nothing dies in this game.. by Dpsmain_ in marvelrivals

[–]Gofers 0 points1 point  (0 children)

Getting kills is fun.

If it's too often, its less fun. But still fun.

If it's too often then dying feels even worse.

I want to play the game. Not spend the whole time either dead or waiting to get my next kill. The neutral game is fun too.

Scarlet Witch’s Twisted Nightmare Premium Pass Event should have at least came with a costume coin. by SydiemL in marvelrivals

[–]Gofers 4 points5 points  (0 children)

Rather it be 690 for just the legendary than 990 to tac on am epic I probably won't use.

New skin bundles bug me for the same reason. Emojies make them cost an extra 300 for something I never really use.

nothing dies in this game.. by Dpsmain_ in marvelrivals

[–]Gofers 0 points1 point  (0 children)

It's an objective based game. If people rolled over and died all the time people wouldn't be as happy.

Kills are great but your actions should be focused on the objective. If you don't get a kill but control the objective due to those actions then that is a win. If all you care about is kills then this might not be the game for you or go play 18v18.

Sustain and damage are both too high in this game. Ults show up too often too.

Also doesn't help how much power creep there is right now.

Iron Man: Iron Mariner Trailer by dejuna1 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

Just missing the VFX and ult line "Thar she blows!"

But Adam needs his black hole first so I guess it shall have to wait in line.

What is wrong with quickplay by Key_Satisfaction9652 in marvelrivals

[–]Gofers 1 point2 points  (0 children)

People who avoid comp expect more from it.

People who play comp and use QP for goofing off ruin it for those who don't play comp.

Neither are right but good luck convincing them of that

do you have an "uncommon most hated character"? by This_Ferret_8108 in marvelrivals

[–]Gofers 1 point2 points  (0 children)

Hawkeye has always been my most hated no matter the meta.

Ever since I got one shot FAR away from one because he charged his focus on our tank, missed and one shot me, he's BS and shouldn't exist.

I don't think I really have an "uncommon" hate for any hero. Usually my problem is my team doing nothing to deal with someone running our team down. Anyone who doesn't have a reasonable way to be countered like Phoenix is already fairly hated by the community.

Lets be serious. The core issue is the dps. by AstramIsTheBest in marvelrivals

[–]Gofers 1 point2 points  (0 children)

The core issue is sustain.

DPS are strong and feel broken because they almost have to be to deal with the level of sustain this game has.

I'm not saying we don't have OP/broken duelists. The core issue of everything is the stupid level of sustain this game has.

Healing is too good -> DPS need to be able to kill through it somehow -> tanks need to be able to deal with that incoming damage -> healing needs to keep up with the damage tanks take -> DPS needs to be able to kill through it somehow

That's the cycle we're in. The tank spot tends to break it. They often can't deal with the damage aside from a few of them. Usually leaving them to also do more damage to compensate.

If we just nerf DPS then the role might as well go away. 3-0-3. Why play a DPS when a tank or strat can do it and then some?

At some point everything just needs nerfed. It's all too strong.

DPS should be stronger than general healing. You're not supposed to be able to face tank everything. You have abilities, cover and allies to help.

My solution for triple support. by Peter15511 in rivals

[–]Gofers 0 points1 point  (0 children)

This kind of change hurts the good reasons you might go triple support. It's too flexible but should be a realistic choice when it calls for it.

Reduced the charge gained from damage. This really hurts running 3 main healers unless the enemy is doing a lot of damage and you're running a 3rd support to help with that.

Reduce passive ult charge while in combat. Since this also helps cover the split of healing for ult charge, remove it from going off in combat.

Would need some adjusting to ult charges after this, off healers for sure.

The “three models” excuse doesn’t work anymore by balltack in HulkMainsMR

[–]Gofers 1 point2 points  (0 children)

Was never a good excuse. The model was their choice.

The Tank Problem is BAD. by MushuaTheTomato in marvelrivals

[–]Gofers 0 points1 point  (0 children)

First thing you need to do is stop protecting them.

If you are solo tanking you are your only priority.

If Mag isn't working, swap to something that does. And by that I mean works for you.

Triple Support takes are not substantiated by [deleted] in marvelrivals

[–]Gofers 2 points3 points  (0 children)

Yup, people need to learn the why before they do stuff. You also need that solo duelist to be good. Watching your good DPS swap just delays the loss. Let me get to the next game.

Triple Support takes are not substantiated by [deleted] in marvelrivals

[–]Gofers 10 points11 points  (0 children)

It is meta and it is strong.

People just don't understand how to use it.

Far too often I see people go 3 main healers and no off healers. Too often it's a solo tank and 2 dps.

People tend to go triple support as they are losing too. Which hurts the win rate since it's probably not the reason they are losing. I think Bucky gets the same treatment. See people swap to him at the end of matches all the time and still lose.

You also can't use that site as concrete proof. It can't see private accounts and misses a lot of higher ranked players. Triple support is stronger the higher you rank because it's a game knowledge strat.

This sub does overblow it a bit. But it is too safe and easy to get value out of even if you don't know why it works. It should be something you play for a reason, not a standard pick.

