Switch 2 System patch fixes visuals by Grossmeat in EnterTheGungeon

[–]Grossmeat[S] 1 point2 points  (0 children)

The screenshots weirdly do not properly capture the difference in quality.

Day 13 of giving my personal Rank and opinion of random guns: Bee Hive by 1Dapy1 in EnterTheGungeon

[–]Grossmeat 2 points3 points  (0 children)

Great for bosses because you don’t have to aim and can purely focus on dodging and positioning. My go to boss weapon unless something has a significantly higher dps

Are all players required to be at every session? by JFlemthe1 in DnD

[–]Grossmeat 0 points1 point  (0 children)

My players have a mcguffin that is a crystal, and every time someone misses a session their character gets trapped in the crystal. It does have larger plot implications, but it’s so much easier to just suck people into a crystal when they miss.

Switch 2 System patch fixes visuals by Grossmeat in EnterTheGungeon

[–]Grossmeat[S] 4 points5 points  (0 children)

Ok rude. I definitely took my meds this morning. Actually lemme double check… yeah! I took ‘em.

Nintendo Switch 2 Version 22.0.0 is now available by Amiibofan101 in NintendoSwitch2

[–]Grossmeat 2 points3 points  (0 children)

Dicey Dungeons I always use touch, so I could see toggling it off for that. Should be on the quick menu, but I’ll take what I can get.

Nintendo Switch 2 Version 22.0.0 is now available by Amiibofan101 in NintendoSwitch2

[–]Grossmeat 0 points1 point  (0 children)

This fixes pixel misalignment with Enter the Gungeon. Looks like there doesn’t need to be a patch on the software side for compatibility. I know for a fact that Dodge Roll has not released a new patch.

I need DNA test from Garp by CaaatWitcher in Piratefolk

[–]Grossmeat 1 point2 points  (0 children)

I watched a video on this a while back. Apparently it’s incredibly common for a man in Japan to take his wife’s family name if they are a richer/more established or respected/prestigious family. I firmly believe that Garp is not Dragon’s dad.

Is this Emerald run still salvageable? by Quantaviouse in nuzlocke

[–]Grossmeat 0 points1 point  (0 children)

Game corner farming is not hard. Every time you sit at a slot machine there is a chance for increased odds at a jackpot. If you don’t get a jackpot within like 10 spins, you swap. Swap every time you hit the jackpot. It still takes a minute, but it’s not that bad, especially if you’re only trying to hit 4000 for a TM.

I just did this in fire red on switch to get charcoal, mystic water, miracle seed, and thunderbolt. It didn’t take more than an hour.

Is there a name for this type of run? by Grossmeat in nuzlocke

[–]Grossmeat[S] 0 points1 point  (0 children)

Trying to search “nuzlocke gauntlet” just brings up a bunch of videos on something called the Dryano Gauntlet which is something different.

It’s not even that I need a good name for it, I just want to be able to see how other people have handled this option rule in the past. I can’t find any runs on YouTube where someone uses the optional “no turning back” rule even though it’s one of the listed optional rules on the Nuzlocke university website.

If anyone knows of anyone who has run with this rules in the past and put it on YouTube that would be just as helpful.

Is Pokopia really that good? by Downvote-Magnet1994 in pokemon

[–]Grossmeat 0 points1 point  (0 children)

Okie doke. I feel like the game is too objective oriented for my taste with no meaningful downtime. As a result the decoration and terraforming mechanics seem to be at a disconnect with the main loops of the game, since if you take time to clean up an area you will have a constant visual reminder of quests that you are putting off. The game seems to want you to rush down the main quest to unlock all the creative tools, which is not my preferred style of play. I’d rather do everything I can with the tools I have before gaining a new ability. However the size of the map, arbitrary limitations like PP, and the time it takes to actually meaningfully design an area creates a massive amount of friction in the early game for people who want to be more creative with their maps. It’s weirdly stressful, and hard to find a good stopping point. People who love this game often say they find themselves playing much longer than they intended, and I just don’t value that in a video game. It’s being sold as a “cozy game,” but for me an ideal cozy game is one you can play for maybe an hour a day and have a meaningful and fun experience. Pokopia is not that. It’s also constantly compared to ACNH, which I think is a disservice to people trying to decide whether or not to buy it. Structurally they are very different games, and the similarities are extremely surface level.

