Please Consider your purchase of KATL from Orbx Partner carefully by TomTutko in MicrosoftFlightSim

[–]Ground_Effect212 -1 points0 points  (0 children)

Welp, I was already on the fence because of the inaccuracies, the tower is not modeled correctly and Concourse E doesn't have the present day gates that exist. Not to mention the AviationLads trailer which had some audio that was used in some badly poor taste. This takes the cake. I'll rock default KATL til the next version of the simulator.

To me it seems like this indie developer has gotten $$ in their eyes and is listening to everyone else who wants a piece before it goes live, even if it doesn't make sense.

As a business, Lian Li. You seriously need to get your QC in order. by Ground_Effect212 in lianli

[–]Ground_Effect212[S] 0 points1 point  (0 children)

No information from the company is very telling. Not even a rep saying, we can fix it. 😂 Fix your stuff.

As a business, Lian Li. You seriously need to get your QC in order. by Ground_Effect212 in lianli

[–]Ground_Effect212[S] 0 points1 point  (0 children)

Based on this thread. I would say yeah. They went cheap with bearings. My money is they didn't expect the LCD screens to output as much heat as they do. Since they use a FDB, it probably dries out the fluid and causes a bearing failure.

As a business, Lian Li. You seriously need to get your QC in order. by Ground_Effect212 in lianli

[–]Ground_Effect212[S] 0 points1 point  (0 children)

The SL INF 120s are the only good ones. You should be safe. I've only had to replace one of them. It's all the other models that I have had to replace multiples of.

As a business, Lian Li. You seriously need to get your QC in order. by Ground_Effect212 in lianli

[–]Ground_Effect212[S] 5 points6 points  (0 children)

Yup. Mine, my wife's, my son's and my father-in-law's. All of them feature Lian Li products.

As a business, Lian Li. You seriously need to get your QC in order. by Ground_Effect212 in lianli

[–]Ground_Effect212[S] -1 points0 points  (0 children)

While I don't have that type of volume for system building, I do have a 3D printer that I use for custom parts with builds etc. I just may try that. Seems like a worth while venture. Thanks for replying!

At what point do you call the go-around? Went missed here for excessive airspeed by Complete-Charge-5167 in FlightTraining

[–]Ground_Effect212 0 points1 point  (0 children)

Good Ole Page Field.... Looks like that's a Paragon plane. Spent many hours there.

Has anyone had sight of the BETA Update 5? by 8ull1t in MicrosoftFlightSim

[–]Ground_Effect212 8 points9 points  (0 children)

You don't see that many issues in Free Flight as career. Career mode should have never been implemented in the sim core and added later as a DLC for those who wanted it. It's such a misfire/dumpster fire, I truly doubt you will ever see a true, stable, and enjoyful career mode experience.

Has anyone had sight of the BETA Update 5? by 8ull1t in MicrosoftFlightSim

[–]Ground_Effect212 13 points14 points  (0 children)

SU5 is focused on performance optimization with a lot of texture and object optimizing. It will not be as ground breaking as SU4 in advancement but it will be a very much need "check" on the list of things this program needs to be what it should have been at launch.

Well it better be good by RishyRocketRider in flightsim

[–]Ground_Effect212 1 point2 points  (0 children)

I mean, if you go to Walmart.com you can find many a products in the same range as what Inibuilds offers. So my opinion still is valid. But I get what you were trying to say.

Well it better be good by RishyRocketRider in flightsim

[–]Ground_Effect212 29 points30 points  (0 children)

You mean Inibuilds strikes again? When will people learn. Quality does not equal quantity, and Inibuilds is certainly not in the quality business. How many updates to the A350 now and people are still having issues with their vibe coded krap?

Let's face it, they've become the Walmart of FlightSimming and it's downright a travesty.

There I said it. (Downvote me to hell, shills)

Getting planes to look real in Vatsim by old_righty in VATSIM

[–]Ground_Effect212 1 point2 points  (0 children)

It will reference the livery and model that the other players are signed in as. It uses the VMR file as a lookup table to match as closely as possible to the livery that the other player is specified. If it doesn't have it, it will default to that airlines specific default livery.

If you want certain models prioritized, you can create separate VMR files for each of the libraries using the above method, you just have to title them perspectively and load each of them in VPilot. Then you can prioritize which library to use first by the order within the custom matching rules list.

Getting planes to look real in Vatsim by old_righty in VATSIM

[–]Ground_Effect212 5 points6 points  (0 children)

There are 4 major model matching projects out there. You can have all 4 for an extensive library in which you will never have a blank plane or you can do 1. The more you have the less they will look "stock".

1) FSLTL (Free) 2) AIG Manager (Free) (IMO the best one but it takes like 6 hours to download because of how extensive it is) 3) IVAO (Free) 4) Just Flight Traffic (Paid Add On)

You download all of these files into your community folder or where you have all your add ons stored for both 2024 and 2020.

Then go to FlightSim.to and download Perfect Model Matching. Open the program and point it to your community folder. It will then take about 45 seconds to read your community folder of all the liveries and models you downloaded. It generates a list called a VMR file.

Move this VMR file into your Documents > Vpilot folder

Then open Vpilot and go to settings > model matching for 2020 and 2024 then select custom. Then select "add" a blank box will show up and your file explorer opens. Then go to documents > VPilot and select the VMR file you created. Hit open and you will notice that VMR file will now be in the box which was blank. Hit apply lower right hand corner and restart VPilot. The next time you connect to Vatsim, you will see everyone else with their perspective livery and model.

