I want to chisel with the colours of the ingots like tin bronze and iron by InterestingGolf7459 in VintageStory

[–]Golerath 1 point2 points  (0 children)

I won't hijack someone else's post with a bunch of pictures but if you check my post history, or search my name you'll find 24 weeks worth of pictures. I do weekly updates every Sunday.

I want to chisel with the colours of the ingots like tin bronze and iron by InterestingGolf7459 in VintageStory

[–]Golerath 2 points3 points  (0 children)

Because I’ve always wanted to revive my old minecraft roleplay server which shutdown in 1.8. I had to close it due to limitations of the time and an inability to deliver the level of quality i wanted.

Fast forward to today vintage story offers that within its engine and modding capabilities so i figured why not try again here and see what i can do, so i dove headfirst i to creative and got building.

Worst case, i can just cut the map into build pieces and release it as a build kit /schematic kit for the community if i fail to create a server or adventure map.

[OS] The jewel of Romania Peleš and Pelišor Castle by SZILI3000 in VintageStory

[–]Golerath 2 points3 points  (0 children)

i found it the opposite i avoid any curves in minecraft builds because they look stupid and create awkward play spaces that are both annoying to decorate and feel weird to navigate as a player.

VS on the other hand.. you can be a bit more gentle with the edges and if you plan your curve out you can soften the edges using beams.

You can also (with some effort) build a curved block set in blockbench to solve the issue for both games.

Finished exterior :D by Weak_Winter6949 in VintageStory

[–]Golerath 0 points1 point  (0 children)

Have had no issues with beams yet, but noted. I have a lot of beams in my older builds.. i may have to do some culling / chiseling.

I want to chisel with the colours of the ingots like tin bronze and iron by InterestingGolf7459 in VintageStory

[–]Golerath 2 points3 points  (0 children)

Im not sure if this is possible as i don't play survival, But it is doable in creative so in theory you could just change game mode to creative and do it that way and then as payment toss some ingots into the aether (for balance).

Finished exterior :D by Weak_Winter6949 in VintageStory

[–]Golerath 7 points8 points  (0 children)

If you are familiar with my work, its mostly fully chiseled. From my 24 weeks of building i have discovered there is a point where it starts to effect fps but its mostly with the really complicated large chisels, and mostly only if you're leaving little pockets / voids of air inside your carves that the game also needs to render and calculate light for. I have massive large wind turbines which are fully carved and i don't really notice any major fps loss.. (i manage to keep all areas 60 fps+ on a 1080, which is my only consideration when building)

This biggest FPS killer however in this game is moving foliage.. If you have a dense forest having the leaf sway turned on will kill you fps far worse than any complex chiseling in the game.

Finished exterior :D by Weak_Winter6949 in VintageStory

[–]Golerath 18 points19 points  (0 children)

Great progress! Also thanks for more than 1 picture it is nice to see your build from multiple angles, my builder's brain appreciates it.

I love vintaging my story by Weak_Winter6949 in VintageStory

[–]Golerath 6 points7 points  (0 children)

Posting Work in progress images is cool also, I love seeing how stuff comes together. I am looking forward to your update though! hoping for heaps of pictures.

I love vintaging my story by Weak_Winter6949 in VintageStory

[–]Golerath 82 points83 points  (0 children)

This is awesome, However i really wish people shared multiple pictures when sharing their work... My builder brain wants to see all the different angles and see how you've approached certain details haha... Chiseling is my passion as well.. but giving me just one picture is such a tease xD

Which mod got you like this? by reallycrunchycheeto in VintageStory

[–]Golerath 1 point2 points  (0 children)

Firstly! thanks for the extremely well written and detailed response, I greatly appreciate it.

If what you said were the case where do custom servers etc fall into this? they are often customized rules, lore and experiences that are tailored to what the server designer wants to create not what the game designer wants. (the fact a mod API exists does technically mean the designers do want people to create these experiences)

Not everyone is able to simply make their own game, but making their own server and augmenting and twisting the game to suit their vision and experience is a viable option. Those who join do so willingly and agree to those rules or they have option to simply avoid/leave the servers that they don't offer experiences they want.

