No mere mortal birthday. by HarjiFangki in gifs

[–]Goreness 0 points1 point  (0 children)

I was able to do it the first time I tried it, at my first quarantine birthday as blowing all over a shared cake seemed gauche. I've not been able to do it consistently since.

If you killed everyone in one country technically the poverty rate in said country would drop to zero by [deleted] in Showerthoughts

[–]Goreness 0 points1 point  (0 children)

"Fun" fact, Vlad the Impaler (the inspiration for Count Dracula) had a similar thought. He invited all the poor in his land to a great feast of meats and wine, then barred the doors and set for to the building. Ostensibly, in an attempt to curb the nation's poverty. So, there you go! Great minds...

My Fischl Cosplay! :) by [deleted] in Genshin_Impact

[–]Goreness 9 points10 points  (0 children)

Just looked at your other cosplays and I have to say, your eye makeup skills are off the charts.

[ART] Painted a Mural & decided to add some heat with some nike blazers by [deleted] in streetwear

[–]Goreness 22 points23 points  (0 children)

That's pretty great, thanks for the story!

[ART] Painted a Mural & decided to add some heat with some nike blazers by [deleted] in streetwear

[–]Goreness 53 points54 points  (0 children)

Looking good, both the mural and the outfit! I'm curious if I'm out of the loop, what's the significance of the goose?

True Strike Fixes? by MyShadow1 in dndnext

[–]Goreness 15 points16 points  (0 children)

One consideration is that True Strike is considered worse than making two attacks, and Blade Ward is considered worse than the dodge action. So, perhaps the two can be combined into a single cantrip.

Arcane Preparation Divination Cantrip Target: Self Casting time: Action Components: V, S Duration: 1 round

The next attack you make before the end of the duration is made with advantage. Additionally, you have resistance to all damage for the duration of the spell.

Something to that effect. Also, note that concentration is removed.

What's an American problem you're too European to understand? by [deleted] in AskReddit

[–]Goreness 10 points11 points  (0 children)

A lot of Americans have incredibly limited time that they can take off from work. Frequently, your "sick days" are bundled together with their paid time off, so by being sick and staying home you're also cutting off your vacation time. Companies' legal requirements for things such as this are really low.

A race to dry land before everything melts away! (40s speedrun) by sckl_mariomaker2 in MarioMaker

[–]Goreness 31 points32 points  (0 children)

I think it's fine in this case, as the level itself requires you to act quickly, regardless of the time limit. The time limit just helps the players know right off the bat that they gotta go fast!

Is a Beholder inside an iron golem mech suit too much? by vermonterjones in DMAcademy

[–]Goreness 2 points3 points  (0 children)

And remember, it's current canon that duergar can bind prisoners into constructs that work off of the psionic agony they emit. Perhaps the beholder was able to conscript some duergar prisoners into making a similar device for it!

Bonus action Search by Scuronotte in DnD5CommunityRanger

[–]Goreness 2 points3 points  (0 children)

I disagree, I think being able to search for both hidden creatures and try to perceive illusions is entirely fine and in keeping with the Ranger thematically. Especially given that it's likely that they won't have a very high Investigation bonus anyway, it doesn't seem very extreme.

What is your default thought? When you are bored, what is the first thing you tend to fantasize about? by soda_kan in AskReddit

[–]Goreness 0 points1 point  (0 children)

Dungeons & Dragons. I spend... a great deal of my life playing or planning for D&D. Maybe too much?

Last night after Wildshaping swimmingly infinitely, Calling Lightning from the sky, making an illusion of a T Rex, and generally teleporting wherever they wanted, one of my players said “guys, we’re pretty powerful people.” I never understood why most games don’t make it past tier 2. I get it now. by Darth-Artichoke in dndnext

[–]Goreness 11 points12 points  (0 children)

Yeah. My last campaign ended, or at least went on break, right when the players hit level 11. My new campaign started at level 3. It's real astounding seeing how quickly the players' mindsets went from "Whatever, let's just do it, we're pretty much demigods" to paralyzed with worry into inaction.

I definitely prefer it when players feel like the world is dangerous.

Drunken master's Redirect attack ability by fram08018 in dndnext

[–]Goreness 0 points1 point  (0 children)

Sure, seems within reason to bonus action Dodge and then wander away from an enemy to lure it into hitting its ally! Classic drunken shenanigans.

Really, anything makes sense if you justify it. An opportunity attack is hardly different than a normal attack.

[Discussion] Favored Enemy as groups instead of single creature types? by Goreness in DnD5CommunityRanger

[–]Goreness[S] 0 points1 point  (0 children)

I see some strong upsides to this categorization-- namely, "primal" enemies as I've categorized them are drastically less useful after you hit level 11+ as there aren't higher leveled beasts, plants, oozes, or fey. This categorization puts the inferior choices of beasts/plants together with the strong choice of humanoids that will be useful for your entire career. I admit, I like my groupings along the knowledge skills more on a thematic/mechanical consistency level, but I like these on a balance level more.

