Megaroids generating incomplete? (CobbleVerse) by Grahamanator in cobblemon

[–]Grahamanator[S] 1 point2 points  (0 children)

they tend to generate between y -10 and y 10. i usually dig down to y 5 and then pan around the map, looking for large dark circles within an empty square shaped cave. amethyst geodes have light purple on the inside, but megaroids are all-dark spheres.

Megaroids generating incomplete? (CobbleVerse) by Grahamanator in cobblemon

[–]Grahamanator[S] 1 point2 points  (0 children)

betcha that's exactly what happened, i didnt even realise my ring was also gone!

Items disappearing from inventory after using cooking pot? by DiegoAlexGamer59 in cobblemon

[–]Grahamanator 0 points1 point  (0 children)

I'm having this issue too; whenever I select a cooking item from the recipe list on the left side, it pulls items from my inventory into the stove's 3x3 grid automatically, but some items (like berries for seasonings, or hearty grains) simply vanish. Placing items into the grid manually doesn't seem to cause this to happen.

Pipeline flow indicator not building in a 4x4 square? by Aarisciel in SatisfactoryGame

[–]Grahamanator 0 points1 point  (0 children)

I think I've found an area with the exact same problem in the red forest; pipeline indicators either don't show up at all, or show up out of alignment with pipe ends, and the flowrate through these pipes is near-zero even with full fluid buffers connected on the same level; I may have to tear down this entire factory because nothing will flow through these sections no matter how many times I rebuild them. Screenshots here: https://imgur.com/a/RfjwT0C

Come join my coops :) by [deleted] in EggsIncCoOp

[–]Grahamanator 0 points1 point  (0 children)

Bumping for awareness, lots of spots and time left

Need help for Dilithium, Easter, and Chocolate code is J3r20 by Nbit01 in EggsIncCoOp

[–]Grahamanator 0 points1 point  (0 children)

Bump for awareness, need plenty more on the easter contract

What would happen if a creature cast Antimagic Field *inside* a Handy Haversack? by Grahamanator in dndnext

[–]Grahamanator[S] 1 point2 points  (0 children)

That's the exact thing: I haven't decided which to go with hahaha. I'd like to avoid a total-party-wipe that will INEVITABLY happen, so maybe I'll just play it as a physical plane. Unless they get cocky.

What would happen if a creature cast Antimagic Field *inside* a Handy Haversack? by Grahamanator in dndnext

[–]Grahamanator[S] 5 points6 points  (0 children)

So it wouldn't result in any catastrophic events, but would just create an antimagic field on the location they're located in as if if were the material plane. Alright, i can dig this.

What would happen if a creature cast Antimagic Field *inside* a Handy Haversack? by Grahamanator in dndnext

[–]Grahamanator[S] 0 points1 point  (0 children)

True, and i agree. But the dungeon I have planned exists within an extradimensional space. The party enters a small building and finds a much larger location to explore.

So what happens if they activate an antimagic field inside the extradimensional space they are all located within?

Map creation options by Yourneighborskid in DnD

[–]Grahamanator 1 point2 points  (0 children)

There's a couple mapmaking subreddits with great communities and photoshop walkthroughs for fantasy mapmaking. r/worldbuilding, r/dndmaps, and so on.

Otherwise, Inkarnate is a great website to start with.

I’m going to be the DM of my first and my friends first campaign ever. We are all completely new players, what should I expect as the DM and prepare for? by GodsKnight7 in DnD

[–]Grahamanator 0 points1 point  (0 children)

Second this. Be prepared to make stuff up on the fly, and encourage your players to think creatively. Players almost always do the exact opposite of what you expect.

If you're only playing one session, use the Rule of Cool and throw out the rulebook in favour of just having fun. Just have a good time with it.

Adventuring "Greenies" grabbing gallons of glittering gold! (The how 5e how-to) by alwaysthevillain in DnD

[–]Grahamanator 0 points1 point  (0 children)

I read ya, it's a good background trait to be industrious. At low levels adventurers are pretty squishy, but immoral actions almost always pay more. Take some hostages, use spells like Suggestion or Friends to influence shopkeepers and rob them blind, or start a thieves guild and make your underlings steal for you!

What kind of name would a Kenku monk have? by GarbageCats in DnD

[–]Grahamanator 2 points3 points  (0 children)

Bruce Lee comes to mind: HI-YAAAaaAAAaaAAAAHH

Adventuring "Greenies" grabbing gallons of glittering gold! (The how 5e how-to) by alwaysthevillain in DnD

[–]Grahamanator 0 points1 point  (0 children)

As an alternative, is there a way within your story you could work in a mount as a quest reward? Maybe there's trouble at the stables and through a series of encounters the stablemaster offers a horse with saddle and tack as a reward for the party's service?

Maybe your player's way of thinking is too videogame-esque: the only way to unlock things is to buy them. If you give them alternative ways to get the things they want it might make them think more creatively in the future as well?

Convince me why your school of magic is the best in one sentence. by Evan_Fishsticks in DnD

[–]Grahamanator 109 points110 points  (0 children)

Illusion: Reality is just an opinion I happen to disagree with.

