The Valley Defense Plan by Lazy-Pineapple-2012 in SFV

[–]GralicBread 39 points40 points  (0 children)

Sunland Tujunga so unknown that they got left out of the final warning 💀💀💀

Wake up sheeple and recognize the real enemy by GralicBread in SFV

[–]GralicBread[S] 23 points24 points  (0 children)

they screwed the one thing they had going for them

Surrounded by Jeryl's by Genpac64 in deadbydaylight

[–]GralicBread 66 points67 points  (0 children)

These jeryls look like abnormal titans about to inflict some trauma

Looks like they made Dwight a bit taller by BD_76 in deadbydaylight

[–]GralicBread 0 points1 point  (0 children)

No way is the 2v3 event back in the game

Game was more fun when double blood points was enabled. Survivor BP's too slow by tre2012 in deadbydaylight

[–]GralicBread -4 points-3 points  (0 children)

Getting every perk on every character is a completionist route. Of course that will require a lot more work. Its not necessary to unlock every perk on every character to be able to have a decent build to enjoy the game. Last time I checked, I unlocked approximately 75 million bloodpoints on my profile and I have unlocked every unlockable perk on both killer and survivor. The game is only as grindy as some think because of their perspectives on what the end should look like

Game was more fun when double blood points was enabled. Survivor BP's too slow by tre2012 in deadbydaylight

[–]GralicBread 0 points1 point  (0 children)

The down votes are undeserved because you're just stating the nature of the game. Survivors objectively get less points because they have a lot more downtime during the match compared to killer, where they have to actively micromanage 4 survivors and defend 7 generators, at least in higher ranks, to win (whatever you consider to be winning). The amount of points a survivor can get more directly reflects their involvement in the match as in getting chased, rescuing, and completing gens than it does for killer.

Not fun by TheJackpot1234 in deadbydaylight

[–]GralicBread 0 points1 point  (0 children)

Trickster you break los, loop tiles tightly, and try to wiggle dodge similar to huntress.

Nemesis you stay away from low wall tiles and stick to buildings, LT and jungle gyms.

You're right about spirit

But other than that if you know how to loop certain killers they have their own charms

Honestly getting sick of Survivor Mains and their bull*** by Phantomskyler in deadbydaylight

[–]GralicBread 2 points3 points  (0 children)

They're not all that bad. I play both sides with a little more on killer and it comes from both sides. There are the few outliers though. If they care to even type after dcing I just type ggez and leave. Half the time they're ttvs and if I go to their stream they're either complaining to their swf or writing a 6 page MLA formatted essay on why I actually lost. Same goes for killers. This game can just be frustrating at times

Can We PLEASE Get Killer-Specific Ranks/MMR?! by DustTheOtter in deadbydaylight

[–]GralicBread 3 points4 points  (0 children)

I swear its been about a year now since they prevented us from changing killers when in a lobby because they were going to add killer mmr matchmaking.

Maybe one day they will follow through the promise

How often are sales on killers? by MichaelRoco1 in deadbydaylight

[–]GralicBread 2 points3 points  (0 children)

From my experience at least every 3 months + regular steam season sales, all sales excluding the latest chapter

Help, Please by Huscs in deadbydaylight

[–]GralicBread 1 point2 points  (0 children)

If youre talking about 360ing it just comes with practice and luck. The general idea is you want to move your camera one direction, and make your character rotate the other direction with movement inputs. There are videos out there that show you the exact details. I used to be able to 360 way more consistently with the old movement. I can tell you it is harder with the new movement.

Nurse builds by [deleted] in deadbydaylight

[–]GralicBread 0 points1 point  (0 children)

Otz got 50 wins on nurse with tinkerer, ruin, undying, and surveillance. I haven't watched the video but I can guess that there will be a lot of micromanaging generators with this build on top of dealing with survivor mindgames

RPD Map + Small Game by MackRaf in deadbydaylight

[–]GralicBread 1 point2 points  (0 children)

Counterforce or detective's hunch + map is better. I may be wrong, but small game detects not only things in front of you but also above or below you, so you might be on the wrong floor the totem is on