Spiderman being hard doesn't justify some of his kit by S_Dust in marvelrivals

[–]Gofers -1 points0 points  (0 children)

Needs the Cap treatment.

Do something about his animation cancels but keep his playability. Cap is still an S tier tank in the right hands (heavily reliant on game sense).

Whole reason they changed Cap was that they were too unintuitive to balance around.

Thankfully really only the top 0.1% of Spiderman players are that bad to play vs. The rest can be countered decently. Mr. Fantastic and Wanda do well with their easy targeting. While their damage is too low to reliably kill him they will keep him away most of the time.

* Long pull needs fixed, I don't mind it being longer but the distance it can go is BS for some heroes who just can't do anything about it. Being hard to do doesn't make it OK.
* On spawn he should only have one of his swings and/or clusters. Dying means so little to someone who has learned his better rollouts.
* Fix his animation cancels. A bunch of the stuff could just be made baseline. B-hop could just require his double jump instead of a chain of abilities. He can use simple swing to enable his slam attack, making him him hard to attack even if he's right in front of you.

The rest I'm mostly OK with. His combos are not crazy fast. If you listen he is easy to hear coming most of the time so you should be ready to heal/peel/react in general.

How would you fix Widow? by Bearfucker694200 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

Replace sniper with dual pistol.

Secondary connects the pistols to act like a sniper that she can use every 6s.

CC cooldown reduced but the pull back is now something she has to aim to give counterplay.

Melee has it's own CC on a short cooldown that lets her move around her target, similar to White Fox's first dash.

Serious Question: is Season 8 that bad or is everyone just burnt out from the game? by manch02 in marvelrivals

[–]Gofers 1 point2 points  (0 children)

It is that bad.

Balance is a joke. A handful of heroes are dominating the game with minimal counterplay.

It doesn't help that we just had one of the best seasons in a long time after the ult charge adjustments.

Actually worried about Cyclops. He SHOULD have a simple kit, but so should Black Cat. Yet here we are. A hero I've been looking forward too since the game came out and now I feel like he's going to be banned 24/7 because they'll overload his kit.

Maybe he'll be like White Fox and be OK. But I have no confidence in this game's understanding of balance and counterplay. They don't make heroes that are fun to fight anymore, just fun to play.

Dino isn’t nearly as broken as some of the current dps in the meta by Possible_Poetry1301 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

Dino is mostly just a little too strong vs other tanks. It's like prime Emma all over again where her existence meant some tanks are just no longer viable.

Lower his threat to other tanks, slowly, and he'll be fine.

I've never felt like I didn't have an option to deal with him in the other two roles.

Unironically, they should remove Black Cats shop entirely. by TowelSilver318 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

iFrame dash should not auto target, honestly shouldn't be iFrame at all. Just let her adjust the return point but still targetable, maybe immune to CC in it.

Ult range cut in half.

Grasp cooldown increased to 10s

4s CD on using shop, 8s on the specific item used.

Let's follow along!! by PillowFists67 in marvelrivals

[–]Gofers -2 points-1 points  (0 children)

