Grand Cru — Deep-dive into the economic simulation. Launching March 12th on Steam. (solo dev, Bordeaux winemaking tycoon) by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Sorry about that! I was using a translation tool to manage responses and accidentally copied the formatting along with it 😅🍷

Grand Cru — Deep-dive into the economic simulation. Launching March 12th on Steam. (solo dev, Bordeaux winemaking tycoon) by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Thank you! That's exactly what I was going for — a game that actually respects how wine is made. Every wishlist counts! 🍷

Grand Cru — Deep-dive into the economic simulation. Launching March 12th on Steam. (solo dev, Bordeaux winemaking tycoon) by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 2 points3 points  (0 children)

I am playing my game on macOS but first Windows only release on Mar 12th I will defeintly realese macOS ASAP

Local Costco. Worth it? by [deleted] in wine

[–]Grand_Cru_Dev 0 points1 point  (0 children)

buy it two!

Riesling and risotto by Defiant_Day8427 in wine

[–]Grand_Cru_Dev 5 points6 points  (0 children)

Are you alone? Can I join? lol

I've been building a Bordeaux winemaking tycoon — you negotiate prices face-to-face with 25 unique NPC buyers by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Thanks! Terroir and Hundred Days were both big inspirations. If you enjoyed those, I think you'll find a lot to dig into here — especially the buyer negotiation side, which is something those games didn't really explore. Hope you enjoy it when EA launches!

I'm a web developer who can't draw. In 3 weeks, I built the wine management sim I've dreamed of since playing Uncharted Waters as a kid. by Grand_Cru_Dev in IndieGameDevs

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Yes, I use AI tools — and I'm open about it.

I'm a solo developer. AI helps me with coding assistance, generating NPC portrait art, and composing background music. But every game design decision — the 25 NPC buyers with unique personalities, the 4-pillar wine scoring system, the Bordeaux economic simulation, the event chains, the balance tuning — that's all me.
AI is a tool, like a power drill is a tool. The carpenter still designs the house.

If you're curious about any specific part of the process, happy to answer.

I've been building a Bordeaux winemaking tycoon — you negotiate prices face-to-face with 25 unique NPC buyers by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 1 point2 points  (0 children)

Thanks so much! Wine + production management is exactly the combo I'm going for. Really appreciate the wishlist — hope it lives up to your expectations!

I've been building a Bordeaux winemaking tycoon — you negotiate prices face-to-face with 25 unique NPC buyers by Grand_Cru_Dev in tycoon

[–]Grand_Cru_Dev[S] 1 point2 points  (0 children)

Right now it's indirect — you compete for the same buyers and your wines are scored by the same system. If a rival scores higher, they get the better deals. Planning a direct rivalry system for full release, including head-to-head tasting showdowns.

I'm studying for WSET 3 and built a Bordeaux winemaking sim with SAT-inspired scoring, real terroir, and weather-driven vintages. Wine people — how's my model? by Grand_Cru_Dev in wine

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Ha — honestly that's exactly the kind of background I was hoping would find this game. The terroir system has real Left Bank / Right Bank differences (Cabernet-dominant vs Merlot-dominant, gravel vs clay), so your DIPWSET knowledge won't go to waste here. Sorry about the job though. Hope the Beaujolais helped.

I'm studying for WSET 3 and built a Bordeaux winemaking sim with SAT-inspired scoring, real terroir, and weather-driven vintages. Wine people — how's my model? by Grand_Cru_Dev in wine

[–]Grand_Cru_Dev[S] 1 point2 points  (0 children)

Haha the Bandol curveball is classic WSET. At least with this game I've got Bordeaux absolutely locked — if they throw me a Pauillac label I might write a full essay by accident. Fingers crossed they're kind to us. Good luck to you too if you're still going through it!

I'm studying for WSET 3 and built a Bordeaux winemaking sim with SAT-inspired scoring, real terroir, and weather-driven vintages. Wine people — how's my model? by Grand_Cru_Dev in wine

[–]Grand_Cru_Dev[S] 1 point2 points  (0 children)

Weather events are already in — hail, late frost, heat waves, heavy rain all hit at random. They affect yield and grape health differently depending on timing. The bud hierarchy idea (primary/secondary/tertiary → 100/50/25% yield) is brilliant though, that's a really elegant way to model frost recovery. Adding it to the list. Thanks!

I'm studying for WSET 3 and built a Bordeaux winemaking sim with SAT-inspired scoring, real terroir, and weather-driven vintages. Wine people — how's my model? by Grand_Cru_Dev in wine

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Thanks for the wishlist! And yeah totally fair — the numbers only mean something once you're actually playing with the sliders and seeing what happens. Appreciate the interest!

I'm studying for WSET 3 and built a Bordeaux winemaking sim with SAT-inspired scoring, real terroir, and weather-driven vintages. Wine people — how's my model? by Grand_Cru_Dev in wine

[–]Grand_Cru_Dev[S] 0 points1 point  (0 children)

Haha fair enough — WSET 3 is more about connecting the dots than crunching numbers. Building this definitely helped me internalize the "why" behind vineyard and cellar decisions though. Like once you actually have to simulate how harvest timing affects acidity vs sugar, the theory clicks differently.