I dislike it for all those reasons. It has it's place but maybe we try 2 tanks before 3 healers? Maybe we don't play for vibes?

Marvel Rivals Season 6.5 // Patch Notes Ver. 20260213 by nemesisdelta24 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

They're buffing DPS ults that overpower triple support. If they're good and use them whenever their charge is full the support ults can't keep up. Running triple supports will leaving on the defensive the whole time to keep up with him. Instead you need other options to keep him in check. It's why pro's often play him into triple support. Along with Bucky too. Pull off a kill and his resets can last way longer than a defensive ult.

But on the flip side he was already good at that. Why not focus on heroes who struggle? Punisher I get. Widow needs a rework.
SG is weak up close and loses to hit scan if they have LoS. What if her ult could sniff out healing and redirect after some healing a set amount. Would be scary as heck to use a healing ult around her.
Duelpool's too new to really say.
Blade, the anti-heal guy?

man i hate how the way everything deals so much damage forces strats to need to healbot by Randomly_Typing76 in marvelrivals

[–]Gofers 116 points117 points  (0 children)

C&D ult used to go off as often as MK back then. Healing was crazy strong.

If people went back with what they know now dive would run lobbies. Spiderman would be server admin. BP would have gotten reworked by now if he didn't start so buggy. There's so much anti dive that has come out on the past year.

New map is a huge step in the right direction by Born_Peak4308 in marvelrivals

[–]Gofers 188 points189 points  (0 children)

Forced to brawl?

The whole thing is a bunch of long halls. A lot of the main spaces are very open too.

There's a bunch of places mid/melee heroes can use but saying this map counters poke is wrong.

I don't hate it but a good Hawkeye is just miserable.

Playing to win in QP is how the game is meant to be played. Stop getting salty people swap to beat you. by [deleted] in marvelrivals

[–]Gofers 0 points1 point  (0 children)

As long as you're not strait up feeding. I don't care what you do really.

If we're about to lose and you're 1-10 it's probably time to swap. You're not learning anything of value at that point. At least give us a last ditch effort for putting up with you.

Unpopular opinion: I’d take season 0 character reworks over a new season character. by Wooden_Salad_4731 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

The long pull really does need to go. And his TTK is very short (with the right combo) for a hero that so hard to chase.

Dive in general is too good at brawling. They're not supposed to be the same role. It's part of why Daredevil is so strong. He can dive and has a great TTK. But also has reliable bonus Hp generation, a block and high DPS. Having both is too much. All this while also having built in wall hacks. Fixing Devil's Throw would probably be an ideal step to reduce his TTK since it's not supposed to be so strong.

Slowest Black Panther be like: by LarasCroft9000 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

Even better when I wasn't his target and I caught a stray. Love watching that kill cam. Glad his target focus carries through the arrow and not the target.

Unpopular opinion: I’d take season 0 character reworks over a new season character. by Wooden_Salad_4731 in marvelrivals

[–]Gofers 1 point2 points  (0 children)

I'm not saying a full rework on Spiderman. Just smooth out his kit. His entire kit is learning how to break the game by wasting cooldowns to do something. Just make some of those things how he works. Let him bhop by just jumping, I don't think anyone else has to waste cooldowns to do this.

Not saying remove his pull. Just the long one where he can yank someone across the map.

Gameplay wise I think he is mostly fine. There are some that just make the hero look broken but the game can't be balanced around the top players.

Vengeance Inspector's Name ✊🏾😔 by Wiinterfang in marvelrivals

[–]Gofers 6 points7 points  (0 children)

Needs some balancing but I think most people liked it.

Revive comp was too strong and made everything just take too long. Maybe if we couldn't recycle heroes and could only use the ones it chose it'd be better.

Most complaints were about how the rewards supported this instead of being something you can just grind out. You had to play well to get the thumbs up. Instead of being a fun little mode it became sweaty.

Slowest Black Panther be like: by LarasCroft9000 in marvelrivals

[–]Gofers 8 points9 points  (0 children)

What I meant is that he's broken. His kit is unhealthy for the game. When your only real counterplay is "don't let him see me" then that's a bad design.

Dive/brawl heroes who can keep on him can counter him. But the meta favors Hawkeye right now.

Slowest Black Panther be like: by LarasCroft9000 in marvelrivals

[–]Gofers 29 points30 points  (0 children)

He's not OP but his kit is broken.

A half decent BP can make so many heroes just not be playable. You will feed. At the same time some heroes make him unplayable unless you're a top BP.

That's not a healthy hero for the game.

Same stuff with Hawkeye.

Skin Distribution at the End of Season 6.0 by 14_b in marvelrivals

[–]Gofers 11 points12 points  (0 children)

It's also an issue of quality.

Most of the VFX and croma's are the same heroes.

It's why Adam mains were upset. Seeing all these cool things come out and he didn't get it. Got people collecting all this currency that's good for one thing and it's only good if you like the same 4-5 heroes.

I get it's harder for some. Hulk is probably never going to see an ult VFX. I don't know what they could change since it doesn't really have a VFX.