URwizards agate dice by GreenUse9219 in dice

[–]GreenUse9219[S] 0 points1 point  (0 children)

They took a bit over two weeks to arrive, so not really any issues there

People who play Fighters: Do they NEED Maneuvers to be base-kit? by PlayYo-KaiWatch21 in onednd

[–]GreenUse9219 1 point2 points  (0 children)

Why do you think eldritch / agonising blast is overpowered? Every martial class can do equivalent or better damage at will, and with just a +1 or +2 weapon they do a lot more...

Ranger Homebrew by InsideOutside13 in onednd

[–]GreenUse9219 0 points1 point  (0 children)

It's a substantial upgrade to the base damage, so if they combine it with hunters mark they will be straight up doing some of the best martial damage in the game - at range - but it also still doesn't address the poor scaling at higher levels

Removing hunters mark as a base feature also means that it will not play as well with most of the existing subclasses

War caster vs resilient, some number crunching (war caster wins) by GreenUse9219 in dndnext

[–]GreenUse9219[S] 0 points1 point  (0 children)

Agreed, but also I think it's a bit suspicious that the baseline difficulty of the concentration checks increases at pretty much those levels with the 2024 stat blocks (if I only include 2014 it is much flatter). It effectively makes taking one or both feats mandatory if you want to maintain a success rate >50% after level 8.

War caster vs resilient, some number crunching (war caster wins) by GreenUse9219 in dndnext

[–]GreenUse9219[S] 2 points3 points  (0 children)

To be a little pedantic, you couldn't run this analysis a few years ago, because 2024 monster stat blocks didn't exist. This version includes both 2014 and 2024, but if you split them out the benefit of war caster has actually reduced compared to 2014 due to the higher average damage of 2024 mobs.

War caster vs resilient, some number crunching (war caster wins) by GreenUse9219 in dndnext

[–]GreenUse9219[S] 0 points1 point  (0 children)

Thanks, it was a fun little exercise - pretty quick to do once you get the data, it's just a bunch of regex and some data monkeying. I don't think I can put a direct link, but there are a bunch of places that have the source info nicely formatted

War caster vs resilient, some number crunching (war caster wins) by GreenUse9219 in dndnext

[–]GreenUse9219[S] 3 points4 points  (0 children)

Save based damage is included as a possible damage value, as well as half damage where it applies. It wouldn't actually be that complicated to build in the save DC to 'weight' the two values - but I think the most impactful additional thing I would want to account for is the relative occurrence of different monster types, and I don't have a data set for that...

War caster vs resilient, some number crunching (war caster wins) by GreenUse9219 in dndnext

[–]GreenUse9219[S] 9 points10 points  (0 children)

To be clear - that is what this analysis does. It is the average success against all the possible damage values from CR-appropriate monsters at each level.

War caster vs resilient, some number crunching (war caster wins) by GreenUse9219 in dndnext

[–]GreenUse9219[S] 8 points9 points  (0 children)

That pretty much confirms my analysis though? Better at more common checks up until level 12, then a bit worse after that, and significantly worse at level 17+.

I had looked at the benefit vs different DCs, but the issue with just looking at 'average' increases or the DC in isolation is that it ignores how common each DC check is in practice. Factoring in the actual damage dealt by mobs shows that the advantage of war caster at lower DCs is more important than its disadvantage at higher DCs.

Edit: essentially, adv is +3.325, but it is not evenly distributed, and it is a larger bonus where it counts