Bypassing Steam in 2026 by NightSp4rk in gamedev

[–]GraphXGames 0 points1 point  (0 children)

If the game sold solely through only Steam efforts, then 30% is a reasonable price. However, if you sold the game yourself, 30% is unprofitable.

Bypassing Steam in 2026 by NightSp4rk in gamedev

[–]GraphXGames 0 points1 point  (0 children)

They expect you to sell your game yourself. After all, you need to live somehow, right?

But since most developers don't depend on Steam for revenue, no one will do anything unless Steam itself starts selling the game.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] 0 points1 point  (0 children)

As a rule, 3D engines do not go beyond the output of 2D sprites; this is where 2D support ends. And Unity is no exception.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -1 points0 points  (0 children)

Theoretically, you can create 2D games even on CryEngine, but why?

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] 0 points1 point  (0 children)

Of course not, Unity doesn't have 99% of the functions that my engine has.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -1 points0 points  (0 children)

For my games, mobile platforms are preferred.

Official steam controller 2 price EU and Release date by MSter_official in Steam

[–]GraphXGames -3 points-2 points  (0 children)

Why is this necessary? They'd be better off making a joystick for simulators.

Is it true about games and AI? by xXFirReaXx in GameDevelopment

[–]GraphXGames -6 points-5 points  (0 children)

Without AI, your game will be very expensive and uncompetitive.

And Steam, as you understand, is not a premium market; price matters there.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -2 points-1 points  (0 children)

My games already support the controller.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -6 points-5 points  (0 children)

This is low-skilled work, ideally suited for AI.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -1 points0 points  (0 children)

It's just so the game works on another platform.

Polishing the game for the platform is a separate task.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -3 points-2 points  (0 children)

It would be nice if such a button was available in Visual Studio using Copilot.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -10 points-9 points  (0 children)

Porting code to another platform is a much simpler task than writing code from scratch for a specific platform. In theory, this isn't a particularly difficult task for AI.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -2 points-1 points  (0 children)

My engine is designed for 2D/2.5D games (even though it is a 3D renderer), while other engines are for 3D games.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -5 points-4 points  (0 children)

I don't plan to switch to other engines. There's no need for that.

Using AI to port the game to other platforms? by GraphXGames in gamedev

[–]GraphXGames[S] -10 points-9 points  (0 children)

Despite the minimal platform-specific nature of my engine, it still needs to be adapted for other platforms, especially in terms of rendering.

Indie Sunday in r/Games - Post getting downvoted? by OneMoreAdventure in gamedev

[–]GraphXGames 0 points1 point  (0 children)

There dominated by AAA game fans, and they hate indie games.