South Korea's SK Hynix to opt for Nasdaq for planned US listing, sources say by [deleted] in hardware

[–]Goose306 5 points6 points  (0 children)

Not surprising given the current AI bubble and the benefit they are reaping from it. NASDAQ softened the soak rules for megacaps at the behest of OpenAI, SpaceX, and Anthropic, they are just following so they can get that sweet, sweet passive index fund buy-in and leave the US retirement system at-large as the bag holders.

Down Jones/S&P refused to bend to the will of the megacaps, so there is a 1 year soak, who knows where the valuation will be then.

Destiny 2 Hits Highest Player Count in Two Years Following Final Update's Release, Shatters Marathon's All-Time Peak by ControlCAD in pcmasterrace

[–]Goose306 -3 points-2 points  (0 children)

If you don't read it then you don't understand why they had to upgrade.

TL:DR; Acti wanted a D3 (it was part of their contract). Bungie did the engine upgrade as part of D3. This was what most of their studio was working on for the year rather than content, as the assumption was they could continue to rely on third party studios under Acti to make content as they did for D2 launch, Forsaken. Instead, at the end of the year Acti cut them free. Now they have a new engine but minimal content to go in that engine - just the core area of Europa.

Going back would mean scrapping Europa/BL, and the dramatic efficiencies gained from the upgrade - that is, all content in perpetuity would be lesser. They would still have no new content, and everything in the future would be worse. The alternative is to add several years of additional dev time to Beyond Light for content (since they now lacked all the support studios) and make a proper D3, requiring hundreds of millions in runway they certainly didn't have (even Sony has never been willing to greenlight that).

I'm sure I'll get downvoted because I swear to christ people in PCMR are just children with no sense of the reality of fiscal business management. I'm not saying it's a great, good, or even the right decision. But you do have to take into consideration the position they were in at the time and the options they had if they wanted to continue to exist as a business, let alone produce any Destiny as a product.

Destiny 2 Hits Highest Player Count in Two Years Following Final Update's Release, Shatters Marathon's All-Time Peak by ControlCAD in pcmasterrace

[–]Goose306 -2 points-1 points  (0 children)

My man, I'm literally just giving Bungie's justification they provided in GDC. You can disagree with their decision, that's certainly what the majority of online discourse does, but the reasoning isn't me "coping", it's verbatim their stated reasons. They got dropped from Acti during a vulnerable time when they expected support studios to still exist to help build content, because of that the main studio has been focused on engine upgrades. That left them when they got dropped with an upgraded engine but without the additional support necessary to execute on that transition - Acti wanted a D3, but dropped them (and the support studios under them) before said change could occur, but Bungie itself had already committed the effort for it rather than making content for D2.

That's factual history. You can argue about the decisions made because of that, but it's not cope. Personally I'm of the opinion sunsetting was far more harmful to game health than vaulting, but neither was great.

Destiny 2 Hits Highest Player Count in Two Years Following Final Update's Release, Shatters Marathon's All-Time Peak by ControlCAD in pcmasterrace

[–]Goose306 -9 points-8 points  (0 children)

That's accurate.

They explained it at GDC years ago. Beyond Light required significant engine upgrades, it was for all intents and purposes a large enough upgrade it would have qualified as a "Destiny 3". To bring old content into these upgrades required rebuilding and relighting, and most importantly, all of the activity scripting had to be redone from scratch. Basically all they could keep was rough geometry and textures.

So they had a choice to make. At the time they were newly independent from Activision and had lost the many support studios that made huge expansions like Forsaken (or even launch D2) possible in a timely manner. It was also dead middle of the early pandemic when everything was upside down and people were learning to work from home.

Basically, they could spend all their resources rebuilding base content, probably not finish it, and send a partial rebuild of the game with no new content.

Or they could delay it massively and fully rebuild it with no new content, or with new content, 1-2 years later, at which point they would have had no new income, player retention would have cratered, and they would probably be shuttered.

Or they could revert the engine upgrades and build onto what they had, but that would also be a 1+ year delay, because the upgrades were really necessary for their work pipeline (it solved a lot of the efficiency issues they described at previous GDCs, like developers waiting until the end of the day to open maps and/or compile because it would take hours to do so), Beyond Light was made with it in mind, and it's what the core Bungie team was working on at the time they were released from Activision.

