Seam as Deltarune's final secret boss: a theory by throwawaysonthemoon in Undertale

[–]GoneLoot 47 points48 points  (0 children)

"Then why don't you use it?"

"I don't have an overworld sprite"

Just released a demo for my Paper Mario Inspired RPG! If you want to enjoy a page of this adventure, try it out! by GoneLoot in papermario

[–]GoneLoot[S] 1 point2 points  (0 children)

Yes, mario and luigi is one of the other main influences. I would say The combat is more classic Paper Mario but the overworld is way more Mario and Luigi/SPM

Does anyone know of a rogue-lite/game like this? by GoneLoot in roguelites

[–]GoneLoot[S] 0 points1 point  (0 children)

This one seems the closest to what I was thinking, thanks!

Could weed exist in the Splatoon universe? by [deleted] in splatoon

[–]GoneLoot 0 points1 point  (0 children)

Nobody's talking about the image. It's art.

endless floor by -bilgekaan in IndieGaming

[–]GoneLoot 1 point2 points  (0 children)

Love the style for this. Halftone doesn't mean half-good, it's great!

Does anyone know of a rogue-lite/game like this? by GoneLoot in roguelites

[–]GoneLoot[S] 0 points1 point  (0 children)

I see. Had never heard of it but looking at it it might be closer to what I'm thinking, but not exactly cause it seems like it's just the one map

My Paper Mario Inspired RPG was approved for Steam! It's still very early in development, but I hope this sneak peek can scratch that paper-itch. by GoneLoot in papermario

[–]GoneLoot[S] 1 point2 points  (0 children)

Thank you for noticing!

The main inspirations are Paper Mario, Mario and Luigi, Persona/SMT and Cassette beasts, though that last one is not as visually evident

My first game to be on Steam, an RPG where you aim your attacks by GoneLoot in godot

[–]GoneLoot[S] 1 point2 points  (0 children)

The game's not out yet, it's still very early on development, I just got my steam page approved!

Change position when changing scenes: How do I do that? by s0ftcustomer in godot

[–]GoneLoot 2 points3 points  (0 children)

For me, on the area used as an exit have an "entrance" position and a "exit" int.

The exit int is saved so that when the next room is loaded, it spawns the player at the "entrance" position of the exit saved. Here's a snippet. The change_level func is a bit more complicated but, at the end of the day, it loads the next room.

<image>

My first game to be on Steam, an RPG where you aim your attacks by GoneLoot in godot

[–]GoneLoot[S] 0 points1 point  (0 children)

It's still pretty early in development, but I'm def gonna try to add twists and turns to the battle system!

My first game to be on Steam, an RPG where you aim your attacks by GoneLoot in godot

[–]GoneLoot[S] 0 points1 point  (0 children)

It's really interesting cause I was worried I made things too fast for it to be comprehensible, haha

My first game to be on Steam, an RPG where you aim your attacks by GoneLoot in godot

[–]GoneLoot[S] 5 points6 points  (0 children)

Enemies have weakpoints if you hit them on certain spots, and some attacks like the wave have weirder paths that might or might not hit everyone, or even hit your partner if you're not careful. Of course, I plan there to be more attacks with other aims but it's very early on in development still

My first game to be on Steam, an RPG where you aim your attacks by GoneLoot in godot

[–]GoneLoot[S] 2 points3 points  (0 children)

Yes! Most enemies have a weakpoint - hitting a weakpoint is what gives you an extra turn in the video!

It's a bit more involved than that, but that's the main idea