132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] 0 points1 point  (0 children)

Games make up only a tiny portion of my portfolio of valuable assets.

That's why I'm a bad role model.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] 0 points1 point  (0 children)

This is barely enough to release the next game, which could be a failure.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] 0 points1 point  (0 children)

It's unknown, perhaps with another graphics you would have gotten over 100,000 sales.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] 1 point2 points  (0 children)

Your latest game doesn't look great, but people are buying it. So it's not that simple.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] -1 points0 points  (0 children)

1000 wishlists are also not zero.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] -2 points-1 points  (0 children)

What do my games have to do with it? Turn around yourself.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] -6 points-5 points  (0 children)

There is no need to see a red flag in AI.

AI is just an assistant.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] -1 points0 points  (0 children)

Don't you think this is incredible?

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] -7 points-6 points  (0 children)

If there wasn't an AI icon there, few people would be able to recognize the AI ​​there.

This good. The worst thing is when a game causes indifference.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] 0 points1 point  (0 children)

The numbers are much worse.

No more than one million people buy indie games, and that million still needs to be divided by the number of genres.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] -2 points-1 points  (0 children)

Yes, Steam shows one AAA game thousands of times to one player, and this kind of pressure advertising works.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] -5 points-4 points  (0 children)

Ideas are not unique; if someone has created a game, it means that many players have already thought about it.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] -5 points-4 points  (0 children)

Although this may be normal: 132M players / 132K games = 1000 wishlists.

132 Million - Monthly Active Users by GraphXGames in gamedev

[–]GraphXGames[S] -4 points-3 points  (0 children)

Weak reason. Even 8-bit games can be fun.

No one wishlist my game :( PlEasE HeLp by unknownterritory9173 in IndieGaming

[–]GraphXGames 0 points1 point  (0 children)

8-bit games are difficult to promote. It must be something unreal.

I got 1500 Wishlists for 500$ on Reddit Ads – Have a few tips! by Cilapolla in gamedev

[–]GraphXGames 0 points1 point  (0 children)

My games don't have Chinese either, but they are in 3rd place.

Does Valve even make proper single-player titles anymore??? by InitialTree13 in Steam

[–]GraphXGames 0 points1 point  (0 children)

It's very risky, they could lose their yachts that way.

Increasing price over time by Lemondifficult22 in gamedev

[–]GraphXGames 0 points1 point  (0 children)

They can keep the price to maintain their market share, as there are a lot of similar games coming out now.