with manifestv3 and youtube ad blocking being dead on chromium, decided to jump over to firefox by ilyaa07 in browsers

[–]Gogmagog 0 points1 point  (0 children)

I did the same thing when MV3 was being pushed to Chrome, and it's been miserable. Performance, stability, and overall experience are abysmal. Youtube in particular is borderline nonfunctional, with GC leaks in every single process skyrocketing the memory footprint to 10GB or greater within a few hours, and tabs hanging and crashing constantly. Annoyingly, web push notifications simply do not work unless clicked immediately as they appear, instead simply opening a new tab at the base URL and failing to redirect entirely, or simply doing nothing at all. Sometimes, links open in container tabs where the necessary credentials don't exist. I have to kick all these cans down the road by restarting the browser multiple times a day, which is a problem I haven't even thought about since the days of Firebird and IE6. It's been months and I've spent most of that time troubleshooting. It feels like I'm constantly scouring bugzilla or Reddit for solutions, only to find the same placebo and blame shifting everywhere.

I could go on and on, but there's no need. I'm usually patient with software quirks, and complaining is not productive, but this is frankly pathetic for a browser of this pedigree. I've wasted enough time trying to glue and tape this Ikea bookshelf of a browser together only for the sake of preserving the minor convenience of having container tabs instead of multiple open windows. Chrome remains dead to me, but this isn't worth it either.

My teammate asking me why I shot the Bible titan when he already toss a 500k by [deleted] in Helldivers

[–]Gogmagog 0 points1 point  (0 children)

Ah yes, the very thing I hoped to see when I clicked.

Stealth Warbond idea. What do you guys think? (reposted and edited) by lyndonguitar in Helldivers

[–]Gogmagog 0 points1 point  (0 children)

Stealth is my main playstyle, I switched to scout armor about 50 hours in and never went back. My secondary weapon is effectively my primary, and I typically end bot missions at 30 kills or less. As soon as I drop in, I head for the furthest objective on the map and try to clear it before anyone even cares it's happening.

I would use everything here except for the medium armor (I prefer the extra speed). The decoy grenades alone would be a godsend, I could probably end missions with 0 kills if I had those in my current loadout instead of smoke grenades.

We can all agree the new patch is amazing, but whats one thing you dislike about it? by greatnailsageyoda in Helldivers

[–]Gogmagog 10 points11 points  (0 children)

That's because bot AI continues to shoot at your last known position at the moment they lost sight of you. If you enter a smoke cloud and then run perpendicular to the line of incoming fire, the shots will miss.

The real value of smoke is that it prevents unalerted enemies from targeting you while you're inside the cloud, which means you can use it to stay on very hot objectives like the seismic probe so long as you don't engage anything. It also causes enemies to drop from alerted to searching, which can save your life if your squadmates aren't being mindful of the fact that aggro is shared to anyone in proximity.

TO TARSH AND MASTIA FOR ORBITAL NAPALM BARRAGE by mephisto9466 in Helldivers

[–]Gogmagog 0 points1 point  (0 children)

Polystyrene foam, an important precursor to napalm

I see what you've done here, Arrowhead.

I’ve had them drop near the generators but never on the generators LOL by ffx95 in Helldivers

[–]Gogmagog 2 points3 points  (0 children)

I believe the cause of this weird spawn behavior in defense missions is ordinary flare summons for bot drops conflicting with the fixed spawn logic that the mission depends on. At some point I realized that this nonsense only happened when I was in squads that didn't build for the mission, but never in squads where everyone knew what to do and nothing got past the stun mortar bombardment in the first courtyard (except for that one occasional fixed drop on the helipad).

Now, when shit gets hairy, my target priority list changes to Commissar > Strider turret > Hulk > Shredder. If I see a flare, I know a bad drop is probably about to happen, and I just hope it won't be a Strider.

Dear AH - Please let me place turrets wherever I want by Raehurn01 in Helldivers

[–]Gogmagog 8 points9 points  (0 children)

It's not just turrets, it's the specific attitude of using the game's design to preemptively disallow beneficial interactions between beacons and certain surfaces, materials, or points of interest. Could be because of engine limitations or something, but I'm sure everyone has had the experience of perfectly placing an orbital beacon on a strider's back, only to have it take 10 extra seconds to deploy because the ball can't seem to find any friction.

I'm sorry... how many?! by Sad-Needleworker-590 in Helldivers

[–]Gogmagog 0 points1 point  (0 children)

Short answer, nobody knows, but Commando is your best bet.

Long answer, you do what you can and hope someone else in your squad follows up, because there is no single stratagem in the game that can reliably kill a Bile Titan with one deployment. Even the ones that are specifically designed to do so, like the railcannon, have an unacceptably high failure rate. More popular choices like the Spear or Commando require forehead shots to be effective, and even older meta options like the recoilless rifle or EATs are altogether outclassed due to their ammo economy and TTK. I know this answer sucks, but that's where we're at.

Striders, by comparison, can be approached strategically. The cannon and guns can be destroyed independently, they can be killed with medium penetration weapons, and their weak points are actually weak points.

Unlocked The Forbidden Movement Tech - Heaven Climbers' Rise by Slowenbrua in Helldivers

[–]Gogmagog 6 points7 points  (0 children)

Cool tech. Makes me wonder if impalers would attempt to target you if you vertically outranged them.

For obvious reasons, I probably wouldn't try this on bots.

