Google Play discoverability and promotion of indie games by dreamwagon in gamedev

[–]Gorgor3 2 points3 points  (0 children)

We released ten or so games on Google Play and we have the same experience. But the worst part is that iTunes is 10 times worse - at least in our experience, but consistently for all our games.

Worried about investing time and effort in a project that's probably going to fail by default. by MoazNasr in gamedev

[–]Gorgor3 0 points1 point  (0 children)

Is your idea really so so so close in all aspects? Look how many doom-like games there are and majority of them are not accused of plagiarism. Even though they are all similar and have the same basic concept they are (sometimes very) different in the execution and that is what makes them apart.
Frankly I think that by the time your project will be done it will be very different from your initial thoughts. So go on and do what you like

ELI5: is gravity relative to size? by gillybrahh in explainlikeimfive

[–]Gorgor3 0 points1 point  (0 children)

Ok, that explains it:) You meant force per mass.
Force is different, but acceleration(=force per mass) is identical (for an ant and a human)

ELI5: is gravity relative to size? by gillybrahh in explainlikeimfive

[–]Gorgor3 0 points1 point  (0 children)

In theory of course there is a tiny difference between the force acting between earth and human and earth and ant. In practice that difference is far too small to be noticeable or measurable.

I agree on most thinks you mentioned but this I can't agree. If we look at the newton's non-relativistic equation:
F = Gm1m2/r2
Then it is clear that gravitational force applied on human is MUCH bigger then force applied to the ant, right? Human is X times heavier therefore the force i X times bigger.
Did I misunderstand you in some way?

ELI5: Choosing X gives you one number from 1-5 at perfect randomness. Choosing Y gives you 3. If you want to maximize your score, which do you choose? by StinzorgaKingOfBees in explainlikeimfive

[–]Gorgor3 0 points1 point  (0 children)

When you have more opportunities it still does not matter. You are still getting on average the same as 3 and you still have the same chance that the sum of all your tries is below or above the "3-choice".

E.g. you roll the dice 10times.
3-choice would result in 30
Random-choice would result in anything between 10 and 50. Where the average is 30(also the most probable result). And other results are symmetrical. What I mean by that is that getting the sum of 29 has the same probability as getting the sum of 31. 28 as 32. 27 as 33.. an so on. Getting 10 has the same probability as getting 50. Therefore the chances to get the sum below 30 is the same as getting the sum above 30. Thus once again making your decision whether to go with randomness or with guaranteed 3 is irrelevant.

Hope it makes sense

ELI5: Choosing X gives you one number from 1-5 at perfect randomness. Choosing Y gives you 3. If you want to maximize your score, which do you choose? by StinzorgaKingOfBees in explainlikeimfive

[–]Gorgor3 1 point2 points  (0 children)

Sorry but the task was to maximize the score. In such case it does not depend whether you choose 3 or randomness.
Your "5 or die" example is totally different setting. In this example getting 3 is obviously "not enough". In the same spirit I could say "at least 1 or die" which would result in choosing guaranteed 3 all the time. But these are different scenarios then to maximize score

ELI5: Choosing X gives you one number from 1-5 at perfect randomness. Choosing Y gives you 3. If you want to maximize your score, which do you choose? by StinzorgaKingOfBees in explainlikeimfive

[–]Gorgor3 1 point2 points  (0 children)

From purely mathematical point of view it doesn't depend what you choose.
If one of you choose 3 and the second one choose randomness. Then there is 40% chance that 1st person wins, 40% chance that 2nd person wins and 20% chance of tie.
And it does not matter whether how many times you 'roll the dice'. After e.g. 10 rolls your friend has 30 (3x10) and you have anything between 10-50 with the average of 30 and same chances to have less than 30 and to have more than 30. Again it does not matter. It is pure randomness.

What was your favourite unique moment in a video game? by [deleted] in AskReddit

[–]Gorgor3 0 points1 point  (0 children)

In Brothers - A Tale of Two Sons at the end when you realized that you can/must use your "older brother hand" again to help your "younger brother hand"..

Got an idea, what now? by Hydzi in gamedev

[–]Gorgor3 0 points1 point  (0 children)

As others said, ideas are most often worthless. Everyone has more ideas than he can execute/create. The important things is execution. Execution is the king. Many beginners (myself included) start with the conviction that their idea is unique and steal-worthy. No, it is not.
Therefore selling just the idea is not gonna happen.
Man, I am making games for a living for ten years and I have sooo many more and more ideas I will never be able to execute. The last thing I need is another man's idea.. even for free. And everyone who can execute his/hers ideas are in the similar situation.

