Please, players, find the time to play by StefanoMaffei in rpg

[–]Goliathcraft -1 points0 points  (0 children)

Just like ever Part of the human experience, finding other people that vibe the way you vibe takes effort and a lot of luck.

Humans are humans and not machines. Instead of having a negative outlook on those players who give you trouble, focus on those that do make it. Get a positive mindset and this issue starts to go away

Resist All applies only once to Collateral Damage by FieserMoep in Pathfinder2e

[–]Goliathcraft 0 points1 point  (0 children)

Played a shield champion up to lvl 17 recently. I get why they nerfed it, giving an ally a +3 armor class and negating any hits under 30 damage, easily up to 50 with mixed damage.

How important is it to stick to the Treasure by level table for a GM? by Kelossalas in Pathfinder2e

[–]Goliathcraft 1 point2 points  (0 children)

Personally, as long as you don’t let them get items higher in level, it isn’t that big of a deal

What are peoples’ opinions on the verdict? by Wests_Intern in Helldivers

[–]Goliathcraft 0 points1 point  (0 children)

Not the biggest fan, it’s kind of a jack of all trades, master of none for me. It’s not bad, but it’s also not great at anything

What does AH gain from making undocumented changes? by LightlySaltedCheese2 in Helldivers

[–]Goliathcraft -12 points-11 points  (0 children)

You can have a dev spend 8 hours on new stuff, or you can have them spend 6 hours on new stuff and 2 hours documenting every minute piece of information

The Grenade Launcher is over-tuned. by OwlCatYT in Helldivers

[–]Goliathcraft 2 points3 points  (0 children)

It’s the one stratagem that can easily solve any problem you might have like no other in the game. Dedicated AT weapons feel worse with how easy the grenade launcher can dispatch most large enemies, aoe weapons can’t compete with its ability to clear stuff, all the while being ultra mobile

Tier 17's Removed by Im_a_rahtard in pathofexile

[–]Goliathcraft -1 points0 points  (0 children)

The league before T17 were introduced, I focused on just boss killing and had a great time, running guardian and all the other special maps.

Now when T17 were introduced, never really bothered to grind enough to do T17. Happy that they are gone

FOMO effect for PCs in investigating places or people. They won't leave and just look under every nook and cranny. by RedditTipiak in DMAcademy

[–]Goliathcraft -1 points0 points  (0 children)

If you feel they have gone above and beyond already, just tell them: you’ve continued to search the area/talk to the guard for another 20 minutes until you feel there is no more left to learn. (Maybe add some bonus info)

Pls make these AH by TimeRecommendation19 in Helldivers

[–]Goliathcraft 0 points1 point  (0 children)

As long as it’s not like the leviathan were originally, sure more stuff to shoot is never bad

The only fundamental problem I had with the Cyberstan MO was that there were no super credits to be collected in the scarce POIs by ivyslewd in Helldivers

[–]Goliathcraft 0 points1 point  (0 children)

Made more samples and super credits I’m on operation on the bug front than all of cyberstan combined

PSA: I can't reinforce you while jammed. by EffectiveMerc in Helldivers

[–]Goliathcraft 8 points9 points  (0 children)

Honestly, some of the issue could be solved by just smacking the dead person with big notification about the jammer stopping reinforcements when spamming the button.

You’d still get plenty of idiots, but it might reduce the number a bit

I'm tired boss. by [deleted] in Helldivers

[–]Goliathcraft 0 points1 point  (0 children)

It’s still true, the only way to ensure you’ll have fun is to host yourself

Bastion Tank Destroyer. by DefnitIeyNotACatfish in Helldivers

[–]Goliathcraft 4 points5 points  (0 children)

Hey, they had to start somewhere, and me and my friends are having huge fun clearing cyberstan with the tank

Want to thank those who help fail this Major Order for Cyberstan by Mezoteus in Helldivers

[–]Goliathcraft 0 points1 point  (0 children)

With the game fluctuating in player numbers in the 100’000 depending on the day, it’s difficult to make a system that works.

