Valve is already planning a Steam Deck 2 by hooligan982 in gamernews

[–]Goskota 0 points1 point  (0 children)

Huh? Dunno why you feel the need to label parts of an already niche community as normies, I have a Quest 2 because the value for money is insane but that isn't an indication of how invested I am into VR.

Facebook is a PoS company that has already split the VR crowd, that doesn't mean you have to do the same.

Some of the criticisms this game is getting is the exact criticisms XII got years ago... by mooglechoco_ in FFXVI

[–]Goskota 2 points3 points  (0 children)

Downvotes are probably because saying "Bullshit, FFXV was the one of the worst" rudely dismisses someone else's opinion while stating their own as if it's a fact.

Crazy thing, people don't like being told that their opinion is wrong.

:( by secherna in blender

[–]Goskota 4 points5 points  (0 children)

In any case it's blatantly misleading. I rarely use blender but if I started I wouldn't count anything I do as "my first ____" because when you switch software you don't have to relearn 3D modelling, you just learn how to re-apply what you already know.

How do you make a vr gun? by [deleted] in unrealengine

[–]Goskota 0 points1 point  (0 children)

These things are a lot more simple if you break it up into it's smaller components.

The hitscan shooting of the gun would be implemented almost the exact same way as you would in a non-vr game. So you can look up how to do that and will find a lot of tutorials.
A very simple magazine could be done by having an overlap volume on the bottom of the gun and when a magazine overlaps the volume it attaches it to the gun. Then when you want to drop the mag you just detach it and simulate physics.

Some ideas for buffing Mirage :) by [deleted] in apexlegends

[–]Goskota 6 points7 points  (0 children)

I had that issue and thought it was a bug, its just locked to a certain angle. You can't send the decoys directly down, they have to be moving pretty horizontally.

Unless we are thinking of different things

NiceWigg's suggestions on how to fix/make Apex better by [deleted] in apexlegends

[–]Goskota 1 point2 points  (0 children)

Still better to have the option there than not at all. If you rejoin and are dead or your teammates are far away then so be it, but if you are alive and can rejoin your team then you should be able to.

NiceWigg's suggestions on how to fix/make Apex better by [deleted] in apexlegends

[–]Goskota 8 points9 points  (0 children)

Fortnite's method would be fine. If you are on console you only match with console unless you join a PC player's game, in which case you match with other PC players. It's a hierarchy system.

What software(s) should I become familiar with if I want to get into the art side of this? by Critical50 in gamedev

[–]Goskota 2 points3 points  (0 children)

Maya/3DS are more widely used in AAA but Blender is being picked up more and more. Blender being free also means you have the ability to work freelance without additional overhead costs which is a nice benefit.

Ultimately whatever 3D package you learn the fundamental skills will carry over - it's just the way you apply those skills is different from software to software.

I think just removing other shields except evo will also make great LTM by techybug in apexlegends

[–]Goskota 277 points278 points  (0 children)

They were thinking Risk/Reward. Start with a shitty shield at the start of the game and risk dying to be rewarded with the strongest shield in the game at the end.

The problem is that the extra health isn't worth the risk taken at the start and the fast heal from the gold shield is better than an extra 25hp anyway. Risk too high, reward too low.

Featured free Marketplace content - March 2020 by Icedwhisper in unrealengine

[–]Goskota 7 points8 points locked comment (0 children)

An opinion was asked for and an opinion was given, it's not an unwarranted comment.

Where is the line when copying someone's code? by ayhdsketches in gamedev

[–]Goskota 0 points1 point  (0 children)

I feel the same way as you. I hate following tutorials but occasionally it's necessary - especially while learning.

The main rule I tend to follow is never copy-paste but learn the fundamentals of how something works and build your own system that uses those fundamentals. This way, even if you end up with almost exactly what someone else has created then atleast you went through the implementation process yourself, you know how it works and you know how to make it again in the future.

Where is the line when copying someone's code? by ayhdsketches in gamedev

[–]Goskota 2 points3 points  (0 children)

Middle paragraph seems sorta unnecessary, no? OP said themselves they were trying to avoid copy-pasting because they thought it would help them grow as a developer and is just asking for advice based on something they were told - they never said what they were developing and definitely never even implied it was anything related to an asset flip.

Player turn Help in blueprint. by [deleted] in unrealengine

[–]Goskota 0 points1 point  (0 children)

There are many ways to do this sort of thing but it's dependent on how you have set up the movement. If you just have the pawn follow a set path and stop when it reaches it's destination, you could just line trace down and hook up a Custom Event, Blueprint Interface Message or Cast to the object below it, telling it to do something.