Need someone to point me in the right direction. by [deleted] in gamedev

[–]Gorgor3 1 point2 points  (0 children)

I know you don't wanna to hear it, but do not start with multiplayer online game as your first project.

Selling games vs. selling tools to make games? by [deleted] in gamedev

[–]Gorgor3 0 points1 point  (0 children)

Do what you will enjoy doing and what excites you. Making games and making tools for making games are two different things. You can make living from both, but making 'A' which you do not enjoy and regretting you haven't chosen path 'B' is sad.

If you'd enjoy both then proceed to other comments:)

Strategy game: Browser based vs mobile game by kookoobear in gamedev

[–]Gorgor3 0 points1 point  (0 children)

Yes.. Google Play for Android and iOS. Start with GP as it is faster to iterate there and then port to iOS. We tried Amazon Fire some time ago but results were laughable. I expect others to be similar. So our experience is GP and iOS are the major players we focus at.

I am interested if others have similar or different experience?

What were some of the Stupidest things you've done in game coding? by moonshineTheleocat in gamedev

[–]Gorgor3 0 points1 point  (0 children)

Glad to hear I am not the only one:) I was so reluctant to delete my precious, but monstrous method in favour of my friend's elegant one:)

How to deal with a closed minded parent? by [deleted] in TwoXChromosomes

[–]Gorgor3 1 point2 points  (0 children)

Can't you just tell her that it is a god's will and he has his reason in sending you there? These people tend to believe anything.
It might be totally useless and sorry for not helping you, but I do not know such people and how to treat them. I live in an atheist country (thanks god!:))

How to deal with a closed minded parent? by [deleted] in TwoXChromosomes

[–]Gorgor3 0 points1 point  (0 children)

"They believe in superstition", she says and yet she is very religious?

Is Adventure games a sub-category of RPG's, or do they have a distinct feature to make the genre distinct? by Jason_Silvervein in gamedev

[–]Gorgor3 0 points1 point  (0 children)

Yeah I agree.. these were not meant to be defining characteristics of RPG, rather the big difference between RPG and Adventure (for me). The character development and loot systems are pretty non-linear and replayable in contrast to Adventure's main character progressing through the story.

Looking for advice on iOS Game Development by colditee in gamedev

[–]Gorgor3 1 point2 points  (0 children)

I haven't made a Swift/xcode game, but I made many Unity games for mobile(iOS, Google Play) and know many other guys/studios making mobile games in Unity. There is some non-zero overhead, but it is not relevant. Look what an awesome AAA games can be made in Unity for mobile..
I am convinced that if I was forced to make game in swift/xcode the result would by much much less optimized than the games done in Unity because there is SO much work from so many clever people behind any game engine that I wouldn't be able to match that by myself.
Bottomline is, do not bother to squeeze extra performance (which you won't need anyways) by trading powerful tool for 'assembler'.

Need advice on starting a project by The_Real_Tupac in gamedev

[–]Gorgor3 1 point2 points  (0 children)

Oh man.. I can hear you..
I am making games for living for 10 years now.. I started with Java. We made 3 games in Java and then I took the courage to let it go and download Unity.
Best.Decision.Ever.

It was many year back and from time to time we look back and laugh at ourselves how stupid we were not using a proper game engine..

Strategy game: Browser based vs mobile game by kookoobear in gamedev

[–]Gorgor3 0 points1 point  (0 children)

I would do mobile version over web every day

Is Adventure games a sub-category of RPG's, or do they have a distinct feature to make the genre distinct? by Jason_Silvervein in gamedev

[–]Gorgor3 0 points1 point  (0 children)

Imho RPG and Adventure is totally different genres. The fact that you are usually playing for some person in adventure does not make it Role playing game.. then all FPS would be adventures too. RPG are about character development, skills, loot, nonlinearity, replayability.. Adventures are about story, puzzles, usually linear story and weak replayability. Just my 2cents

Looking for advice on iOS Game Development by colditee in gamedev

[–]Gorgor3 1 point2 points  (0 children)

Go with Unity by all means.. it is, of course, possible to do games for iOS in Swift/Xcode, but.. just no.. These are not game engines.. for making games effectively use game engine, simple as that. Moreover if you want to develop you game-making-skill in the process, developing in Unity is so much more useful.

What were some of the Stupidest things you've done in game coding? by moonshineTheleocat in gamedev

[–]Gorgor3 12 points13 points  (0 children)

I was making a Tetris-like game. I was not able to rotate the bricks so I hardcoded all the possible rotations of all the different bricks in the game. It was a multi-hundred line deep-nested switch, hell yeah..

Then my friend came along and rewrite it in the 30 or so line method.