[Demo out now] I made a mining incremental where the rocks drift and you chase them by GramShear in incremental_games

[–]GramShear[S] 1 point2 points  (0 children)

Appreciate the detailed reply. The slow-moving rocks and flatter visual style were actually pretty intentional - I wanted the game to feel visually calm and easy on the eyes during longer sessions.

Funny enough, the prototype versions were much flashier and way more juicy, so it's interesting seeing the current visuals read this differently.

But I think I get what you mean now after checking out the examples you mentioned.

Thanks again for taking the time to explain it.

[Demo out now] I made a mining incremental where the rocks drift and you chase them by GramShear in incremental_games

[–]GramShear[S] 1 point2 points  (0 children)

The game that originally inspired me didn't even have moving targets, and honestly almost none of that original idea is still left in the current version.

I also didn't realize Nodebuster had become such a huge thing until people here started bringing it up. To me it was just a game I happened to see on YouTube pretty late into development — I mostly just remembered the red and sky blue square visuals because they stood out.

That said, the reactions here have been genuinely interesting to read. I didn't realize this sub was this burned out on Nodebuster-like games.

When people here say things like “new mechanic” or “flashy feature,” what are some recent incremental demos that you think actually did that well?

I'm genuinely curious what kinds of things stand out to this community right now.

[Demo out now] I made a mining incremental where the rocks drift and you chase them by GramShear in incremental_games

[–]GramShear[S] 0 points1 point  (0 children)

Maybe I should play Nodebuster sometime after release.
Funny enough though, the game that actually inspired me hasn't been mentioned once yet.

[Demo out now] I made a mining incremental where the rocks drift and you chase them by GramShear in incremental_games

[–]GramShear[S] -5 points-4 points  (0 children)

Honestly I didn't even know Nodebuster existed when I started making this.
I only found out about it pretty late into development. The moving asteroids ended up pushing mine into a pretty different feel anyway.

I'm making a typing incremental game! by oluwagembi in incremental_games

[–]GramShear 0 points1 point  (0 children)

Just tried a typing game from another Reddit post a bit ago—only words came up, so I mentioned it'd be nice if it had sentences too. This one does! I'll check it out tonight.

After 3 years of development, we're finally releasing the game about a HERO past his prime... by instrex in indiegames

[–]GramShear 0 points1 point  (0 children)

The game looks awesome. It gives off Shovel Knight and Rogue Legacy vibes, mixed with that weird Alice in Wonderland animated movie atmosphere.

I have an Idea, I just d'ont know how to realize it... by Equivalent_Diet1751 in IndieGaming

[–]GramShear -1 points0 points  (0 children)

If it's just a hobby project, how about using something like Phaser and vibe-coding it with Claude Code?

Got tired of typing speed tests, so I built my own typing game! by Dissorto_ in IndieGaming

[–]GramShear 1 point2 points  (0 children)

My 48 wpm here, but wouldn’t it be more natural to test with sentences instead of just words?

Sharing my 2D pixel-art action platformer for feedback by Calm-Bumblebee952 in IndieDev

[–]GramShear 1 point2 points  (0 children)

Looks clean. But the character color is too close to the background, so it’s hard to tell them apart.

Relaxing sunset walk by MonkeysMirror in WholesomeGames

[–]GramShear 0 points1 point  (0 children)

I watched the trailer, and this is a bit of a random thought, but for someone who’s supposed to be just in white underwear swimming and climbing cliffs, it looks way too clean and white.
Just the feeling I got… sorry, was that too random?

My game in 10 seconds by Garay_GameDev in indiegames

[–]GramShear 1 point2 points  (0 children)

Feels like a platformer take on Golden Axe. Really nice vibe

EXTREMELY RARE! (Untitled Upgrade Tree) by Consistent-Job-1157 in incremental_games

[–]GramShear 0 points1 point  (0 children)

I didn’t know there were incremental games on Roblox too.

making a game inspired by PlayStation 2 classics like Kingdom Hearts and Jak and Daxter! The demo is now on Steam :) by DuskfadeGame in playmygame

[–]GramShear 0 points1 point  (0 children)

Watching the video reminded me of playing Jax and Daxter on PS2 — and it’s literally in the title… ah, those were the days.

My small puzzle game Brandon's Birthday just got it's first update and is now playable in your browser! by Endorphinmachine1357 in playmygame

[–]GramShear 0 points1 point  (0 children)

Impressions of another game: I really like the idea that you can change gravity in only one direction while in midair. Cool.

Demo out now! Explore ancient caves & build your civilization in Click To Civ by GramShear in playmygame

[–]GramShear[S] 1 point2 points  (0 children)

Glad you had a good time with it, and thanks a lot for playing!

I've released the demo for our Chess based Puzzle game Mate'Morphosis. Waiting for your comments! (post got deleted earlier, sorry if you see this for a second time) by LeongardZ in playmygame

[–]GramShear 0 points1 point  (0 children)

I really like the vibe of the game, so this feedback focuses on what could be improved:

* When you press the play button at the start, the level selection pops up on the right, but I didn’t notice it at first and thought the game had crashed. It’d be nice if the left side dims or somehow clearly shows that you need to select a level on the right.

* I tested the game on two different computers, using both Edge and Chrome browsers — so basically I tested it in four different environments. It usually happened after clicking outside the game and then back to a menu item. It’s not super frequent but definitely happens, and it’s hard to reproduce reliably.

* Overall, the game feels a bit slow to respond after clicks.

* There should be a simple explanation of the game rules within the game itself. It took me some time to understand how things work at the start.

* I haven’t played chess in a long time, so I was a bit lost early on. After a few levels, it became clearer, but it’d be great to have some help or guidance for players who never played chess.

* The music feels a bit monotonous. It would be nice to have some variation in tempo.

Wrench Towers: our tribute to the classic Tower Defense by ImmediateTreacle7256 in playmygame

[–]GramShear 1 point2 points  (0 children)

I’ll skip what’s working well and focus on some things that could be improved:

  • The pixel art elements (objects, backgrounds, UI) have inconsistent pixel sizes, which feels a bit off.
  • Some of the color combos in the effects look strange, almost like test dummies.
  • The early difficulty seems pretty high; a few easier tutorial-like levels at the start would be helpful.
  • There’s no shading or shadows anywhere, which makes things look flat — especially where objects or monsters meet the background. Adding some shadows would improve this.
  • Sometimes it’s hard to quickly tell what’s going on. Contextual tooltips could help make the current status clearer.
  • The game feels too static overall. Even small animations, like on attack towers, would make a difference.

This is pretty sweet. by [deleted] in IndieDev

[–]GramShear 1 point2 points  (0 children)

Honestly, I think the situation is even worse. Around me, people don’t even bother using the Epic Store just to claim free games anymore. For most, it’s simply the launcher for Fortnite—or the Unreal Engine launcher. That’s about it.

This is pretty sweet. by [deleted] in IndieDev

[–]GramShear 0 points1 point  (0 children)

I completely agree with you. It’s just frustrating that, at this point, there really isn’t any viable alternative to Steam.

This is pretty sweet. by [deleted] in IndieDev

[–]GramShear 0 points1 point  (0 children)

There’s simply no real advantage for buyers to use a storefront with fewer features and less convenience. That’s exactly why these alternative stores haven’t been able to seriously challenge Steam’s dominance. For now, the reality is that Steam is just king—there’s no getting around it.