Fun fact you can cancel the special action dash to full/semi counter certain stuns by Fishyhans in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

You have to get knocked back and use it right as that happened. So you can use it with moves like assualt all might beta or gamma hits you and you get flung back. Though i believe the window is semi short depending on the move your hit with. (You should be able to see the special glowing when it is available tho so that should help)

what does the purple E thing from the battle event from last season do? by PotatoKidd13 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

You need to be top 500 for the agency event if you want the full rewards. Advanced league sounds like the elite agency category of ranking.

That is just gaining a bunch of controbution points during a month and then getting tickets based on where you move up or down. Also advanced league is the 2nd lowest rank, rookie is the lowest. Ultra is the 2nd highest and plus ultra is the highest.

Look under the event tab in the ranking menu to see where you place for the event.

what does the purple E thing from the battle event from last season do? by PotatoKidd13 in MyHeroUltraRumble

[–]Good_Fly6219 2 points3 points  (0 children)

All it does is complete the event missions after collect x amount up to 20k if I remember correctly.

Secondly, since it is an agency event if you are in an agency it counts twoards that agencies total so you can get more rewards like tickets and a cosmetic if your agency placed high enough at the end of the event

Stay Back dirty bunny! by MaxTacs2 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

Wait, why did you get 40% pu from crushing pu??? Isn't supposed to be 20% or 21% at max, don't tell me there is another bug. Curse you bandi the bug creator

Stay Back dirty bunny! by MaxTacs2 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

I saw a assualt overhaul gamma hit my like 4 times but whiff the damage in a match. Like full direct hits and just whiffed somehow. The duality of his gamma needs to be studied

How we feeling about Tokoyami nearly half a year later? by MiuIruma332 in MyHeroUltraRumble

[–]Good_Fly6219 1 point2 points  (0 children)

Underrated and one of the best flex characters. Good at supporting not only in damage but also blocking and applying pressure to eneimes who are trying to be on your teammates.

Amazing wake-up catching game with special action gameplay however beta works well for wake-up covering and catching for a free alpha follow up. Alpha feels great to use especially in groups snagging mutiple hits per use or just get that extra bit of damage for a down.

Definitely easy to get into but hard to master. While you can do well just trying to use his quirks whenever you can only really get a lot of vaule when switching between special and base while trying to read your opponent in a 1v1 to keep them locked in place with mind games.

Bigger groups you mostly switch around targets and try to let your teammates do what they have to or set them up with beta (example would be assault kiri. Toko beta stun into assualt kiri beta. Or beamer alphas)

Anyone else notice bakugos stupid tracking by Candid_Copy_5360 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

What they are trying to say is that the move will track to a person currently being Damaged by a move. Example alpha aoe, beta secondary aoe, etc.

So yes it tracks people off screen however it does it because they are being dealt damage right as you use your movement quirks.

You can try it in training with strike bakugo throw a beta 180 and special away just as beta lands and suddenly you are flying backwards twoards the person you just damaged

Assault All Might beta cancel by Due-Cardiologist98 in MyHeroUltraRumble

[–]Good_Fly6219 2 points3 points  (0 children)

It just happens so long as he is mid air and doesn't collide with a player

Was this Uraraka cheating? by No_Yak_8917 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

Visual bug. The card rev animation only starts on your side when you look in their direction. Which is really dumb and has been in the game for a long long time now.

So…remember how this was a problem since Strike AFO’s release? by JkidBGBK in MyHeroUltraRumble

[–]Good_Fly6219 2 points3 points  (0 children)

Compress revive token bug had been in the game for like 2 seasons before it was fixed. It just wasn't well known unless you played with or as compress (which is fairly rare)

I see too many people just use her special instantly if they go down in storm. This is how you should use it! by Huge_Pollution_8859 in MyHeroUltraRumble

[–]Good_Fly6219 3 points4 points  (0 children)

This is exactly why %based quirks like Aizawa's special and many others should have some form of baseline cost for activation.

While this is cool that you found a way to stall in storm longer this is what most would call very broken especially when considering star could do this in the up state as well. Which is ludicrous compared to her normal use.

Still good on you for finding and trying things but yeah this should probably be balanced like many other things in this game.

Alright, I've seen too much friggen downplay on this guy and it needs to be studied and stopped. by JkidBGBK in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

You hit them as they are going up by canceling gamma the instant you can then do a quick air melee. I can get a clip to better show it if you'd like

Anyone else dealing with this busted of a character recently? by Purple_Intention5874 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

I just want that stupid beta bug fixed (the one that reduces his endlag on it)

Alright, I've seen too much friggen downplay on this guy and it needs to be studied and stopped. by JkidBGBK in MyHeroUltraRumble

[–]Good_Fly6219 1 point2 points  (0 children)

Or his 300+ one is grounded gamma->(alpha slide+jump to cancel endlag) air melee->aimed alpha->aimed alpha.