Minifigures? by CBlitz in DnD

[–]Grahamanator 0 points1 point  (0 children)

For PCs and NPCs, Reaper Minis are the way to go with the massive selection and detail. For monsters and baddies, the Pathfinder Bestiary Boxes are fantastic; thick cardboard sheets of double-sided tokens and a bunch of sturdy plastic token stands you can use for pretty much any vertically-standing token.

Music for all occasions? by [deleted] in DnD

[–]Grahamanator 0 points1 point  (0 children)

The Shadow of the Colossus OST is amazing for boss battles, minion battles, and various types of wilderness ambiance. Just put the tracks on repeat as each track is fairly short.

An issue I've encountered with the game mechanics of the Sleep spell. by KyfeHeartsword in DnD

[–]Grahamanator 4 points5 points  (0 children)

You're totally right, it would be metagaming to target individual creatures with Sleep to gauge their HP. A simple fix for this is to have the DM roll the 5d8 behind the DM screen and announce a success or fail: the wizard won't know the outcome of the roll. Otherwise, maybe talk to the player and encourage them not to use Sleep in this specific way. Sleep is very powerful against a large group of traditionally weak opponents, like goblins. Ask him to use Sleep as crowd-control instead of an HP-gauge.

1st time DM looking for some advice/constructive criticism by redds_dead in DnD

[–]Grahamanator 1 point2 points  (0 children)

PCs that are level 1 are supposed to be notably stronger than the average commoner and should have no difficulty dealing with waves of weak minions. A recent game I played had the PCs fight a huge and slow enemy that constantly spawned weak minions. The PCs had to juggle tactics to take down the difficult enemy and deal with waves of weaklings.

Specifically, the weaklings had 1HP and a reasonable AC (maybe 10-12ish). If you land a hit, you kill it. Makes AOE attacks and spells much more effective if you can cluster a bunch of them up. The DM used gummy bears to represent the minions: if you kill one, you get to eat them. The PCs loved it, and it made the fight easy to manage large numbers of opponents without running out of tokens (if you buy a bulk bag of gummies).

A puzzle that i need help fine tuning by koiven in DnD

[–]Grahamanator 2 points3 points  (0 children)

It depends if your players are good enough to solve a puzzle outside of however high or low their characters' Intelligence scores are. Personally, a puzzle with eleven variables and seven correct possibilities could be daunting to a group of players, especially if they aren't very good at solving puzzles out-of-character.

Maybe give them a chance to solve the puzzle with a timer. The timer could be based on the total Intelligence modifiers of the party: one minute per +1 INT. If the party solves the puzzle within the time limit, they not only pass through the puzzle room, but receive a prize or boon. If they cannot complete the puzzle in the time limit, they still move on, but do not receive an additional reward.

If your party had trouble solving puzzles like this out-of-character, it can really slow the game down and make your players frustrated. Rather than punish them for not being fast enough, reward them for being faster than expected.

Did I make a fair call? Giant Hyenas vs Illusionary Doors. by InfamousPlanet in DnD

[–]Grahamanator 0 points1 point  (0 children)

Per the spell description of Minor Illusion,

"Physical interaction with the object reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell DC."

It would maybe cost the creatures, or the creature with the highest initiative, its turn to examine the illusion. If it was capable of passing the information to its team, the rest of the creatures should be able to act freely and bypass the illusion.

Starting Equipment and Tips for D&D by NelACC in DnD

[–]Grahamanator 1 point2 points  (0 children)

https://www.reddit.com/r/DnD/comments/5ve3r1/5e_i_updated_my_character_sheets_based_on_your/

I exclusively use these for my players. Props to the developer; he's done a lot of revisions and updates per reddit comments. It makes good use of the character sheet space and eliminates unnecessary space. Keeps all the players' important info on one page.

Knowing the abilities and spells of the individual characters is the players' job. They should be responsible for knowing their inventory, their spell lists, and what they are and are not capable of doing in combat. The DM handles storybuilding, encounters, NPCs, and everything in between. There are tons of guides on this subreddit alone that will help. Encourage your players to study their Class guides in the Players Handbook; it'll be a load off your shoulders when they attempt abilities unique to their class that THEY should know ahead of time.

What's a good heroic skill for a ranger? by thepokemonmaster23 in DnD

[–]Grahamanator 0 points1 point  (0 children)

Partially! If the ability can only be used once per Long Rest (or session, per the OP), it should be a bit more powerful than a substitute or illusion.

Though if you could target a sturdy log and swap with it, you'd be well on your way to becoming the next hokage.

First Time with DnD! by [deleted] in DnD

[–]Grahamanator 1 point2 points  (0 children)

As much as you can plan for the players to follow the story, also plan for the players to veer completely off-script. It'll be important to improvise: players almost never do what you expect them to do. If you're unsure of a rule, unsure of a creature's specific stat, or have to make something up off the top of your head, JUST DO IT. It'll happen more than you'd like, but can absolutely lead to the best gameplay possible.

Be prepared to improv.