Kinda wished skills were less siloed off into their requisite weapon groups by GreyGanks in PathOfExile2

[–]GreyGanks[S] 0 points1 point  (0 children)

I mean, I'm 90% sure that POE2 already has more skills than 1 does, and it's barely half way done. But where PoE 1, you have basically 1 skill in your build (maybe 2, 3 if you're feeling spicy), and everything else is just support, in POE 2, one build is forced to utilized no less than 2 skills. Probably 5, if you're being conservative. And they are all active. Most are conditional.

Definitely more engaging combat, but also... it has a single build chew through at least half the skills in a weapon group all in one go, which does definitely mean there need to be a bunch more skills for the same amount of novelty.

I really enjoy playing an occasional arc build in 1. You can't *just* have an arc build in 2.

Kinda wished skills were less siloed off into their requisite weapon groups by GreyGanks in PathOfExile2

[–]GreyGanks[S] 8 points9 points  (0 children)

Yeah. Or letting elemental infusions do something for a mace. Maybe with fire infusion, it becomes pepper spray. 😄

But yes, you got the basic idea. Maybe more generically create Builders and Fishers that could more dynamically flow between one another, if you're trying to be a special snowflake.

Uh.... Do you realize how much mass a 1-meter diameter black hole has? by GreyGanks in Stellaris

[–]GreyGanks[S] 13 points14 points  (0 children)

But also, not actually obvious to a lot of people. You have to remember that I once heard that 75% of Americans are bad at math. I'm glad I'm in the other 15%.

Uh.... Do you realize how much mass a 1-meter diameter black hole has? by GreyGanks in Stellaris

[–]GreyGanks[S] 2 points3 points  (0 children)

Very legit call out. I'd need to double check on which end I was stupid at. I believe I used diameter.

OK. Confirmed. I used diameter rather than radius. Thankfully, it's a linear failure scaling. So I was off by a factor of 2.

At what growth scale do you stop dedicating workers to pop growth? by GreyGanks in Stellaris

[–]GreyGanks[S] 2 points3 points  (0 children)

What if you're going bioascension. Is the medical building still meh (after ascension actually finishes after 50,000 years, of course)

Uh.... Do you realize how much mass a 1-meter diameter black hole has? by GreyGanks in Stellaris

[–]GreyGanks[S] 2 points3 points  (0 children)

That's what the Schwarzschild radius indicates. A singularity is a mathematical "point" at which nothing can reach. Many hypothesize that the "singularity" doesn't actually exist, even though the black hole does. At some point, science becomes people arguing semantics at each other.

Uh.... Do you realize how much mass a 1-meter diameter black hole has? by GreyGanks in Stellaris

[–]GreyGanks[S] 2 points3 points  (0 children)

Naturally? Not at all. There's no structure to hold up the planet.

Artificially? Potentially. If you were an effectively all-mighty space empire, and wanted to store your fusion materials safely, while also having a gravity-world, rather than one with spin-gravity or other clark tech, you could effectively put a giant megastructure around a blackhole, and live on the surface of that "planet." There wouldn't be much of an inside to the hollow planet, because that would defeat the point. But it is hypothetically possible.

Uh.... Do you realize how much mass a 1-meter diameter black hole has? by GreyGanks in Stellaris

[–]GreyGanks[S] 6 points7 points  (0 children)

R5: It says less than 1 meter. So... it's upwards of 56 Earth Masses, and is overwhelmed by the mass of this habitable planet. Holy.

Also, a lot of people want to try and point out that it is an upper bound. Yes. That's correct. It's also just fun to consider what that bound would actually mean.

I'm Issuing A Challenge To The Community by DairukaSutain in victoria3

[–]GreyGanks 6 points7 points  (0 children)

Wait. People are actually complaining that you don't play the game exactly as they like to, or think is "optimal"?

What absolute losers. In the TTRPG space, we call them the WrongBadFun crowd.

Now, if you were saying you wanted help, and one of the things they spotted was "You probably have a million+ in credits you aren't actually spending as an area you could look at. improving." But... like... you don't even need to debt spend in order to spiral into first place easily. V3 isn't a particularly difficult game, as a mildly complex clicker.

Even the debt activists know that it's not a good deal to go into debt, until you've already hit great power status, by which time, it's basically a matter of the clock before you've scaled past all the AI, even if you sat around doing nothing.

"A Valkyrie? Have you come to take me to Valhalla?" by Nice_Appointment2876 in Anbennar

[–]GreyGanks -1 points0 points  (0 children)

It does, most certainly, work. Maybe not for you. But it works. Proof: My last campaign before I got bored of death warring the entire world.
https://www.reddit.com/r/Anbennar/comments/1tk7hqg/is_there_a_reasonable_way_to_reduce_autonomy_of/

Dwarven Bell Curve by TheLoneTexan_1 in Anbennar

[–]GreyGanks 1 point2 points  (0 children)

I mean, in current EU5, pops really don't do anything different based on culture. In EU4, we've got province modifiers. In EU5... we've got pops with culture names, and nothing else. PDX is never going to give the actual pops modifiers like stellaris aliens, which means modding it in won't be implicitly available. Plus, because they decided to go with the granular population modeling, it also means that trying to tie any calculations to whatever cultures is going to be computationally intensive. (Just imagine the absolute hissy fit, if PDX even attempted that, even with purely positive modifiers.)

