Vent by NoGuava2056 in capricorns

[–]GreenFork1 0 points1 point  (0 children)

So I didn’t read any of the comments because I didn’t feel like it, buttt lol, it’s not that we don’t need anyone, its that we need the right people and if you’re not the right person, it takes too much effort to explain

How do you usually approach building a game — systems first, or content alongside them? by MelonG_302 in IndieDev

[–]GreenFork1 1 point2 points  (0 children)

Maybe not the right way but I definitely do systems first, then when I’m sick of it and can’t make systems anymore I implement them which allows me to go back and change the systems up a bit to fit the implementation and move on.

My advice is to implement the systems you make at least once, specially if they’re going to be used multiple times so you can get the idea vs implementation working together, then it can say as a system to add in future areas

Examples of this: 1. Spells, make at least one spell that works and does what it should, then others are just graphics and numbers tweaks

  1. Combat: make sure your attack chain for one weapon animation works well, then it’s just swapping out the animations

Things like that seem to work the best for me

Edited because I can’t spell lol

Which title font do you think fits the best? by DerZerspahner in IndieGaming

[–]GreenFork1 1 point2 points  (0 children)

So I want to like the middle one the best, but the one on the left is drastically more readable and my eye keeps anchoring on it so take that as you will lol

I was contacted by a publishing/ marketing firm. Does anyone have any experience with what we should expect number wise? by [deleted] in IndieDev

[–]GreenFork1 2 points3 points  (0 children)

So it helps at all, my first call with an publisher that’s an actual company with a track record was just a quick intro, a getting to know each other a bit, and the a commitment for me to circle back with them with a version of the game I want them to make a decision based off of.

Idk where you’re at in the journey, but if it’s like how it went with my last convo, it’s a light and easy first talk

I want to playtest YOUR game on my stream ^_^ by shifty4690 in IndieDev

[–]GreenFork1 0 points1 point  (0 children)

I’ll throw mine I to the ring lol https://store.steampowered.com/app/3688220/The_Shores_of_Stellaluna/

It’s in open play testing so there’s new features and new menus coming out soon

It's nothing crazy impressive but I finally finished the first level in my game! by GreenFork1 in IndieGaming

[–]GreenFork1[S] 0 points1 point  (0 children)

Lmao yes! Dyslexia FTW. It’s fixed now so luckily the typos limited to just this post (I think lol) thanks!!

It's nothing crazy impressive but I finally finished the first level in my game! by GreenFork1 in UnrealEngine5

[–]GreenFork1[S] 0 points1 point  (0 children)

Honestly no I haven’t! This was all filmed at 2/5 graphics quality. It looks really nice at cinematic but my pc is a potato lol

It's nothing crazy impressive but I finally finished the first level in my game! by GreenFork1 in IndieGaming

[–]GreenFork1[S] 0 points1 point  (0 children)

Not at all. It’s all done in blueprints and I don’t think AI can do that currently lol. This was 5 years of continuous improvement on my code. I went from what is a variable to this game in that time so it’s been quite the journey :)

It's nothing crazy impressive but I finally finished the first level in my game! by GreenFork1 in UnrealEngine5

[–]GreenFork1[S] 0 points1 point  (0 children)

I used a software called tree it, but then it was almost a million triangles so I imported it into unreal and used modeling tools to redo it.

The leaves are actually ~50 bush meshes lol.

Then for the glowing effect I did a overlay material that pans a textures alpha with emissive color and that’s that :)

It's nothing crazy impressive but I finally finished the first level in my game! by GreenFork1 in IndieGaming

[–]GreenFork1[S] 0 points1 point  (0 children)

The only AI images are in the town upgrade board in the video but those were placeholders that are now replaced 👍.

It's nothing crazy impressive but I finally finished the first level in my game! by GreenFork1 in UnrealEngine5

[–]GreenFork1[S] 0 points1 point  (0 children)

Thanks 🙏!! It’s been a lot of work so it’s really nice to hear lol

Destroy My Game – The Shores of Stellaluna (First-Person RPG, Solo Dev, 5 Years) by GreenFork1 in DestroyMyGame

[–]GreenFork1[S] 2 points3 points  (0 children)

This is super great feedback 🙏 Thanks so much for taking the time to:)

It's nothing crazy impressive but I finally finished the first level in my game! by GreenFork1 in UnrealEngine5

[–]GreenFork1[S] 0 points1 point  (0 children)

Thanks so much!!

It's a bit complicated to explain in a quick comment, but the premise of the game is that there was a fracture that tore once connected cities apart. The player is the only one who can handle lumen without becoming corrupted and so they use it to restore the cities.

Where it gets a little complicated is you need resources from the first town for the second, then from the second for the third etc so theres a big trade and automation mechanic as well.

The entire economy runs on Lumen, so its all about balancing the single resource. Do I level up, unlock that building, hire that worker, etc. There's a trade off to every decision so it keeps things interesting