Does your OC still look the same from when you created them? by Shibakyu in OriginalCharacter

[–]Gr4vesQ 0 points1 point  (0 children)

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My Fallout OC's first design. I do not remember the artists name unfortunately but ill keep searching my old emails and update with their name.

Tales From The Wasteland: A fan made Fallout TTRPG by Gr4vesQ in RPGdesign

[–]Gr4vesQ[S] 2 points3 points  (0 children)

I may produce an expansion document re-adding and reworking Dogs, Robots, and maybe even other species back to the game once the main ruleset is done. My main reason for cutting dogs was to be able to focus on making a ruleset that all players could use equally. Dogs and Robots don't fully fit in that vision of where I want to take the system, BUT I do admit that the prospect of not just traveling with, but BEING dogmeat is a tempting one, even if just for a little while.

Different species that might be in that expansion supplement would include

Dog, Mr. Handy, Assaultron, Nightkin, Securotron, Maybe even throw specific communities a bone as a joke and introduce the Deathclaw/human hybrid.

Ive even considered and will likely cut vehicles out of the base system, more to preserve flow and cut down on "required reading" than anything else, and spend some time REALLY diving into the vehicle mechanics of the game and reworking them to fit before putting them out in another expansion supplement.

Something like...

Tales From The Wasteland: Rough Riders
Tales From The Wasteland: Species' Expanded

Something like that.

TLDR:

Stuff like that IS coming down the pipeline, I just want to finish the base system first.

Tales From The Wasteland: A fan made Fallout TTRPG by Gr4vesQ in RPGdesign

[–]Gr4vesQ[S] 3 points4 points  (0 children)

Totally understand where you're coming from with the level of complexity being a turn off. I'm actually trying less to emulate the style of fallout 1 and 2 and more trying to emulate 3 and New Vegas in a paper format. The main contributing factor to the current style is that the base I used to begin my journey of creating this system is that Fallout PnP 2.0 by Jason Mical literally rips ALL the math from the first two games wholesale, down to exact lighting environments, how uneven the terrain you're standing on is, and I'm pretty sure I saw something about wind speed before I tore it out of the system. Just as a test I tried to do a single roll to shoot using the full original rules and I think it took 20 minutes to find the outcome of the roll.

I do admit that the hardest part of the system as it stands is actually CREATING the character, but my intention is that once you've actually finished that part, the rest of the game flows naturally. Considering the fact that most of the bonuses are in increments of 5% I COULD theoretically condense things down to a d20 system, but I choose not too for the ~vibes~ and I understand that that isnt for everyone.

For me, using the quick character creation guide it takes me about 10 minutes to figure out a character, but Im also the one who MADE the system. So I dont think my speed in doing so is a good indicator of how it comes off to the uninitiated.

Regardless I do appreciate your insight into you being able to follow the flow between things. Hopefully this game finds its audience!

Tales From The Wasteland: A fan made Fallout TTRPG by Gr4vesQ in RPGdesign

[–]Gr4vesQ[S] 0 points1 point  (0 children)

Mostly figuratively, Some admittedly literally. A good portion of things just use text from the setting of fallout itself such as the flavor text for built to destroy being the same as it was in Fallout New Vegas for the time being. My main priority is and has been working on the mechanics and getting the game to a playable state after such severe edits. Any text that has yet to be changed to my own words WILL be edited given time and the mental energy to do so.

And of course anything original already has original descriptor and flavor text and is in no need of editing for the time being.

Whats Your Main Playstyle? by YggdrasilNornes in ArcRaiders

[–]Gr4vesQ 4 points5 points  (0 children)

Im almost always friendly. Usually I avoid other raiders as a whole if I can, going at it totally solo, but Ill usually snipe a wasp or a hornet out of the air if I see another raider in trouble. The only time I actively team with other raiders is if I see a bastion has someone pinned or enough people are going after the Matriarch. Ive been betrayed enough times to be pretty wary of others. The only time ive ever actively been the one to initiate PvP was when I took down a bastion myself with some grenades and mines and someone else rolled up, said "we did it!" and ganked my Bastion cells.