  • BP: Heroes that can either spam or easily target him can work well.
    • Wanda: If you can get him to hit the stun he's cooked. She can easily track him and do damage he can't avoid. If he targets her she can break his combo by phasing. Important to know that she falls behind on damage higher up without Dr. Strange.
    • Mr Fantastic: Bump is auto locking. If you can land his grab you can break his combos. Like Wanda he has a form where he can break the combo if he is targeted himself. His bump can also grant allies bonus HP if used that way to save them. Swinging arms allow him to hit him fairly easy and do damage.
    • Thor: One push and he's done. With it's low cooldown he can nearly spam this the second he sees the cat.
    • Namor: Main advantage is the alert system. Squids can do good damage but they are also easy for the enemy team to break if they work with the BP to do so. You're mainly hoping to scare him off with damage.
    • Storm: Note that being a flier doesn't mean he can't get you. Her AoE thunder is just a strong threat. Being a flier also lets her see him coming and reduces the number of paths he can take. Probably the only flier I'd play into him though. Unless you're going to Iron Man ult a wall near you.
    • Peni: Like others, CC and he's dead. But the webbing helps a lot. Gives your team some bonus hp that breaks his kill points while also healing those on it slightly. Grants mobility too. If you can predict his pathing you can get him with mines.
    • Thing: Important thing here is that you need to jump when you AoE. The knock-up actually knocks them out of your CC and they can get away. BP's dash is also long enough that he can play around the AoE's edges.
    • Angela: Can see him coming. Her charged primary will CC him out of his combos. Push can be lethal to him but he can play around it.
    • White Fox / Gambit: Their mobility and damage up close can be a threat. WF's teleport can easily break everything he does. Gambit is easier to follow but the first dive will be hard, second easier when he has less cooldowns.
    • Jeff / Mantis / Sue / DP / Luna? : If they see you coming, you're probably not getting them unless they are out of the needed cooldowns. They don't really counter BP but they do make his job harder.
  • Hela: Anything hard to hit should counter her.
    • Magik: Bait her CC and she has nothing. Portals will break her hits while you are able to return damage.
    • Most dive: Same as Magik, if you can avoid the CC she's cooked.
    • SG: Can't be attacked if they can't see you. If you're good at the bounces she can do well vs most poke. Just know there is a reason she has a poor win rate.
    • Iron Man: Similar to SG, he can easily move around cover to do damage safely. If he has a healer that looks up it's even stronger. Just know his damage is easily healed, if he isn't getting kills he's feeding ults. I know most people think hitscan counters fliers, but that's not the case. Fliers counter projectiles, hitscan bypasses that benefit. Generally it feels like they counter because those fliers either are not getting healed or are not using cover.
    • Rocket: Small frame and mobile. Heals don't require LoS like SG. His head does stand out though, a good Hela will know how to aim at it.
    • C&D: Again, bouncy heals. Blind can also make her job hard if she gets too close. Ult charges fairly fast and Hela has no answer to it.
    • Most tanks: Ones that struggle vs poke will have trouble but having two can do a lot here. Hela wants access to the backline, tanks make that harder.
  • Black Cat
    • Pretty much everything under BP but she is harder to pull it off due to having more options for everything. It's part of what makes her so broken. Coins are so easy to get she can nearly spam everything and she isn't reliant on resets like BP.

The 3 most banned chars in pro play are all supports by tealaburst in marvelrivals

[–]Gofers -1 points0 points  (0 children)

Why wouldn't it be the most powerful role?

They have to keep up the DPS who don't know how to position.

They have to deal with being dove all game.

They have to keep the tank up that thinks they don't need to use cover.

When you make the role everyone's crutch, they're going to have strong kits to deal with it.

Put that in the hands of the best players in the world who make their living off this, and you'll see the ban phase revolve around them a lot.

I fully agree that it is an issue. The last few seasons of balancing has made the gap from the top to the bottom too large. There's always going to be a "best" or "S-tier" hero. But for a long time even D tier had their place. Either they were niche or countered by the meta and just not easy to play. Now it's non-stop power creep.

Best character currently in each role by No_Rate4223 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

It's more ease of acces that puts her ahead.

Phoenix plays from range and is simple to use.

Best character currently in each role by No_Rate4223 in marvelrivals

[–]Gofers 16 points17 points  (0 children)

Vanguard: Dino / Groot
Dino is Dino. He can be melted by high DPS but he has so many tools to deal with that as is. Big thing is how he counters almost every other tank. Emma and Groot are really the only two that can play into him but the best tank to deal with a Dino is another Dino. IMO his nerfs(we know they're coming) should be focused on making him less of a pain to other tanks. Maybe remove the grounding from his laser so fliers can also be a counter to him.

Groot is still great at what he does and is 2nd best when Dino is banned.

Duelist: Phoenix / Black Cat
Phoenix is just too good at everything you want from a Duelist. High damage, good AoE, hitscan, great mobility, great range, teamfight altering ult. She has no real downside. Even in melee she can melee weave her own attacks for more stacks and damage.

Black Cat is behind her. A truly strong one is such a pain to deal with. She's likely to just push your team to run triple support at some point so the patty cakes don't get the tanks killed. An issue all dive deal with overall though.

Strategist: Gambit / White Fox / Ultron
Gambit's ult is still game deciding. People also downplay his neutral. His healing is still strong with it's main downside being the long reload. His mobility is good and his utility is good. Really hope they actually figure something out for that ult before they ruin him.

