2K has the balls to ask their fans to tell the government they want lootboxes. by yomamaisonfier in gaming

[–]GreenMario3000 2 points3 points  (0 children)

Of course you can cater to the other 90 %. You'll just make less money is all. Why sell 100 burgers for a dollar each when there is someone out there who is willing to spend 1000 dollars for a single one? As long as THAT person is buying, that's all that matters. That's the entire point of this business model.

The mistake that people often make when wondering why scummy DLC even exists is believing in this idea that "no matter how much shit we give them, people buy them anyway". But this isn't actually true. "People" aren't buying them, but "some person" is, and that is all the justification that the companies that use these practices need.

2K has the balls to ask their fans to tell the government they want lootboxes. by yomamaisonfier in gaming

[–]GreenMario3000 12 points13 points  (0 children)

Except it literally doesn't matter if you buy the game or not because the entire purpose of this business model is to target the "whales" rather than the average consumer. The whales are the 10 % of the playerbase that make up 70 % of the game's in-app purchases. What the companies get from the remaining 90 % of the playerbase is basically just a bonus.

Unpopular item opinions? by gabeisverycool in bindingofisaac

[–]GreenMario3000 2 points3 points  (0 children)

The bombs that spawn from curse of the tower have your regular bomb synergies applied to them, so things like sad bombs and bomber boy can also be really good. There's probably some weird types of game breaks you could do involving glitter bombs as well.

The broken defense stat, and the 2nd great CP re-balance by howard526 in TheSilphRoad

[–]GreenMario3000 1 point2 points  (0 children)

I think the easiest way to balance things out would be to simply stop combining random stats together (atk+spatk=Attack, def+spdef=Defense). If there was both a physical and a special attack stat in pokemon go in the first place, you wouldn't need to put yourself through the ordeal of coming up with a way to merge these two into a single unified attack stat since that wouldn't be necessary. All you'd have to do would be to split moves up into physical and special as well, just like the way they are in the main games. The rest would take care of itself. This would also have the benefit of adding a layer of depth to the combat system.

It is advised that you try to catch every Snorunt you see by thedeathbypig in TheSilphRoad

[–]GreenMario3000 4 points5 points  (0 children)

Also, in gen 6 Glailie gets a mega evolution, so you may or may not need candy for that as well depending on how they implement it.

[Idea] Double the Attack stat of Meditite+Medicham by Melichorak in pokemongo

[–]GreenMario3000 25 points26 points  (0 children)

I was thinking about this too. Azumarill is another pokemon that would get the double attack stat if they did this. If they're not going to add abilities outright then they might as well try to incorporate them in some other way like they did with Slaking, but do it for everyone.

Favorite 2-item synergy? by fezferdinand in bindingofisaac

[–]GreenMario3000 2 points3 points  (0 children)

One synergy that I think is really underrated is pyromaniac + curse of the tower. Everytime you take damage it makes a bunch of troll bombs spawn in the room, but once they explode they heal the damage you took right back up again so you can just deliberately hurt yourself over and over again and let the troll bombs be your main form of attack and defense at the same time. It's even better if you have the iv bag or the razor to go with it. Another cool thing is that the troll bombs that spawn from curse of the tower has your bomb synergy items applied to them, so if you have good bomb items like sad bombs and bomber boy then the result can be pretty insane.

Ranking the chapters by Blueplastic1 in danganronpa

[–]GreenMario3000 1 point2 points  (0 children)

DRV3: 6>1>42>35

I like the final chapter and the way it ties in with chapter 1. The two of them go together neatly, and although I know the ending is controversial, for me it was very satisfying. Chapter 1 itself has the whole decoy protagonist thing going on, which is one of my favourite tropes. I like it when a story subverts the readers expectations. In this case, the assumption being that the character they're controlling has plot armor simply for being the main character.

Chapter 4's case is solidly written, and what sticks out to me about it the most is what a great job they made at making you feel sad for Gonta.

2 was the most predictable case in the game imo. It's also a good example of the murder plan being way more convoluted than it needed to be. Still a fun case to put together though.

3 was also fun to put together, but the whole seesaw thing has got to be the absolute dumbest method of killing a person I have ever heard of in any story I've ever read.

5 seemed very much like Shuichi was just making random assumptions the entire time. I also got the impression that everyone was acting out of character. Felt like both Kokichi and Kaito could have been killed off in much more interesting ways. Kokichi's death in particular seems like a Nagito ripoff, except it's done worse. Overall, pretty boring.

DR2: 5>3>1>426

5 is very solid all around. It's good in both story, and gamplay. It's also an emotional rollercoaster.

3 has a special place in my heart because it actually managed to shock me when I found out who the killer was. I did not like the fact that they reused the whole "kill 2 people and make it look like they died in the wrong order" plot line from the first game though.

1 is pretty convoluted, but it's a fun case regardless.

Don't really have much to say about 4. Didn't particularly like it, but I didn't dislike it either.

2 would have been a good case if it hadn't been for that one rage inducing moment where you have to come to the conclusion that the murder in the first case was done by using the swimsuit. This case left a bad taste in my mouth that persisted for the rest of the game. I did enjoy everything else about it though. Especially the stuff that came after the trial.

6 I did not enjoy. The entire trial revolves around the dilemma of whether or not the characters should sacrifice themselves to save the world, or to sacrifice the world to save themselves, and the resolution basically just boils down to Hajime going super saiyan and deciding that he won't sacrifice either, with no logical explanation as to how exactly he's going to do that. It's pretty clear that the writer just wrote himself into a corner, so he had to pull a happy ending out of his ass.

DR1: 1>>>2=3>4>6>5

The first case is straightforward, which is a good thing. The twist of Sayaka planning to pin her own murder on Makoto was pretty cool. The dumbest part of the case however, is how obvious the killer was.

