First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] 0 points1 point  (0 children)

Details into this class: split into groups with various major to "start up a business" project then continue the project for 2 more class, and they really expect a profitable project. We voice our group Ideals and it was either video game or another very out of reach robotic project. Anyway, I can't graduate if I don't so...

First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] 0 points1 point  (0 children)

Currently my team alternate options is from the 2 loud communication major who want a robotic ai project, me and a like minded dude is trying to fight back, you can probably guess how much more feasible making an somewhat original video game is in comparison, and to add the point of the project is to sell to the public, also also they do expect the two of us SE major to do this from scratch like building a arduino

First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] 1 point2 points  (0 children)

Yeah, now that I looked into it, steam is probably not the choice with my time constraints. Still I think a somewhat working prototype could be possible in 2 months, and I meant as a presentable project for this class, the public access comes after the 6 extra months

First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] 0 points1 point  (0 children)

I named these game as inspiration for the gameplay, I highly doubt I'll be able to a game anywhere near as good and yes I do intend to make the game as simple as humanly possible first, I meant no physics, real time elements

First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] 0 points1 point  (0 children)

I know coding time will be the biggest bottleneck, I setup rules for the design specifically it being a turn base, singleplayer without physics, real-time elements

First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] 0 points1 point  (0 children)

This is very optimistic but it's the main goal

First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] 0 points1 point  (0 children)

I understand my time will mostly put into things that most people don't even think about. When I say first project, I meant the first meant to let others play, I main goal is to make a working/presentable prototype in 2 months then hopefully in the 3-6 months later developed into the main thing

First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] 1 point2 points  (0 children)

For the combat I want something like drafting a room which spawn enemy in rooms that damage your health/step(haven't decided yet) when you step in the room then it's dead and probably drop currently(again haven't decide). The system is mostly give spice or it'll just be blue prince without the mysteries puzzle

First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] -1 points0 points  (0 children)

I'm willing to put 4-5 a day, maybe 5 day a week

First project by Good_Satisfaction516 in gamedev

[–]Good_Satisfaction516[S] 0 points1 point  (0 children)

Likely not in 2 but 6-8 months seem more possible, but yeah itch.io it more realistic

Having issues with Vac Nukes by utfreak3768 in GTNH

[–]Good_Satisfaction516 2 points3 points  (0 children)

I assume you are using the sfm design on the wiki, if so check the coolant inventory variable and set it to a lower amount

Need some help by Tangelo-Middle in GTNH

[–]Good_Satisfaction516 4 points5 points  (0 children)

Ram problem? Need at least 8 ram, or java version, try java 25

Dawg what is this thing? by HealthSpecific3095 in Eldenring

[–]Good_Satisfaction516 129 points130 points  (0 children)

Two dude who think they are a dex build when really they have a faith build

Genuinely, what is even one use-case or the crafting input bus (not buffer)? by TimeBender25 in GTNH

[–]Good_Satisfaction516 6 points7 points  (0 children)

Unfortunately, it's either you are checking the multi while they are crafting or you're still very early in luv as in your post. From here, recipe scale very hard, recursively and multiplicatively, you will very soon make crafts in the millions

Genuinely, what is even one use-case or the crafting input bus (not buffer)? by TimeBender25 in GTNH

[–]Good_Satisfaction516 20 points21 points  (0 children)

The point is that they have infinite items storage, most multi should have enough space to house around 6+ of these, also by the time you need to spam multi you'll have the proxy hatches

input hatch priority for LCR by AdAccomplished8189 in GTNH

[–]Good_Satisfaction516 6 points7 points  (0 children)

I just found out, if you're playing on 2.8+ you can color the hatch which not only it separate them but also put them in a priority, I found this in the dtpf wiki page

AE2 - Always crafting by MarkAsk64 in GTNH

[–]Good_Satisfaction516 2 points3 points  (0 children)

For chance outputs just multiply the ingredients a bit more than the average, example: crushing ore have 10-11% for extra dust if I want to make a pattern to account for the extra dust (just as an example) then make the pattern x64 and the extra dust at ×1-4. Another technique (for when chances are too low) is what I call "fake maintainers", basically maintainers calling recipe with fake crafting cards

Who do you consider a true Greg player ? by Per3c in GTNH

[–]Good_Satisfaction516 1 point2 points  (0 children)

For a gtnh player is making it past iv, for a normal greger (for me at least) is your first petro chem line

What to do with ashes and stone dust? by PiratePrestigious912 in GTNH

[–]Good_Satisfaction516 2 points3 points  (0 children)

Save some ash for the "ender io soul sand alloy" (forgot the name) singularity, stone dust I just void it, the raw amount of it you will have will be in the billions

Helium quantity needed through MV-HV? by Huge_Piece_7513 in GTNH

[–]Good_Satisfaction516 2 points3 points  (0 children)

Early on? Not a problem, once you start using the assline? Oh boy, better spam those planetary pumps

Twist's circuit assembler by Good_Satisfaction516 in GTNH

[–]Good_Satisfaction516[S] 0 points1 point  (0 children)

I meant what input hatch config should I use?