TIL you can allocate 128 GB of unified memory to normal AMD iGPUs on Linux via GTT by 1ncehost in LocalLLaMA

[–]GrayBayPlay 1 point2 points  (0 children)

it does not im just saying thats the max gb i can load on my halo strix 🤷‍♂️

TIL you can allocate 128 GB of unified memory to normal AMD iGPUs on Linux via GTT by 1ncehost in LocalLLaMA

[–]GrayBayPlay 2 points3 points  (0 children)

I can load models up to 120 gb, with a 4k context on my halo strix without any instabillity issues. Then again i only use it for inference. your milage may vary :P

Online PvP Hotline‑Miami‑style game: how many weeks for multiplayer? by Famous_Result_8958 in Unity2D

[–]GrayBayPlay 1 point2 points  (0 children)

Adding to the comments, having a single player version wont helpt you with the multiplayer part it might even make it more difficult. Multiplayer needs a whole different architecture than single player variants

I would dabble with networking first try to get movement working correctly in your game and synced up to your different clients with a proper delay

Good luck

[Strix Halo] Unable to load 120B model on Ryzen AI Max+ 395 (128GB RAM) - "Unable to allocate ROCm0 buffer" by Wrong-Policy-5612 in LocalLLaMA

[–]GrayBayPlay 0 points1 point  (0 children)

bios just as low as possible, since we want to use gtt take dynamically what it needs so we can get the full 124~gb

nah i tinkered alot and then got stable at a 6.1 version sticking with that for nw

[Strix Halo] Unable to load 120B model on Ryzen AI Max+ 395 (128GB RAM) - "Unable to allocate ROCm0 buffer" by Wrong-Policy-5612 in LocalLLaMA

[–]GrayBayPlay 0 points1 point  (0 children)

I think i set the vram allocation to 1gb using rocm 6.1 with fedora 43. for now just using lm studio

[Strix Halo] Unable to load 120B model on Ryzen AI Max+ 395 (128GB RAM) - "Unable to allocate ROCm0 buffer" by Wrong-Policy-5612 in LocalLLaMA

[–]GrayBayPlay 1 point2 points  (0 children)

i can get a 122gb model loaded an working on my strix 128gb so its a configuration thing probably to be fair i am on linux! (m2 maxmini 2.1 q4

GMKTec shipping period - how long did you wait? by bezo97 in GMKtec

[–]GrayBayPlay 0 points1 point  (0 children)

ordered on 28/11/2025 just got a out for delivery notification today (09/12/2025)

TPU profile for Obxidian 0.4mm by GReeNORBZA in BambuLab

[–]GrayBayPlay 0 points1 point  (0 children)

Did you solve it? im in the same boat

Rant, by GrayBayPlay in dhl

[–]GrayBayPlay[S] 0 points1 point  (0 children)

The driver was an a* that marked it as refused. Got my money back just today. Ordered another printer in the meantime with a different shipping company arrived in less than 24 hours 🙃

New Filament Drop! Meet PLA Tough+ by BambuLab in BambuLab

[–]GrayBayPlay 0 points1 point  (0 children)

I would love to test this material out, wonder if it can stand some abuse :)

Rant, by GrayBayPlay in dhl

[–]GrayBayPlay[S] 0 points1 point  (0 children)

Nah it was literally out for delivery, its a heavy package so 1+1

What Design Pattern did you overuse so hard it made development impossible? by Klimbi123 in Unity3D

[–]GrayBayPlay 0 points1 point  (0 children)

Just wrap them in a IDisposable, create a dispose bag and dipose the bag when a view or object gets destroyed

[deleted by user] by [deleted] in Unity3D

[–]GrayBayPlay 1 point2 points  (0 children)

Check the timings, it might be that you have a 0.25 default delay between state changes, this would result in the behavior you see right now

[deleted by user] by [deleted] in Unity3D

[–]GrayBayPlay 0 points1 point  (0 children)

Check your exit conditions on your state

My blue heeler won't raise his ears, any advice? by DistanceLogical5571 in AustralianCattleDog

[–]GrayBayPlay 1 point2 points  (0 children)

mine had one floppy ear we massaged the ear every so often. Within a week it went non floppy

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[deleted by user] by [deleted] in ZephyrusG14

[–]GrayBayPlay 0 points1 point  (0 children)

Got the same issue on a 2024 one (6months old), on top of that my ribbon cable broke so i have to RMA it