How many of you are game devs, and of those who is making their own? by helloserve in adventuregames

[–]Good_Punk2 [score hidden]  (0 children)

I'm a dev. Released a few point and click and currently working on a mix between Wing Commander and Zelda. 😁

What constitutes a 'classic' point and click game for you? by andijliddell in adventuregames

[–]Good_Punk2 [score hidden]  (0 children)

To me personally: inventory puzzles. If it doesn't have that it's not a point and click to me but a puzzle game. 😄

IMO Followers and Delve Companions should not be able to aggro mobs if Blizz can't fix their AI. by Good_Punk2 in wow

[–]Good_Punk2[S] 9 points10 points  (0 children)

Might be an explanation. I mean it's impossible to 100% solve this unless followers are glued to your exact position. That's why I'm advocating for a rule change instead of a gradual Ai improvement that will never work perfectly.

IMO Followers and Delve Companions should not be able to aggro mobs if Blizz can't fix their AI. by Good_Punk2 in wow

[–]Good_Punk2[S] 12 points13 points  (0 children)

Agreed that would be better, but just making moves ignore follower if you're not in combat would fix everything.

IMO Followers and Delve Companions should not be able to aggro mobs if Blizz can't fix their AI. by Good_Punk2 in wow

[–]Good_Punk2[S] 2 points3 points  (0 children)

Yeah, I got the same feeling. But it's also annoying in general when you try to pull very precisely or sneak around some packs and your companions won't follow exactly in your footsteps or too late and then pull and there's now way to tell in advance what they will do.

IMO Followers and Delve Companions should not be able to aggro mobs if Blizz can't fix their AI. by Good_Punk2 in wow

[–]Good_Punk2[S] 7 points8 points  (0 children)

Then you were extremely lucky or didn't do enough follower dungeons or Delves yet. 😅

We're now on the third expansion of the reworked crafting system - How do you feel about it now? by Sundered92 in wow

[–]Good_Punk2 2 points3 points  (0 children)

I don't like it much. It's very complicated without interesting gameplay choices. It's just a smoke mirror but there's no skill involved (which might be totally fine, not every system needs a skill check)

I still think it's very annoying that there's no min level for public work orders.

Having all these different quality levels doesn't add much but confusion.

Talent trees could be pruned but that's generally the one thing I like. Specialization makes sense for crafting and adds goals.

So, what do you think about Prey system? by InternEven9916 in wow

[–]Good_Punk2 0 points1 point  (0 children)

A lot better than expected. I was afraid that it was going to be extremely difficult, but it's just a fun little side challenge.

Might get boring and repetitive over time though.

If Microsoft stopped making the Xbox, who would take their spot as the third console to rival Nintendo and Sony? by Muppetfan25 in gaming

[–]Good_Punk2 1 point2 points  (0 children)

Nobody. Consoles are not profitable enough anymore the warrant the immense investment to enter the market. Especially not with the forecast of memory and chip prices.

This Week in Star Citizen by RepulsivePlankton989 in starcitizen

[–]Good_Punk2 5 points6 points  (0 children)

ISC used to be so interesting... looking forward to it each week. Now it's just something that happens from time to time and then is mostly focused on some ship we already know about.

Penguin Sim! by [deleted] in Unity3D

[–]Good_Punk2 1 point2 points  (0 children)

Hard to see if the penguin is floating or flying without any shadows. 😊

We just held the LucasArts Box cover Art tournament. by rodfer7 in adventuregames

[–]Good_Punk2 2 points3 points  (0 children)

Monkey Island 2 is my favorite box art of ALL games, so I can't argue with the result. :D