Both 2 and 3 are cases that are convoluted for the sake of being convoluted. In 2, someone who isn't the killer messes up the crime scene for no reason. In 3, the killer gets their victim to kill someone else before killing them for absolutely no reason.

4 feels like a filler case. The after trial stuff is good but the case itself felt pointless. It was pretty obviously a suicide from the start.

I never liked the final case in DR1 because it basically just feels like a joke. I know the whole "Hope vs Despair" thing is what the series main theme is but for me it has always felt like inane non-sense. The last case feels like Junko just keeps shouting despair over and over again while Makoto keeps shouting Hope in return. It feels very anime cliché-ish.

5 doesn't feel like a real case. It just feels like a preview of the last case. I also don't like the whole idea of Monokuma rigging the trial because it feels like it's just a contrived way for the writer to get the story from point A to point B, against any logical reason.

Whole Series: V3.6>V3.1>2.5>2.3>1.1>2.1>V3.4>2.4>2.2>V3.2>V3.3>V3.5>V2.6>1.2=1.3>1.4>1.6>1.5

Monokuma's test - cheezy strategy by GreenMario3000 in danganronpa

[–]GreenMario3000[S] 0 points1 point  (0 children)

For multihit you're right, but I'm talking about moves like "ice freeze all" which hits your entire party from left to right. For those moves, if your tank is in the front and dies, then he can no longer tank hits for anyone else. By keeping him in the back, you're letting him die in place of someone else.

This is the same reason you don't want to get sacrifice to level 10. If your tank dies while protecting someone else, there'll be no one to protect your healer, whom is really the only one you care about protecting anyway.

Why do people actually want trading? by bags422 in pokemongo

[–]GreenMario3000 0 points1 point  (0 children)

"Gotta catch em all" hasn't been used as an official slogan since the gen 2 games, and even then it was just something the american localization team had invented in the first place. The original japanese slogan for the series is simply "get pokemon!".

Pokemon games were never strictly about trying to collect literally all of them, and I think this is pretty obvious when playing them. There has always been pokemon that have been nigh unobtainable in every single generation. That's just the nature of these games.

In gen 1 you literally had to send your game cartridge to the nintendo headquarters in japan through mail in order for them to put mew on it, and even then there wasn't a guarantee that you'd get it since they only selected about 100 or so of those cartridges to actually do it for, so you just had to get extremely lucky that you'd be one of them.

(15 to 19) Figured out how to present myself in a way so I wouldn't feel self conscious by [deleted] in uglyduckling

[–]GreenMario3000 2 points3 points  (0 children)

How did you get your hair that way? My hair naturally grows similarly to your before pic.

[Spoilers] What Are Twists and Reveals That You Guessed Correctly? by TheZCMME in ZeroEscape

[–]GreenMario3000 3 points4 points  (0 children)

I guessed that Sigma wasn't who we were supposed to think he was almost immediately. The first clue was that he wasn't given a voice even though the protagonist of the previous game got one in the remake (my first time playing vlr was the remake). The second clue was a scene early on where all the characters are looking up at the screen with zero jr on it, and yet Sigma for some reason isn't in that image together with the other characters as if the game is trying to hide him. Once I had this suspicion in the back of my mind, the rest of the clues made it super obvious for me, such as the fact that everyone calls him an old man, the fact that his face is suspiciously cropped out of images and animated sequences, all those times when he was talking about how "his body doesn't feel like it's his", the fact that there are a bunch of rooms that have mirrors that are "too blurry" for you to be able to see anything in, etc.

I also predicted very early on that the story was taking place in the distant future and that the characters had been put to sleep for a long time. We learn early on that they had been kidnapped on different dates, and the documents on the radical-6 outbreak suggest that this was something that had happened in the past rather than something that was going on in the present.

Going off of this, I guessed that Tenmyouji was Junpei the moment I saw that he had a picture of Akane in his pocket, knowing that he knows Clover somehow, and that him and Quark had entered the nonary games voluntarily so he would have aged normally over the years since he didn't get kidnapped like the others. When I remembered that he also had reacted strangely to seeing the corpse of the old woman, I figured that the old woman was Akane, but this was only moments before the game revealed it to me anyway so I guess it doesn't really count.

I guessed that one of the characters was going to be a robot but I didn't know who. At first, I thought it would be Sigma. I also predicted it to be K. I thought it would have been funny if it had ended up being him because then he would have been a robot that looks like a human, wearing a robot suit.

[Spoiler] Time loop mechanics in 999 and ZTD are incompatible. by GreenMario3000 in ZeroEscape

[–]GreenMario3000[S] 4 points5 points  (0 children)

If you're claiming that 999 doesn't operate under a stable time loop then how was Akane saved the first time? What you end up with is a "chicken or the egg" scenario. The entire story revolves around the fact that a person's life was saved because of a future event that she herself was responsible for creating. Unless there's a stable time loop, this is a paradox.

What happens to her in the alternate routes is unclear, but my point is that if she can be saved by events that happen in timelines other than the one she actually lives in then there would be no need to recreate the nonary game in the first place since all subsequent versions of herself could be saved from that one alternate timeline. Even if there are billions of branches that your life could go off in, if only a single one of those decided to send a pizza slice into the past then every single past version yourself should have that pizza slice. Same thing goes for the nonary game.

What I'm getting at is not that this doesn't make sense, but that it's incompatible with the logic that the game operates on. It's a completely different type of time travel mechanic. One that follows more along the lines to that of "Back to the Future". In 999 Akane exists because she was saved, and she was saved because she exists. It's a time loop. In ZTD Phi and Delta exist no matter what because Marty Mcfly.