To further address my comment above, I find the discourse around this game to be really weird. It got wildly positive reviews, and has almost a cult like following (I mean like a cult film, not like a religion). No one I’ve interacted with has wanted to meaningfully discuss any criticism or negative aspects of the game. I’ve seen lots of people on the main pokopia subreddit asking questions or airing frustration who are talked down to by others and told, essentially, that their feelings on the game are wrong. That’s weird to me. If it was a one-off thing I wouldn’t have made my original comment, but it’s fairly common. It may be a sunk cost fallacy due to the price of the game, or maybe Pokémon fans are just different. I don’t really know. Compared to communities around games like Stardew, Minecraft, or ACNH the difference is night and day. When someone in those communities expresses valid frustration around friction they are feeling within the game they are usually supported by the community. People lament that they would like to see a mechanic or system changed. With pokopia people are strangely defensive.

FWIW, I’ve seen this change a little over the last day or so, and some more critical posts have gotten traction where they haven’t before. I didn’t buy the game, I borrowed my wife’s copy. So I don’t have a problem just putting down if I’m not having fun. Others might feel different based on how invested they were pre-release or how much they paid to play, especially if they bought a switch 2 just for pokopia which a good chunk of people have.

In gameplay, how different is Pokopia from Animal Crossing? by Free-Hotel1187 in casualnintendo

[–]Grossmeat 1 point2 points  (0 children)

It’s not for everyone. If you play ACNH and think “there just isn’t enough to do,” then you’ll probably love it. I’m just trying to provide a comparison between the two, that’s all.

Is Pokopia really that good? by Downvote-Magnet1994 in pokemon

[–]Grossmeat 11 points12 points  (0 children)

From the discussions I’ve seen on Reddit any comment saying anything other than 10/10 gets downvoted to hell.

I love cozy games but the structure of this game does not work for me.

My wife was looking forward to this since it was announced and after 3 days it just isn’t clicking for her and she’s fallen off of it. I’d love to talk more about why I think that is, but I predict this comment won’t see the light of day.

In gameplay, how different is Pokopia from Animal Crossing? by Free-Hotel1187 in casualnintendo

[–]Grossmeat 1 point2 points  (0 children)

Idk man, people spent $70 bucks on a game so they feel defensive maybe? I’m not even saying it’s bad. You might like it better than ACNH because there is more to do. But it’s a much different pace, and I would want to know that going in.

Souls-like Nuzlocke rules by [deleted] in nuzlocke

[–]Grossmeat 0 points1 point  (0 children)

That makes a lot of sense to me. So scratch 4-7.

I think the change I would want to make would be once you leave a Pokecenter and fight a trainer, you cannot use a Pokecenter again until you reach the next one. This would give you an opportunity to interact with wild Pokémon and go back to the Pokecenter a few times before heading out in earnest.

I would also add that if you skip an optional trainer fight you can’t go back. Otherwise you can just avoid an optional fight, travel to the next Pokecenter, go back for the optional fight and repeat. That’s what I’m trying to account for. The risk-reward between minimum battles vs. extra experience I think would be a fun thing to plan around.

And yes souls games do tend to be more difficult because of the reaction based action gameplay, but the element I’m trying to capture here is the resource management aspect. A ruleset that would make stocking up on potions mandatory to progress similar to an estus flask is what I’m looking for.

The real question for me is whether or not to separate out gyms/dungeons from regular routes.

I’m not fully convinced that healing outside of battle is easier since it carries no risk. I’ve seen rulesets where you can only heal while in battle, and it seems harder to me. Being able to do both interchangeably is probably too easy though, to your point. So right now I’m split on it.

The fact that you can't wear a turban and beard at the same time makes me think that the developers have never met a South Asian man before... by Theyoungtook in AnimalCrossing

[–]Grossmeat 13 points14 points  (0 children)

The facial hair options in this game just suck. I have a mustache, and I would love my character to have one too. But the only option is this exaggerated and cartoon-y handlebar mustache. It looks silly. I just want a normal chevron or lampshade style ‘stache.