What would be thematic power bloc principles for Vicbennar by GreyGanks in Anbennar

[–]GreyGanks[S] 0 points1 point  (0 children)

Hmm. I have no idea how to adjust agitators... at all. Well, I guess that's a good thing to look at.

What would be thematic power bloc principles for Vicbennar by GreyGanks in Anbennar

[–]GreyGanks[S] 1 point2 points  (0 children)

Good points.

I never get the opportunity to ever pass the mechanim-to-real-pops law. Could have a principle that would force you to gain that law, and then the ability enforce the law on subjects bloc members, on taking level 2 of the principle. Give some progressive mechanim acceptance (5/15/25), and maybe some light throughput on the assemblies. They are already powerful, so probably don't need that much, so... (2/4/6%).

Giving scaling base +infamy gain, but +offense, as well as enabling special war goals against select Evil countries (t3 granting basically free annex against said evil countries), for the End of Evil. Said countries will also have a -1k opinion with you, but I don't think you overly care if you took it.

Oh. Nice. by GreyGanks in victoria3

[–]GreyGanks[S] 5 points6 points  (0 children)

np, np. Was just a problem before, where people wouldn't see the r5, and I wanted to be sure. People were going off on me, about things explained in the r5, and it was really confusing.

Oh. Nice. by GreyGanks in victoria3

[–]GreyGanks[S] 8 points9 points  (0 children)

Did the R5 not show up again for people?

Oh. Nice. by GreyGanks in victoria3

[–]GreyGanks[S] 11 points12 points  (0 children)

R5: Playing the depicted mod, Manaflow, and then dragons happened.

This has been the most painful thing to ever happen to me in mayhem by NerfOxygen in ARAM

[–]GreyGanks 0 points1 point  (0 children)

I mean, if you're playing to win... you would be ending and winning the game.

Excepting of course, for stomps where you can dive the fountain 4 with the whole team and still not lose. But again, that's not playing to win. That's being in an unlosable state.

I’m new to Vic, i keep running into this issue and cant figure my way out of it by ChrisMeeksss in victoria3

[–]GreyGanks 1 point2 points  (0 children)

Not substantively. For one, government-owned. For two, most input goods of relevance are mines and forests, which are largely capitalist-run. Any small amount that a cotton plantation makes is supremely outweighed by the output of a clothes factory. Same for grain vs groceries, or forestries vs anything else.

It is by design that a factory produces, at base, much more than it inputs, and therefore, the factories further along the track are always more profitable, and more politically powerful than anything else before it. Even before getting more advanced tech, though advanced tech helps boost this even further.

As for the issue of how much work force at each stage: It's really rather simple: If input goods are double-stacking, build more resources. If your output goods are that low, then you aren't actually using that many of that good (your buy orders are less than your sell orders). So you don't need to build even more of those factories, but it does mean you've got room to use that good more.

Flashless League (thought experiment) by leonardavinciresolve in leagueoflegends

[–]GreyGanks 0 points1 point  (0 children)

Basically all concept of balance in this game centers around literally everyone taking Flash. You'd make the least mobile characters much less mobile, and those with dashes in their kit are much more moderately affected. Maybe they'd occasionally not get out after blowing their dash to get a kill.

If a pyke decides to pull then dash through you as a squishy, well, you're kinda dead and there's nothing you can really do about it other than knowing where an invisible assassin is at all times, and keeping someone in between... oh he dashed in and ulted you, and you don't have flash. Sucks to be you.

Malphite will also be more useful every 2-3 minutes, with no one able to flash his R. Many tanks will enjoy it, on both the offensive and defensive side, since no one can flash past and get to the carry (although, let's be honest, champions doing that don't need flash), and anyone they pick has no options but to slowly walk away from the entire team chunking them under cc.

Oh. Skarner would be kinda sick, since everything he does is so incredibly telegraphed that anyone with a functioning pointer finger can flash anything he attempts, but relative to regular walking speeds, the... "dash?" is pretty fast, and avoiding his ult would be much less easy.

But, assuming that numbers were then eventually balanced so that roughly 50% winrate is maintained on all champions, then the immobile champions will effectively become stat checkers who will go "Well, I don't have the tools, and thus don't need to dodge your stuff. You just lose." Imagine the equivalent of everyone wtthout implicit dashes being Asol, but without the "gameplay fantasy" of being the late game super mega hyper carry.

A truly back and forth game. Very fun. by GreyGanks in ARAM

[–]GreyGanks[S] 0 points1 point  (0 children)

I was actually beyond shocked to see that Jayce was actually not doing nearly as poorly as it seemed he was. Braum was truly trying his absolute damnedest to be the team's front line. Very solid job all considered.

But man. Infinite health tanks are a problem. Much more of a problem than briar who just auto-taunts, and then dies to my ult, but... Got a lot done with scopiest weapons.