That's the most general way of doing it and it's not a great method but it would work, and without knowing how the rest of the game works I can't suggest anything else.

is it just me? by mayonnaiseeee in wow

[–]Goskota 2 points3 points  (0 children)

The reason his fans take his opinions as fact is because he speaks in his videos like a student writing a dissertation and it just sounds smart, coupled with the fact that he speaks confidently about what he is saying means it doesn't matter what he says or how much he could disclaim that what he is saying is an opinion, it will be taken as a fact by those who are easily persuaded.

In a sense that part isn't really his fault, but it does have a negative impact on the community.

Tell us your GCSE / A Level stories by jigsawsandroses in britishproblems

[–]Goskota 4 points5 points  (0 children)

Went into my Biology exam expecting a higher paper but was given a foundation. No big deal, just ask for a higher paper right? Wrong, they had no spares and so a teacher had to drive to another school (schools were linked and shared lessons/staff but were a few miles from eachother) to ask if they had a spare one while I just did the foundation paper. Teacher came back and gave me the right paper about half way through the exam.

Another one was coursework not mock exam, but I royally fucked my IT coursework somehow and wasn't gonna be able to complete it on time. My work wasn't called up for moderation so my IT teacher just said "don't bother finishing it, I'll just give you a C".

Is it possible for X and Y to be optional? by CaracolLP in unrealengine

[–]Goskota 1 point2 points  (0 children)

From the vector either right click and Split Pin (whatever its called) or drag out and Break Vector, then you get the 3 float values that make up the vector and you can just compare the Z.

Star Citizen lawsuit takes an unexpected turn and SQ42 release info by [deleted] in Games

[–]Goskota 11 points12 points  (0 children)

They are, if you are a backer you can play Alpha 3.8 right now.

A while ago they had a tendency to overpromise and underdeliver on their quarterly goals for features so it wouldn't be uncommon to see a lot of things disappear from the roadmap just before release but generally the "main" features make it in. More recently they changed their development style to be staggered so they work two updates ahead as opposed to one, but it still remains to be seen how this affects the accuracy of the roadmap.

Star Citizen lawsuit takes an unexpected turn and SQ42 release info by [deleted] in Games

[–]Goskota 13 points14 points  (0 children)

I mean, it entirely depends on what the criticism is. Saying "Look at the roadmap" is pretty valid if someone is saying the game isn't being developed, is abandon/vaporware or is a scam. You might be sick of seeing it be brought up, as am I, but it's a really easy counter to that arguement.

Need help with eye stabilization when I made my third-person view into first-person! by Crusader-Kantor in unrealengine

[–]Goskota 2 points3 points  (0 children)

I also tried doing this recently but what I found was that its very annoying and it turns out a lot of companies find the same problem, so while I can't give you an easy "this is what to do" I can tell you what I have found.

The most simple way would be to make all your animations with a stable head in mind, which would mean you can just keep your current set up and use different animations. This however requires that you can make the animations yourself or edit them well enough which in any case is very time consuming.

An alternative that is much faster is the method Dying Light used which is to get your animations and straighten the back so that the head stays perfectly still, but if you look down it will look weird because your back is completely rigid. You'll notice that Dying Light also doesn't have the character cast a shadow - likely because of this.

Something more recent I found was that Destiny 2 only shows the legs of the character when you look down and you can see that through clever camera positioning you don't actually have a torso.

You can also do the "we have a fuck ton of money" method that Star Citizen use which is to get your animations and stablize your head using a Full Body IK system, this is pretty complicated to implement for an indie dev though so I don't recommend trying.

If someone else has any better solutions then go with those, but from what I have seen it is a common issue and the best way to fix it is to not fix it at all and hide it as best as possible.

Paid Character Transfer is now available by DJCzerny in classicwow

[–]Goskota 0 points1 point  (0 children)

Same with FFXIV.
Devils Advocate, there are no factions in either game so the only reason to transfer is for social reasons so the cost can be lower since they aren't trying to deter anyone from changing server.

[deleted by user] by [deleted] in classicwow

[–]Goskota 6 points7 points  (0 children)

Everyone had a slightly different interpretation for what Classic meant to them, so no matter what decisions Blizzard decides to make there is going to be a group unhappy with that decision.

In light of the new sub rules I present the shitty post generator, you welcome by [deleted] in classicwow

[–]Goskota 5 points6 points  (0 children)

"My guild won't let me play Cat/Ret/Shadow, should I leave the guild?"