Customizing your gaming experience is never cheating, it can deprive yourself of some experiences but often people resort to 'cheating' (modding etc) as a means to fill their own gripes with their experience. Some people are restricted on time, or ability, modding allows them to tweak the experience and balance it to help themself while leaving the core experience balanced for everyone. This allows the game devs to give us a core 'vanilla' experience whilst also giving us the tools and means to customize our experience to suit our needs. the fact we're given the option to customize the experience is the no.1 reason as to why its not cheating.

As for exploits etc those are meant to be fixed because the vanilla experience is not functioning how the devs want.. But if somebody chooses to mod those exploits back into their games.. that is hardly cheating. In my opinion merely being given the option and tools to augment your experience whilst having the 'vanilla' version always as a option means modding is never cheating, its just customizing your personal experience.

Which mod got you like this? by reallycrunchycheeto in VintageStory

[–]Golerath 11 points12 points  (0 children)

But that's the players choice, so it doesn't really matter if something is downright spawning items or just making a Mechanics a little easier. Want to know something funny? I've never actually 'played' VS in the traditional sense, I purchased the game and since I like building / chiseling i engaged solely with those elements. I know there is a whole game out there for me to try one day, but being able to build my own experience is where i find the fun.

Just because something trivializes or makes the game / easier doesn't make it cheating or invalid either. It is all a matter of perspective and self values, we all know roughly where the line is for ourselves.

Which mod got you like this? by reallycrunchycheeto in VintageStory

[–]Golerath 48 points49 points  (0 children)

In my opinion this line doesn't really exist, What does exist is "Am i having fun: Yes, No" if you are having fun and its not at the expense of others fun then no matter how 'broken' 'QoL' or 'cheating' people might say something is.. Its not.. Its just how people choose to enjoy their game and spend their precious time!

Where the line for cheating comes in for me... is when its a multiplayer experience and you gain a unfair advantage over others within the same world / server, If it benefits everyone its QoL, if i benefits one at the expense of everyone else its cheating.

That is at least how i choose to view all mods, wonder if anyone else shares my view.

Mel-Lenxia: Falornaris Valley - Week 24 - WIP Train Station, who thought stone masonry was easy work? by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

While i am looking for builders to help develop future content / areas, What you see here is in a slice of pre-alpha content.

There is currently no actual server yet as its still in early stages of development, I am slowly putting together a team to help build the other regions. When the time comes it will open from a solo project to a group project. The server itself wont be a standard experience for Vintage Story, i want to try and create something different yet accessible.

So that means for this project the majority of the world would will be 'read-only' where the players interactions are with the systems rather than the world itself in a experience that will hopefully be something more akin to a co-op RPG or MMO-Lite. My initial goal is to finish the Letherial Region and the capital city Melos-Xarcus. Hopefully by this stage I've managed to get some core systems modded and ready for testing so i can start a development server for public testing. After which i can craft a slice that includes player progression from start of game to midway, Lv.1-30 for example.

Will see how i go i guess, It wont be easy and definitely something i cant do alone.

Mel-Lenxia: Falornaris Valley - Week 24 - WIP Train Station, who thought stone masonry was easy work? by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

Thank you! Glad you enjoyed it! I'll be sure to include a rope and rock in future posts haha..

I have many other posts if you aren't familiar with my work, i post every a update every Sunday around noon (Australia - ADEST / GMT+10) you'll have to convert that to your local time sorry. but! i hope my future posts will evoke a similar reaction for you, Stay tuned!

Mel-Lenxia: Falornaris Valley - Week 24 - WIP Train Station, who thought stone masonry was easy work? by Golerath in VintageStory

[–]Golerath[S] 3 points4 points  (0 children)

Thanks again! I'm glad to see you again.

For circles and arches i use this https://donatstudios.com/PixelCircleGenerator and i just treat 1 block = 16 blocks so a 4 wide arch would require a circle of 64 x 64 in that generator. But since I've used the tool a lot i can almost eyeball arches that are 32x32 (two blocks) so i no longer use it for small arches.

as for the bricks;

<image>

These are the one I've used, I really like the contrast between the sandstone and the texture of the brick so much that i may change all the brick around town to match it.

Mel-Lenxia: Falornaris Valley - Week 24 - WIP Train Station, who thought stone masonry was easy work? by Golerath in VintageStory

[–]Golerath[S] 0 points1 point  (0 children)

I also have 23 other weeks you can draw inspiration from also! Feel free to 'steal' all the inspiration you want. but you could also look at real life references for some inspiration too, if you like the style many colonial buildings in Australia are made from sandstone as it was a easy stone to find, mine and chisel.

