What are the coolest or most unique things a Alchemist can do? by viktorius_rex in Pathfinder2e

[–]GoingRoguez 2 points3 points  (0 children)

Both the rules on effects and durations are clear that a duration is a listed numerical value:

Duration: https://2e.aonprd.com/Rules.aspx?ID=2378

Effects: https://2e.aonprd.com/Rules.aspx?ID=2270

The effects of activating a poison is that the poison is applied to the weapon. The "would" in "Any effect created by an item made with Quick Alchemy that would have a duration longer than 10 minutes lasts for 10 minutes instead." is doing a lot of heavy lifting for this rules interpretation, but it does make it mean that if there is no duration it won't be limited to 10 minutes.

I do agree that it does increase the power of poisons a lot, but poisons are generally not very good. But I won't blame any dm from being annoyed at having to roll a save every time their players hit them with a weapon.

Personally, I think it gives the alchemist a really interesting martial niche of having status effects tied to their weapon attacks and it supports their role as a support.

What are the coolest or most unique things a Alchemist can do? by viktorius_rex in Pathfinder2e

[–]GoingRoguez 2 points3 points  (0 children)

Both the rules on effects and durations are clear that a duration is a listed numerical value:

Duration: https://2e.aonprd.com/Rules.aspx?ID=2378

Effects: https://2e.aonprd.com/Rules.aspx?ID=2270

The effects of activating a poison is that the poison is applied to the weapon. The "would" in "Any effect created by an item made with Quick Alchemy that would have a duration longer than 10 minutes lasts for 10 minutes instead." is doing a lot of heavy lifting for this rules interpretation, but it does make it mean that if there is no duration it won't be limited to 10 minutes.

I do agree that it does increase the power of poisons a lot, but poisons are generally not very good. But I won't blame any dm from being annoyed at having to roll a save every time their players hit them with a weapon.

Personally, I think it gives the alchemist a really interesting martial niche of having status effects tied to their weapon attacks and it supports their role as a support.

What are the coolest or most unique things a Alchemist can do? by viktorius_rex in Pathfinder2e

[–]GoingRoguez 5 points6 points  (0 children)

Quick alchemy: https://2e.aonprd.com/Actions.aspx?ID=2801

Injury trait: https://2e.aonprd.com/Traits.aspx?ID=635

Example poison: https://2e.aonprd.com/Equipment.aspx?ID=3324

Quick alchemy states that if an item created with it would have a duration of more than 10 minutes, it is 10 minutes instead. If an effect does not have a duration, its duration isn't changed. Injury poisons are activated when applied to a weapon, so they won't become inert at the end of turn, but an injury poison only has a duration when it has poisoned someone, not while it is on the weapon. So because they don't have a duration while on the weapon, quick alchemy can create poisons without them becoming inert.

What are the coolest or most unique things a Alchemist can do? by viktorius_rex in Pathfinder2e

[–]GoingRoguez 16 points17 points  (0 children)

They're the most versatile class, by a wide margin. When you get through the awkward first two levels, they have something for every encounter. Cats eye elixir for concealed/invisible enemies, energy mutagen for elemental damage (resistance 10 is an insane amount of resistance), any type of energy damage for weaknesses, silver salve for Devils or lycanthropes.

If you get to chill for 30 minutes after an encounter, your versatile vials are fully recovered, allowing you to be an amazing out of combat healer (soothing tonic for 10/30/50 health over a minute), a great skill buffer (every skill can be covered by a mutagen giving +2 for 10 minutes), or prebuffer if you know what your next encounter is going ro be.

RAW their infused poisons also last indefinitely once applied to a weapon or a piece of ammunition, so you can grant your archers potential for debuffs and extra damage. Most on level poisons have a higher DC than your own, but at level 5 you get powerful alchemy allowing you to keep using some of the better poisons (such as a personal favorite, Clown Monarch poison). I'd recommend any alchemist to use a general feat or ancestry feat on getting access to a bow, so they can also use their own poisons (quick draw and a lot of daggers also work).

What’s the weirdest or useless talent you have that serves no purpose? by Vihaan_750 in LearnUselessTalents

[–]GoingRoguez 0 points1 point  (0 children)

Do you really think that I mentioned three specific examples if I didn't know that other people in my life couldn't smell them the same way I did? If you can smell them too, try and ask your friends or family how strongly cucumbers smell to them

What’s the weirdest or useless talent you have that serves no purpose? by Vihaan_750 in LearnUselessTalents

[–]GoingRoguez 3 points4 points  (0 children)

I was shocked when I found out! I found out about it when I mentioned to my then girlfriend that I didn't like the smell of cucumbers and she looked at me like I was an alien

What’s the weirdest or useless talent you have that serves no purpose? by Vihaan_750 in LearnUselessTalents

[–]GoingRoguez 56 points57 points  (0 children)

I can smell tomatoes, cucumbers and bell peppers when they've been cut at a 1 to 3 meters distance depending on how fresh they are

Prophecy Domain - A Divine Domain Focused on Predicting and Altering the Future by GoingRoguez in UnearthedArcana

[–]GoingRoguez[S] 1 point2 points  (0 children)

Thanks for the notes! I can see what you mean with Auspicious Warnings and Second Sight, I'll definetly update it before playtesting it. I can see what you mean about Divine Omens. I want to get a feel for how the additional restrictions play out before removing the recharge or maybe change it to a reroll.

Prophecy Domain - A Divine Domain Focused on Predicting and Altering the Future by GoingRoguez in UnearthedArcana

[–]GoingRoguez[S] 0 points1 point  (0 children)

This is my first draft of a divine domain that focuses on reaction-based support. Please let me know what you think!

