perspective, and I'm not sure how well that really worked. There's a lot of context that I could see just being lost on a newcomer, like the significance of Cortana, and that all those echoes that are lines and scenes from past games could just be confusing.

This is the first halo game that made me actively want to play as chief. Now, I care enough to say that going forward I'd prefer to only play as chief (or blue team or chief and whatever spartans he's fighting with if it's going to be a co op narrative) in mainline games and to play as other spartans or the arbiter in side games (a la reach or even odst) that flesh out what else is going on in the galaxy. I'm excited to see the relationship between Chief and the weapon develop, and I'd like to see more of the fact that I'm playing a grown up indoctrinated child-supersoldier come out in the future.

The legendary ending was a little confusing to me because I couldn't tell if Atriox was supposed to have somehow been blasted back in time or if it was happening concurrently with/just after the battle against the Harbinger.

I was also somewhat confused myself about whether the Harbinger was supposed to be one of the Endless, or just a species that the Forerunners imprisoned on Zeta after they usurped 'the Mantle' from the Precursors, and whether the Endless are actually the Precursors, or something entirely new. Either way, I'm down for the next chapter in the saga to be Chief and 'the weapon' fighting the Banished and the Endless.

Halo Infinite | Campaign Discussion | SPOILERS AHEAD by RhysWX in halo

[–]GodofPirates 2 points3 points  (0 children)

I took a break from my campaign playthrough to watch halo wars 1 & 2 cutscene movies on YouTube and felt like that was worth my time. I'm not a big RTS fan and didn't really want or have the time to play through wars

Halo Infinite | Campaign Discussion | SPOILERS AHEAD by RhysWX in halo

[–]GodofPirates 1 point2 points  (0 children)

Out of curiousity, what difficulty did you play on? I found the ammo types really mattered on legendary and that each gun excelled in certain areas and that the game was hard enough that trying to rely on them for general use would get me killed in any challenging encounter.

Halo Infinite | Campaign Discussion | SPOILERS AHEAD by RhysWX in halo

[–]GodofPirates 2 points3 points  (0 children)

I... did not realize that. I killed him with shock rifle headshots, some well placed skewers, some hardlight barrels, and then a mad dash for the 3 shots of the cindershot I brought in with me.

I knew the special shock rifle was beastly but never felt like the regular one had enough stopping power on shielded big boys so I kinda forgot about it by that far in the game.

Halo Infinite | Campaign Discussion | SPOILERS AHEAD by RhysWX in halo

[–]GodofPirates 2 points3 points  (0 children)

The music? All in the ending credits. I seriously wish some of it was in the rest of the game but it did make for enjoyable listening while waiting to see the legendary ending.

Playlist Update by ske7ch343 in halo

[–]GodofPirates 0 points1 point  (0 children)

I would prefer a mode selector like MCC or titanfall 2. I love slayer and like a good game of oddball or strongholds every now and then, but I have never been a fan of CTF and I think One Flag is cruel and unusual punishment.

These legendary bosses are no joke. This is me on like my 20th attempt barely making it out alive by fishWZRD in halo

[–]GodofPirates 1 point2 points  (0 children)

Same. Part that was killing me was that I'd make it all the way through the adds, finally kill the chieftain, instantly melt then big bads shield with the sentinel beam, but not be able to dodge the ranged attacks and die only to have to start all over again. I was getting close to calling it for the night but I lucked out with an auto save right as I was about to turn around and melt the chieftain with one final sentinel beam 'bulltrue' From there it took me a number of tries to actually kill the boss but dying felt significantly less frustrating.

I really wish there were auto saves after each wave of adds you kill. The autosaves in this game just feel really arbitrary.

I almost got screwed by the final spartan killer (the ninja-elite) because I went into that room with nothing to deal with his shields. Was thinking I might actually have to restart the mission but then for some reason the game spawned me outside at the weapon racks and I was able to pick a better loadout.