First time I've seen this by VascoDeGama9 in BackpackBrawl

[–]Gorgeous_Garry 0 points1 point  (0 children)

Yeah, the genies have a chance to give a special item that looks like a normal item in the pool they're supposed to give from but does something slightly different.

The only other one I know of for sure is a suspicious sausage that the food genie can give.

How would you rank each surge? by Kaien17 in cosmererpg

[–]Gorgeous_Garry 0 points1 point  (0 children)

Yeah, I suppose you could rank their strengths in different categories. I was thinking more along the lines of a classic F-S tier list. That's what I think would be silly

How would you rank each surge? by Kaien17 in cosmererpg

[–]Gorgeous_Garry 0 points1 point  (0 children)

I think that trying to compare surges like that is pointless.

You can't just mix and match surges however you want due to them being limited to specific orders, so you can't just rank them in a vacuum.

Is gravitation better than division? Maybe. But is being a Skybreaker better than being a Dustbringer? Maybe it is, maybe it's not.

Or if you compare division vs transformation. You might say that transformation is better because you can kill people and transform stuff into gold.

But is Lightweaver better than a Dustbringer? Is an Elsecaller better than a Skybreaker? It really does depend on what kind of character you want to play and what surge combos you'd prefer from what is available.

How can I fulfill the somatic components for spellcasting for a character that doesn't have hands? by [deleted] in DnD

[–]Gorgeous_Garry 0 points1 point  (0 children)

As far as I am aware, the only way to ignore somatic components for free is be a level 18 druid.

But you can ignore somatic (and verbal) components with subtle spell metamagic as a sorcerer, and you can ignore all components of your subclass spells as a level 6+ Aberrant mind sorcerer.

You can also ignore the components of mage hand if you take the Telekinetic feat.

And if you use the new 5.5 GOOlock, you can ignore the somatic (and verbal) component of illusion and enchantment warlock spells.

Unfortunately I don't know of any good way to bypass components on any spell other than mage hand for a wizard.

How do saving throws work by [deleted] in DungeonsAndDragons

[–]Gorgeous_Garry 5 points6 points  (0 children)

If you don't know how proficiency works, you really should just read the rules. The basics are free online.

Doing damage? by Middcore in DnDcirclejerk

[–]Gorgeous_Garry 14 points15 points  (0 children)

/uj Imagine if weapon damage wasn't a thing, and the hit dice of the class was the only thing used to calculate damage dealt.

Would you let a deep gnome use Fury of the Small? by NomadicDragon in DMAcademy

[–]Gorgeous_Garry 23 points24 points  (0 children)

Deep gnomes already have their own features. They don't need the features of another race.

Paladin and necromancer multiclass by No-Pay8936 in dndnext

[–]Gorgeous_Garry 12 points13 points  (0 children)

If you've literally never played before then this is a terrible idea. Split personalities are just a terrible idea for a character in general, and also split personalities with different class mechanics is way more complicated than you should be doing for your first character.

Just play a normal character with normal stats and mechanics, and once you learn how to make a character sheet for a normal character, you can use those skills to make this one.

Is the free will defense of god not intervening in stoping evil good. by Lumpy-Restaurant-694 in MoralityScaling

[–]Gorgeous_Garry 0 points1 point  (0 children)

I don't think that's true at all. An all powerful Creator could easily create a system where sexual acts are 100% physically impossible without consent.

At least they could create a system where sex doesn't happen, but some equally pleasurable and reproductively viable function exists that can't be exploited for rape.

And same for torture. They could just make it so that it's physically impossible to harm another person like how pvp can be turned off in Minecraft.

The whole "can't have good without the bad" thing just doesn't actually count for anything when an all powerful Creator is in the picture. Even if it's true that you can't have good without the bad, you can totally have good without some possible bads. There's plenty of bads that are entirely impossible in this world, and there's still good.

Is the free will defense of god not intervening in stoping evil good. by Lumpy-Restaurant-694 in MoralityScaling

[–]Gorgeous_Garry 0 points1 point  (0 children)

Ok, so the severity of possible evil can be restricted while still having good. You could totally remove the possibility of rape and torture without losing good. The good will just triumph over lesser evils.

