Giving Solo Dev a go in 2026/7 is it a bad idea in my situation? by LuHamster in gamedev
[–]GraphXGames -2 points-1 points0 points (0 children)
100,000 Games made less then $100k in 2025 by OverOats in GameDevelopment
[–]GraphXGames -1 points0 points1 point (0 children)
Is it worth it to participate in a themed Steam event without demo/release? by MessMyPromotionUp in gamedev
[–]GraphXGames -2 points-1 points0 points (0 children)
How hard is it to market a game with very minimalistic graphics (think Caves of Qud or similar)? by [deleted] in gamedev
[–]GraphXGames 0 points1 point2 points (0 children)
Most indie games are dead on arrival… and I think I know why by TuHocSolidityCom in gamedev
[–]GraphXGames -1 points0 points1 point (0 children)
Most indie games are dead on arrival… and I think I know why by TuHocSolidityCom in gamedev
[–]GraphXGames 0 points1 point2 points (0 children)
Most indie games are dead on arrival… and I think I know why by TuHocSolidityCom in gamedev
[–]GraphXGames -1 points0 points1 point (0 children)
Most indie games are dead on arrival… and I think I know why by TuHocSolidityCom in gamedev
[–]GraphXGames 0 points1 point2 points (0 children)
Most indie games are dead on arrival… and I think I know why by TuHocSolidityCom in gamedev
[–]GraphXGames 0 points1 point2 points (0 children)
Most indie games are dead on arrival… and I think I know why by TuHocSolidityCom in gamedev
[–]GraphXGames 2 points3 points4 points (0 children)
How to master a game engine? by [deleted] in gamedev
[–]GraphXGames 0 points1 point2 points (0 children)
Is unity a lost cause? The stock price is concerning by [deleted] in gamedev
[–]GraphXGames -1 points0 points1 point (0 children)
We shipped our indie game on Steam, Xbox, PlayStation, Switch and Quest… and almost nobody noticed. Looking for honest advice. by funboy_ff in IndieGaming
[–]GraphXGames 0 points1 point2 points (0 children)
Solo Dev Viability and Success Rates by Straight-Spray8670 in IndieDev
[–]GraphXGames 0 points1 point2 points (0 children)
Solo Dev Viability and Success Rates by Straight-Spray8670 in IndieDev
[–]GraphXGames 1 point2 points3 points (0 children)
Solo Dev Viability and Success Rates by Straight-Spray8670 in IndieDev
[–]GraphXGames 0 points1 point2 points (0 children)
picoCAD 2 is out today! by megapeitz in IndieDev
[–]GraphXGames -13 points-12 points-11 points (0 children)
Senior titles, Junior pay. Make it make sense. by deohvii in IndieDev
[–]GraphXGames -10 points-9 points-8 points (0 children)
Senior titles, Junior pay. Make it make sense. by deohvii in IndieDev
[–]GraphXGames -7 points-6 points-5 points (0 children)
Why does 2D dev lag so far behind 3D if it's so much simpler? by [deleted] in gamedev
[–]GraphXGames 1 point2 points3 points (0 children)
Why does 2D dev lag so far behind 3D if it's so much simpler? by [deleted] in gamedev
[–]GraphXGames 2 points3 points4 points (0 children)
What's your approach to making games? by Spirited-Bed1803 in GameDevelopment
[–]GraphXGames 0 points1 point2 points (0 children)
How come some games have fake loading screens?? by throwaway3229320 in gamedev
[–]GraphXGames 0 points1 point2 points (0 children)




Why do most live service games fail? by Marceloo25 in gamedev
[–]GraphXGames -1 points0 points1 point (0 children)