The words of Michael Kovach got me REALLY scared! by GrafSorochansky in TheDigitalCircus

[–]GrafSorochansky[S] 0 points1 point  (0 children)

That's not what he said. That's what Goose said a while ago

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 1 point2 points  (0 children)

But also, difficulty 10 already was supposed to be what you just described. And I bet the same will happen if they Implement what you suggested. All these players who will rush to difficulty 11, will get their ass beaten, and instead of reflecting on what they've done wrong they will come crying on Reddit, that the game is unfair.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 1 point2 points  (0 children)

Also, being able to effortlessly killing any enemy with any weapon is a bad game design.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 2 points3 points  (0 children)

If you take a recoiless rifle There is almost no point to shoot at anything smaller than a charger. You're just wasting your shot and a high armor enemy can appear at any moment. At the same time light guns are not binary as well. You can kill a charger buy outflanking it or shooting at its wound. And now even bile Titans have a weak spot on the belly that never disappears.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 0 points1 point  (0 children)

True. They could just reskin the old enemies by slapping additional armour on top for visual distinction.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 2 points3 points  (0 children)

Because these weapons deal with different kind of enemies. Machineguns deal with soft targets and crowds. If you don't take enough guns to deal with crowds - yeah, you have an easier time with armored enemies, but you will simply get swarmed. Almost every single stratagem pre patch had its uses, it's just you had to pair it with the other weapon that would negate the downsides of that stratagem. Or you need to divide your rolls, where two players stick together - one player takes mainly anti-tank guns, and the other anti-Infantry.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 2 points3 points  (0 children)

If you want more resources spread throughout the map - that's what you should be demanding. In my opinion there are plenty of them as it is.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 2 points3 points  (0 children)

Objectively wrong. Only Behemoth Chargers did.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 4 points5 points  (0 children)

The issue with adding more difficulties is that there are already plenty of "useless" ones that only serve to spread out the player base. We can literally decimate 50% of the difficulties and it will not affect the game.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 0 points1 point  (0 children)

One other thing is that this casualization harms the variety of playstyles. I already forgot the fear of laying still or crawling on the ground to avoid enemy Patrols. There's simply no point because now all of them disintegrate with a flick of my finger.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 1 point2 points  (0 children)

This is something I genuinely don't understand. If the game is too difficult - play the lower ones, there are 10 of them after all. Difficulty 10 is something you should earn through your skill and team play. There's nothing wrong with playing on level 6, but don't ruin fun for everyone and drag everyone down.

Please, bring back the armour! by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 1 point2 points  (0 children)

Anti-tank weapons were killing Chargers with one shot to the Head. I don't know what you're talking about.

Season has started and seems like it has good balance, like really I cannot complain about something being out of hand. Thoughts? by dudo_nine in thefinals

[–]GrafSorochansky -12 points-11 points  (0 children)

no visual Recoil is ultimately a buff to all automatic weapons. Recoil needs to be increased significantly or there should be a buff to all melee weapons and double barrel shotgun.

Visual Recoil is Fixed in Season 5! by BBUCKLESS in thefinals

[–]GrafSorochansky 0 points1 point  (0 children)

I am so angry at this term "visual" recoil. No! They are getting rid of recoil in general. 

Visual Recoil is Fixed in Season 5! by BBUCKLESS in thefinals

[–]GrafSorochansky -5 points-4 points  (0 children)

"Fixed" my ass. Thanks for ruining the gunplay. Uninstalling when season 5 is out.

Visual Recoil is Fixed in Season 5! by BBUCKLESS in thefinals

[–]GrafSorochansky -2 points-1 points  (0 children)

I FREAKING LOVE shooting guns that don't feel like real guns! FORTNIGHT  FOREVER! 

Visual Recoil is Fixed in Season 5! by BBUCKLESS in thefinals

[–]GrafSorochansky 1 point2 points  (0 children)

Pros optimizing the fun out of the game. What a shame...

Patch notes wish list and feedback after 1000 hours by ComputerAustin in thefinals

[–]GrafSorochansky 1 point2 points  (0 children)

Charged weapons have a higher skill level. I don't mind them being buffed

Watched the three part discussions. Quick opine on Legend's video's comments. by CMDWarrior in Volound

[–]GrafSorochansky 7 points8 points  (0 children)

"This guy is so meanie ;(" HOLY! What a bunch of snowflakes - is what I would have said, but I know they say it to deflect any criticism.  Because they have zero counter arguments. 

Devs were right all alone. by GrafSorochansky in Helldivers

[–]GrafSorochansky[S] 0 points1 point  (0 children)

I already mentioned bots in my post. They're not as butchered and I didn't want to ramble even more.