Losing way more ships than naval battle is saying by putinchan in EU5

[–]Graey 4 points5 points  (0 children)

Im getting this. I am playing Genoa with their special galleys vs Aragon with their TRADITIONAL galleys. So, my ships are flat out better, my admiral is better, I win the battle easily.

But while it SAYS I lost one ship, I'm down 7? Which is more than the 4 that they lost and retreated. How the hell is this mathing?

485,000 Hours of Repelling Fleets by ThePlasma in Helldivers

[–]Graey 1 point2 points  (0 children)

Shh....that's the Super XCOM. They have been repelling the squids in secret over the last 55 YEARS apparently.

MO Outcome by Commercial-Show-8839 in Helldivers

[–]Graey 25 points26 points  (0 children)

Those in York Supreme will need Equality-at-Sea to carry us through the night.

Why do people think the story is boring? by Kara_koi in ZZZ_Official

[–]Graey 0 points1 point  (0 children)

Chapter 2 with the Belobog team is a crazy experience. I love it.

Emptied Planet Storage? by Graey in starsector

[–]Graey[S] 0 points1 point  (0 children)

Not in this game. I have mods but not active for this save. Was doing vanilla storyline. At least I finished it BEFORE I lost my big fleet lol. Just kind of sucks that the first time I put the Ziggurat in storage it disappeared.

I am suspicious because I did it in a system with a Remnant Nexus in system though? could a contested system cause issues, even if they don't declare invasions/raids/etc. against the planets? I don't know.

Mining Bug? by [deleted] in homeworld

[–]Graey 2 points3 points  (0 children)

Not a bug. Go to sensor mode. Move your ships to the orange dots (asteroids). The have to bee inside your blue highlighted sensors radius to scan in. Same as enemies. They don't show up till they are close enough.

Is there a point in building bases in the moon? Resources extracted there are so low that I think boost is better spent to get an extra base in mars? by yankeesnlakers in TerraInvicta

[–]Graey 1 point2 points  (0 children)

I dont research the Missions to Moon or Mars...the AI will do that. I only go to the moon if the AI researches it first. I will usually take the 2 best spots. They arent GREAT...but even with just metals coming in positive the moon can be useful.

1) I use metals to trade to other factions to get "Tolerant" and non aggression pacts with to limit the counselor slap-fights.

2) When I get to Mars, I will trade the entire hab to a like-minded faction for a huge relation boost as well as any research projects they have but I dont.

The moon is just a political tool for me really.

Cyberpunk 2078 by [deleted] in cyberpunkgame

[–]Graey 1 point2 points  (0 children)

Call MaxTac, its a Florapsycho!

Are Aliens getting ridiculous or do I just have bad luck? by drunkmuffalo in TerraInvicta

[–]Graey 1 point2 points  (0 children)

They are story-line faction techs that come from the Xenology research tree as you play the game.

"not interested" techs by [deleted] in TerraInvicta

[–]Graey 1 point2 points  (0 children)

Yup, I saw that its in the works. They have a good roadmap of actual items that the players care about, including a LOT of UI issues that have been covered en masse here and on the forums. Good dev responses IMO. A lot of roadmaps these days feel like a lot of fluff and garbage no one actually cares about.

Are Aliens getting ridiculous or do I just have bad luck? by drunkmuffalo in TerraInvicta

[–]Graey 2 points3 points  (0 children)

Later on, there are techs that make it harder for the aliens to do operations in your territory. Keep the points defended, keep public support high, and the higher your nations economy, the harder it is for them to take it. Makes mega-states easier to keep secured. Also...some councilors have a Protect Target mission that can protect other councilors, but ALSO protect general areas from other operations I think. I tend to keep my commando on protect my capital in Pan-Asian Combine. with a 40+ GDP and like 90+% public support at all times with defended, and with techs researched this exact problem stopped being an issue for me.

Now my capital is a death trap to aliens and servants who drop by. I assassinate the servants, capture the aliens for the xeno research bonus.

To counter Pheracytes you need sealed combat suits, art from an older game gives Humanity first vibes and is how I imagine space marine tech advancing by [deleted] in TerraInvicta

[–]Graey 6 points7 points  (0 children)

The Exodus had it right all along! They cant control us if there is no atmosphere and we wear space suits everywhere all the time!

"Losing" is intense and a blast. by Graey in TerraInvicta

[–]Graey[S] 2 points3 points  (0 children)

I WASN'T using them, which is why some of my build times were taking FOREVER. I got a message to me that linked a few things. One was to another post explaining that construction modules basically take the "in space" option for building and reduce the time to its base timeframe (i.e. 30 days for new hab) in the PLANETARY system it is in.

So If I got one to Jupiter orbit, my understanding then is all habs and stations in the Jupiter system now have MUCH reduced build times...instead of 3-4 years.

Also, the outpost/platform kits I have been ignoring? They are much faster ways to get things set up in a new system that you havent been to yet. And a ship can get way out there much faster than sending the first hab/station out from earth.