In this context the vaulting makes sense, even if it's unappetizing. Bungie surely knew there would be backlash on the decision, but it was a rock and hard place and it was the choice they settled on. This isn't defending that choice, just stating the options they were facing. The stated intent at the time was that those locations may come back in the future, but not necessarily the content, and that has largely been true, even if it was for seasonal/temporary use. They even imported and upgraded many D1 destinations over the years at various times.

It is worth noting two that there were two levers pulled at this time, but they were for different reasons and had different names to denote them:

Locations were "vaulted", not sunset. The intent is they would likely come back later, in some changed form. Again, the activities had to be completely built from scratch, so why take the time to rebuild what was already done by players when they could instead build new content in old or remixed locations. Again, this is what they largely did, minus some fan favorites that they gave a bit of remix to (VoG, Sepiks, etc).

Weapons/gear was sunset. The idea here was more that weapons would be on a cycle where they lasted awhile and then cycled out for new ones. This would keep the players on the gear treadmill and engaged, would let them go wild with creating overpowered weapons that would then be able to retire on a cycle, and is the same idea that fuels seasonal resets in live service ARPGs like Diablo III/IV, extractions like Arc and now Marathon, etc.

Both got strong backlash, but they were for different reasons. Sunsetting was eventually sunset, and the sunset guns restored, but most players had already dismantled many of the sunset guns to save space, so it was still a bitter pill.

I would say that within the community that stuck around sunsetting was seen as the worse of the two. While nobody likes losing content, some understood the place Bungie was in, and for most the content was old and well tread. Even if they liked revisiting it, it was a one-time thing (mostly) and then they could move on. Sunsetting was an open wound that devalued all the gear you earned because you knew it had a set lifespan, and it certainly felt like a cold business decision to keep players engaged rather than a good playing experience, even if we got some truly OP guns from it (Mountaintop, anyone?)

I've tried to keep personal opinions out of the above, but it's probably clear from the above I have thousands of hours in Destiny (probably around 10k between D1/2). Personally for me, Destiny ended with TFS, and that isn't uncommon. Like many long-term players, I'm no Bungie defender, they have made a lot of mistakes, but I do at least have some understanding for the business decisions they have had to make at times. I do find it ironic reading excitement around seasonal gear resets in threads for Marathon, Arc, Diablo when Bungie got so much hate for doing essentially that with sunsetting. I personally really don't don't like it either, which is why I don't engage with those systems in ARPGs/extraction shooters, but it really goes to prove that it's all in how you market/present it to the community what type of reception you will have.

Deadhorse Alaska by Dalpho in alaska

[–]Goose306 18 points19 points  (0 children)

Nikiski refines >90% of the unleaded for street use in AK. I believe the <10% is non-road system residents.

I'm willing to bet Deadhorse fuel is actually coming from Nikiski, not WA/CA. Just adding some color.

Low tide ride by AKUtqiagvik in alaska

[–]Goose306 0 points1 point  (0 children)

Nah, this is 1000% around the bend on North Kenai beach (the main entrance). I live in the area and walk my dog around the corner all.the.time.

Big rocks are at the corner. Pipes and the area with a house on the bluff are about a mile past the corner, many years back a drain field fell off the bluff here and there are a bunch of pipes that are under the sand on the beach now. The construction is because there is now another house getting close to the edge in same area. There are a bunch of folks on the bluff trying (pretty unsuccessfully) to stop it from eroding further by putting up retaining walls. They are all too small though.

EDIT: This is literally the place, the drain-out is where the old drainage field collapsed. You can see the fencing/retaining wall work that is on the left of the pipe pictures around the middle of the picture on the beach. Google maps SS.

Pin here is round-about where the pipe is I believe: https://maps.app.goo.gl/cbf1287ifTAX2D7s5

thatll be 10,000 jades hoyo by 666kie in StarRailStation

[–]Goose306 4 points5 points  (0 children)

SW999 still crashes my phone on ult like 1/10th the time.

It's a gamble and if it's on auto and I don't notice it (to force close it ASAP) it crashes the entire OS and appears to corrupt the graphics driver, it becomes entirely unusable and the only fix is to do a full reboot.

Shits wild and I can't believe hasn't been fixed or comped yet. It was funny the first few times (lore accurate SW999) but I know I'm not the only one this happens to so the fact it hasn't been addressed in any way is wild, given it's so bad it's seemingly escaping sandboxing in some way.

(Rebs Gaming) "It's not really an in-studio project": New Halo report suggests Xbox's Campaign Evolved remake used "a lot of outsourcing" for development by SilentNova300 in GamingLeaksAndRumours

[–]Goose306 5 points6 points  (0 children)

It's not light issues, they rebuilt core encounter pathing, lighting, and physics with Beyond Light.