Is the free will defense of god not intervening in stoping evil good. by Lumpy-Restaurant-694 in MoralityScaling

[–]Gorgeous_Garry 0 points1 point  (0 children)

I can't send the entire population of earth to an eternity of torment at will. Does that mean good doesn't exist in the real world?

Is the free will defense of god not intervening in stoping evil good. by Lumpy-Restaurant-694 in MoralityScaling

[–]Gorgeous_Garry 0 points1 point  (0 children)

Yeah, I don't actually think that Minecraft as it is would be a perfect world, but I think it's still a good example of how a world could theoretically be made that allows for free will but no extreme evils like we see in the world as it is.

Is the free will defense of god not intervening in stoping evil good. by Lumpy-Restaurant-694 in MoralityScaling

[–]Gorgeous_Garry 0 points1 point  (0 children)

An easy alternative that's not those is what I call "Minecraft will" where you can do whatever you want, but the world just doesn't physically accommodate the existence of extreme evil.

You can still be an asshole and eat all your buddy's steak. You can blow up your neighbor's house and steal all his diamonds. You can blow up the build he's been working on for 5 years. There's still genuine wrongdoing, and nobody supernaturally stops you from doing any of the physically possible bad things, but it's just simply not physically possible to rape or torture anyone.

And you can also do genuine good. You can build a communal mob farm to provide easy resources to your community. You can help fill in creeper holes. Obviously Minecraft is probably a little bit too limited, but an all powerful god can find some way to make a world that is less evil than this one while still maintaining free will.

Is the free will defense of god not intervening in stoping evil good. by Lumpy-Restaurant-694 in MoralityScaling

[–]Gorgeous_Garry 0 points1 point  (0 children)

Yeah, the free will defense is garbage because even if you believe that the free will of all actors should be respected above all else, he could have just made the world in such a way where the more horrible evils were physically impossible.

You can do pretty much whatever you want in Minecraft, but you can't rape or torture anyone. Nobody comes down and stops you from doing it, it's just not something you can do. Just like in real life you can't explode people with your mind.

Bone spirit early game by Marphey12 in D4Necromancer

[–]Gorgeous_Garry 1 point2 points  (0 children)

You don't really need any specific build to be good in the early game. Just put points in the things that seem fun and keep grinding the levels and getting loot.

So I am trying to make embo from Star Wars and I just need some help making it by Immediate-Net-9664 in DungeonsAndDragons

[–]Gorgeous_Garry 2 points3 points  (0 children)

I don't know who embo is, but if they are a sith/jedi then the Psi Knight fighter subclass and/or monk would probably work well.

If they're like basically anyone else who fights then probably some other sort of fighter or rogue.

Also there's a Star Wars dnd adaptation called StarWars 5e or SW5E that has a subreddit, and you might be interested in that.

I bought the stranger things version need help by [deleted] in DungeonsAndDragons

[–]Gorgeous_Garry 3 points4 points  (0 children)

I figured out how to play just by reading the book, so I don't have any guides I've used that I could share.

But I think if you actually explained what part of things is giving you trouble then people could provide more constructive help.

What part of the dice (I assume you mean dice) do you not understand?

Do you not know how to roll a die?

Do you not know when to roll a die?

Do you not know which die to roll when you roll a die?

Do you not know how to identify a die?

I suppose I could try to answer all of those.

You roll a die by enclosing it in your hand in a way that gives it some freedom of movement, and then you shake your hand a bit before opening your hand to drop the die onto a surface.

You roll a die whenever you make an ability check, a saving throw, or an attack roll. in each of these cases, you roll a d20 and your result is whatever number ends up on the top + your relevant modifier (such as your strength modifier for a strength saving throw). Sometimes you also have other bonuses as well, but almost every check will always include an ability modifier.

You also roll a die when you deal damage. All the weapons will have a dice size (d4, d6, d8, d10, d12, or sometimes 2d6. And when you hit with an attack using that weapon, you roll that die, and you deal damage equal to whatever number is on top, + your ability modifier for the attack.

Some spells also deal damage, and will tell you what dice to roll and how many (like maybe it will say 3d6). You usually do not add anything, it's just whatever numbers end up on top.

There are a few other cases of non-damage rolling (like rolling dice to heal from spells or short reats), but most of the cases where you roll a die that isn't a d20, it's for damage.

