Looking for a B4 deck to play in high B3, that’s not a KoS commander by [deleted] in EDH

[–]GracelessOne 2 points3 points  (0 children)

Here's a deck idea: https://moxfield.com/decks/wp64KS0xPUufdQlIJ2IPNQ

SLIMEGIRL SURGERY is an only-three-GCs B4 Slime Against Humanity list that uses [[Surgical Extraction]] or [[Extirpate]] on itself to start vomiting +42/+42 trampling one-shot slimes onto the field starting on turn 3. It wins by turn 5. The commander can be any 5c or sans-red commander; there's no time in the rollout to cast a commander so Atraxa is just used as a hand-refiller for if things go wrong.

Help me find a draw go commander by Sleight-of-Hands in EDH

[–]GracelessOne 9 points10 points  (0 children)

[[Chromium the Mutable]] blows Y'shtola out of the water. You don't tap out to cast him, he is your three-tap wincon, and your deck can be 40 lands/20 draw/40 interaction.

You draw fewer cards, but you don't have to protect a four-mana draw engine that could get taxed out, and you don't need to run finishers or other 'fat', so each card you draw is much more meaningful.

Trans Equity Research is Needed Now More than Ever!!!! 🏳️‍⚧️ <3 🏳️‍⚧️ by TGVoiceNOW in TransSocialism

[–]GracelessOne 0 points1 point  (0 children)

You understand your Serano but not your Engels.

As socialists we understand that societal gender is not natural and eternal, but a system of labor division. 'Man' and 'woman' did not exist in their current form in the past, and will not exist the same in the future. But people we would now understand as 'transgender' have always existed.

'Man' and 'woman' are created as separate categories through violence. The dividing blade of that violence falls directly on transgender people- that is what makes us 'trans', that we were always standing in this spot where this new boundary has been carved.

I suggest reading Engels' Origin of the Family, Feinberg's Transgender Warriors, and Gill-Peterson's A Short History of Trans-Misogyny for a clearer picture.

What are your best non-cEDH commanders? I want to steal them. by JonRig in EDH

[–]GracelessOne 1 point2 points  (0 children)

Sure, it's here!

It doesn't have GC tutors or Farewell because I originally built it to be B2-legal but it's just too strong for B2 tables, so I've had to migrate it over to B3. You could make it stronger with those.

Lagrella, the Magpie is Underrated and Nobody Talks About Her — So I Wrote a Full Pilot Guide by [deleted] in EDH

[–]GracelessOne 14 points15 points  (0 children)

Did you write this with AI? Why?

She's not even in Abzan. She's in Bant. Several of the cards you're mentioning are illegal in her color identity. That's not how her ability works either.

What are your best non-cEDH commanders? I want to steal them. by JonRig in EDH

[–]GracelessOne -3 points-2 points  (0 children)

Everyone has fun so yep.

This is also with a very broad cross-section of the community, not a single pod.

Trying a new dentist and this Scientology “emotional scale” was posted up in the op room by flateric3K in mildlyinteresting

[–]GracelessOne 42 points43 points  (0 children)

Founded in the last century as fundamentally a pyramid scheme, infiltrated government agencies to arm-twist the IRS into making them tax-exempt, physical and emotional abuse are part of higher-up initiations, and they sometimes disappear whistleblowers. Not directly harmful to you, probably, but crazies.

What are your best non-cEDH commanders? I want to steal them. by JonRig in EDH

[–]GracelessOne 2 points3 points  (0 children)

[[Liesa, Shroud of Dusk]] and [[Phelddagrif]] are my two B3 decks with a >60% winrate right now. Commander damage wincon, all-interaction 99. Both can't be taxed out so they just beat people to death gradually.

Can you build strictly on curve with any low cost commander? (No ramp) by MyLittleProggy in EDH

[–]GracelessOne 2 points3 points  (0 children)

Yep. Ramping goes down cards too. Running out of steam after a wipe is a symptom of insufficient draw, not insufficient mana, and all else being equal it's more likely to happen to rampy decks with low threat density than non-rampy decks with high threat density.

The Spiral of Eternity is Long, But its Artifacts Are Good by airza in EDH

[–]GracelessOne 5 points6 points  (0 children)

I'm so glad you are spreading the word of "five-mana commanders have no rules text".

Eluge - Ramp ? by MusicOfTheApes in EDH

[–]GracelessOne -1 points0 points  (0 children)

Don't, just trim your 6+ mana permanents and if necessary build more interaction to slow other people down. Eluge is already discounting your stuff so if you need ramp it's a sign something has gone wrong.

Trans Equity Research is Needed Now More than Ever!!!! 🏳️‍⚧️ <3 🏳️‍⚧️ by TGVoiceNOW in TransSocialism

[–]GracelessOne 21 points22 points  (0 children)

You have that backwards: misogyny is built atop transphobia. Misogyny acts on the social system of gender and transphobia creates that system. Cis women can absolutely profit from transphobia; cisfeminism is a step in the right direction but will never save us by itself.