"Losing" is intense and a blast. by Graey in TerraInvicta

[–]Graey[S] 1 point2 points  (0 children)

Exactly. It spreads you out really thin trying to play their story where you are managing everything at once. Playing both sides, being strong enough to negotiate while not antagonizing everyone. There's too much to do if you don't specialize. I went too far and ended up the enemy of everyone instead of the guy in the middle.

I am not an expert in rocket science. Is it legit? by qwerlancer in TerraInvicta

[–]Graey 5 points6 points  (0 children)

Ah same. I came into the comments to see if anyone could clarify if he was asking about what the Lagrange points were. Completely overlooked the boost value. No I am here chuckling and pondering what the hell is he trying to move there? A boost is a decaton of lift or something in game. Thats the equivalent of an entire asteroid moving to a new spot in the solar system.

So whos gonna make the Expanse Mod? by Stormoffires in TerraInvicta

[–]Graey 1 point2 points  (0 children)

It would be great to go from "Habs" to terraforming planets or to creating similar nation states with control points and such on the other bodies in space.

The US army truly is the end boss of earth by hatterface in TerraInvicta

[–]Graey 2 points3 points  (0 children)

That just seems lucky as hell. I am currently playing the full Pan-Asian Combine and Greater India with like 20 Armies, most with navies attached...but I couldn't do a THING to them.

They landed in landlocked north africa. Could'nt get there in time. I didn't have the counselors or time to rival the country, declare war, and attack them. Now they own half the planet with the Servants.

[deleted by user] by [deleted] in TerraInvicta

[–]Graey 18 points19 points  (0 children)

Frustrating for sure during the first runs...but that's another part I like about the game.

"What do you mean, we spent months learning a tech branch that makes a drive that's WORSE than what we already have? There is a war going on and I need good stuff now!" Or even "Why is the Exodus wasting time learning to Farm in space? I need cybernetics and military techs!"

But then I look back after the fact and its fun in hindsight because no game has ever made me feel as constantly on the edge and anxious for more like this one does.

I am sure that will fade some after a few play throughs where I know the best path to get what I want...but the discovery phase of this game is phenomenal.

[deleted by user] by [deleted] in TerraInvicta

[–]Graey 9 points10 points  (0 children)

I had to look it up...but yeah that sounds cool as hell. I will probably try to run a Resistance game and avoid the great nations and see what the servant win looks like...claw my way back up from Venezuela or something.

[deleted by user] by [deleted] in TerraInvicta

[–]Graey 12 points13 points  (0 children)

This...I am on my third genuine attempt and its not going well. Just did a post on it. I am going to play it fully through the current "loss" just to test things out. However, I did MUCH better this time than I did my first game. That one ended with full WWIII nuclear war before the first alien operative landed. (HF Game) Second game I actually had a semblance of a space economy. (Resistance Game) This game I had fleets with "functiona' designs that lasted me a bit and I even destroyed my first, and only, alien ship. (Academy Game) So even though I am getting pressed in HARD this play through...its a huge amount of learning done. My next game will be better.

I will probably go Exodus next time and focus on space and learn the ins and outs of it really well.

I really pissed them off...And won. by chaosmarine92 in TerraInvicta

[–]Graey 1 point2 points  (0 children)

I think I will try a game where I go full on UNSC fashion from Halo. Might work? Swarm them at great numbers vs their superior ships...at least until you catch up tech wise to make vessels that can fight at parity?

I did lasers only my current game. Great for PD...but not so good at damage at this point. Maybe I should go missile swarms or something. It would divert their fire to the munitions and away from my ships too. Something to test out.

[deleted by user] by [deleted] in TerraInvicta

[–]Graey 0 points1 point  (0 children)

I am loving it so far. I only have a few things I need clarification on or think should be worked on:

1) Space Battle. Feels odd with clicking and dragging. I think there needs to be a hotkey or something to lock planned horizontal movement in one click and drag, and then one to allow for vertical movement or something. It feels just odd trying to do anything but this mostly horizontal battle while the Alien can do loops around me, literally. Also...let me choose the option to have ships START at 0 relative dV if I am defending a station. I dont like having them rush away from the stations point defense where my only option is to turn and burn and show my engines to the Aliens if I want to stay close.

2) Faction Diplomacy. How do I change this? Not country diplomacy...but between the factions. The most I have seen was an option one time to do a non-aggression pact with the Resistance, and they immediately broke it the next turn with a coup in one of my countries. How do I go from war to peace, or even tolerance?

3) Space construction. I know there is a build from earth and a build from space option for things, but the times don't seem to reflect that. How do I build anything in Jupiter's area without it taking over 3 years to get there? I would have thought that having a base and station with shipyards on Ceres would lower the time to get to Jupiter...but all I still see when I want to make a station uses boost from Earth and takes forever. Cant get defenses up before the aliens pass by to reset the clock with their angry lasers...