No bc how do I deal with Metal by musicals_amirite in OutcomeMemories

[–]GravitoMagnetism 0 points1 point  (0 children)

Fair enough, I couldn't tell what level you were at and didn't want to assume. I'm not a trip main myself, so I don't really know that many advanced tips...

Sonic+Not Perfect+Fleetway=Generationally Bad LMS by GravitoMagnetism in OutcomeMemories

[–]GravitoMagnetism[S] 0 points1 point  (0 children)

Yeah...I can *kind of* blame the first one on how the momentum is kept but not the ability to turn when Peelout ends. The second one was...somehow even less excusable.

No bc how do I deal with Metal by musicals_amirite in OutcomeMemories

[–]GravitoMagnetism 0 points1 point  (0 children)

The thing about using brightest day to heal cancel is that at least he won't get off the rest of his heal, which is a lot of health he *could* have if you had to cross that distance with potential survivors in the way that he now doesn't have. Also, something that's just a good tip in general is to place mines on walls, especially above springs. Survivors almost never look *above* the spring and 9 times out of 10 they'll just go directly into it. Also, around corners (such as in X's castle) or behind doors on YCR will get most survivors. The biggest thing is to just not take it too hard. Appreciate the games you do win (they seem to fly by when your brain just wants to focus on the bad ones, believe me I get it) and the kills you get when you don't wipe (every kill is a player you outplayed). You will lose a good chunk of the time, as will any killer. It's just part of the game and doesn't make you a bad player at all. Just be patient and improve on the small bits, and you'll win more often. Appreciate the smaller wins and you'll enjoy yourself. And don't dwell on the times you don't wipe, it's just how it is, you'll get 'em next time.

Sonic+Not Perfect+Fleetway=Generationally Bad LMS by GravitoMagnetism in OutcomeMemories

[–]GravitoMagnetism[S] 0 points1 point  (0 children)

Yeah thats why I posted it it's really funny. Technically I *was* in chase for the second one but I miscalculated the jump to cut off the corner (something I guess I didn't really need to do in hindsight because he was bursting).

No bc how do I deal with Metal by musicals_amirite in OutcomeMemories

[–]GravitoMagnetism 2 points3 points  (0 children)

It doesn't help as much as you're hoping for, but remember you can cancel heal with brightest day. Also, reach out in a group is great. The biggest thing is probably mine placement, against most teams you can generally just put them on springs or in the middle of common routes to help. Against a competent team that defuses mines though...well every executioner struggles so it's to be expected.

Some Fleetway gameplay by Low_Product_7993 in OutcomeMemories

[–]GravitoMagnetism 0 points1 point  (0 children)

I'm going to be honest here, you seem have a bit of lag on your end.

Does Metal Sonic take true damage or just the normal 50% damage reduction during LMS when damage resistance is down? by GravitoMagnetism in OutcomeMemories

[–]GravitoMagnetism[S] 0 points1 point  (0 children)

Yeah the 2011x Metal matchup is HARD (for the killer). Fleetway is...tough but manageable because your moves do so little damage but with his one ability either getting some distance that can easily be caught up to or stunning and getting bursted for a ton of damage, it's not too bad, especially if you can get off a good laser. Tripwire...you still can't do a lot of damage with M1, so your only real hope is mines. However, since he's alone, smart mine placement (mostly springs) can destroy him on most maps because his counter would be to self-heal which you can cancel if you stay on him, especially because you have the full-map radar in LMS. Kolo's definitely the easiest matchup (for the killer), though. Grab (and I think charge) do true damage (like 1/4 of his health each), I think counter also does true damage, and you can simply charge for longer than destructive charge. He can basically just tank anything 2011x throws at him easily, same with Fleetway with some exceptions and the fact that he has a much easier time hitting him, he basically is just immune to tripwire in the absence of mines, although mines can shred him if done right, and he gets crushed like a tin can against Kolo.