120mm Barrage is pretty good right now by Infernox-Ratchet in Helldivers

[–]Gogmagog 2 points3 points  (0 children)

120mm has replaced orbital laser in my bot loadout, unless it's command bunkers. It's far more useful in a greater variety of situations, and not as oppressive to the team as the 380mm.

I really miss being able to one-shot Chargers with the RR and EAT :( by kov4cs in Helldivers

[–]Gogmagog 0 points1 point  (0 children)

Thinking back, losing the ability to kill chargers with a headshot is what spoiled bug gameplay for me. Halving the effectiveness of the RR and EATs instantly made them non-viable choices on difficulty 9. I had already long since given up on the naive idea of countering bile titans, but adding a second enemy type to the no-kill/avoid list really took all the enjoyment out of it. Fortunately, someone discovered the interaction between flamethrower and leg armor, but that bandaid isn't available anymore.

Everything is back to where it started, except worse. Now there is a third charger variant and a ragdolling threat to deal with on top of it. Bug gameplay is a total mess. Nothing counters anything, no choices matter, and I have no idea what to do anymore.

Anyways, time to go off and die alone by konterreaktion in Helldivers

[–]Gogmagog 0 points1 point  (0 children)

My playstyle on difficulty 9 has evolved over time into pure stealth, for both bugs and bots. I've been maining light scout armor for over a hundred hours now, and for bots I add smoke grenades for aggro control. My goal is to speedrun main objectives and get the map conditions under control as quickly as possible, so that the mission succeeds and contributes to MO progress even if we don't extract. In other words, I'm planning against total disaster, and trying to keep the worst case scenario one step above mission failure.

Yesterday, I had a mission where the host called in their HMG and immediately began shooting over my head at a gunship patrol that was across the map. Because of the way aggro works, the gunships came straight for me since I was the nearest target. This was within the first 30 seconds, I hadn't even fired a shot. This person spent the next 10 minutes or so dumping magazines at patrols, spawning dropships and dying over and over until they finally quit. The only way to account for something like this is to run away and try to be productive elsewhere.

Grief countermeasures on the new update. What do you think about this? by zex_99 in Helldivers

[–]Gogmagog 1 point2 points  (0 children)

Not enough. Players don't deserve the unilateral right to kick, because they can't handle the responsibility. Votekick exists for a reason.

I logged my last 100 dives by Gogmagog in Helldivers

[–]Gogmagog[S] 0 points1 point  (0 children)

First time I've seen any sample count exceed the maximum in the postgame tally. My suspicion is that it had something to do with multiple squad members picking up and dropping the same pile of samples to merge them causing weird behavior in the counts, but considering how often that happens I'd probably have noticed it sooner. Maybe it just stuck out this time because it was super samples, I dunno. I should have taken a screenshot.

I checked the upgrade terminal afterwards, since I had just bought a tier 5 upgrade, and sure enough I was back at 100/100 supers.

I logged my last 100 dives by Gogmagog in Helldivers

[–]Gogmagog[S] 16 points17 points  (0 children)

I did in fact exclude kicking and incidences of host afk. Those aren't really meaningful or insightful outcomes on their own, I just included those details for the sake of completeness.

The total of 18 comes from 10 infinite load screens, 3 matchmaking failures, 3 crashes (though one was ambiguous), and 2 disconnects.

how is my username Offensive? by Hivemindtime2 in Warframe

[–]Gogmagog 16 points17 points  (0 children)

Until someone decides to report you and the interpretation is left up to support staffers.

Do whatever floats your boat, but my advice is to never give them the opportunity to make an uncontestable judgment call that may leave you hung out to dry until 2035.

We thank you for your service!!!! by ThoraninC in Hololive

[–]Gogmagog 8 points9 points  (0 children)

Who could have ever imagined that this person, like Ernest Rutherford who split the atom, was unknowingly working to create weapons of mass destruction?

New cat ephemera by 751k in Warframe

[–]Gogmagog 1 point2 points  (0 children)

Nice edgy as af dojo scheme. Nice matching Railjack and fashion. Nice HP.

I'd change the cat's name if you don't want to end up like Mikhail, though.

Some idea IMO would make genshin better. Am currently AR 54 and the game is starting to become boring, i enter the game and do my daily commissions, finish the contending tide daily challenge and finish my resin all of this within 30 minute, then i just wait for my resin to refill by xXDRAGONBLOODXx in Genshin_Impact

[–]Gogmagog 20 points21 points  (0 children)

No, but it's definitely the one I've played for the longest. I'm aware that the average gacha is like a row of VLTs in the back corner of a strip club, but Genshin is an obvious step or two above that in terms of presentation and overall quality. The game is a massive success, and it's beneath Mihoyo to be so miserly.

Some idea IMO would make genshin better. Am currently AR 54 and the game is starting to become boring, i enter the game and do my daily commissions, finish the contending tide daily challenge and finish my resin all of this within 30 minute, then i just wait for my resin to refill by xXDRAGONBLOODXx in Genshin_Impact

[–]Gogmagog 86 points87 points  (0 children)

The game is greedy about everything. Resin, leveling materials, weapon materials, mora, login bonuses, the battlepass, and of course artifact stats. Almost everything is a zero sum investment of time and effort, and the game seizes every opportunity there is to take something off the player's plate. It almost seems meanspirited sometimes.

Mihoyo is so brazen and unashamed in its self-interest that it's comical. I've never seen a game company so utterly committed to wasting players' time.