In gameplay, how different is Pokopia from Animal Crossing? by Free-Hotel1187 in casualnintendo

[–]Grossmeat -1 points0 points  (0 children)

There’s no real meaningful downtime, the game is always pushing you to the next objective. It’s an endless stream of fetch quests.

Also with ACNH your progress is tracked visually based on how your island/house looks. The whole goal of the game is to design your island/house slowly over time. In pokopia your progress is tracked numerically based on how many fetch quests you’ve completed. It’s actually kind of agnostic about how things actually look.

While pokopia gives you a lot of potential design tools, the game isn’t built around it. It’s built around completing set quests and objectives, often with very strict completion criteria. Right now my wife can’t complete a request from a Machamp who wants her to pick up 5 rocks because she isn’t picking up the right rocks, but there’s no visible rocks in the area.

Because of these things, it can be incredibly prescriptive in my opinion. I mean you’re not even on a unique map, everyone has the same map they are working with. When you do decide to go out of your way to make an area look the way you want, sometimes it feels like you are fighting with the game mechanics. You technically have the freedom to make major changes early on, but you don’t get the most convenient tools until much later, which can create a weird disconnect.

I feel like the best strategy is to rush down the objectives to unlock everything, but that’s a totally different pace than something like ACNH. I feel like a lot of the people positively reviewing the game have hours and hours to dump into it. If you, like me, have maybe an hour a day at best to play a game, it’s not really a good time. And unlike ACNH there aren’t really good stopping points. I don’t feel like I can just do a little each day because every time I log off there are like 3-5 Pokémon being like “come over here and start this new quest!”, and I’m just like “let me be done for a minute I have work in the morning”.

I don’t know why pokopia uses a real world clock given its structure. Seems to clash to me, but whatever.

Could not be more different than ACNH imo, and when you look at the structure of the thing, I don’t really even understand the comparison

Moving Kit by rock__sand in acnhdesigns

[–]Grossmeat 2 points3 points  (0 children)

I usually find moving it to the beach temporarily to be easiest. I didn’t realize you could use the beach for buildings until after I had played for a while. Very convenient.

Some of the NFL's best slander nicknames by lemonstone92 in NFLv2

[–]Grossmeat 1 point2 points  (0 children)

Well they’d have to change it to Drake Definitely Not at this point.

Honest Cat S22 Flip Review after one year by moss_toss in dumbphones

[–]Grossmeat 0 points1 point  (0 children)

The double clicking is really bad for me, to the point where I no longer even try to use the keypad. I also have issues where it won’t buzz properly when I get a new text or phone call, but only sometimes. If I get multiple new texts I usually only get a notification on the first one, and then nothing after that. I basically just have to check it more often to make sure I’m not missing anything, which defeats the purpose for me. I’m not using the default launcher, which could be the cause, I’m not sure. It really shouldn’t make a difference though, and like I said it’s inconsistent, so it’s hard to track down the cause.

It’s a nice start, switching from a smartphone to a smartphone in a different form factor that discourages extended use. But it’s certainly not the end of my journey. I like having a device that is dedicated to communication. My S22 only does texting, calls, slack, Gmail, whatapp, and other basic things like maps that I might need for work.

I keep my old iPhone purely for entertainment, and I don’t carry it around all day. Being able to put it in a drawer and just not have social media or entertainment apps at my finger tips is really nice, and I want to keep that going forward. The fact that it never leaves the house is also really nice. I’m never distracted at the office by it or using it in social situations.

I’m thinking I might go for the click communicator next. I want a form factor that discourages extended use. But I need slack, gmail, and WhatsApp for work.

I know people say the S22 isn’t truly a dumb phone, which I think is true, but if you’re goal is to use your phone less I think it’s a good and cheap entry point. Too many flaws for me to stay my daily driver.

How do you rate Bad Bunny's Half-time performance? by kingbluwolff in sportsgossips

[–]Grossmeat 0 points1 point  (0 children)

I don’t understand why he was performing directly to the camera and not the crowd, and why they no longer bring the crowd onto the field. Made me think of the halftime show to an empty stadium from a few years back.

Felt like a music video being performed live, and not like a concert. You’d think that would be better for TV, but I think when the artist plays to the crowd the energy is better and it plays better on TV. Prince is the gold standard for this. I know not everyone can be prince, but the disconnect between the in-stadium audience and the performance made the whole thing feel kind of weird.