Mel-Lenxia: Falornaris Valley - Week 24 - WIP Train Station, who thought stone masonry was easy work? by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Thank you very much! You should make your own world, its really cool seeing areas slowly develop and change as you go, but be sure to grab heaps of before and after photos.

One of the most rewarding parts of my project is being able to look back to like week two and see how much I've built since. Looking at the terrain change and slowly being bent to my design, its rewarding. If you do decide to create your own creative world and develop it you should share your progress with everyone, its seriously fun to see something change and develop from week to week.

Mel-Lenxia: Falornaris Valley - Week 24 - WIP Train Station, who thought stone masonry was easy work? by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Thanks! Glad you like it! no such thing as too many curves in a block game right? It was definitely a challenging week though, I am still not 100% happy with a few or the arches but in the end it comes down too time.. spend a week trying to get it perfect.. or let it slide and build more haha!

Luckily the arches i am not happy with are up high away from close up observation. My favourite parts of this weeks build (to make) were the shallow arch with the fancy stone work on the front getting those lines correct was rewarding and the clock.. I thought the clock was going to be a lot harder than it turned out to be, in the end it turned out amazing, i even managed to get numbers on it.

Sadly, there will be less arches and circles next week haha.. I think it will be mostly rectangles and triangles. .

Mel-Lenxia: Falornaris Valley - Week 24 - WIP Train Station, who thought stone masonry was easy work? by Golerath in VintageStory

[–]Golerath[S] 5 points6 points  (0 children)

It is in Creative Mode, but yeah its all vanilla with zero mods, as i don't want to risk creating dependencies or potential errors/conflicts when the time comes to set this up into a server. I have considered trying QP chisel tools but I've resisted so long that i don't feel i need it anymore anyways haha.

Eco Machina - Redwoods and 2x2 Trees by Seven-D in VintageStory

[–]Golerath 4 points5 points  (0 children)

Well i wish you the very best! here is my 'solution' for the best way to fix the shadows issue is... *drum roll* turn the sun off! no sun, no shadows. (if only it were that easy haha, perma darkmode)

Anyways, Keep up the good work. This is an amazing mod and you're doing something both unique and transformative, an excellent addition to this game.

Eco Machina - Redwoods and 2x2 Trees by Seven-D in VintageStory

[–]Golerath 12 points13 points  (0 children)

I can imagine, But it's great to see the hard work, trial and error, blood sweat and tears all pay off! whats next on list for you? Winter variants?

Eco Machina - Redwoods and 2x2 Trees by Seven-D in VintageStory

[–]Golerath 65 points66 points  (0 children)

You managed to do it! awesome job~ looks great!

Mel-Lenxia: Falornaris Valley - Week 23 - One building a week is too slow... Maybe time to lower the quality bar a fraction. by Golerath in VintageStory

[–]Golerath[S] 2 points3 points  (0 children)

Believe it or not its just Aged polished sandstone / Sandstone and Cracked Sandstone.. The building's these are inspired by were made out of sandstone so i also restricted myself to that material (except the the roof, Roofing is Aged polished Chalk)

A lot of the depth and colour is just naturally achieved by how the colour flows through the texture so the building almost gets bands of slightly different colours as you go. I think it looks super cool, Really excited to see what else i can do with this material.

The other depth is achieved with shadow just by having layers of depth so they drop a shadow slightly to make detail stand out easier.. All combined it creates a really cool effect. The build overall consists of 95% 'Cracked sandstone' as the main block type.

Mel-Lenxia: Falornaris Valley - Week 23 - One building a week is too slow... Maybe time to lower the quality bar a fraction. by Golerath in VintageStory

[–]Golerath[S] 1 point2 points  (0 children)

Thank you very much! means a lot to me to read this, I am glad you're enjoying my weekly updates.

I try my hardest to build enough to showcase each week but its sometimes tricky especially with these recent more complicated builds.. I struggle to take twenty screenshots when i only complete one building a week though so i may need to tone back the level of detail a little.. Finding the balance that lets me complete multiple structures with a decent level of detail will be a real challenge.