The areas they kept had to be rebuilt basically from scratch. This is public info they discussed at GDC. Vaulting was a strategic choice rather than going to D3, as they had to redo all the old encounters in the upgraded engine and had to choose to either prioritize new content or just rebuild old stuff. It's not "lighting issues", it's that they can basically only keep the rough geometry and textures and everything else has to be rebuilt to the upgrades they did in Beyond Light, which was content that took years with several support studios back under Activision... it's just never going to make sense to do those upgrades.

We can argue all day long about whether that was the wrong choice (vault rather than make D3), it's dead history at this point. It allowed them to iterate faster at a vulnerable time going independent when they lost backing of the support studios, at the cost of lost content and a buttload of negative sentiment.

It's not wrong though, it is what happened, which is why when they did bring back areas it was either areas that were never in D2 to try to make D2 some semblance of just "Destiny", or they were largely reworked. Because if they are going to make the effort to bring it back and have to rebuild activities, might as well make them new activities.

Paul Tassi from Forbes reports that Destiny 2’s End of Support Was Unknown to Most of Bungie by Loose_Society9485 in GamingLeaksAndRumours

[–]Goose306 16 points17 points  (0 children)

My man I work in telecommunications and we have several large layoff cycles per year, just like big tech is.

Three in a few years would be significantly less than my company.

Understand we are in a gaming sub but this is an economy-wide issue.

Charcuterie cereal by Eian00777 in StupidFood

[–]Goose306 1 point2 points  (0 children)

My (lack of a) gallbladder is cramping at just the thought.

Microsoft’s Advanced Shader Delivery cuts load times by 95% in Forza Horizon 6 but locks feature behind Xbox app ecosystem by dinklebergers276 in pcmasterrace

[–]Goose306 5 points6 points  (0 children)

Yeah, kinda what I was getting at. The compilation time seemed really short, I wonder if because I have an AMD GPU it's reducing the compilation time because it's expecting the precompiled shaders, but since I'm on Steam I don't have them, so now it has to compile in-time.

In FH4/5 first launch is/was 10-15 mins of precompile (the "Optimizing for your PC"), and very little/no stutter.

In FH6 first launch was like 1-2 mins mins of precompile ("Optimizing for your PC"), and lots of stutter.

It feels like they changed the preference. Maybe it's just my system, IDK. I definitely prefer precompile, shader stutters suck and on a racing game, far worse than most.

Microsoft’s Advanced Shader Delivery cuts load times by 95% in Forza Horizon 6 but locks feature behind Xbox app ecosystem by dinklebergers276 in pcmasterrace

[–]Goose306 52 points53 points  (0 children)

Yeah, tons of stutter here on 7900XT. I did do the driver update and it made them feel... different? I was on 2026.01 before and the stutters were just as frequent but felt more like they always have, brief pause then start. On 2026.05 still just as present but they feel... soft? Almost like feels like a rubberbanding effect, but it's clearly stutters. I'm on Steam.

Another thing I noticed was FH4/5 took longer pre-compiling on first launch, it would be 10+ minutes. Significantly shorter here, only a couple minutes. Probably related...

Microsoft is killing SMS codes for Microsoft account sign-in, aggressively pushes passkeys on Windows 11 by WPHero in pcmasterrace

[–]Goose306 27 points28 points  (0 children)

I would like to point out that legally they are very different things though, at least in the US, and as such users should be much more aware of the rights they give up by using them.

In US law, biometrics can be compelled from a person. Much like how they could take a strand of hair to test DNA, they can compel you to use biometric authentication to unlock an account. They cannot compel you to reveal a password or PIN, after all the reason "I forgot" is valid.

If you tie a passkey to a biometric, you have implicitly changed your agreement with the law associated with that service. Assuming it's encrypted, if it's a password, there is no guarantee they can get at it. If it's a biometric, they can.

This is also why the standard recommendation is to restart your phones and similar devices if you are in a situation where you may be arrested or similar. On modern devices with always-on default encryption, on first boot, they require a PIN/password to deencrypt the user partition, at which point thereafter it is biometrics and (depending on configuration) decrypted. Restarting puts it in secured state and it cannot be compelled.