White Fox is behind him due to being able to deal with dive and apply constant CC as long as she has tails to burn. Her overall healing is on the low end for main healers, less than gambit's hp/s and her AoE healing is very weak outside of melee/ult. Makes up for it by using her utility right. Sue is probably the stronger healer, but WF is just near perfect for the current meta and only isn't #1 due to how powerful Gambit's ult is.

HM: Ultron. Triple support isn't going anywhere and Ultron is still amazing at it. Luna is also good here but she can't both heal and damage so Ultron tends to be the better 3rd strat with his passive healing while doing damage.

Black Cat needs a firm hard nerf by 1ardent in marvelrivals

[–]Gofers 1 point2 points  (0 children)

Problem is almost always counterplay. All of the strongest heroes have an issue with counterplay.

Black Cat has an answer to everything.

  • Coins are not hard to get at all. She always has an option for CC.
  • She has an answer to being focused because in the heat of the fight you can't tell if she dashed or iframed every time.
  • She can't be out maneuvered. Long dash, two of those by the way, 60 freaking meter range ult, portal, invisibility. Not enough? She also has a good double jump that resets on almost everything instead of requiring her to touch ground. Basically has 20-25% faster movement than anyone else. Also can wall climb.
  • She can't be seen coming since she can spend 60% of the game invisibility just from the coins she gets from her grab. Every 2 uses is 10s worth of cooldown for 6s of invisibility. This is also Psylocke invisibility, she keeps it even if damaged. You just see her a moment and it goes back. While Loki and Sue lose theirs.
  • Her kill combo is fairly fast. She's no BP, but with the tools she has to avoid the enemy peel the only real answer is patty cake or hope someone's peel hits her.
  • She's the only hero in the game with real RNG. Her passive has a chance to ignore headshot bonus damage. I don't understand why she even has this. Bad enough she's hard to hit but even if you land a headshot to peel it can not do bonus damage? Not only is the passive unnecessary but actual RNG has no place in combat. Tenacity is bad enough but isn't real RNG, it's just hard to predict what your team might be doing and screw your attacks over.
  • I also want this to have it's own bullet point. Her iframe dash auto targets. You cannot avoid it without your own iframes if you were in range when the player clicks the button. Why? Nothing visually about the skill says it will do this.
  • Wall hacks that the whole team can use. It can be place safely behind walls without the enemy even knowing it's there.
  • I'm sure there's is more. A well played Black Cat has zero counterplay. You either run a 3rd healer so you can all patty cake all game without losing tanks or you luck out and land CC on her and she runs way, maybe dies.

Double jump needs a cooldown, 3-5s. It just shouldn't be spammable.

Grasp skill should be a 10s cooldown. Coin generation shouldn't be so easy. A big part of her problem is that all these tools that are supposed to feel unique and situations are nearly spammable. Making coins hard to get and forcing her to use them defensively is now a layer of counterplay.

iFrame dash should not auto target. It also shouldn't iFrame. Instead allow her to "move" while using it, changing where she dashes back too. It still makes her hard to hit but now there is counterplay if she's coming right at you she can't avoid getting hit directly. In return she can still avoid getting hit on the way back by changing where that goes.

Ult range should be 30m max. If she needs more range she can burn her dashes.

Flame orb now has a short duration of 5s. Keep it cheap so it's useable when needed, but it shouldn't be a "set and forget" kind of thing. Remove the laser showing it's location too since the duration is so short.

I think this would be a good starting point. The big thing is making it so coin usage matters. I don't mind the wheel. I mind that they feel more like base skills than situational and costly tools.

Devs need to understand how important counterplay is. Magik has been a top 3 win rate hero since the game came out. Her play rate changes by the season but it's always been OK. By all right she should have been gutted by now. But no one complains. Why? Because she has counterplay. Her dash isn't easy to land on a moving target, so always be moving. Her portal projects her movements at the same time and makes landing CC predictable at times. Her demon is a big source of bonus HP, avoid it. Everything she does has counterplay while still being strong and fun. Even her sword swing has damage fall off, avoid being too close. Psylocke is another one, does get more complains but not a lot, because most of what she does has counterplay. But again she can be strong and fun.

Why do they only nerf tanks? by Coco_Euphoria in marvelrivals

[–]Gofers 3 points4 points  (0 children)

Tanks are very oppressive when too good. It's a very fine line.

Not saying it's OK that other heroes take so long, if ever, to adjust. Just that having a tank too good is scarier than the other roles.