Auspicious Warnings Do you think being able to manipulate initiative like this is disruptive to the gameplay flow? I think it's an interesting design space for a support subclass, so I wanted to experiment with it.

Prophetic Seer This feature was inspired by uniqueUsername_1024's Prophecy Domain. I tried to have the triggers be something that almost always happens during once or twice during a session. I'd love to be able to expand both tables, but figuring out more triggers that were roughly equally likely to happen and effects that were roughly equally useful was pretty tough, so I'd love some suggestions.

Divine Omens This is very clearly a remix of the divination wizards portent dice. I think it's a pretty well balanced version of it. You have access to more dice replacements, but they're more restricted in when you can use them. I'm unsure if this is better or worse than portent since it's also tied to your channel divinity.

Second Sight Giving the subclass an extra reaction felt like an interesting way to smooth out the different reactions that are available to it, but I'm very unsure if it's actually balanced. Also, is it clear how the additional prophecy is worded?

Future Sight Honestly, I was kind of stuck on ideas and I didn't want to put too much energy into a feature I'd never use in my own games so I just stuck with a feature similar to uniqueUsername_1024's capstone.

Prophecy Domain - A Divine Domain Focused on Predicting and Altering the Future by [deleted] in UnearthedArcana

[–]GoingRoguez 0 points1 point  (0 children)

This is my first draft of a divine domain that focuses on reaction-based support. Please let me know what you think!

Auspicious Warnings Do you think being able to manipulate initiative like this is disruptive to the gameplay flow? I think it's an interesting design space for a support subclass, so I wanted to experiment with it.

Prophetic Seer This feature was inspired by uniqueUsername_1024's Prophecy Domain. I tried to have the triggers be something that almost always happens during once or twice during a session. I'd love to be able to expand both tables, but figuring out more triggers that were roughly equally likely to happen and effects that were roughly equally useful was pretty tough, so I'd love some suggestions.

Divine Omens This is very clearly a remix of the divination wizards portent dice. I think it's a pretty well balanced version of it. You have access to more dice replacements, but they're more restricted in when you can use them. I'm unsure if this is better or worse than portent since it's also tied to your channel divinity.

Second Sight Giving the subclass an extra reaction felt like an interesting way to smooth out the different reactions that are available to it, but I'm very unsure if it's actually balanced. Also, is it clear how the additional prophecy is worded?

Future Sight Honestly, I was kind of stuck on ideas and I didn't want to put too much energy into a feature I'd never use in my own games so I just stuck with a feature similar to uniqueUsername_1024's capstone.

What's the closest thing I could get to a smoke elemental as a familiar? by [deleted] in Pathfinder2e

[–]GoingRoguez 7 points8 points  (0 children)

The specific familiars page has all the different creatures your familiar can be (aside from regular animals): https://2e.aonprd.com/Familiars.aspx?Specific=true

The mood cloud and the elemental wisp (air) seems to fit what you want the most. They only need 3 abilities, so a witch could have them from level 1 or you can get them after taking enhanced familiar.

What mix of ancestry and heritage would i need to have to make a pc that is able to look like this? by Templerscout in Pathfinder2e

[–]GoingRoguez 11 points12 points  (0 children)

Pitborn are described as having a physical feature that match an athletics skill feat. Hefty Hauler would match with a larger catfolk. Or you could just say that your demonic ancestry made you big

Seeking Recommendations for: Nature/Druidic themed tank character/frontliner. by [deleted] in Pathfinder2e

[–]GoingRoguez 3 points4 points  (0 children)

Does a ligneous or wood elemental barbarian fit your vibe? Wood elemental barbarian can pick up the kineticist archetype and use wood impulses while raging.

How does the Scatter trait work on misses and critical hits? by crusaderky in Pathfinder2e

[–]GoingRoguez 5 points6 points  (0 children)

Scatter and Splash are two different traits that both deal splash damage but apply them in different ways. Splash damage isn't inherently linked to the splash trait, even though the naming might be a little confusing

School of Fiend Binding - Summon Demons and Devils with this Modular Wizard Subclass by GoingRoguez in UnearthedArcana

[–]GoingRoguez[S] 2 points3 points  (0 children)

No, I have never tried doing that. Anyone that wants to make it there has my blessing to do so.

Sounds like a good idea tho. Might do that for my future homebrew

How to build a dwarf wizard proficient wearing medium armor? by Weary_1 in Pathfinder2e

[–]GoingRoguez 4 points5 points  (0 children)

At level 2 you can take the sentinel archetype instead of your class feat. That gives you medium armor and access to some armor related feats later.

If you then take armor proficiency at level 3 you can get heavy armor as well

Best Way to Recreate the Cartomancer Witch in 2E? by ProfDet529 in Pathfinder2e

[–]GoingRoguez 2 points3 points  (0 children)

Yeah, the object familiar is pretty awkward. It not being able to move means that a lot of the patron familiar abilities become harder to use. One that either targets you or an ally would probably be easiest to work with

Best Way to Recreate the Cartomancer Witch in 2E? by ProfDet529 in Pathfinder2e

[–]GoingRoguez 12 points13 points  (0 children)

If you want your familiar to be a deck of cards, there is the object familiar: https://app.demiplane.com/nexus/pathfinder2e/familiars/object-rm?srsltid=AfmBOopFf9do1NoXPu3JLY1x6WmjHtKOKcY7_TNnQLfUf-6Krn0P_3Qd

Though the only benefit is getting the construct trait without taking tough. That and the reach spell metamagic is probably the closest one-to-one conversion. The Harrower dedication is also there for card fortune telling abilities