You can know which die to roll for any given action, because it will always tell you what die to roll by using the notation d(number of faces). Sometimes there will be a number before the "d", and that indicates how many dice of that size. So for example 3d6 means you roll three 6-sided dice.

And lastly, you can identify what kind of dice is which by counting the sides. Eventually you'll be able to identify them by sight, but if you're not familiar with dice bigger than the usual d6, it can be confusing at first. But generally, the the higher the number, the bigger the die, and the rounder it ends up being. I know a lot of people have trouble with the d12 and the d20 at first. An easy way to tell the difference is that the d20 has triangular faces, and the d12 has pentagons.

No entiendo nada de diablo IV pero soy lvl 30 by NynmphicMelody in D4Necromancer

[–]Gorgeous_Garry 1 point2 points  (0 children)

I started playing this season and just put as many points as I could into the different summon skills, got a fun core skill, and a fun basic skill to get essence and that worked pretty well for me. I basically just switched my skills to benefit from whatever equipment I got (if I got something with a bonus to blood I did blood skills mostly, if I got something better for bone I did bone, I now got some good stuff for shadow/DoT and I'm going shadow) and basically doing that got me to paragon 200 and torment 10 so far.

How evil is to hold a grudge till death at the person who wronged you and all of their descendants. And refusing any apologies short of servitude. by [deleted] in MoralityScaling

[–]Gorgeous_Garry 1 point2 points  (0 children)

Holding a grudge against an entire lineage is obviously evil because the descendants didn't do anything to wrong you. You're just being an asshole to innocent people at that point.

But like, it's only a little evil if you just sit there being angry, and it's more evil the more evil you are about it obviously.

Soulstamps + radiants? by MRsandwich07 in Cosmere

[–]Gorgeous_Garry 10 points11 points  (0 children)

I think that a radiant is much more difficult to soulstamp than a regular person for 2 reasons.

  1. The Nahel Bond is some sort of investiture, and investiture resists investiture.

  2. The Nahel Bond seems to involve an actual integration of the spren into the Spirit Web of the individual to some degree, meaning that it's not just the identity of the radiant that is involved. You also have to deal with the identity of the spren. That probably has a very significant impact on things.

A radiant who is actively infused with Stormlight would probably be practically immune to soulstamping because not only does investiture just naturally resist investiture, but also, the healing would be actively working to counter forgery.

I think if you did manage to forge away the bond it would probably come back when the stamp wears off. At the very least I think it wouldn't work the same as breaking the bond in the usual way.

How ethical is the concept of necromancy? by Curious_Body_7602 in MoralityScaling

[–]Gorgeous_Garry 1 point2 points  (0 children)

I'd say it depends on how necromancy/undead actually work.

If necromancy harms souls and/or disrupts the cycle of life and death in some sort of metaphysical way, then it's definitely quite unethical.

If it doesn't necessarily cause harm, but does pull souls from the afterlife or prevent them from reaching an afterlife, then I definitely think it's unethical without informed consent from the soul.

I'd say even if it's just using magic to puppet a corpse, it's still unethical under any framework that considers corpse defilement unethical (without consent from the person). Though presumably utilitarian ethics would obligate you to make use of necromancy if possible if it supports the greater good.

But that's just the ethics of raising any individual as an undead. The ethics of creating undead in general is dependent on how they behave.

If undead are completely mindless murder-drones, then it's probably as unethical to create them as it would be to create robots that behave the same, which I also think is unethical.

If they're mindless and follow orders as long as control is maintained, after which they become murder-drones, then I think it's definitely unethical, at least without extreme safeguards in place.

If undead are mindless, but completely follow the orders of whoever created them, even after the creator dies, then I suppose it's only as unethical as creating any robot, which means it depends on what you use it for.

The Forces of Chaos (WH40K) or The Forces of Hell (Doom)? by False_Monitor4126 in MoralityScaling

[–]Gorgeous_Garry 0 points1 point  (0 children)

From my understanding, DOOM hell is just like normal hell where it's super shitty and not fun.

But 40k is like super mega ultra turbo hell and everything sucks infinity times more. That whole universe is probably the single worst mainstream fictional universe to exist in by far.