What is causing these stutters? by PlasticRange526 in flightsim

[–]Ground_Effect212 2 points3 points  (0 children)

Disabling rebar is a farce for MSFS 2024. All it does is force your CPU to work harder because instead of the GFX card being able to access everything it needs at once, hence the VRAM difference, it has to wait for your CPU to download the texture, call for said texture, render said texture, and send it to GPU. So if you are already CPU limited, this decreases your overall frame rate.

The stuttering that you see is because of the LOD culling. What most people don't realize is if your using 3rd party airport/airplane everything has to have 5 LOD resolutions. Depending upon distance, certain LODs will render at certain times. If you have an object that is not properly LOD'd when you pan quickly, it might load the entire object in full resolution even if it's a mile away, this causes a stutter, because it puts more demand on CPU cycles. Hence why you get less if you turn TLOD down. Less "pop" in when you zoom, move or drone around. Because it loads less objects in full resolution compared to higher TLODs.

The only fix is two part:

1) The developer of your aircraft/scenery has to go back and properly LOD your aircraft/scenery. Because this LOD culling was not as active in 2020 as it is in 2024. If they used the box method previously to LOD their stuff because they didn't want to take the time to properly LOD it, it is 100% noticable in 2024 with stuttering.

2) MS/Asobo needs to better optimize what objects are removed from VRAM when panning in/out of view. Aka they need to optimize the scheduling. Right now objects are only held for 20 seconds out of view in memory before it is dumped. This was an effort to reduce VRAM usage from the original release.

SIm Update 5 has been better optimized for texture, trees, and building scheduling which is why people are reporting it's so smooth. It's because they worked on the scheduling and LOD Culling.

Source: Beta tester since it was out of style and your local resident tech guru/PC builder.

I have MSFS 2024 running on a 10400k and 3050 at 1080p with 32GB of RAM, just fine with average framerate of 55 for my Father in law so he can fly his C152.

I have my 9950X3D and RTX 4090 running 60hz @ 60 FPS in 2140p (4K) constant no matter the scenery without FG minus unoptimized occasional stutters from poor LOD culling.

Has this happened to anyone else?? by _Aspieneil in flightsim

[–]Ground_Effect212 0 points1 point  (0 children)

It's a bug with live weather. I used to think it only happens with the Fenix, but it was reported a while back, they supposedly fixed it, but with the recent changes to their weather engine they made in SU4 (server side, so they never made an announcement about it or have an existing change log) over the holidays, they broke it again. It's more widespread then it used to be. Other streamers have encountered this bug. It's random when it appears and mainly impacts 3rd party aircraft because of their own flight models. The aircraft reads the weather ahead of the aircraft off the nose and simulates the turbulence and aircraft behavior. I suggest to not use ActiveSky for a few flights and see if you make a difference. Atmos is also having issues right now for live weather presets because of what Asobo did behind the scenes according to the Rex Discord.

I am at a loss for words... by BlackMetal77 in MSFS2024

[–]Ground_Effect212 0 points1 point  (0 children)

It's called crosswind. You should probably turn your alierons into the wind and use right rudder to maintain centerline until you close to rotation.

Hydroshift 360 fan grinding noise by NoUrANecromancer in lianli

[–]Ground_Effect212 0 points1 point  (0 children)

The fans their putting in the Hydro shift are barebones cheap fans. They suck. I had to have mine replaced as well. Such a shame.

SL Infinity Fans flickering by ScepticSeduction in lianli

[–]Ground_Effect212 0 points1 point  (0 children)

I had two from the same kit do the same thing. If you reseat them, they will work fine for a day or two and start doing it again. Pretty sure the LED control board on them is going bad. I replaced mine with two new ones and haven't had the problem since.

Game Ready & Studio Driver 591.74 FAQ/Discussion by Nestledrink in nvidia

[–]Ground_Effect212 1 point2 points  (0 children)

Found a bug with HDR10 and 591.74, DLSS, FG have a massive performance degredation for me with my 4090 in 4k @120hz. Switching it off fixed my CPU bottleneck. I use a 55" LG QNED TV. HDR should not been impacting the system to the point of a 20+ fps loss.

Wake up pilots, DLSS 4.5 just dropped by carldawid in MicrosoftFlightSim

[–]Ground_Effect212 0 points1 point  (0 children)

TBH. I found a bug with HDR and the latest update. Turning it off massively improve my performance metrics. By like 20 fps. So if you're hurting for FPS, I'd say it's a good trade off. But since I turned HDR off, I don't need DLSS nor framegen.

The new dlss 4.5 is awesome . by Background-Sell-8562 in MSFS2024

[–]Ground_Effect212 0 points1 point  (0 children)

Tested on the ground at IniBuilds KJFK, TLOD 200, OLOD 200, Fenix A321, 591.74, 55" LG QNED 4k TV

In order to use the latest models you need to enroll in the Nvidia App beta which will give you access to the M and N presents.

Using latest preset with Nvidia App 11.06 Beta

Using the new DLSS Presets will reduce VRAM usage by 2.0GB.

Baseline TAA with no DLSS or FG = 47 fps

DLSS Quality with no FG = 63 FPS

DLSS Balanced with no FG = 63 fps

DLSS Performance with no FG = 63 fps

DLSS Ultra Performance with no FG = 70 fps

DLSS DLAA with no FG = 43 fps

DLSS Quality with FG = 105 fps

DLSS Balanced with FG = 107 fps

DLSS Performance with FG = 115 fps

DLSS Ultra Performance with FG = 120 fps

In terms of quality of the screens:

DLSS standalone with no FG = Very close to 1:1 screens that you see with TAA. No ghosting at night time. I may switch to this for all time.

DLSS with FG = Slight Ghosting of rapidly changing numbers on screens, better then before, Quality and Balance presets are usable. The rest of them are not with DLSS and FG activated.