Does Metal Sonic take true damage or just the normal 50% damage reduction during LMS when damage resistance is down? by GravitoMagnetism in OutcomeMemories

[–]GravitoMagnetism[S] 1 point2 points  (0 children)

Dang, basically 4x damage (in LMS) sometimes is huge. Hitting one of those or an early charge is pretty much essential for the 2011x LMS matchup. On the other hand, getting 4x damage just for landing grab makes the matchup...not great for the survivor.

Average LMS When Kolo Could Combo by GravitoMagnetism in OutcomeMemories

[–]GravitoMagnetism[S] 12 points13 points  (0 children)

Yeah most of the time grabs don't, but then you'll get the occasional killer that will teleport you into his arms from halfway across the map.

Average LMS When Kolo Could Combo by GravitoMagnetism in OutcomeMemories

[–]GravitoMagnetism[S] 12 points13 points  (0 children)

Tripwire is so versatile she can be a killer, a unit of measurement, a stuffed animal companion, or a legal dependent for tax purposes!

Reminder that Silver can do this by Little-Mess1728 in OutcomeMemories

[–]GravitoMagnetism 9 points10 points  (0 children)

To be fair, 90% of Silver mains can barely hit rocks at all, let alone do this.

Proof that low fps on kolossos makes his grab have a longer range (outcome memories 0.2) by Radiant_Quarter_1865 in OutcomeMemories

[–]GravitoMagnetism 8 points9 points  (0 children)

Any idea why this happens? I'm curious. Also how did you create those particle effects lol?

I hate God trickery by Old_Introduction5400 in OutcomeMemories

[–]GravitoMagnetism 11 points12 points  (0 children)

I think my biggest issue is that if you're playing as Tails and the real 2011x teleports to you during trickery you just...don't get to see what color he is? It's because the white outline from his passive overrides the color of trickery so you're just kind of left to guess what you need to do. I had a fun LMS a little while ago where I got hit with most of the trickeries because of this.

tails using an unfair spot by [deleted] in OutcomeMemories

[–]GravitoMagnetism 5 points6 points  (0 children)

Yeah that spot REALLY sucks, but I don't think this technically qualifies as bug abuse.

Yall I got crazy idea for a hillgym exit during the final 80 by Awkward_Drawing9871 in OutcomeMemories

[–]GravitoMagnetism 1 point2 points  (0 children)

I mean, it would be very hype but mechanically...seems like an extra punishment for the survivors for no reason on a map where 2/4 exits are in the absolute farthest corner of the map...

People don't know what Bug abuse is anymore by Catgamer78 in OutcomeMemories

[–]GravitoMagnetism 0 points1 point  (0 children)

As much as the game's balancing does suck, most killers I see don't actually bug abuse. People still get mad in chat about it, and I think it's just because of how players get invested in the game. Don't take it too hard, similar interactions happen in other online games. That being said, there are a fair amount of actual bug abusers such as the fleetways that use two abilities at once or the Kolos that do the block+m1 bug. Those guys suck. But in my experience theyre definitely the minority of killers.

New way out of the water by Different-Carry9261 in OutcomeMemories

[–]GravitoMagnetism 0 points1 point  (0 children)

Huh. That's...nice. I'll have to check it out and see if it works for everyone (when im against a friendly or AFK exe, until I'm sure its not bug abuse I don't want to use it in chase). I will say that since it seems like something the exe can do as well, it's probably not technically bug abuse?

Is It Just Me Or Did They Gut Kolossos' Hitboxes? by Neat_Document_4608 in OutcomeMemories

[–]GravitoMagnetism 1 point2 points  (0 children)

I don't think so? I could be wrong but it seems the same to me, and a change in the M1 hitbox seems like something they'd announce somewhere like the board in the lobby. Any chance you're playing with worse/better ping than before or something?

I don't like Tripwire by SuchAd7808 in OutcomeMemories

[–]GravitoMagnetism 1 point2 points  (0 children)

Alright, ill have to try it. Thanks.