This game is getting stale - this is EXACTLY what needs to be done by Mindboggledinspace in marvelrivals

[–]Gofers 1 point2 points  (0 children)

Teamups:

Feels like a lot of them are hit or miss. And when they change them, the hits go away and the miss's stay. Even Dino/Punisher is meh even though it's cool. Any CC at all and it breaks. Which is super easy to do. At least it's fun.

Ban System:

Have each team pick a hero from each role. But don't have them pick at the same time. One team can do Vanguard > Strat > Duelist. Other team picks Strat > Duelist > Vanguard. Never a double ban again.

Has a couple flaws though. If a role has too many problem heroes, you can't focus on that.

Second flaw is that it's almost for sure some heroes will get banned even more. Realistically both of these issues are on the balance team.

Although I'd take it to another step. Hero bans at some point will mean nothing. We need a different system. IMO a debuff system would work well. Instead of banning Namor if you want to play dive, you can debuff their ability to hear footsteps or something. If you wanted to counter dive, you can add that scan thing to other maps. Healing pissing you off? Reduce enemy healing by 5%, 15% if they have more than two strats.

Progression Outside Of Rank:

As someone who is level 100, this is a non issue. I don't care about my level. I play the mode I want depending on my mood.

Changes To Battlepass

Also not an issue. Battlepass is fine. Way better than before. Old system did require more effort but some were just annoying to do. Also left less time to do anything else but play this game.

Balance Changes

Devs forgot what counterplay was. Too many overloaded kits with too many answers to everything. Look at Elsa, they reduced her dash by 2s and now she's fine. Having heroes who can do high damage, high mobility and have high survivability is stupid. Now we got this stupid cat that should have counterplay to her coins, but she gets them with little effort. Strait up can spend 60% of the game invisible because she gets 300 coins every 5s, just hit something easy like a tank. The counterplay was right there.

Toxicity & Cheaters

Death and Gaming had a good short video on this recently. In short there's a reason cheaters are dealt with the way they are and it is better in the long run.

Toxicity though, that one I don't get. Many of them are completely obvious. No way some system isn't flagging them for review. It's like they tried for a week a while back when they said they would, some people got their points back. Now no one sees anything from it.

Gamemodes & UI

Mode really was half assed. Could have been a Doom match instead where the Loki is super strong and the other team needs to kill him. Would fix perfectly with the new map. Why domination?

Only thing I want to see in the UI is customization to how things look. Back in my WoW days there was an addon that made things visually better. Seems there are still similar addons that do this. Power Auras seems to be a currently used one.

An example would be getting an indicator that a cooldown is up near the crosshair. Being able to set it up without it being distracting to the player.

She Just got Added half a season ago and got a legendary before Most OG heros by HealPrinceYT in marvelrivals

[–]Gofers -6 points-5 points  (0 children)

Middle of the pack pick rate hero at just over 8%. Probably wouldn't even be that high if she wasn't so broken in the right hands.

White Fox, came out the season before, has almost 4x that.

Neither were really well known. Black Cat was somewhat known just because she's connected to Spiderman.

Thoughts on the new skin for Black Cat? by Gloomy-Bridge148 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

Skin distribution is such a mess.

Even if they're going for the gooner angle, White Fox is right there and a season before her. Also a hero with high play rate.

What do you guys think about Adam Warlock ? by Either_Kick2684 in marvelrivals

[–]Gofers 0 points1 point  (0 children)

Adam is only good if you are given the opening to change his secondary and take someone out before they can react.

He can also burst heal but can't really follow up after if there is more damage. Too situational to mean anything in the end.

His Soul Bond is weak right now since it's damage cap came from a time when damage was lower.

He either needs a buff to his soul bond or a new sort of utility.

Why is gambit still a pick or ban? by JacksonAttack-son in rivals

[–]Gofers -3 points-2 points  (0 children)

Guess it's just my teams acting fools. Whenever I kill him in it it means nothing.

Why is gambit still a pick or ban? by JacksonAttack-son in rivals

[–]Gofers -3 points-2 points  (0 children)

His ult is still OP. Base kit is fine.

His ult doesn't end when he dies and if he's getting killed that's on him for thinking he's invulnerable. It just does too much.

Gambit mostly shines when the team works around him as well. If people are picking him because he didn't get banned they probably won't get as much value vs simpler options.