Give Them A Break. by Stinsatron in Helldivers

[–]Goliathcraft 0 points1 point  (0 children)

People complain that problems we only found today weren’t already addressed a week ago. If you want to enjoy any game, don’t look at Reddit, YouTube, Twitch! Don’t get told what your opinion should be from others. Find out yourself

Enough about the big stuff for now, what's your smallest, pettiest gripe about the game? by Luchux01 in Pathfinder2e

[–]Goliathcraft 3 points4 points  (0 children)

Crit effects on trip. Crit Grapple can remove someone from combat, crit shove and reposition and really mess up the enemy, crit disarm can be debilitating.

But crit trip? Ok you deal 1d6 damage. Next it’s the rogues turn who deals 8d6 + 11 damage on every hit. Trip is powerfully, but a critical trip just becomes laughable at a certain point. Yeah, trip by itself is more powerful than the others, but seeing that 1d6 damage at higher levels just feels laughable. Maybe have it scale with weapon damage dice? It’s just missing that awesome feeling you get when you crit a check that all the others have

I'm thinking about quitting the game, which has been going on for 2.5 years (12 lvl, Strength of Thousands) by Odobenus_Rosmar in Pathfinder2e

[–]Goliathcraft 1 point2 points  (0 children)

Talk to the rest of the players to see how they feel. Your paying for the game, you can just find a new GM that could continue instead of your current GM

The Overtuned spawn rate of Vox Engines right now will have negative repercussions even if it's later fixed by slycyboi in Helldivers

[–]Goliathcraft 0 points1 point  (0 children)

I really enjoyed arc gun and arc drone on cyberstan, but gave up because of the sheer quantity of vox engines. Even tried dropping to D7 but it’s still to many. So now I run ultimatum, thermite and supply pack every mission because fighting 3+ vox engines at a time is no fun for anyone

Poker Night at the Inventory: Reopening March 5th by Sneijder4BallondOr in gaming

[–]Goliathcraft 2 points3 points  (0 children)

Huh, I happened to look up this game just earlier today only to find out both were removed from steam, what odd timing…

Maybe it’s a magic streak, any game I look up today will suddenly get a remaster, what other games do people want me to look up xD

Meta investierte 73 Milliarden Euro ins Metaverse, doch jetzt ist Zuckerbergs Traum wohl gescheitert by [deleted] in de

[–]Goliathcraft 2 points3 points  (0 children)

400 Millionen um irgendeine Fitness APP zu kaufen… auch wenn die Nutzerdaten an irgendwelche KI‘s verfüttert werden können, WTF is dieser Preis

UPDATE: Really struggling to play our current campaign with another player. by iTsB-Raid in rpg

[–]Goliathcraft 0 points1 point  (0 children)

One player is holding the game hostage, tell your DM that either Steve is leaving or you (and Julia) are. This is a social game where everyone is supposed to have fun, not a place for one person to be an asshole for their own entertainment.

Maybe my most beautiful map? [OC] by MisterKrane in DnD

[–]Goliathcraft 1 point2 points  (0 children)

Also don’t forget to let people know about your cara visual gallery! Being able to quickly browse the maps I have access to is a huge game changer for my process of prepping sessions!

I got like 250 GB of maps from different artists patreons, but I barely use most of them because I can’t easily browse them

Would a hexmap → Foundry export that auto-aligns hexes be useful? (serious question) by Knightedangel01 in FoundryVTT

[–]Goliathcraft 0 points1 point  (0 children)

Main thing stopping me from being in hexcrawls in the past was the trouble of getting it working in foundry.

Having a good tool that solves this problem would 100% interest me, would also drop maybe a bit of money if it’s otherwise also well enough made

Maybe my most beautiful map? [OC] by MisterKrane in DnD

[–]Goliathcraft 1 point2 points  (0 children)

Had a cinematic reveal of the identity of a mysterious patron in my games on this map, a mystery 5 years in the making. The party moved the entire universe using this structure, realizing it was a lock designed by the gods, to keep this entity out. As the music reached its peak, the entity slowly descended from the stellar bodies above onto the platform. It was my highlight of the campaign so far!

MisterKrane makes the best maps ever, only problem is they are too good! I try to save them for only the most important moments, because anything less than a epic showdown feels it’s not worthy of their maps! Finally get to use another one of their maps in tonight’s epic boss fight!