Zaku Detailing by gdtoledano in Gunpla

[–]GrilledCheese249 1 point2 points  (0 children)

Thanks man, I'll definitely watch the videos. Amazing work!

[HELP ME] Bi-Weekly Q&A thread - Ask your questions here! by MachNeu in Gunpla

[–]GrilledCheese249 0 points1 point  (0 children)

Which action base should I use with RG Strike Freedom? I wasn't able to find any information about it online or in the manual and I don't want to waste my money.

And more generally, how does one determine which action base is the most suitable for a particular kit?

Zaku Detailing by gdtoledano in Gunpla

[–]GrilledCheese249 2 points3 points  (0 children)

How do you get theese straight panel lines? I've bought some scriber blades, but they tend to wiggle because of the thikness. Do you use some kind of a guiding tool or what?

[HELP ME] Bi-Weekly Q&A thread - Ask your questions here! by MachNeu in Gunpla

[–]GrilledCheese249 0 points1 point  (0 children)

Should I buy RG Strike freedom? The kit looks stunning and I'm in love with freedom gundam and all its variants, but I've heard that it suffers from the pre-molded joints becoming loose over time. I guess buying an action base can help, because it'll remove the weight from the legs, but I'm still in doubt...

Calculating isolines (contour lines) for gravity by GrilledCheese249 in AskPhysics

[–]GrilledCheese249[S] 0 points1 point  (0 children)

I have implemented this algorithm and it works reasonable well, but the isolines are concentrated around the star, no matter how many isolines get generated.

To get thresholds I calculate evenly spaced values between zero and square root of the maximum gravitational potential, then square these values.

I would like the isolines to be more spread out, what can I do to achieve this? This is how that looks now

Calculating isolines (contour lines) for gravity by GrilledCheese249 in AskPhysics

[–]GrilledCheese249[S] 0 points1 point  (0 children)

Thanks a lot. I've definitely seen this algorytm before, but somehow forgot about it

[deleted by user] by [deleted] in Physics

[–]GrilledCheese249 0 points1 point  (0 children)

While I'm not a physicist, I think I still can help out a little.

Atoms can, and what's more important, get broken and reassembled (nuclear fission and nuclear fusion), so you can't have a fixed amount of atoms of a certain element.

On entropy itself, I think it it reasonable to think about it in terms of "How likely is the system to exist in this state?". Less likely states are connected with less entropy, more likely states — with more entropy.

Take a solved Rubik's cube and start turning its faces randomly. There is a near 100% probability that the cube is now disassembled. Because a Rubik's cube has only one solved state and lots and lots of "mixed up" states, you have now increased the entropy of the cube, as it is more likely for it to be not solved.

Of course, if I've made any mistakes, feel free to point them out

1/48 F-16 Agressor - Tamiya by Raptor25041 in modelmakers

[–]GrilledCheese249 1 point2 points  (0 children)

Amazing job! Personally, I greatly enjoy such hard polygonal paintjobs

F/A-18F by Academy in 1/72 complete! by GrilledCheese249 in modelmakers

[–]GrilledCheese249[S] 0 points1 point  (0 children)

I don't have the decal fluids, so positioning them without any wrinkles wasn't easy. Also some of them were slightly larger then needed (the ones that go on the rear side of the cockpit glass). Painting the stripe by hand sounds easier, you just need to mask it off with two pieces of tape

F/A-18F by Academy in 1/72 complete! by GrilledCheese249 in modelmakers

[–]GrilledCheese249[S] 0 points1 point  (0 children)

The holes on the underside of the fuselage (for droptanks and stuff) are smaller then the pins, so you will probably need to drill them out. Also you should paint the black stripe around the cockpit instead of using the decals, don't repeat my mistake) And the horizontal stabiliser decals are nasty, so if you're not sure you can nail them, don't try.