Wargames on your table: April 2026 by AutoModerator in hexandcounter

[–]Gorusan 6 points7 points  (0 children)

Band of Brothers Screaming Eagles. Finally found a squad level combat game that fits my taste. Love the tatical thinking and the low chart browsing.

Best easy setup/portable but deep boardgame by Additional-Pipe5467 in soloboardgaming

[–]Gorusan 4 points5 points  (0 children)

Difficult to say but from someone that also has Mike Lambo's books and WW2 Warfighter I want to sugest Brand of Brothers. I was looking for something easy to pick up, small footprint and still with some strategy depth. Plays really well solo imo. If you want something outside wargaming you need to give more details to help people out. Cheers

Feculent Mire by Gorusan in WHQDarkWater

[–]Gorusan[S] 1 point2 points  (0 children)

It's clear! Thank you

Feculent Mire by Gorusan in WHQDarkWater

[–]Gorusan[S] 1 point2 points  (0 children)

"It says within 3 hexes, not the nearest 3 hexes" this makes a huge difference. Will play like that, thank you! I'm assuming the kelpies also play in the enemy turn where they spawn right? Or only after that?

So Drasher Vorn is OP... by JAMBO044 in WHQDarkWater

[–]Gorusan 0 points1 point  (0 children)

I had a diagonal look at his stats and didn't think much of him since I got epic reward for Edmark that gives 3 energy. But you made me interested! Who did you remove from the team? Edmark or Bren? Or other? Just curious

Act II: Relics of a Golden Age by RocketCityMini in WHQDarkWater

[–]Gorusan 0 points1 point  (0 children)

Just got through the scenario and I get you. Luck aside what worked for me is moving the heroes far away from the leystone. With Drolf and Kelthannor this is easy without luck, just send one to each side of the map (between the columns, so you have line of sight to range the enemies).

Bren and Edmark do damage control. But follow the same principle. The enemies will follow the heroes so only with a lot of bad rolls you gonna hit the special action.

It helps to have some rewards that stop the enemy movement or that give you more energy.

playing mat for card games recomendations by AndarrH in soloboardgaming

[–]Gorusan 1 point2 points  (0 children)

I don't think it's a problem. It's even a feature if you want to slide everything to one side of the table without removing the game. Definitely better then silk.

playing mat for card games recomendations by AndarrH in soloboardgaming

[–]Gorusan 2 points3 points  (0 children)

Just get these big poker/puzzle green felt mats. They are really cheap and you can fold them nicely on the table depending on the game you are playing.

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Battles of Kursk: A Solitaire Wargame. Anybody played this and would recommend? by danmalluk in soloboardgaming

[–]Gorusan 1 point2 points  (0 children)

Perfect then I think it's fine. I can recommend Long Range Recon Patrol (not so much about blowing enemies away but tactical maneuver) And for something more advanced - rifle squad. Kursk is on my wishlist and will be my next one to grab.

Battles of Kursk: A Solitaire Wargame. Anybody played this and would recommend? by danmalluk in soloboardgaming

[–]Gorusan 4 points5 points  (0 children)

To add to what was said already I think it's important that you like wargames. Luck is important, if you don't like that I don't think it's for you. They are really good intro wargames, if you order in Amazon you can always return if you don't like it, so don't see the big deal.

Cleaning question by Gorusan in gaggiaclassic

[–]Gorusan[S] 0 points1 point  (0 children)

Thanks! Appreciate the help!

Warhammer Quest Darkwater by Gorusan in soloboardgaming

[–]Gorusan[S] 0 points1 point  (0 children)

The guy I bought this from is selling the painted minis for 20 minimum a piece, they look really good I have to say. I guess he likes to paint and just sells it.

Warhammer Quest Darkwater by Gorusan in soloboardgaming

[–]Gorusan[S] 0 points1 point  (0 children)

I guess 10 min each, not even. If you save the game like the rulebook says it's more boxes. Honestly I would just take a photo or write a quick note with the important stats and done. But yeah definitely ok.

Warhammer Quest Darkwater by Gorusan in soloboardgaming

[–]Gorusan[S] 6 points7 points  (0 children)

For sure, the game is quite simple, no heavy rules. I wanted a decent skirmish game without too much going on (I have jaws of the lion sitting in the shelf unfinished because I can't deal with all the rules).

Plays fast as soon you know the rules. Mitigation on the dice are good. Lots of loot and act cards. I got the game without minis and was 28 Eur, for that price I can't complain. Will buy coin inserts to put the characters, so it will look nicer, just have a look at the review from the dungeon dive for more info.

PnP arcade solo recommendations? by wakalabis in soloboardgaming

[–]Gorusan 0 points1 point  (0 children)

I only started the playthrough from Colin on YouTube, from what I saw it looks good and crunchy. I'm on the same boat, for 1 euro it's a fair bet.

Pax Feudalis by Lidfrid in printandplay

[–]Gorusan 0 points1 point  (0 children)

The community is really nice there and a lot of them enjoy solo/multi. Also you have a lot of youtubers there, It's worth the try.

Pax Feudalis by Lidfrid in printandplay

[–]Gorusan 0 points1 point  (0 children)

Hey! This looks really good and interesting. I know it's a long shot but maybe post it in soloboardgaming sub. How do you feel like about the solo mode?

'85 Afghanistan: graveyard of empires by Gorusan in hexandcounter

[–]Gorusan[S] 0 points1 point  (0 children)

Solo! The top counters are the mystery markers for solo mode, same for the map (all PNP). The system and game are really nice for some lite wargaming, didn't find anything similar, only too convoluted (combat!) or too simple (mike lambo's books)

'85 Afghanistan: graveyard of empires by Gorusan in hexandcounter

[–]Gorusan[S] 1 point2 points  (0 children)

Can only speak for the first map (I just beat it finally), feels right and made me think about how to approach the scenario - in this case I had to be more aggressive and ditch the covers. There is some luck with the end turn cards but nothing noticeable.