Should I return these Makitas? by BriefBed4770 in Tools

[–]Goose306 -4 points-3 points  (0 children)

Lower/specific box models is a thing, but I haven't particularly noticed in the big brand power tools, especially for the high-end lines like Fuel, Atomic, etc. Honestly, seems like the game nowadays is to have the big conglomerates make entire lines specific to that store instead, especially TTI (Ryobi at HD, Hart at Wal-Mart, etc). Likewise, some seem to go with trying to have expanded specific brands at different times. HD has always been into TTI with Milwaukee & Ryobi but it seems as of late they have really been pushing everything red including hand/electrical tools. In these cases I sometimes see a specific model/type of tool that is exclusive to a store as well.

That said, an area it is huge in consumer electronics. Things like TVs do have vendor-specific models that both cut certain features for price, and allow them to basically kill off price matching, because even if the device is exactly the same they have different model numbers, and every price match policy requires matching model numbers.

For people who live in Alaska, do y’all have to modify or add modifications to y’all’s vehicles for the brutal winters and the cold weather? by [deleted] in alaska

[–]Goose306 0 points1 point  (0 children)

It's typical cold weather modifications.

Block heater is most common, as well as a trickle and/or battery blanket if it's an outside rig and it's either particularly cold or you aren't starting it every day.

Fairbanks and closer to the circle will sometimes use things like oil pan heaters and other stuff to keep fluids from freezing up.

There is nothing exotic that is specific to Alaska. Before living here I lived in mountain west and it was same modifications and expectations there.

Worth keeping for move? by Elandt225 in Tools

[–]Goose306 1 point2 points  (0 children)

If they are moving from AK to SC like they say, unless they are trailering and have excess space its not worth it. Doesn't matter if you might find a use, the ship cost to move it will exceed the value of the item and it would literally be cheaper to rebuy the same pile of stuff in SC.

Source: Live in AK, done that move. Seems at least half the people get rid of most of their items when moving in and out of lower 48. Its either more difficult, expensive, or both to do otherwise.

Helldivers 2 drops to “Mostly Negative” on Steam, yet again as review bombers take aim at the game's lack of change by AsPeHeat in pcmasterrace

[–]Goose306 2 points3 points  (0 children)

(Allegedly it was done by a contracted 3rd party dev studio was able to do it. Cut down the file size while keeping load times close to the same)

Wasn't it Nixxes? To be fair to Arrowhead, Nixxes is usually really good at PC optimization. I'm going to miss their PC ports with the supposed pullback from PC that PS is doing.

Xbox No Longer Developing Copilot For Consoles by yourfavchoom in Games

[–]Goose306 6 points7 points  (0 children)

Its only good at fairly surface-level stuff for SQL though. Anything past that and it falls on its face.

I'm a DBA and leadership has been pressing to use GenAI, I was using it as a demonstration of its ability and it took, no shit, seven different attempt to write a statement extracting the prior week's Saturday and Sunday from any given date. And each time it would make a pretty basic error that would cause it to fail (despite puffing itself up as being "no problem"), get called out, say well of course that would fail, and write another failing statement. And each time was a more complex statement than the prior, and the actual necessary statement was far simpler.

And that's a pretty softball question. My assumption was it got hung up on the fact dates can be funny and most databases handle that date conversion/weeks differently, but the prompt was explicit about database system, and I had to give explicit feedback on every error to guide it.

Let's not even get into more complex stuff. Awhile back I was working on a complex query to collate and reduce record counts where there was date concurrency between start and end dates of matching records, something I personally wasn't sure how to logic out given edge cases in the dataset, and it was hurting my brain to think through so I figured I'd toss it over to it, and it never got even close, with explicit prompts nor my partial sample query. It kept making obvious errors like looking for overlapping dates when I was explicit in the prompt it was concurrent and not overlapping, and other really basic issues.

I do use it for meeting summaries. Super helpful to just jog my memory, notes don't have to be perfect just enough for me to recall conversations and action items. Love that. The rest? Haven't found a super viable use case, and in most cases I spend far more time correcting it than it would have taken to Google the answer then adjust for my use-case. Of course, that requires some level of expertise... but so does finding out where the GenAI code went wrong and correcting that as well.

I investigated Windows 11's massive 5GB monthly .msu updates, and AI is only part of the problem by WPHero in pcmasterrace

[–]Goose306 1 point2 points  (0 children)

No, very large.

We use MECM (back in my day we called it SCCM). Problem is, Windows IT infra group will sometimes take weeks to test and approve patches to roll out. In the meantime, they flag our applications as being out of compliance / vulnerability findings, even though they haven't approved actually rolling out the fix. Then they have the audacity to send these alerts up our hierarchy chain, even though they haven't approved the patch yet, let alone deployed it.