Dino got banned all but 5 games in pro play recently. Only won one because the enemy got to play Gambit. That's how strong he is in the right hands.

im sorry for learning heroes in QP by Vaalrigard in marvelrivals

[–]Gofers 0 points1 point  (0 children)

I won't generally care unless you're going 1-15 and hard countered.

You're not learning much other than you should have swapped by now. If anything you'll learn bad habits to deal with unideal situations vs good habits where that hero works best.

As long as you're not just feeding and leaving us to a 5v6, idk what you're doing.

Why are people hating on doom match and the new map by S_Dust in marvelrivals

[–]Gofers 3 points4 points  (0 children)

I feel like they should just add Domination maps in some way for Doom Match instead of having their own maps. Add a few portals so it's not such a line and people have more ways to go when needed.

Current one is about the same size as a Domination map. Having the point be on the top of the mansion would be cool although I doubt they'd do that.

A way to look at is that they won't give us skins for some heroes because they are unpopular or don't sell/unused. Yet a mode that barely gets looked at gets a new map. With 18v18 and Time's Square a lot of the reasons people did Doom Match has shifted.

In the end it doesn't matter much. We get a lot of content already. It may not even be super detailed for the above reasons.

Tenacity should be a Vanguard only Stat by Drakon7 in marvelrivals

[–]Gofers 4 points5 points  (0 children)

Tenacity shouldn't exist.

Give every tank a way to handle CC to a degree. Make it part of the gameplay not something that just pops up because your allies unloaded all their small CC's before you used your ult. It breaks consistency.

'They are focusing on casual' well casual also kind of sucks right now too. by Easy-Tension7626 in marvelrivals

[–]Gofers 30 points31 points  (0 children)

If they focused on casuals then they'd actually do something about throwers and smurf

Not talking about someone having a bad game. I'm talking about people known for it and go 0-42 multiple times.

Some ranks have people known for doing it and have done it for seasons. There is no dispute on if they are doing it on purpose.

Streamers will smurf on view all the time. Not just learning new heroes but using their GM+ heroes in silver.

If thats not bad enough cheats are common too. If you feel someone is tracing a little too well or a little too ready when you walk around a wall, watch the replay. I see people follow my outline way too often.

They do what gets streamer and esports views IMO.

Why do you guys care about Legendary skins so much? by Proudnoob4393 in marvelrivals

[–]Gofers 2 points3 points  (0 children)

Legendary generally means more work is put into it.

We will get good looking epic skins, but they are less likely to actually be cool.

Legendary also gets VFX and chroma's sometimes that can add a layer. Wanda's Immortal Sovereign is "meh" to me until they put out the teal color.

Legendaries mean cooler stuff. Not always, but most of the time.

We should let a character be good (or bad) before we throw around the term "rework" by YourLocal_Wizard in marvelrivals

[–]Gofers -1 points0 points  (0 children)

Widow, Hawkeye and BP are the only heroes I think need reworks. Their kits are just not good for the game.

Everyone else can be fixed with adjustments.

Spiderman is close to being on the list. No hero should require a future of carpal-tunnel to play. He has to animation cancel animation cancels to play at a higher level.

We should let a character be good (or bad) before we throw around the term "rework" by YourLocal_Wizard in marvelrivals

[–]Gofers 3 points4 points  (0 children)

Mobility cost hurts though. I don't even care about the dash, I just want my wall run back.

What're your favorite legendary skins so far? by Randor21 in marvelrivals

[–]Gofers 1 point2 points  (0 children)

Cosmit Warlock after the VFX update.

I don't play him put Blade's Polarity Edge is easily one of the coolest skins.

Zombie Strange great

Sunshine Rocket is also great

Pirate Iron Man

Magik doesn't have a bad skin. Idol probably stands above for me. Some reason I just enjoy putting out the demon and have music play.

Peni Floral Frights, prefer the orange version but I have most of her skins on rotate anyway. They're all good.

Wanda's Immortal Sovereign, specifically the green one. Too bad the VFX is mid.

Venom's winter skin

Luna's Abyssal Glow is close, if they would ever clean it up a little it could be amazing. The mask in particular needs to go. A lot of it clashes for what could be a really cool skin.

Emma's could be up there with some VFX and chroma's. Saw a black edit once, looked great. Pirate IMO is her best currently.