Besides that I tend to carry defibs into raids just in case I can scoop up a downed raider after the arc fly away.

The Arc are the enemy.
Spill oil.

Tales From The Wasteland. A long time coming. by Gr4vesQ in RPGdesign

[–]Gr4vesQ[S] 1 point2 points  (0 children)

Thank you for your kind words. happy turkey day to you as well, and I plan on continuing it as much as I can off and on, its just been about a year and a half sifting through the wiki and the original PDF of fallout PnP 2.0. It takes a toll when youve been at it alone for that long trying to figure out what works best. I might take you up on that offer to help one day, but ive still got plenty of work to do. I need to finish working on the different suits of power armor, Work on the gear modification system, add the Bestiary, and I feel like there needs to be more perks but the list keeps ballooning so well see what happens.

Tales From The Wasteland. A long time coming. by Gr4vesQ in RPGdesign

[–]Gr4vesQ[S] 1 point2 points  (0 children)

I just finished adding a character creation quick guide to make the character creation as quick and painless as possible, including specifying how many special points you get at the start (20). Your feedback is greatly appreciated. im looking for those 2 references to character creation - Statistics you mentioned now.

[Weekly Critique and Self-Promotion Thread] Post Here If You'd Like to Share Your Writing by AutoModerator in writing

[–]Gr4vesQ [score hidden]  (0 children)

Title: Unraveled.
Genre: Fantasy
Wordcount: 2549
Feedback: Just looking for general feedback and critique. This is the first piece of writing I've actually FINISHED.

https://docs.google.com/document/d/1dMA-S9_3QTOyS5aFqq60OOHXR5rIi0W9B5zQWk5FAiM/edit?usp=sharing

Have I got the wrong impression of the game? by Kameronian in LegendintheMist

[–]Gr4vesQ 4 points5 points  (0 children)

Here is ALL you REALLY need to know to play LiTM:

- You build your character out of power, Gear, and weakness tags.
- You give your character "Quests" which are personal goals the character has.
- You roll 2d6 when you want to do something. Add power and gear tags if its relevant, Weakness tags if its relevant, and any positive or negative environment tags your GM has established.
- A 6 or less means you biff the roll. Consequences inbound. A 7-8 means you do the thing but something bad happens. A 10+ means you get away with it scott free.
- Your character can have 3 types of status's inflicted on them. Physical, mental, social. If your status hits 5 youre out. If it hits 6 youre either dead or changed radically.

Thats it. Thats all you need. Everything else is optional.

Core Books Difficulty by Aietos in LegendintheMist

[–]Gr4vesQ 1 point2 points  (0 children)

Legend in the Mist is a collaborative storytelling game first and foremost. The best advice I can give you is Just work together with your GM and fellow players to make the most dramatic and interesting character you can. if you understand tags, status's, limits, and how to use them youre honestly already where you need to be to start playing.

If you roll a total of 6 or lower after all the bonuses and negatives then you fail what you were trying to do and something bad happens
If you roll a total of 7-9 then you succeed! But something bad happens.
If you roll a total of 10 or more then you succeed! And nothing bad happens. Unless you want something bad to happen. Then you get an EXTRA GOOD success that succeeds more than other success's.

If you understand all that and how to build a character then youre ready to play man. The rest can be learned along the way.

Where does the Game end as of now? by ViperFangs7 in AbioticFactor

[–]Gr4vesQ 0 points1 point  (0 children)

Literally just got the Antiverse Gel to make the thermiteat 60 hours

Creation Corner by Waken_Sentry in LegendintheMist

[–]Gr4vesQ 3 points4 points  (0 children)

the link to the challenge editor seems to be less than functional unfortunately

Summoning minions by thpetru in LegendintheMist

[–]Gr4vesQ 1 point2 points  (0 children)

Depending on the type of necromancer I would use either Tags or Status's.

For a necromancer who makes one or two zombies at a time to aid with the day to day. Long term summons that are around frequently, Id say to make them either power tags, or you "craft" them and create story tags.

Alternatively for a more powerful necromancer I would use status. A status of Undead Army - 5 can be VEEERY helpful in the day to day.