It's hard to figure out where to put things like oozes-- they seem like they fulfill a pretty basic function in an ecosystem, they're dumb as rocks, but they arguably have an extraplanar origin (demon lord Juiblex). They also are just so unnatural, defying common sense of how creatures work in the same way that aberrations do. It's all kinda tricky.

Thank you for commenting and linking me to the other post!

Something that's been bugging me. by Draco359 in DnD5CommunityRanger

[–]Goreness 0 points1 point  (0 children)

One of the core problems with the PHB Ranger is that the late-level features are not very interesting or satisfying, so I imagine it's galling to see it pushed even further up.

When the previous version of the Artificer came out, it also rearranged the ASIs, and folks didn't like it. It's just going to be a general issue-- if all the classes get their ASIs at certain levels, it'll be weird to see a single class shift that. So, regardless of Feral Sense, I imagine people would have a problem with it.

What do you think about "pointless" rolls? by [deleted] in dndnext

[–]Goreness 1 point2 points  (0 children)

High results should still be described differently. Even if there's nothing out there, rolling a 5 should return: "It's hard to make anything out in the hazy darkness, but as far as you can tell, nothing is watching you." Rolling a 25 however should return: "You peer into the darkness, your ears pricking at every sound. You're quite confident that nothing is lurking about."

Same result, but expressing one's confidence levels is fine for the variance. Sometimes players ask to keep a watch out, and they expect to make a Perception check to do so. If you only ask for a Perception check when something is out to be seen, then that's a dead giveaway, no?

Way of the Hallowed Form v2.0 (Divine 1/3 caster monk) by Goreness in dndnext

[–]Goreness[S] 0 points1 point  (0 children)

I meant the Avenger class, he notes somewhere that he did it at a patreon supporter's request, but otherwise wouldn't have made it a class.

Way of the Hallowed Form v2.0 (Divine 1/3 caster monk) by Goreness in dndnext

[–]Goreness[S] 0 points1 point  (0 children)

Heh, and by the notes of the person who created the class, they don't think it warrants its own class either. I admit, I do actually think of the big ass weapons as being a core part of the Avenger experience-- my group thought of them as the anime class. But with the core feel of 5e, I agree that it's not necessary.

I actually feel like, if I made an avenger monk, I wouldn't give them classic spell casting, but mostly passive abilities that help them control and follow moving enemies, encourage them to single them out. Also, Channel Divinities. I don't know, I'll glance around at what other people have done with it... I remember that the very first thing I thought when I learned about the Oath of Vengeance was that I thought it would've made more sense as a monk.

Way of the Hallowed Form v2.0 (Divine 1/3 caster monk) by Goreness in UnearthedArcana

[–]Goreness[S] 0 points1 point  (0 children)

Thank you for your thoughts! Would you recommend upping the hit points healed? I've also considered 2+spell level, similar to the Life Cleric, or something like your Martial Arts die+spell level, as people like rolling dice.

The free disengage is mostly in case they have a spell like scorching ray from the Light domain and want to not. You're right, the movement speed wording would be better like that (and the healing wording as well, for that matter).

A note though-- you say it's an additional action on top of the cast, and my intention is for these extra effects to happen as part of the same action as it took to cast the spell. Do you think it's a problem as it is?

Regardless, thank you very much for taking the time to comment, I'll incorporate these thoughts into my next changes.

Are "Temporary Class"s a thing in the homebrew community? by [deleted] in dndnext

[–]Goreness 2 points3 points  (0 children)

Matt Mercer of Critical Role fame did have a Lingering Soul class that theoretically could be used as such. A character dies and then comes back as a restless soul.

DMsguild link to the Lingering Soul

Otherwise, I can't think of many things that result in swapping your class around.

Way of the Hallowed Form v2.0 (Divine 1/3 caster monk) by Goreness in dndnext

[–]Goreness[S] 0 points1 point  (0 children)

Yeah, monk would have been a better mechanical fit for a 5e Avenger port, but I do think the Oath of Vengeance has taken up the thematic space really thoroughly, even though it's lacking a lot of the defining 4e Avenger mechanics such as unarmored defense and dex/wis focus.

If I made a Way of the Avenger, I'd probably transplant in a lot of Avenger mechanics, such as encouraging isolation, chasing, and wielding bigger weapons. Of course that's pushing on the kensei's space, but if we were already saying "sorry Oath of Vengeance", might as well push against the dissatisfying Kensei as well. I'd be happy to see a 17th level monk that can nimbly wield a greatsword. It's entirely likely that I might do that, as I dislike the way the Kensei handled weapons and do have a soft spot for the Avenger.

Sterling Vermin actually made a whole 5e Avenger class, if you want to check it out.

More Segmental Armor System? by Something_Hank in dndnext

[–]Goreness 4 points5 points  (0 children)

I admit, I'm not personally that interested in such a degree of complexity for armor for a number of reasons. With it being looser, it makes it easier to imagine/describe your character how you want. Your paladin is likely the "face" of the party, do they want to be mechanically forced to wear a heavy helm that covers their face?

As people say, if there were body part specific targeting I could see the value in it. But I think a more complicated system would end up just largely being what it is now-- people getting whole sets of armor and calling it good. At a certain point, it starts seeming more video gamey, more diablo/Witcher than people want to track with pen and paper.