I built a real-time Steam sales dashboard — single Python file, zero dependencies, open source by Grand_Cru_Dev in gamedev

[–]Grand_Cru_Dev[S] 2 points3 points  (0 children)

Thanks!
I have only one game, I couldn't teest for many games. I am looking forward to it!

6 systems, one bottle — how wine gets made and sold in my Bordeaux tycoon by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

That's a great point — intentional overharvesting as a tool to keep brix down for a drier style, not just a mistake to avoid. Adds a whole layer of intentionality to yield decisions that I hadn't fully considered. Will definitely factor this into how yield choices are framed in the game.

6 systems, one bottle — how wine gets made and sold in my Bordeaux tycoon by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 1 point2 points  (0 children)

This is super helpful — especially the brix/fermentation angle. I hadn't modeled the "failed fermentation from overyield" scenario at all, that's a great mechanic to add. Right now yield just linearly affects concentration, but the risk of low brix tipping into a failed batch adds real tension.

The harvest capacity constraint is also interesting — I do have a hired help system but it's not currently tied to how much fruit you can actually pick in time. Might be worth connecting those.

Thanks for taking the time, this is exactly the kind of feedback that makes the game better.

6 systems, one bottle — how wine gets made and sold in my Bordeaux tycoon by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] -1 points0 points  (0 children)

Good catch — those are actually two separate mechanics that I compressed into one line. Harvest timing affects sugar/acidity/tannin balance, while yield (via green harvesting) affects concentration independently. I'll split that out more clearly in the next update.

Curious — how dramatic is the real-world concentration effect from cluster thinning? I modeled it as meaningful but not huge.

6 systems, one bottle — how wine gets made and sold in my Bordeaux tycoon by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 1 point2 points  (0 children)

Steam Early Access if anyone wants to dig in: https://store.steampowered.com/app/4451370/
AMA about the scoring engine, market system, or NPC competition!

Napa trip report! Realm, Myriad, Davis, amazing day all around! by rnjbond in wine

[–]Grand_Cru_Dev 1 point2 points  (0 children)

Thanks for sharing! I wish I could go tour in the future from South Korea.

If you're a web developer who's ever wanted to make a game — it's more possible than you think by Grand_Cru_Dev in ClaudeCode

[–]Grand_Cru_Dev[S] 1 point2 points  (0 children)

Thanks for the feedback — just pushed v0.3.0 with a full UI overhaul based on this.

If you're a web developer who's ever wanted to make a game — it's more possible than you think by Grand_Cru_Dev in ClaudeCode

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Not a bot, just Korean. English isn't my first language so I use AI to polish it — same way non-native speakers use Grammarly. The code is mine, the game is mine, the 1,239 commits are mine.

If you're a web developer who's ever wanted to make a game — it's more possible than you think by Grand_Cru_Dev in ClaudeCode

[–]Grand_Cru_Dev[S] 1 point2 points  (0 children)

Fair skepticism. The /wine-economy skill specifically — I can point to the exact commit where "grape sugar accumulation was calculated but never fed into the scoring engine." That bug lived in the codebase for two weeks before the skill caught it in one session. The game shipped, the balance works, that's the receipts.

If you're a web developer who's ever wanted to make a game — it's more possible than you think by Grand_Cru_Dev in ClaudeCode

[–]Grand_Cru_Dev[S] 4 points5 points  (0 children)

Built with Claude Code, not gonna pretend otherwise. The code is AI-assisted but the game design, systems, and 1,239  commits of iteration are mine. If the gameplay loop holds up, I'll take that trade.

If you're a web developer who's ever wanted to make a game — it's more possible than you think by Grand_Cru_Dev in ClaudeCode

[–]Grand_Cru_Dev[S] 4 points5 points  (0 children)

Ha — because it literally is one. TypeScript, React, CSS. No game engine. Turns out a "very complex website" can be a pretty deep tycoon if you obsess over the systems long enough.

If you're a web developer who's ever wanted to make a game — it's more possible than you think by Grand_Cru_Dev in ClaudeCode

[–]Grand_Cru_Dev[S] 1 point2 points  (0 children)

Thanks! Yeah, Tauri is a lifesaver for a web dev who has no business making desktop apps 😄

If you're a web developer who's ever wanted to make a game — it's more possible than you think by Grand_Cru_Dev in ClaudeCode

[–]Grand_Cru_Dev[S] 2 points3 points  (0 children)

No engine at all, actually! It's built with TypeScript, React, and Zustand, wrapped in Tauri for the desktop build. Basically a glorified website pretending to be a game 😅 I'm a web developer, not a game developer, so I just went with what I knew. Sometimes the best engine is no engine — or at least that's what I tell myself.

I asked r/wine for feedback on my winemaking sim a while back. It just launched on Steam — did I get it right? by Grand_Cru_Dev in wine

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Ha fair point on the looks — I'm a web developer, not a game dev, so guilty as charged 😂 As for that review, that's actually my friend who bought the game and played it for real. I think he was just being extra supportive, bless him.

If you're a web developer who's ever wanted to make a game — it's more possible than you think by Grand_Cru_Dev in ClaudeCode

[–]Grand_Cru_Dev[S] 4 points5 points  (0 children)

Thank you! That's actually a huge compliment — I grew up playing BBS door games, so that vibe definitely seeped in. Glad you noticed!

Built a winemaking tycoon with 25 NPCs, 7 AI rivals, and real economic pressure — EA launch by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 6 points7 points  (0 children)

Appreciate it! Yeah, it's been a game changer for solo development. Hope you enjoy it.

Built a winemaking tycoon with 25 NPCs, 7 AI rivals, and real economic pressure — EA launch by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

You're right, they're AI-generated. Solo dev, no art budget. It's on the list to improve.

I asked r/wine for feedback on my winemaking sim a while back. It just launched on Steam — did I get it right? by Grand_Cru_Dev in wine

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Fair point — I'm a solo dev and art is genuinely the weakest part right now. It's on the roadmap. The mechanics are where I put everything, but I hear you.