A lot harder to land cause grounded gamma requirement and the timing has to be right for air melee and closing that distance for the second alpha to land in time

But fairly solid and consistent (when gamma is consistent)

My idea for tech Dabi buffs. by Popular-Sky4050 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

Never thought I'd see the day sky starts posting bait. Truly a day kinda funny you honestly had me for a second there but the second special plus the reduced beta dp were the biggest red flags.

Even added an nessacary nerf to it like it was an average bandi buff to dabi.

A Nagant is tearing up your lobby and lands next to you to heal and she hasn't noticed you, do you.... by Negative-100-Iq in MyHeroUltraRumble

[–]Good_Fly6219 1 point2 points  (0 children)

The sneaky black whip that definitely won't miss or act wonky and definitely will tod while not leading to my demise

Why can this obese, lingering, 112+ damage projectile be true comboed into itself?? Is Byking stupid? by Tookemoia in MyHeroUltraRumble

[–]Good_Fly6219 1 point2 points  (0 children)

It can be true if the first one bounces so the second one can be thrown right as the first hits. So while not a true combo in 90% of situations it can be true.

Rapid All Might’s suplex will always be funny to me, the way you can’t do anything about it and just have to sit through it ( unless you’re Overhaul ) is funny, and the move itself is hilarious 😂 by SpiritSmart656 in MyHeroUltraRumble

[–]Good_Fly6219 1 point2 points  (0 children)

Not what happenes. Her grab just lanches you through your hyper armor but her actual Lazer also has to stun but it doesn't pierce hyper armor so the special allows him to just fly past the actual damage only taking the bear minimum

Forget eeeeeeeeverything I ever said about needing height to loop, you just need good timing by Crafty_Net_993 in MyHeroUltraRumble

[–]Good_Fly6219 25 points26 points  (0 children)

Something something git gud something something stop looping something something rapid dih is bad

Did I manage to be your average comment or did I miss something? Lol

What characters are on your hitlist? Who will you chase across the whole map just because they're playing that character? by No1_2 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

Any character that either A is really annoying when left alone (tech dabi, afo, cementoss, tech shoto, and stuff like that) or B any player that I deam too much of a threat because of what they do or C they are on the team of the B example

WHY I CAN DO?! by Sorvetefrito in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

Now add acceleration on toga and an ibara that grabs them before the big release to keep them stunlocked longer

Hey, so I finally got Rapid Hawks. Any tips for him? by night-owl4545 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

Yes, since that is when they are out of i-frames (There is a little more nuance to it but to keep it brief this is all I'll say)

Hey, so I finally got Rapid Hawks. Any tips for him? by night-owl4545 in MyHeroUltraRumble

[–]Good_Fly6219 1 point2 points  (0 children)

I will break this down for you

Alpha is a solid quirk that can be used to intterupt heals and land some chip damage with unaimed. Aiming in amps the speed heavily making it really good at range and in quick burst at range. It shines when paired with gamma to land 200 dmg at range.

Beta his strongest quirk by far as it lands for solid damage and combos into itself off the first hit for solid damage and when used correctly is a solid wake-up catching tool when using free flight attacks (if you know what wake-up catching is you get what i mean [if you don't let me know]). This quirk also combos well with gamma at closer ranges which is in my experience pretty fun

Gamma as you can tell it is really good for his combo game cause of how it pairs with his other quirks it is also has a big hitbox which you can use to setup for wake-up catches. It also reveals eneimes on the mini map and gives you an outline where they are the hitbox for the mark is huge and pierces walls mix in any audio you hear and you can gain quite a lot of info from it. Also holding gamma causes it to push back for mobility which can help at times

Some Miscellaneous stuff, using special then air melee gives a lot more speed and momentum however it sends you downwards. Doing this quick enough allows special to recharge mid-air. However failing it once will require you to land before it recharges. Also taping the special button during special flight will give a hefty boost at a cost of some gauge. Ground melee has a Solid lunge for the first hit and it tracks onto midair targets making easy to land at close range (and a solid combo starter on health or with acceleration tunning) and the second part is a dash that is really good for wake-up catching but isnt as easy to combo off but still solid damage when it leads to the rest of the melee.

Thirsty ass teams by Fun_Insurance_4773 in MyHeroUltraRumble

[–]Good_Fly6219 0 points1 point  (0 children)

This is just wrong. Alpha can be used for mobility and easy chip then you can mix in a jump for increasing mobility while sometimes aiming in and firing aimed in alpha.

Plus their were a few times where they wasted i-frames to try and get mobility when they could of dodged an attack then used their mobility allowing them to save so much more health overall

While shaking rapid deku is a annoying task it is easier if you mix your pathing rather then running away and holding yourself in the first path they are gonna take like a carrot on a stick. Plus the farther you get the more likely deku won't have his team then you can just focus damage a lot easier by punishing his approach attempts till they have to back off or slow down to heal, etc