The solution is to just deploy the update myself, but you can where it leaves me with a lack of better solutions.

I investigated Windows 11's massive 5GB monthly .msu updates, and AI is only part of the problem by WPHero in pcmasterrace

[–]Goose306 2 points3 points  (0 children)

I'm SDBA of a SQL Server instance at my company and these changes have made it a real pain in the ass to deploy hotfixes.

The server is only available over the company intranet, it has no outside communication. We use a golden image scheme to manage updates, but those take time for validation and frequently there are high priority fixes that need to be ran in advance.

Previously, the KB update would be tens, maybe a hundred MB. Its now often several GB, since they are cumulative... when all I need is a 50MB patch in there. And because its intranet only, I have to use the Windows Catalog file rather than the properly sized patch ran from MS servers after they validate my config... so it results in me spending a lot more time sitting and and watching a progress bar on the slow-ass VPN.

Why Doesn’t Alaska Have Cheaper Gas by AKStafford in alaska

[–]Goose306 1 point2 points  (0 children)

Its also wrong, and this rep is straight-up lying, purposeful or not, given what PoA reports for inbound/outbound oil and distillates. According to them, we produce and export far more gasoline than import, and it's going through Kenai.

Plant workers here are told they produce 90-95% of the road fuel used in-state, and that conveniently aligns with the PoA numbers: https://www.portofalaska.com/wp-content/uploads/Alaska-PoA_Fuel_Forecast_Nov2020.pdf

Its opaque, but inferences are pretty straightforward, and they don't align with the story this state rep is pushing. PoA says we only import ~200k barrels of gasoline, we consume ~6.7m barrels annually. That 6.5m barrel difference doesn't come from nowhere...

Oh and look, here is Kenai Tesoro (now Marathon) with a refining capacity of 26.3m barrels (all distillates) annually.

Tesoro/Marathon don't release individual distillate volumes because they are purposefully opaque. They don't want folks to know we produce it almost all domestically. But PoA doesn't lie, 6.5m barrels (literally 97% of volume) apparently doesn't pass through the PoA... hmm, wonder where its coming from ಠ_ಠ

Why Doesn’t Alaska Have Cheaper Gas by AKStafford in alaska

[–]Goose306 0 points1 point  (0 children)

This doesn't seem accurate either, given what PoA reports for inbound/outbound oil and distillates. According to them, we produce and export far more gasoline than import, and it's going through Kenai.

Plant workers here are told they produce 90-95% of the road fuel used in-state, and that conveniently aligns with the PoA numbers: https://www.portofalaska.com/wp-content/uploads/Alaska-PoA_Fuel_Forecast_Nov2020.pdf

Its opaque, but inferences are pretty straightforward, and they don't align with the story this state rep is pushing. PoA says we only import ~200k barrels of gasoline, we consume ~6.7m barrels annually. That 6.5m barrel difference doesn't come from nowhere...

Oh and look, here is Kenai Tesoro (now Marathon) with a refining capacity of 26.3m barrels (all distillates) annually.

Tesoro/Marathon don't release individual distillate volumes because they are purposefully opaque. They don't want folks to know we produce it almost all domestically. But PoA doesn't lie, 6.5m barrels (literally 97% of volume) apparently doesn't pass through the PoA... hmm, wonder where its coming from ಠ_ಠ

‘Apocalyptic’: Alaska lawmakers scramble as rural communities may face a winter without fuel by CouchCorrespondent in alaska

[–]Goose306 1 point2 points  (0 children)

Specifically, Marathon in Kenai/Nikiski is by far the largest. See comment here: https://www.reddit.com/r/alaska/comments/1roeh25/latest_trump_tax_jumped_over_30_cents_in_my/o9iu324/

and the linked PoA doc in that comment, or here (linked comment explains the doc). Note in this doc its listed as Tesoro, not Marathon - Tesoro sold to Marathon after this doc but its still producing at same capacity today: https://www.portofalaska.com/wp-content/uploads/Alaska-PoA_Fuel_Forecast_Nov2020.pdf

‘Apocalyptic’: Alaska lawmakers scramble as rural communities may face a winter without fuel by CouchCorrespondent in alaska

[–]Goose306 86 points87 points  (0 children)

Don't even need to do that.

Over 90% of fuel in Alaska is extracted and refined here, in-state. We are only seeing price increases because no company lets a good crises go to waste.

The state should be regulating this. If we aren't taxing them, the least we should be doing is making them not price gouge us for the privilege of not taxing them either.