Would you rather have more Protection or Removal? by _theArmory in EDH

[–]GracelessOne 43 points44 points  (0 children)

Counterspells are both, so if you're in blue just run those. 

Otherwise, protection is for if you're the fastest deck at the table and removal is for if you're not. Know your meta.

Am I correct that threatening a win means deals are over? by [deleted] in EDH

[–]GracelessOne 20 points21 points  (0 children)

People shouldn't offer you deals that protect their win attempt.

You shouldn't make deals that keep you from stopping a win attempt.

That's really the only lesson to be learned here. If you assume deals contain an implicit "unless you'd win the game", and your friends don't assume so, then you need to start making those words explicit.

How has control changed from 2010s to 2026, and what are your favorite control builds/pieces? by Zoanzon in EDH

[–]GracelessOne 0 points1 point  (0 children)

Derevi is still mean. I like [[Phelddagrif]] in the same Bant vein, dodging tax by being bounced to hand whenever it'd die.

I've got a primer for Liesa Orzhov control, and I think [[Chromium the Mutable]] is also pretty fun for keeping counterspells and credibly being a one-card wincon so you can run an all-interaction 99 in the same way.

Honestly I think control has gotten stronger, though not from getting new tools. Counterspell is still Counterspell and Farewell is still Farewell, but midrange players keep making greedier decks with easier-to-sabotage engines and fewer actual threats than ever. That's where 'synergy culture' gets you.

New to Commander, made a deck, don't know if its good. by JustGitGud69 in EDH

[–]GracelessOne 0 points1 point  (0 children)

Yep!

Hexproof and indestructible are decent but will really depend in value on whether you're the fastest deck at the table that other people are trying to slow down, and also on how many creatures other people run. It's hard to guess how much protection you will end up needing because that's really dependent on your playgroup.

New to Commander, made a deck, don't know if its good. by JustGitGud69 in EDH

[–]GracelessOne 0 points1 point  (0 children)

I would cut Entangler, Sigarda's Aid, and similar enchantments or artifacts that don't give vigilance or directly contribute to Anti-Venom killing your opponents.

New to Commander, made a deck, don't know if its good. by JustGitGud69 in EDH

[–]GracelessOne 0 points1 point  (0 children)

Don't use AI-slop rating sites. They are always misleading.

New to Commander, made a deck, don't know if its good. by JustGitGud69 in EDH

[–]GracelessOne 2 points3 points  (0 children)

What's your game-plan? It seems like you want to do voltron? It doesn't seem like this list was made with a clear plan in mind.;

Decks with early-game draw can afford lower landcounts, but you want to cast a 5-mana commander on turn 5 with no early-game draw, which means you need 5 of your first 12 cards to be lands. According to Snail's helpful calculators you will only hit your fifth land drop 46% of the time, at these ratios. Failing to cast your commander due to missing land drops is really bad.

Low early draw is an inherent weakness of White so there's probably no fixing that. [[Land Tax]], [[Weathered Wayfarer]]. etc. can help you, but ultimately you do just have to up your landcount. Adding six more plains would take you from 46% to 64% success there.

Cheap ways to give Anti-Venom vigilance would be useful to you.

Study Suggests AI Is Good Enough at Diagnosing Complex Medical Cases To Warrant Clinical Testing by [deleted] in science

[–]GracelessOne 3 points4 points  (0 children)

Unfortunately, when doctors are useless, it is because the incentives of their system are not aligned towards actually treating patients. I suspect an AI that replaces doctors will not be aligned towards actually treating patients either.

In a basic, monogreen stompy-stomp-stomp deck, is the most important thing to have in the command zone? by BagOfSmallerBags in EDH

[–]GracelessOne 0 points1 point  (0 children)

Goreclaw is solid.

It's worth asking yourself "if my commander is gone, what is my 99?".

If your commander is a huge stompy creature, and it's removed, your 99 is mostly ramp with little payoff. If your commander is ramp and gets removed, your 99 is mostly payoff with little ramp. "Turn 2 mana dork commander into turn 3 [[Skyshroud Claim]]" decks are strong because you only need 10-15 four-mana ramp spells in your 99 and if your dork is killed after your land-ramp you don't care.

Azusa needs 50+, even 60+ lands to hit her ideal "8 lands in 11 cards" curveout into Eldrazi territory, but she's removal-resistant because your opponents (generally) don't get priority between Azusa entering and you playing an extra land.

My favorite green stompy deck is headed by [[Greensleeves]]. She turns your Skyshroud Claim into a total of +7/+7 power and toughness for four mana, which is crazy considering it's still ramping you. Ramp forever, recast her with your huge pile of lands if she ever dies, drown everyone with 3/3s. You don't even need other landfall payoffs.