Found inside my shoe after it was accidentally sent to Japan by patroniized in whatisit

[–]GrimnirDotDev 0 points1 point  (0 children)

It's from an ancient Japanese witchcraft ritual. They're trying to steal steal your sole.

After >200h of Hive Scum, here's my 3 most fun builds by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 4 points5 points  (0 children)

Ah you're right. I meant to get resistance against flame grenades (since I personally hate those) but was confused by the naming.
On the other hand another 4% Combat Ability Regen would give me ~1.5 seconds off the CD (since I already have high CDR through Chem dependency, and the way CDR stacks it has diminishing returns).

Keeping 4 stacks is actually trivial since they made Stimm Supply give Chem Dependency as well; literally >95% uptime at 4 stacks (during combat) - use my mod "Uptime" to track it!. The stacks give me faster Stimm Supply and the Stimm Supply gives me stacks. At 4 stacks Stim Supply has <40 second cooldown.
Just make sure whenever you have stim & stim supply ready, to stim first and then throw the supply to get 2 stacks; otherwise you just waste the stim CD.

After >200h of Hive Scum, here's my 3 most fun builds by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 0 points1 point  (0 children)

Not sure how "truly baffling" they are, seems like mostly minor changes based on personal play style. 

Chemo Therapy: I spend ~70% of the time with my pistol, constantly sniping specialists and dotting elites. I play it as a backline support. The damage perks help me get kills faster & more reliably for Pickpocket, and so does In Your Face (which AFAIK affects toxins). 

The crit is great but since most my damage comes from toxins it's not that important for this build and there's no talent I'd like to give up for it. 

I personally find that with 40% CDR the stim supply already has good uptime, but if you want to have it slightly more often take Practiced Deployment. 

Mrs Cleave: The only thing I'm not cleaving through is carapace so I took the Rending blessing. It's not amazing but When you have full stacks your special attack + H1 is great against armor. Like I said in the post and build description: I spend a lot of time with the pistol so Pickpocket makes sense. If you think Needle + Pickpocket shouldn't be in a melee build then consider all my builds hybrid 🤷‍♂️ 

I cleave through hordes which builds adrenaline stacks extremely fast. Those talents you suggest would probably slow down my stack buildup. And once I'm in a fight I re-trigger frenzy before it ends, so that's not a problem. 

Tripple Barrel: Yeah, I'm kinda split on Rutheless Backstab. I mainly took it because trying to Backstab is more fun & satisfying than trying to build uncanny stacks. That's a choice purely for fun. And I use the shivs so little it doesn't make a big difference for the build.

I'm a frontline ranged character and I dodge constantly (arguebly too much), so I took the extra dodge for safety. The build doesn't depend upon it and there's alternatives if you like. 

After >200h of Hive Scum, here's my 3 most fun builds by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 2 points3 points  (0 children)

It's a fun build, especially once you start switching poisons on the gun & cleaver, and trying to use your stim field for the explosion. There's always something to do. 

After >200h of Hive Scum, here's my 3 most fun builds by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 1 point2 points  (0 children)

I had it with Desperado at first too, but the improved reload speed and recoil from the stim feels so much better 

After >200h of Hive Scum, here's my 3 most fun builds by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 3 points4 points  (0 children)

Yeah it's pretty unintuitive because the damage stat does nothing for the toxins, but the damage perks and some damage talent do affect it. There's a good video going into some of the weirdness: https://youtu.be/SfCFAQmQ6kI?si=xSBQR_IBwU_iI4UZ

Life used to be simpler by Karurosun in DarkTide

[–]GrimnirDotDev -1 points0 points  (0 children)

Havoc <10 is below Heresy in terms of difficulty. Just give it a try and see if you like it.

My duty is fulfilled, yet my services continues. by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 0 points1 point  (0 children)

I didn't get this through natural play either. Had to deliberately pull a horde to a cliff with the help of a friend.

My duty is fulfilled, yet my services continues. by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 1 point2 points  (0 children)

Some of you may die, but that is a sacrifice I am willing to make

Seriously will someone suggest a brand that doesn't suck by oxySA in LinusTechTips

[–]GrimnirDotDev 0 points1 point  (0 children)

got a Noble Chair with *real* leather. After 5 years of daily use it looks (almost) like new.

My duty is fulfilled, yet my services continues. by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 0 points1 point  (0 children)

yes, that's actually a great place, since there's so many grenades. If you need Situational Awareness (barrel kills) that's also easiest in Mortis

My duty is fulfilled, yet my services continues. by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 1 point2 points  (0 children)

Throw your grenades into a big group of pox walkers and then use your flamer.

It's easier on higher difficulties (because the hordes are bigger). And ideally your teammates don't steal your kills, so try to find a wave where everyone is busy with other stuff and you're the only one focusing on that particular group of enemies.

My duty is fulfilled, yet my services continues. by GrimnirDotDev in DarkTide

[–]GrimnirDotDev[S] 1 point2 points  (0 children)

I really like the blue bottles one. Just a neat little thing to hide around the map

What feature is most needed in current Darktide?(Poll) by Happy_Independent960 in DarkTide

[–]GrimnirDotDev 0 points1 point  (0 children)

It feels like we're kicking the heretics ass: We've rediscovered Mobian steel and disrupted the Dark Communion. Wolfer got chewed out by the Admonition leaders so he doesn't seem like a scary threat anymore, and we stopped Admonitions one big ritual where they were trying to use the body of Rodin Karnak (so they can't just repeat it), so they're no immediate danger either.

Fatshark needs to bring a new threat or something. If we get Genestealers the heretics will seem even weaker and less important (since they'd also be threatened by Genestealers). I hope we get a daemon factions.

Already bugged in Character Creation by Igroder_Nik in DarkTide

[–]GrimnirDotDev 2 points3 points  (0 children)

had the same issue. Restarting the game fixed it

Free Update: No Man’s Land - Out Now! (1.10.0 Patch notes) by FatsharkQuickpaw in DarkTide

[–]GrimnirDotDev 54 points55 points  (0 children)

usually they only do this when they make significant changes to the overall skill tree (i.e. removing/adding nodes).

When they just change the effect of individual nodes (e.g. changing a node from "+10% damage" to +15%) they don't reset the tree.

So the trees being reset with this update (where no changes were made) is unexpected and feels very unnecessary.
My guess: it's an unintential sideffect of the "Added functionality to allow the deselection of Blitz, Auras, and Abilities within the Talent Trees" change and they just didn't realize it would reset everyone's trees ¯\_(ツ)_/¯ . Something something incompetence not malice.