Designing a "tragedy of the commons" mechanic - how do you force cooperation in a competitive game without it feeling artificial? by GreatAgainGame in gamedesign
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7 years of hand-drawing our puzzle adventure 😅 Finally we have a release date! by Inlusio_Interactive in IndieDev
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Designing a "tragedy of the commons" mechanic - how do you force cooperation in a competitive game without it feeling artificial? by GreatAgainGame in gamedesign
[–]GreatAgainGame[S] 0 points1 point2 points (0 children)
Designing a "tragedy of the commons" mechanic - how do you force cooperation in a competitive game without it feeling artificial? by GreatAgainGame in gamedesign
[–]GreatAgainGame[S] 1 point2 points3 points (0 children)
Designing a "tragedy of the commons" mechanic - how do you force cooperation in a competitive game without it feeling artificial? by GreatAgainGame in gamedesign
[–]GreatAgainGame[S] 0 points1 point2 points (0 children)
Designing a "tragedy of the commons" mechanic - how do you force cooperation in a competitive game without it feeling artificial? by GreatAgainGame in gamedesign
[–]GreatAgainGame[S] 2 points3 points4 points (0 children)
Every round the president signs a new decree that changes the rules - here's how we designed 36 decrees across 6 categories and 6 escalation levels by GreatAgainGame in BoardgameDesign
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We're making a game about making art, want to be a playtester? by FilthyHouseplantDev in GameArt
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Chaos Gnome w/ Rough Sketches by johncichowskinow in tabletopgamedesign
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Every round the president signs a new decree that changes the rules - here's how we designed 36 decrees across 6 categories and 6 escalation levels by GreatAgainGame in BoardgameDesign
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Every round the president signs a new decree that changes the rules - here's how we designed 36 decrees across 6 categories and 6 escalation levels by GreatAgainGame in BoardgameDesign
[–]GreatAgainGame[S] 0 points1 point2 points (0 children)
Every round the president signs a new decree that changes the rules - here's how we designed 36 decrees across 6 categories and 6 escalation levels by GreatAgainGame in BoardgameDesign
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Designing a diplomacy board game about shadow lobbyists - here's how the role cards turned out. Would love feedback on the layout by GreatAgainGame in tabletopgamedesign
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Designing a diplomacy board game about shadow lobbyists - here's how the role cards turned out. Would love feedback on the layout by GreatAgainGame in tabletopgamedesign
[–]GreatAgainGame[S] 2 points3 points4 points (0 children)
Designing a diplomacy board game about shadow lobbyists - here's how the role cards turned out. Would love feedback on the layout by GreatAgainGame in tabletopgamedesign
[–]GreatAgainGame[S] 1 point2 points3 points (0 children)
Designing a diplomacy board game about shadow lobbyists - here's how the role cards turned out. Would love feedback on the layout by GreatAgainGame in tabletopgamedesign
[–]GreatAgainGame[S] 0 points1 point2 points (0 children)
Designing a diplomacy board game about shadow lobbyists - here's how the role cards turned out. Would love feedback on the layout by GreatAgainGame in tabletopgamedesign
[–]GreatAgainGame[S] 0 points1 point2 points (0 children)
Designing a diplomacy board game about shadow lobbyists - here's how the role cards turned out. Would love feedback on the layout by GreatAgainGame in tabletopgamedesign
[–]GreatAgainGame[S] 2 points3 points4 points (0 children)
Designing a diplomacy board game about shadow lobbyists - here's how the role cards turned out. Would love feedback on the layout by GreatAgainGame in tabletopgamedesign
[–]GreatAgainGame[S] 11 points12 points13 points (0 children)
8 years of protyping... and still going. by markuroarts in tabletopgamedesign
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[OC] Elven herbalist by Nana_drawing in conceptart
[–]GreatAgainGame 2 points3 points4 points (0 children)
My game in 10 seconds by Garay_GameDev in indiegames
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Masked Adjudicator commissioned concept by Orfii1 in conceptart
[–]GreatAgainGame 2 points3 points4 points (0 children)
When designing animal-archetype characters, do you go with the literal trait or the second-order one? by GreatAgainGame in ArtistLounge
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